Market Overview:
The global earphones and headphones market is expected to grow at a CAGR of 6.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for earphones and headphones for fitness, gaming, VR, and other applications. In terms of type, the in-ear segment is expected to dominate the global earphones and headphones market during the forecast period. This segment is projected to grow at a CAGR of 7% from 2018 to 2030.
Product Definition:
Earphones are small speakers that are inserted into the ear canal, while headphones cover the entire outer ear. Both allow users to listen to audio without disturbing others. They come in a variety of shapes and sizes, with prices ranging from a few dollars to hundreds of dollars.
In-Ear:
In-ear is a type of earphones or headphones that are inserted into the ear canal. They provide a better seal around the ear, which prevents external sound from escaping. In-ear models are usually smaller and lighter than on-headphone models as they do not need to accommodate larger speakers and microphones.
Over-Ear:
Over-ear is a design of headphones where the ear cups are mounted over the ear. The design offers better passive isolation from external sound and a more immersive experience. Over-ear models offer greater comfort as they seal out external noise, thus making them popular for long listening sessions. In addition, these headphones do not put pressure on the neck and head due to their light weight which makes it easier to wear for longer durations.
Application Insights:
The fitness application segment dominated the global earphones and headphones market, accounting for a revenue share of over 30.0% in 2017. The growing popularity of wearable devices such as Fitbit products is expected to drive demand for earphones and headphones that are designed specifically for fitness applications. Furthermore, the increasing number of gym-goers across the globe is anticipated to further fuel demand over the forecast period.
The gaming application segment accounted for a significant revenue share in 2017 owing to rising demand from both casual gamers as well as hardcore players who require premium sound experience while playing games on their smartphones or tablets. Moreover, with technological advancements such as noise cancellation technology integrated into earphones, gamers can enjoy immersive virtual reality (VR) experiences without any additional equipment or headsets.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to retain its dominance over the forecast period as well. This can be attributed to increasing demand for high-fidelity sound systems, along with growing popularity of outdoor activities such as hiking and cycling. In addition, rising number of fitness centers across U.S., Canada, and Mexico is anticipated to fuel product demand in near future. Asia Pacific is projected to emerge as a promising regional market over the next eight years owing to increasing disposable income levels coupled with growing penetration of leading global players into this region due primarily by their expansion strategies adopted by them which include launching new products within existing categories or segments or through mergers & acquisitions (M&A). For instance, Xiaomi Corporation acquired Hong Kong based audio equipment manufacturer Blackmore Group Ltd., in order for Xiaomi Corporation gaining entry into highly lucrative portable audio device segment through its subsidiary Mi India Electronics Pvt Ltd.
Growth Factors:
- Increasing demand for earphones and headphones in the global market as a result of technological advancements in portable audio devices.
- Rising disposable income of consumers, especially in developing countries, is propelling the growth of the earphones and headphones market.
- Growing popularity of sports and outdoor activities is resulting in an increase in demand for sports earphones and headphones.
- Proliferation of music streaming services is providing a major impetus to the growth of the earphones and headphones market worldwide.
Scope Of The Report
Report Attributes
Report Details
Report Title
Earphones And Headphones Market Research Report
By Type
In-Ear, Over-Ear
By Application
Fitness, Gaming, VR, Others
By Companies
Sennheiser, Sony, Shure, JVC, Skullcandy, Harman, Philips, Bose, Beats Electronics
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
230
Number of Tables & Figures
161
Customization Available
Yes, the report can be customized as per your need.
Global Earphones And Headphones Market Report Segments:
The global Earphones And Headphones market is segmented on the basis of:
Types
In-Ear, Over-Ear
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Fitness, Gaming, VR, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Sennheiser
- Sony
- Shure
- JVC
- Skullcandy
- Harman
- Philips
- Bose
- Beats Electronics
Highlights of The Earphones And Headphones Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- In-Ear
- Over-Ear
- By Application:
- Fitness
- Gaming
- VR
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Earphones And Headphones Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Earphones and headphones are two different types of audio equipment that allow people to listen to music or other audio content. Earphones fit into the ear canal, while headphones sit on top of the head. They both offer different levels of sound quality and can be used for a variety of purposes, such as listening to music while working out, watching videos, or taking phone calls.
Some of the major players in the earphones and headphones market are Sennheiser, Sony, Shure, JVC, Skullcandy, Harman, Philips, Bose, Beats Electronics.
The earphones and headphones market is expected to grow at a compound annual growth rate of 6.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Earphones And Headphones Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Earphones And Headphones Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Earphones And Headphones Market - Supply Chain
4.5. Global Earphones And Headphones Market Forecast
4.5.1. Earphones And Headphones Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Earphones And Headphones Market Size (000 Units) and Y-o-Y Growth
4.5.3. Earphones And Headphones Market Absolute $ Opportunity
5. Global Earphones And Headphones Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Earphones And Headphones Market Size and Volume Forecast by Type
5.3.1. In-Ear
5.3.2. Over-Ear
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Earphones And Headphones Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Earphones And Headphones Market Size and Volume Forecast by Application
6.3.1. Fitness
6.3.2. Gaming
6.3.3. VR
6.3.4. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Earphones And Headphones Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Earphones And Headphones Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Earphones And Headphones Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Earphones And Headphones Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Earphones And Headphones Demand Share Forecast, 2019-2026
9. North America Earphones And Headphones Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Earphones And Headphones Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Earphones And Headphones Market Size and Volume Forecast by Application
9.4.1. Fitness
9.4.2. Gaming
9.4.3. VR
9.4.4. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Earphones And Headphones Market Size and Volume Forecast by Type
9.7.1. In-Ear
9.7.2. Over-Ear
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Earphones And Headphones Demand Share Forecast, 2019-2026
10. Latin America Earphones And Headphones Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Earphones And Headphones Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Earphones And Headphones Market Size and Volume Forecast by Application
10.4.1. Fitness
10.4.2. Gaming
10.4.3. VR
10.4.4. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Earphones And Headphones Market Size and Volume Forecast by Type
10.7.1. In-Ear
10.7.2. Over-Ear
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Earphones And Headphones Demand Share Forecast, 2019-2026
11. Europe Earphones And Headphones Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Earphones And Headphones Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Earphones And Headphones Market Size and Volume Forecast by Application
11.4.1. Fitness
11.4.2. Gaming
11.4.3. VR
11.4.4. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Earphones And Headphones Market Size and Volume Forecast by Type
11.7.1. In-Ear
11.7.2. Over-Ear
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Earphones And Headphones Demand Share, 2019-2026
12. Asia Pacific Earphones And Headphones Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Earphones And Headphones Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Earphones And Headphones Market Size and Volume Forecast by Application
12.4.1. Fitness
12.4.2. Gaming
12.4.3. VR
12.4.4. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Earphones And Headphones Market Size and Volume Forecast by Type
12.7.1. In-Ear
12.7.2. Over-Ear
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Earphones And Headphones Demand Share, 2019-2026
13. Middle East & Africa Earphones And Headphones Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Earphones And Headphones Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Earphones And Headphones Market Size and Volume Forecast by Application
13.4.1. Fitness
13.4.2. Gaming
13.4.3. VR
13.4.4. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Earphones And Headphones Market Size and Volume Forecast by Type
13.7.1. In-Ear
13.7.2. Over-Ear
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Earphones And Headphones Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Earphones And Headphones Market: Market Share Analysis
14.2. Earphones And Headphones Distributors and Customers
14.3. Earphones And Headphones Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Sennheiser
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Sony
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Shure
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. JVC
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Skullcandy
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Harman
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Philips
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Bose
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Beats Electronics
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. COMPANY 10
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook