Market Overview:
The global gaming headset market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as the increasing demand for gaming headsets from gamers across the globe, rising popularity of eSports, and growing adoption of virtual reality (VR) technology. In terms of type, supra-aural headsets are expected to lead the global gaming headset market during the forecast period. This can be attributed to their low price point and lightweight design that makes them comfortable for extended use.
Product Definition:
A gaming headset is a type of audio headset that is designed for video gaming and online chatting. It usually has features such as a microphone, volume control and an extra long cable. Gaming headsets are often used by gamers to improve their in-game communication with other players.
Supra-Aural:
The global Supra-Aural (SAR) headset market size was valued at USD 1.1 billion in 2018 and is expected to grow at a compound annual growth rate (CAGR) of 8.5% from 2019 to 2025. Increasing adoption of virtual reality headsets among gamers is anticipated to drive the market over the forecast period.
Circumaural:
Circumaural is a technical term used to define around the ear headphones or earphones. It means surrounding the outer part of the ear, i.e.,the shell, which encloses all external parts of an animal's body except its head and tail. The main function of circumaural headphone is to provide comfort by reducing external sound pressure levels so that user can enjoy clear audio output without any distortion even in noisy surroundings.
Application Insights:
Based on application, the global gaming headset market is segmented into wired USB/Analog 3.5mm, wireless USB transmitters, near field communication (NFC), and others. The wired USB/Analog 3.5mm headsets held the largest share in 2017 owing to their widespread adoption among players for both casual and competitive gaming purposes. Moreover, these devices provide a premium audio experience to its users which is likely to propel demand over the forecast period.
The wireless USB transmitters segment is projected to witness significant growth over the forecast period owing to their increasing use in mobile phones.
Regional Analysis:
North America dominated the global gaming headset market in terms of revenue share in 2017. The region is expected to maintain its dominance over the forecast period as well owing to high disposable income and growing adoption of technology among users. Moreover, presence of key players such as Razer Inc.; Logitech International; and Astro Gaming LLC is also contributing towards growth in this region.
Asia Pacific regional market for gaming headsets is anticipated to witness significant growth over the forecast period owing to increasing demand from developing countries such as China and India. Growing popularity of online games along with rising spending on entertainment activities by consumers are some other factors driving growth in this region. Furthermore, increasing number of e-sports tournaments being held across Asia Pacific countries will drive demand further in near future (see Figure 1). For instance, The International E-Sports Federation (TIeSF) has scheduled various events across China between 2018 and 2019 which will boost sales for these headsets significantly (see Figure 2).
Growth Factors:
- Increasing demand for gaming headsets from the professional gaming community as well as general consumers.
- Growing popularity of eSports and increase in number of tournaments, which is driving demand for gaming headsets.
- Proliferation of new platforms such as virtual reality (VR) and augmented reality (AR), which are creating opportunities for growth in the gaming headset market.
- Introduction of innovative features by vendors such as surround sound, wireless connectivity, and RGB lighting that are attracting consumers to upgrade to newer models.
- Rising disposable income among gamers that is enabling them to spend more on high-end gaming headsets
Scope Of The Report
Report Attributes
Report Details
Report Title
Gaming Headset Market Research Report
By Type
Supra-Aural, Circumaural, Canalphones, Backphones, Others
By Application
Wired USB/Analog 3.5mm, Wireless USB Transmitter, Near Field Communication (NFC), Others
By Companies
Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON , Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
244
Number of Tables & Figures
171
Customization Available
Yes, the report can be customized as per your need.
Global Gaming Headset Market Report Segments:
The global Gaming Headset market is segmented on the basis of:
Types
Supra-Aural, Circumaural, Canalphones, Backphones, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Wired USB/Analog 3.5mm, Wireless USB Transmitter, Near Field Communication (NFC), Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Turtle Beach
- Sony
- Sennheiser
- PDP-Pelican
- Skullcandy
- Microsoft (XBOX)
- Plantronics
- Logitech
- Somic
- SteelSeries
- Audio-Technica
- Creative Technology
- Cooler Master
- Big Ben
- Corsair
- Mad Catz-TRITTON
- Gioteck
- Accessories 4 Technology
- Trust International
- Kotion Electronic
- Hama GmbH
- Thrustmaster
- Razer
- Genius
Highlights of The Gaming Headset Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Supra-Aural
- Circumaural
- Canalphones
- Backphones
- Others
- By Application:
- Wired USB/Analog 3.5mm
- Wireless USB Transmitter
- Near Field Communication (NFC)
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Gaming Headset Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A gaming headset is a type of audio device that is designed to improve the sound quality and immersion of video games. They are often connected to a gaming console or PC, and can provide an enhanced experience for players who want to immerse themselves in their game worlds. Gaming headsets typically come with ear cups that fit over the ears, as well as a microphone that allows players to communicate with one another during gameplay. Some models also include additional features such as noise-cancelling technology or surround sound capabilities.
Some of the major players in the gaming headset market are Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON , Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius.
The gaming headset market is expected to grow at a compound annual growth rate of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Gaming Headset Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Gaming Headset Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Gaming Headset Market - Supply Chain
4.5. Global Gaming Headset Market Forecast
4.5.1. Gaming Headset Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Gaming Headset Market Size (000 Units) and Y-o-Y Growth
4.5.3. Gaming Headset Market Absolute $ Opportunity
5. Global Gaming Headset Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Gaming Headset Market Size and Volume Forecast by Type
5.3.1. Supra-Aural
5.3.2. Circumaural
5.3.3. Canalphones
5.3.4. Backphones
5.3.5. Others
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Gaming Headset Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Gaming Headset Market Size and Volume Forecast by Application
6.3.1. Wired USB/Analog 3.5mm
6.3.2. Wireless USB Transmitter
6.3.3. Near Field Communication (NFC)
6.3.4. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Gaming Headset Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Gaming Headset Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Gaming Headset Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Gaming Headset Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Gaming Headset Demand Share Forecast, 2019-2026
9. North America Gaming Headset Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Gaming Headset Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Gaming Headset Market Size and Volume Forecast by Application
9.4.1. Wired USB/Analog 3.5mm
9.4.2. Wireless USB Transmitter
9.4.3. Near Field Communication (NFC)
9.4.4. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Gaming Headset Market Size and Volume Forecast by Type
9.7.1. Supra-Aural
9.7.2. Circumaural
9.7.3. Canalphones
9.7.4. Backphones
9.7.5. Others
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Gaming Headset Demand Share Forecast, 2019-2026
10. Latin America Gaming Headset Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Gaming Headset Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Gaming Headset Market Size and Volume Forecast by Application
10.4.1. Wired USB/Analog 3.5mm
10.4.2. Wireless USB Transmitter
10.4.3. Near Field Communication (NFC)
10.4.4. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Gaming Headset Market Size and Volume Forecast by Type
10.7.1. Supra-Aural
10.7.2. Circumaural
10.7.3. Canalphones
10.7.4. Backphones
10.7.5. Others
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Gaming Headset Demand Share Forecast, 2019-2026
11. Europe Gaming Headset Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Gaming Headset Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Gaming Headset Market Size and Volume Forecast by Application
11.4.1. Wired USB/Analog 3.5mm
11.4.2. Wireless USB Transmitter
11.4.3. Near Field Communication (NFC)
11.4.4. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Gaming Headset Market Size and Volume Forecast by Type
11.7.1. Supra-Aural
11.7.2. Circumaural
11.7.3. Canalphones
11.7.4. Backphones
11.7.5. Others
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Gaming Headset Demand Share, 2019-2026
12. Asia Pacific Gaming Headset Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Gaming Headset Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Gaming Headset Market Size and Volume Forecast by Application
12.4.1. Wired USB/Analog 3.5mm
12.4.2. Wireless USB Transmitter
12.4.3. Near Field Communication (NFC)
12.4.4. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Gaming Headset Market Size and Volume Forecast by Type
12.7.1. Supra-Aural
12.7.2. Circumaural
12.7.3. Canalphones
12.7.4. Backphones
12.7.5. Others
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Gaming Headset Demand Share, 2019-2026
13. Middle East & Africa Gaming Headset Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Gaming Headset Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Gaming Headset Market Size and Volume Forecast by Application
13.4.1. Wired USB/Analog 3.5mm
13.4.2. Wireless USB Transmitter
13.4.3. Near Field Communication (NFC)
13.4.4. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Gaming Headset Market Size and Volume Forecast by Type
13.7.1. Supra-Aural
13.7.2. Circumaural
13.7.3. Canalphones
13.7.4. Backphones
13.7.5. Others
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Gaming Headset Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Gaming Headset Market: Market Share Analysis
14.2. Gaming Headset Distributors and Customers
14.3. Gaming Headset Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Turtle Beach
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Sony
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Sennheiser
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. PDP-Pelican
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Skullcandy
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Microsoft (XBOX)
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Plantronics
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Logitech
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Somic
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. SteelSeries
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Audio-Technica
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Creative Technology
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Cooler Master
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Big Ben
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. Corsair
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. Mad Catz-TRITTON
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. Gioteck
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. Accessories 4 Technology
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. Trust International
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. Kotion Electronic
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook