IFE is a system that provides entertainment to passengers on board an aircraft. The IFE market is expected to grow at a CAGR of 5.5% from 2021-2030. The growth of this market can be attributed to the increasing number of passengers and the rising demand for in-flight entertainment systems in commercial airlines. The IFE market has been segmented into four major types: IFE hardware, IFE connectivity & communication, IFE content, and iflight entertainment (IFE). The hardware segment accounted for over 50% share of the total revenue generated by this market in 2018. This segment includes products such as seatback screens, audio headsets, and video monitors among others. The connectivity & communication segment accounted for over 30% share of the total revenue generated by this market in 2018. This segment includes products such as satellite communications equipment and wireless network equipment among others.
Some Of The Growth Factors Of This Market:
- The IFE market is driven by the increasing demand for in-flight entertainment systems and services.
- The increasing number of passengers on board aircrafts, which will lead to an increase in the demand for in-flight entertainment systems and services.
- Increasing number of airlines that are investing in new technologies such as inflight Wi-Fi, mobile phone connectivity, and streaming video content.
Industry Growth Insights published a new data on “In-flight Entertainment (IFE) Market”. The research report is titled “In-flight Entertainment (IFE) Market research by Types (IFE Hardware, IFE Connectivity & Communication, IFE Content, In-flight Entertainment (IFE), By Applications (Narrow Body Aircraft, Wide Body Aircraft, Other), By Players/Companies Gogo LLC, Global Eagle Entertainment, Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat, Rockwell Collins, Lufthansa Systems GmbH & Co. Kg, SITAONAIR, In-flight Entertainment (IFE”.
Scope Of The Report
Report Attributes
Report Details
Report Title
In-flight Entertainment (IFE) Market Research Report
By Type
IFE Hardware, IFE Connectivity & Communication, IFE Content, In-flight Entertainment (IFE
By Application
Narrow Body Aircraft, Wide Body Aircraft, Other
By Companies
Gogo LLC, Global Eagle Entertainment, Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat, Rockwell Collins, Lufthansa Systems GmbH & Co. Kg, SITAONAIR, In-flight Entertainment (IFE
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
249
Number of Tables & Figures
175
Customization Available
Yes, the report can be customized as per your need.
Global In-flight Entertainment (IFE) Market Report Segments:
The global In-flight Entertainment (IFE) market is segmented on the basis of:
Types
IFE Hardware, IFE Connectivity & Communication, IFE Content, In-flight Entertainment (IFE
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Narrow Body Aircraft, Wide Body Aircraft, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Gogo LLC
- Global Eagle Entertainment
- Thales Group
- Zodiac Aerospace
- Honeywell International
- Panasonic Avionics Corporation
- Viasat
- Rockwell Collins
- Lufthansa Systems GmbH & Co. Kg
- SITAONAIR
- In-flight Entertainment (IFE
Highlights of The In-flight Entertainment (IFE) Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- IFE Hardware
- IFE Connectivity & Communication
- IFE Content
- In-flight Entertainment (IFE
- By Application:
- Narrow Body Aircraft
- Wide Body Aircraft
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the In-flight Entertainment (IFE) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
IFE is a term used to describe the various entertainment options available on an airplane. These may include movies, music, games, and other forms of entertainment.
Some of the major companies in the in-flight entertainment (ife) market are Gogo LLC, Global Eagle Entertainment, Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat, Rockwell Collins, Lufthansa Systems GmbH & Co. Kg, SITAONAIR, In-flight Entertainment (IFE.
The in-flight entertainment (ife) market is expected to grow at a compound annual growth rate of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. In-flight Entertainment (IFE) Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. In-flight Entertainment (IFE) Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. In-flight Entertainment (IFE) Market - Supply Chain
4.5. Global In-flight Entertainment (IFE) Market Forecast
4.5.1. In-flight Entertainment (IFE) Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. In-flight Entertainment (IFE) Market Size (000 Units) and Y-o-Y Growth
4.5.3. In-flight Entertainment (IFE) Market Absolute $ Opportunity
5. Global In-flight Entertainment (IFE) Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
5.3.1. IFE Hardware
5.3.2. IFE Connectivity & Communication
5.3.3. IFE Content
5.3.4. In-flight Entertainment (IFE
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global In-flight Entertainment (IFE) Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
6.3.1. Narrow Body Aircraft
6.3.2. Wide Body Aircraft
6.3.3. Other
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global In-flight Entertainment (IFE) Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. In-flight Entertainment (IFE) Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global In-flight Entertainment (IFE) Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. In-flight Entertainment (IFE) Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global In-flight Entertainment (IFE) Demand Share Forecast, 2019-2026
9. North America In-flight Entertainment (IFE) Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America In-flight Entertainment (IFE) Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
9.4.1. Narrow Body Aircraft
9.4.2. Wide Body Aircraft
9.4.3. Other
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
9.7.1. IFE Hardware
9.7.2. IFE Connectivity & Communication
9.7.3. IFE Content
9.7.4. In-flight Entertainment (IFE
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America In-flight Entertainment (IFE) Demand Share Forecast, 2019-2026
10. Latin America In-flight Entertainment (IFE) Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America In-flight Entertainment (IFE) Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
10.4.1. Narrow Body Aircraft
10.4.2. Wide Body Aircraft
10.4.3. Other
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
10.7.1. IFE Hardware
10.7.2. IFE Connectivity & Communication
10.7.3. IFE Content
10.7.4. In-flight Entertainment (IFE
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America In-flight Entertainment (IFE) Demand Share Forecast, 2019-2026
11. Europe In-flight Entertainment (IFE) Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe In-flight Entertainment (IFE) Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
11.4.1. Narrow Body Aircraft
11.4.2. Wide Body Aircraft
11.4.3. Other
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
11.7.1. IFE Hardware
11.7.2. IFE Connectivity & Communication
11.7.3. IFE Content
11.7.4. In-fliht Entertainment (IFE
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe In-flight Entertainment (IFE) Demand Share, 2019-2026
12. Asia Pacific In-flight Entertainment (IFE) Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific In-flight Entertainment (IFE) Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
12.4.1. Narrow Body Aircraft
12.4.2. Wide Body Aircraft
12.4.3. Other
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
12.7.1. IFE Hardware
12.7.2. IFE Connectivity & Communication
12.7.3. IFE Content
12.7.4. In-flight Entertainment (IFE
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific In-flight Entertainment (IFE) Demand Share, 2019-2026
13. Middle East & Africa In-flight Entertainment (IFE) Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa In-flight Entertainment (IFE) Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa In-flight Entertainment (IFE) Market Size and Volume Forecast by Application
13.4.1. Narrow Body Aircraft
13.4.2. Wide Body Aircraft
13.4.3. Other
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa In-flight Entertainment (IFE) Market Size and Volume Forecast by Type
13.7.1. IFE Hardware
13.7.2. IFE Connectivity & Communication
13.7.3. IFE Content
13.7.4. In-flight Entertainment (IFE
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa In-flight Entertainment (IFE) Demand Share, 2019-2026
14. Competition Landscape
14.1. Global In-flight Entertainment (IFE) Market: Market Share Analysis
14.2. In-flight Entertainment (IFE) Distributors and Customers
14.3. In-flight Entertainment (IFE) Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Gogo LLC
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Global Eagle Entertainment
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Thales Group
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Zodiac Aerospace
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Honeywell International
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Panasonic Avionics Corporation
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Viasat
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Rockwell Collins
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Lufthansa Systems GmbH & Co. Kg
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. SITAONAIR
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. In-flight Entertainment (IFE
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook