Market Overview:
The global mobile graphics cards market is expected to grow at a CAGR of 10.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for high-end smartphones and tablets, and the growing adoption of 4K content. In terms of type, the smartphone GPU segment is expected to hold a major share of the global mobile graphics cards market during the forecast period. This can be attributed to the increasing demand for high-end smartphones and their rising popularity among consumers across different regions. In terms of application, personal products are expected to account for a larger share of the global mobile graphics cards market than commercial products duringthe forecast period.
Product Definition:
A mobile graphics card is a type of graphics processing unit (GPU) that is designed for use in mobile devices, such as smartphones and tablets. Mobile GPUs are typically smaller, lower-powered devices than their desktop counterparts, and they are often used to power display features such as the screens on smartphones and tablets.
Smartphone GPU:
Smartphone GPU, it's usage.
The global smartphone GPU, it's usage and growth factor in the mobile graphics cards market size was valued at USD 25.86 billion in 2015. The increasing demand for smartphones with high-resolution displays is expected to drive the industry over the forecast period. High performance of these devices enables users to run multiple applications simultaneously on a single device with improved visual effects and smooth video playing experience.
Tablet GPU:
The tablet GPU market is expected to grow at a significant pace over the forecast period. The growth of this market can be attributed to increasing demand for tablets in various sectors such as media & entertainment, enterprise, and education. Tablets are gaining popularity owing to features such as portability along with large displays that provide better viewing experience. Moreover, they are increasingly being used for personalization and content consumption purposes by delivering high-quality graphics through rich multimedia experiences on larger screens.
Application Insights:
The commercial products segment held the largest market share of more than 60% in 2017. The growth is attributed to the increasing demand for high-end graphics cards from gaming laptops, desktops and workstations manufacturers. Furthermore, rising adoption of these cards by internet cafes and gaming centers is expected to fuel product demand over the forecast period.
Personal products are projected to be the fastest growing application segment owing to increasing usage of mobile graphics cards in smartphones and tablets devices across various regions including Asia Pacific, North America and Europe. In addition, manufacturers are launching new products with improved performance which will drive growth further over the forecast period.
Regional Analysis:
The Asia Pacific region dominated the global market in 2017 and is expected to continue its dominance over the forecast period. The growth can be attributed to rising demand for high performance gaming devices from countries such as China, India, South Korea, and Japan. Furthermore, increasing penetration of smartphones with high-speed mobile internet connection is anticipated to drive the regional market further.
North America held a significant share in the global market owing to growing popularity of e-sports and video games among American youth. Increasing number of PC gamers in U.S., along with steady rise in console sales across this region due to lower production cost compared to mobile graphics cards will boost industry expansion further during the forecast period. Europe also contributed significantly towards industry growth through introduction of advanced technologies such as DirectX 12 API that enables higher efficiency when using multiple GPUs on one system.
Growth Factors:
- Increasing demand for high-resolution displays in smartphones and tablets
- Proliferation of 4K content and the increasing demand for ultra-high definition (UHD) displays
- The growing popularity of immersive gaming experiences, especially in VR applications
- The increasing use of mobile devices for professional purposes, such as content creation and CAD/CAM design work
- Advances in mobile graphics processing technology that result in better performance and lower power consumption
Scope Of The Report
Report Attributes
Report Details
Report Title
Mobile Graphics Cards Market Research Report
By Type
Smartphone GPU, Tablet GPU
By Application
Personal Products, Commercial Products
By Companies
Arm, Qualcomm, Apple, Imagination Technologies, Intel, Vivante, NVIDIA, Arm
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
246
Number of Tables & Figures
173
Customization Available
Yes, the report can be customized as per your need.
Global Mobile Graphics Cards Market Report Segments:
The global Mobile Graphics Cards market is segmented on the basis of:
Types
Smartphone GPU, Tablet GPU
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Personal Products, Commercial Products
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Arm
- Qualcomm
- Apple
- Imagination Technologies
- Intel
- Vivante
- NVIDIA
- Arm
Highlights of The Mobile Graphics Cards Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Smartphone GPU
- Tablet GPU
- By Application:
- Personal Products
- Commercial Products
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Mobile Graphics Cards Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Mobile graphics cards are designed specifically for use in mobile devices. They typically have lower power and performance than desktop graphics cards, but they are often faster than most mobile processors.
Some of the major companies in the mobile graphics cards market are Arm, Qualcomm, Apple, Imagination Technologies, Intel, Vivante, NVIDIA, Arm.
The mobile graphics cards market is expected to grow at a compound annual growth rate of 10.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Mobile Graphics Cards Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Mobile Graphics Cards Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Mobile Graphics Cards Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Mobile Graphics Cards Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Mobile Graphics Cards Market Size & Forecast, 2018-2028 4.5.1 Mobile Graphics Cards Market Size and Y-o-Y Growth 4.5.2 Mobile Graphics Cards Market Absolute $ Opportunity
Chapter 5 Global Mobile Graphics Cards Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Mobile Graphics Cards Market Size Forecast by Type
5.2.1 Smartphone GPU
5.2.2 Tablet GPU
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Mobile Graphics Cards Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Mobile Graphics Cards Market Size Forecast by Applications
6.2.1 Personal Products
6.2.2 Commercial Products
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Mobile Graphics Cards Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Mobile Graphics Cards Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Mobile Graphics Cards Analysis and Forecast
9.1 Introduction
9.2 North America Mobile Graphics Cards Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Mobile Graphics Cards Market Size Forecast by Type
9.6.1 Smartphone GPU
9.6.2 Tablet GPU
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Mobile Graphics Cards Market Size Forecast by Applications
9.10.1 Personal Products
9.10.2 Commercial Products
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Mobile Graphics Cards Analysis and Forecast
10.1 Introduction
10.2 Europe Mobile Graphics Cards Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Mobile Graphics Cards Market Size Forecast by Type
10.6.1 Smartphone GPU
10.6.2 Tablet GPU
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Mobile Graphics Cards Market Size Forecast by Applications
10.10.1 Personal Products
10.10.2 Commercial Products
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Mobile Graphics Cards Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Mobile Graphics Cards Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Mobile Graphics Cards Market Size Forecast by Type
11.6.1 Smartphone GPU
11.6.2 Tablet GPU
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Mobile Graphics Cards Market Size Forecast by Applications
11.10.1 Personal Products
11.10.2 Commercial Products
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Mobile Graphics Cards Analysis and Forecast
12.1 Introduction
12.2 Latin America Mobile Graphics Cards Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Mobile Graphics Cards Market Size Forecast by Type
12.6.1 Smartphone GPU
12.6.2 Tablet GPU
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Mobile Graphics Cards Market Size Forecast by Applications
12.10.1 Personal Products
12.10.2 Commercial Products
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Mobile Graphics Cards Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Mobile Graphics Cards Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Mobile Graphics Cards Market Size Forecast by Type
13.6.1 Smartphone GPU
13.6.2 Tablet GPU
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Mobile Graphics Cards Market Size Forecast by Applications
13.10.1 Personal Products
13.10.2 Commercial Products
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Mobile Graphics Cards Market: Competitive Dashboard
14.2 Global Mobile Graphics Cards Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Arm
14.3.2 Qualcomm
14.3.3 Apple
14.3.4 Imagination Technologies
14.3.5 Intel
14.3.6 Vivante
14.3.7 NVIDIA
14.3.8 Arm