The global wearable computing market is expected to grow from USD 3.5 billion in 2018 to USD 18.2 billion by 2030, at a CAGR of 27.6% during the forecast period. The major factors driving the growth of this market are increasing adoption of smartwatches and fitness trackers, growing demand for augmented reality (AR) and virtual reality (VR) devices, and rising need for healthcare solutions in developing countries. The global wearable computing market is segmented on the basis of type into computing technologies, display technologies, networking technologies; on the basis of application into fitness and wellness application, medical and healthcare application, enterprise and industrial application, infotainment; on the basis of region into North America (NA), Latin America (LA), Europe (EU), Asia Pacific & Middle East & Africa (APMEA).
- Wearable computing is a new and emerging market that has the potential to grow exponentially in the coming years.
- The wearable computing market is expected to grow from $4 billion in 2014 to $19 billion by 2020, at a compound annual growth rate of 53%.
- Wearable computing devices are becoming more popular as they become more affordable and easier to use, with many companies developing their own products for this market segment.
- The wearable computing market is expected to be dominated by smartwatches, which are predicted to account for over 50% of all sales by 2020, followed by fitness trackers (27%), augmented reality glasses (8%), smart clothing (5%) and other wearables such as smart jewelry or eyewear (2%).
- Wearable devices have been developed for both consumers and businesses alike, with many companies investing heavily in this technology due its potential for growth.
Industry Growth Insights published a new data on “Wearable Computing Market”. The research report is titled “Wearable Computing Market research by Types (Computing Technologies, Display Technologies, Networking Technologies, Others), By Applications (Fitness and Wellness Application, Medical and Healthcare, Enterprise and Industrial, Infotainment, Others), By Players/Companies Apple, Fitbit, Garmin, Jawbone, LG Electronics, Pebble Technology, Samsung Electronics, Sony, Zephyr Technology”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Wearable Computing Market Research Report
By Type
Computing Technologies, Display Technologies, Networking Technologies, Others
By Application
Fitness and Wellness Application, Medical and Healthcare, Enterprise and Industrial, Infotainment, Others
By Companies
Apple, Fitbit, Garmin, Jawbone, LG Electronics, Pebble Technology, Samsung Electronics, Sony, Zephyr Technology
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
238
Number of Tables & Figures
167
Customization Available
Yes, the report can be customized as per your need.
Global Wearable Computing Market Report Segments:
The global Wearable Computing market is segmented on the basis of:
Types
Computing Technologies, Display Technologies, Networking Technologies, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Fitness and Wellness Application, Medical and Healthcare, Enterprise and Industrial, Infotainment, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Apple
- Fitbit
- Garmin
- Jawbone
- LG Electronics
- Pebble Technology
- Samsung Electronics
- Sony
- Zephyr Technology
Highlights of The Wearable Computing Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Computing Technologies
- Display Technologies
- Networking Technologies
- Others
- By Application:
- Fitness and Wellness Application
- Medical and Healthcare
- Enterprise and Industrial
- Infotainment
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Wearable Computing Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Wearable computing is a term used to describe the growing trend of devices that are worn on the body, such as glasses, watches, and rings. These devices can be used for a variety of purposes, including communication, navigation, and health monitoring.
Some of the key players operating in the wearable computing market are Apple, Fitbit, Garmin, Jawbone, LG Electronics, Pebble Technology, Samsung Electronics, Sony, Zephyr Technology.
The wearable computing market is expected to register a CAGR of 27.6%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Wearable Computing Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Wearable Computing Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Wearable Computing Market - Supply Chain
4.5. Global Wearable Computing Market Forecast
4.5.1. Wearable Computing Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Wearable Computing Market Size (000 Units) and Y-o-Y Growth
4.5.3. Wearable Computing Market Absolute $ Opportunity
5. Global Wearable Computing Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Wearable Computing Market Size and Volume Forecast by Type
5.3.1. Computing Technologies
5.3.2. Display Technologies
5.3.3. Networking Technologies
5.3.4. Others
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Wearable Computing Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Wearable Computing Market Size and Volume Forecast by Application
6.3.1. Fitness and Wellness Application
6.3.2. Medical and Healthcare
6.3.3. Enterprise and Industrial
6.3.4. Infotainment
6.3.5. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Wearable Computing Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Wearable Computing Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Wearable Computing Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Wearable Computing Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Wearable Computing Demand Share Forecast, 2019-2026
9. North America Wearable Computing Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Wearable Computing Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Wearable Computing Market Size and Volume Forecast by Application
9.4.1. Fitness and Wellness Application
9.4.2. Medical and Healthcare
9.4.3. Enterprise and Industrial
9.4.4. Infotainment
9.4.5. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Wearable Computing Market Size and Volume Forecast by Type
9.7.1. Computing Technologies
9.7.2. Display Technologies
9.7.3. Networking Technologies
9.7.4. Others
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Wearable Computing Demand Share Forecast, 2019-2026
10. Latin America Wearable Computing Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Wearable Computing Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Wearable Computing Market Size and Volume Forecast by Application
10.4.1. Fitness and Wellness Application
10.4.2. Medical and Healthcare
10.4.3. Enterprise and Industrial
10.4.4. Infotainment
10.4.5. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Wearable Computing Market Size and Volume Forecast by Type
10.7.1. Computing Technologies
10.7.2. Display Technologies
10.7.3. Networking Technologies
10.7.4. Others
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Wearable Computing Demand Share Forecast, 2019-2026
11. Europe Wearable Computing Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Wearable Computing Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Wearable Computing Market Size and Volume Forecast by Application
11.4.1. Fitness and Wellness Application
11.4.2. Medical and Healthcare
11.4.3. Enterprise and Industrial
11.4.4. Infotainment
11.4.5. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Wearable Computing Market Size and Volume Forecast by Type
11.7.1. Computing Technologies
11.7.2. Display Technologies
11..3. Networking Technologies
11.7.4. Others
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Wearable Computing Demand Share, 2019-2026
12. Asia Pacific Wearable Computing Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Wearable Computing Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Wearable Computing Market Size and Volume Forecast by Application
12.4.1. Fitness and Wellness Application
12.4.2. Medical and Healthcare
12.4.3. Enterprise and Industrial
12.4.4. Infotainment
12.4.5. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Wearable Computing Market Size and Volume Forecast by Type
12.7.1. Computing Technologies
12.7.2. Display Technologies
12.7.3. Networking Technologies
12.7.4. Others
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Wearable Computing Demand Share, 2019-2026
13. Middle East & Africa Wearable Computing Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Wearable Computing Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Wearable Computing Market Size and Volume Forecast by Application
13.4.1. Fitness and Wellness Application
13.4.2. Medical and Healthcare
13.4.3. Enterprise and Industrial
13.4.4. Infotainment
13.4.5. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Wearable Computing Market Size and Volume Forecast by Type
13.7.1. Computing Technologies
13.7.2. Display Technologies
13.7.3. Networking Technologies
13.7.4. Others
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Wearable Computing Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Wearable Computing Market: Market Share Analysis
14.2. Wearable Computing Distributors and Customers
14.3. Wearable Computing Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Apple
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Fitbit
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Garmin
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Jawbone
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. LG Electronics
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Pebble Technology
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Samsung Electronics
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Sony
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Zephyr Technology
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. COMPANY 10
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook