Market Overview:
The global studio headphones and headsets market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for studio headphones and headsets for professional use, rising adoption of studio headphones and headsets by music enthusiasts, and growing popularity of online music streaming services. In terms of type, the closed back segment is expected to hold the largest share of the global studio headphones and headsets market in 2018. This segment is also projected to grow at a higher CAGR than other segments during the forecast period.
Product Definition:
Studio headphones and headsets are designed for use in professional audio production environments, such as recording studios, radio stations, and live sound reinforcement. They typically offer higher-quality sound reproduction than consumer-grade headphones, with a wider frequency range and lower distortion. This makes them ideal for monitoring the output of microphones and other audio sources in real time. In addition to providing better audio quality, studio headphones and headsets also tend to be more comfortable to wear for extended periods of time than typical consumer headphones.
Closed Back:
Closed back headphones and headsets refer to a type of headphone or headset that has a backplate or cover made from solid wood, metal, plastic or any combination of the above materials which completely encloses the audio driver and all other electronic components. The advantage of closed backed headphones is that they provide better isolation (blocking out external sounds) so that listening to music, videos etc. does not affect the quality of calls and vice versa.
Semi-open Back:
Semi-open back is a type of back cover that does not completely close and instead has a small opening at the rear. The design allows for better ventilation and sound isolation, however, it also allows for some sound to leak out. Semi-open designs are popular among professional audio engineers as they can be used to effectively monitor both live performances and recording studios.
Application Insights:
The others application segment held the largest share of around 40.0% in 2017. The segment includes gaming, cinema and theatre, and music applications. Cinema houses are installing surround sound systems with headphones for audiences to experience a realistic movie experience. Similarly, music studios commonly known as recording studios use headphones to listen/watch sounds while writing or playing instruments such as keyboards or guitars.
Studio is expected to be the fastest-growing application segment over the forecast period owing to increasing demand for high-quality soundtracks in films and television shows from various countries across the world including China, India, South Korea U.S., Germany France etcetera (see diagram below). In addition, mixing is also anticipated to witness significant growth over the next seven years due largely on account of technological advancements coupled with an increase in production levels at global level which has resulted in increased demand for mixing consoles worldwide (see diagram below).
Regional Analysis:
North America dominated the global studio headphones and headsets market in 2017. The growth can be attributed to the presence of a large number of recording studios, high-end audio equipment manufacturers, and music streaming services. Europe is expected to witness significant growth over the forecast period owing to increasing demand for high-fidelity sound systems with superior audio quality from listeners across countries such as Germany, U.K., France, Italy, Spain among others.
Asia Pacific is anticipated to register significant growth over the forecast period due to rising investments by leading headset manufacturers in developing economies such as China and India for manufacturing premium quality headphones with advanced features at competitive prices for widespread adoption by consumers/ listeners alike. Furthermore growing popularity of online shopping has led various international brands including Sony Corporation; Skullcandy A/S; Bose Corporation; Shure Inc.; Audio-Technica Japan Ltd.
Growth Factors:
- Increasing demand for Studio Headphones and Headsets in the professional audio market
- Growing popularity of portable music players and smartphones
- Rising demand for headphones and headsets with noise cancellation features
- Proliferation of online music streaming services
- Increasing adoption of Bluetooth-enabled headphones and headsets
Scope Of The Report
Report Attributes
Report Details
Report Title
Studio Headphones and Headsets Market Research Report
By Type
Closed Back, Semi-open Back, Fully-open Back,
By Application
Studio, Stage, Critical Listening, Mixing, Others,
By Companies
Beyerdynamic, Sennheiser, AKG, Grado, Audio-Technica, Beats, KOSS, Sony, Pioneer, Shure, Samson Technologies, Denon
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
249
Number of Tables & Figures
175
Customization Available
Yes, the report can be customized as per your need.
Global Studio Headphones and Headsets Market Report Segments:
The global Studio Headphones and Headsets market is segmented on the basis of:
Types
Closed Back, Semi-open Back, Fully-open Back,
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Studio, Stage, Critical Listening, Mixing, Others,
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Beyerdynamic
- Sennheiser
- AKG
- Grado
- Audio-Technica
- Beats
- KOSS
- Sony
- Pioneer
- Shure
- Samson Technologies
- Denon
Highlights of The Studio Headphones and Headsets Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Closed Back
- Semi-open Back
- Fully-open Back
- By Application:
- Studio
- Stage
- Critical Listening
- Mixing
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Studio Headphones and Headsets Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Studio headphones and headsets are designed for use in professional audio or video production environments. They typically have a higher quality sound than consumer headphones, and are often more expensive. They may also have features such as noise-cancellation technology to help reduce background noise.
Some of the key players operating in the studio headphones and headsets market are Beyerdynamic, Sennheiser, AKG, Grado, Audio-Technica, Beats, KOSS, Sony, Pioneer, Shure, Samson Technologies, Denon.
The studio headphones and headsets market is expected to grow at a compound annual growth rate of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Studio Headphones and Headsets Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Studio Headphones and Headsets Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Studio Headphones and Headsets Market - Supply Chain
4.5. Global Studio Headphones and Headsets Market Forecast
4.5.1. Studio Headphones and Headsets Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Studio Headphones and Headsets Market Size (000 Units) and Y-o-Y Growth
4.5.3. Studio Headphones and Headsets Market Absolute $ Opportunity
5. Global Studio Headphones and Headsets Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Studio Headphones and Headsets Market Size and Volume Forecast by Type
5.3.1. Closed Back
5.3.2. Semi-open Back
5.3.3. Fully-open Back
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Studio Headphones and Headsets Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Studio Headphones and Headsets Market Size and Volume Forecast by Application
6.3.1. Studio
6.3.2. Stage
6.3.3. Critical Listening
6.3.4. Mixing
6.3.5. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Studio Headphones and Headsets Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Studio Headphones and Headsets Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Studio Headphones and Headsets Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Studio Headphones and Headsets Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Studio Headphones and Headsets Demand Share Forecast, 2019-2026
9. North America Studio Headphones and Headsets Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Studio Headphones and Headsets Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Studio Headphones and Headsets Market Size and Volume Forecast by Application
9.4.1. Studio
9.4.2. Stage
9.4.3. Critical Listening
9.4.4. Mixing
9.4.5. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Studio Headphones and Headsets Market Size and Volume Forecast by Type
9.7.1. Closed Back
9.7.2. Semi-open Back
9.7.3. Fully-open Back
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Studio Headphones and Headsets Demand Share Forecast, 2019-2026
10. Latin America Studio Headphones and Headsets Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Studio Headphones and Headsets Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Studio Headphones and Headsets Market Size and Volume Forecast by Application
10.4.1. Studio
10.4.2. Stage
10.4.3. Critical Listening
10.4.4. Mixing
10.4.5. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Studio Headphones and Headsets Market Size and Volume Forecast by Type
10.7.1. Closed Back
10.7.2. Semi-open Back
10.7.3. Fully-open Back
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Studio Headphones and Headsets Demand Share Forecast, 2019-2026
11. Europe Studio Headphones and Headsets Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Studio Headphones and Headsets Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Studio Headphones and Headsets Market Size and Volume Forecast by Application
11.4.1. Studio
11.4.2. Stage
11.4.3. Critical Listening
11.4.4. Mixing
11.4.5. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Studio Headphones and Headsets Market Size and Volume Forecast by Type
11.7.1. Closed Back 11.7.2. Semi-open Back
11.7.3. Fully-open Back
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Studio Headphones and Headsets Demand Share, 2019-2026
12. Asia Pacific Studio Headphones and Headsets Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Studio Headphones and Headsets Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Studio Headphones and Headsets Market Size and Volume Forecast by Application
12.4.1. Studio
12.4.2. Stage
12.4.3. Critical Listening
12.4.4. Mixing
12.4.5. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Studio Headphones and Headsets Market Size and Volume Forecast by Type
12.7.1. Closed Back
12.7.2. Semi-open Back
12.7.3. Fully-open Back
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Studio Headphones and Headsets Demand Share, 2019-2026
13. Middle East & Africa Studio Headphones and Headsets Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Studio Headphones and Headsets Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Studio Headphones and Headsets Market Size and Volume Forecast by Application
13.4.1. Studio
13.4.2. Stage
13.4.3. Critical Listening
13.4.4. Mixing
13.4.5. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Studio Headphones and Headsets Market Size and Volume Forecast by Type
13.7.1. Closed Back
13.7.2. Semi-open Back
13.7.3. Fully-open Back
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Studio Headphones and Headsets Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Studio Headphones and Headsets Market: Market Share Analysis
14.2. Studio Headphones and Headsets Distributors and Customers
14.3. Studio Headphones and Headsets Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Beyerdynamic
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Sennheiser
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. AKG
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Grado
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Audio-Technica
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Beats
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. KOSS
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Sony
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Pioneer
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Shure
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Samson Technologies
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Denon
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook