Market Overview:
The global virtual camera market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for virtual cameras in media and real estate applications. Additionally, the growing online travel industry is also contributing to the growth of the global virtual camera market. However, lack of awareness about virtual cameras among consumers may restrain the growth of this market during the forecast period. On basis of type, professional level cameras are expected to account for a larger share in terms revenue in 2018 as compared to consumer level cameras. This can be attributed due high price point and features offered by professional level cameras as compared with their consumer-level counterparts. However, over time, consumer-level VR Cameras are anticipated witness higher CAGR owing declining prices and advancements in technology that would make these devices more user friendly . On basis application , media application is estimated hold lion’s share by revenue followed by real estate application segment over next ten years .This can be ascribed increase use VR content across various industries such as gaming , entertainment , education etc .
Product Definition:
A virtual camera is a simulated view of the world that can be used in 3D computer graphics. The camera is often controlled by a character in the game, giving the player a first-person perspective.
Professional Level Camera:
Professional level cameras are used in film and video production for various applications such as documentaries, news reporting, corporate videos and marketing films. The growth factor that propels the professional camera market is its ability to capture high-quality images & videos irrespective of the light conditions.
The other factors that propel market demand include HD quality video recording capability coupled with still image capturing ability at a higher resolution than consumer level cameras.
Consumer Level Camera:
Consumer level camera is a device which can be used to capture real-time images and videos. It is also known as Point of Sale (POS) camera or retail surveillance camera. These cameras are installed at various places for security purposes in stores, malls, banks, ATMs and other commercial areas. They help monitor the behavior of people around the clock and capture any illegal act that may take place in a store or bank premises.
Application Insights:
The media application segment dominated the global virtual camera market in 2017. This is attributed to the rising number of VR and AR applications in various industries such as gaming, education, architecture, construction and manufacturing. The real estate application segment is expected to witness significant growth over the forecast period owing to its wide use for filming and photography purposes. Filming a property from different angles helps buyers visualize it better while showing it off to others. It also allows sellers showcase their properties better by adding visual effects such as changing room colors or furniture arrangement without actually moving into another room or taking additional crew with them.
Regional Analysis:
The market in Asia Pacific is expected to grow at a significant rate over the forecast period. The growth can be attributed to increasing investments by companies for video production and post-production services. Furthermore, rising adoption of 360 degree cameras in China owing to low pricing and easy availability of software is anticipated to drive the regional market further. In addition, growing popularity of live streaming on smartphones has increased demand for global virtual camera setup in this region as it helps users avoid expensive set up costs associated with traditional studio sets.
North America accounted for more than 20% share in 2016 owing to early adoption of technologies such as HMDs (Head Mounted Displays), AR (Augmented Reality) technology, 360 degree cameras among others that are driving industry growth across various application segments including media & entertainment, real estate & tourism etcetera. Moreover North America has one major market player namely Jaunt Inc.
Growth Factors:
- Increasing demand for live video streaming services
- Proliferation of 4G and 5G networks
- Growing popularity of social media platforms
- Advent of 360-degree cameras
- Emergence of virtual reality (VR) and augmented reality (AR)
Scope Of The Report
Report Attributes
Report Details
Report Title
Virtual Camera Market Research Report
By Type
Professional Level Camera, Consumer Level Camera
By Application
Media Application, Real Estate Application, Online Travel Application, Other
By Companies
Gopro, Nokia, Facebook, Samsung, LG, Sony, Olympus, Ricoh, Jaunt, 360Fly, NextVR, Kodak, Nikon, Sphericam, Upano, OKAA, DETU, Insta360, 360Heros, ALLie, JoyPlus, Ricoh, Ritz Camera
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
242
Number of Tables & Figures
170
Customization Available
Yes, the report can be customized as per your need.
Global Virtual Camera Market Report Segments:
The global Virtual Camera market is segmented on the basis of:
Types
Professional Level Camera, Consumer Level Camera
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Media Application, Real Estate Application, Online Travel Application, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Gopro
- Nokia
- Samsung
- LG
- Sony
- Olympus
- Ricoh
- Jaunt
- 360Fly
- NextVR
- Kodak
- Nikon
- Sphericam
- Upano
- OKAA
- DETU
- Insta360
- 360Heros
- ALLie
- JoyPlus
- Ricoh
- Ritz Camera
Highlights of The Virtual Camera Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Professional Level Camera
- Consumer Level Camera
- By Application:
- Media Application
- Real Estate Application
- Online Travel Application
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Virtual Camera Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Virtual Camera is a software application that allows users to create and edit 3D images.
Some of the major companies in the virtual camera market are Gopro, Nokia, Facebook, Samsung, LG, Sony, Olympus, Ricoh, Jaunt, 360Fly, NextVR, Kodak, Nikon, Sphericam, Upano, OKAA, DETU, Insta360, 360Heros, ALLie, JoyPlus, Ricoh, Ritz Camera.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Virtual Camera Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Virtual Camera Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Virtual Camera Market - Supply Chain
4.5. Global Virtual Camera Market Forecast
4.5.1. Virtual Camera Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Virtual Camera Market Size (000 Units) and Y-o-Y Growth
4.5.3. Virtual Camera Market Absolute $ Opportunity
5. Global Virtual Camera Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Virtual Camera Market Size and Volume Forecast by Type
5.3.1. Professional Level Camera
5.3.2. Consumer Level Camera
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Virtual Camera Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Virtual Camera Market Size and Volume Forecast by Application
6.3.1. Media Application
6.3.2. Real Estate Application
6.3.3. Online Travel Application
6.3.4. Other
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Virtual Camera Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Virtual Camera Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Virtual Camera Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Virtual Camera Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Virtual Camera Demand Share Forecast, 2019-2026
9. North America Virtual Camera Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Virtual Camera Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Virtual Camera Market Size and Volume Forecast by Application
9.4.1. Media Application
9.4.2. Real Estate Application
9.4.3. Online Travel Application
9.4.4. Other
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Virtual Camera Market Size and Volume Forecast by Type
9.7.1. Professional Level Camera
9.7.2. Consumer Level Camera
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Virtual Camera Demand Share Forecast, 2019-2026
10. Latin America Virtual Camera Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Virtual Camera Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Virtual Camera Market Size and Volume Forecast by Application
10.4.1. Media Application
10.4.2. Real Estate Application
10.4.3. Online Travel Application
10.4.4. Other
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Virtual Camera Market Size and Volume Forecast by Type
10.7.1. Professional Level Camera
10.7.2. Consumer Level Camera
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Virtual Camera Demand Share Forecast, 2019-2026
11. Europe Virtual Camera Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Virtual Camera Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Virtual Camera Market Size and Volume Forecast by Application
11.4.1. Media Application
11.4.2. Real Estate Application
11.4.3. Online Travel Application
11.4.4. Other
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Virtual Camera Market Size and Volume Forecast by Type
11.7.1. Professional Level Camera
11.7.2. Consumer Level Camera
11.8. Basis Point Share (BP) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Virtual Camera Demand Share, 2019-2026
12. Asia Pacific Virtual Camera Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Virtual Camera Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Virtual Camera Market Size and Volume Forecast by Application
12.4.1. Media Application
12.4.2. Real Estate Application
12.4.3. Online Travel Application
12.4.4. Other
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Virtual Camera Market Size and Volume Forecast by Type
12.7.1. Professional Level Camera
12.7.2. Consumer Level Camera
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Virtual Camera Demand Share, 2019-2026
13. Middle East & Africa Virtual Camera Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Virtual Camera Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Virtual Camera Market Size and Volume Forecast by Application
13.4.1. Media Application
13.4.2. Real Estate Application
13.4.3. Online Travel Application
13.4.4. Other
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Virtual Camera Market Size and Volume Forecast by Type
13.7.1. Professional Level Camera
13.7.2. Consumer Level Camera
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Virtual Camera Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Virtual Camera Market: Market Share Analysis
14.2. Virtual Camera Distributors and Customers
14.3. Virtual Camera Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Gopro
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Nokia
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Facebook
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Samsung
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. LG
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Sony
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Olympus
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Ricoh
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Jaunt
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. 360Fly
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. NextVR
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Kodak
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Nikon
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Sphericam
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. Upano
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. OKAA
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. DETU
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. Insta360
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. 360Heros
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. ALLie
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook