Market Overview:
The global animation toys market is expected to register a CAGR of 5.8% during the forecast period, 2018-2030. The market growth can be attributed to the increasing demand for anime gacha, anime dolls, and anime figures among children and teenagers. Moreover, the increasing adoption of animation toys by supermarkets and toy stores is also propelling the growth of this market. However, high cost associated with these toys may hamper the growth of this market in some regions during the forecast period. Based on type, the global animation toys market has been segmented into anime gacha, anime dolls, anime figures, and cartoon plush toys. Anime gacha held a major share of this market in 2017 and is expected to maintain its dominance during the forecast period as well owing to its growing popularity among children and teenagers across different regions worldwide.
Product Definition:
Animation Toys are objects that can be used to create or animate objects or characters. They can be used for a variety of purposes, including storytelling, education, and marketing.
Anime Gacha:
Anime Gacha is a term used for the Japanese animation industry. It's basically an expression that means "cute machine" in Japanese. The gacha concept is based on the old-fashioned game machines where prizes are won by pulling chains. In Japan, there are many popular series and movies known as “gachas” which have gained immense popularity among all age groups including kids and adults.
Anime Doll:
Anime or Japanesefied animation is a form of Japanese art. It is basically an animated cartoon with the combination of live action footage which gives it a more realistic look and feel. The anime culture has been influencing many other cultures around the world as it is popular among all age groups. The main target audience for this animation includes children between 6 to 12 years old, but adults also enjoy watching these cartoons owing to their creativity, unique style and characterization etc.
Application Insights:
The cinema application segment led the global animation toys market in 2017. The cinema is a major application of these toys as children are highly influenced by cartoons and their values for playing and learning. Moreover, the growing influence of animation films on a large scale is expected to boost demand over the forecast period.
Animation films have been gaining popularity among adults as well as children due to their ability to make people laugh and cry at the same time through its storyline coupled with excellent graphics, sound effects, voiceover acting and music composed by animators themselves or supervised by them. This has increased consumer interest in watching such films live actionally or virtually through 3D animations on big screens which will fuel demand further over the next few years.
Regional Analysis:
North America dominated the global animation toys market in 2017. The U.S., as a leading country, has been witnessing high demand for anime-based products over the past few years owing to increased popularity of Japanese animation culture and style among consumers of all age groups, especially millennials. Furthermore, presence of prominent manufacturers such as Bandai Namco Holdings Inc.; Hasbro Inc.; and Takara Tomy A/S is expected to have a positive impact on industry growth over the next eight years.
Asia Pacific is anticipated to be one of the fastest-growing regions during the forecast period owing to increasing penetration rates and awareness about these products among children.
Growth Factors:
- Increasing demand for animation toys from the children segment as they provide an interactive medium to learn and explore.
- Rising disposable income of parents that allows them to invest in high-quality and innovative animation toys.
- Proliferation of online retail channels that offer a wider range of choices at competitive prices, thus driving the demand for animation toys.
- Growing trend of gifting animation toys during festive seasons and special occasions, thereby boosting the market growth rate further.
Scope Of The Report
Report Attributes
Report Details
Report Title
Animation Toys Market Research Report
By Type
Anime Gacha, Anime Doll, Anime Figure, Cartoon Plush Toys
By Application
Supermarket, Toy Store, Cinema, Others
By Companies
Guangdong Alpha Animation and Culture, Cuddle Barn, GUND, Tonka, HollyHOME, K and M International, Think Gizmos, Sideshow Collectibles, Bandai, Kaiyoda, Tomy
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
189
Number of Tables & Figures
133
Customization Available
Yes, the report can be customized as per your need.
Global Animation Toys Market Report Segments:
The global Animation Toys market is segmented on the basis of:
Types
Anime Gacha, Anime Doll, Anime Figure, Cartoon Plush Toys
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Supermarket, Toy Store, Cinema, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Guangdong Alpha Animation and Culture
- Cuddle Barn
- GUND
- Tonka
- HollyHOME
- K and M International
- Think Gizmos
- Sideshow Collectibles
- Bandai
- Kaiyoda
- Tomy
Highlights of The Animation Toys Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Anime Gacha
- Anime Doll
- Anime Figure
- Cartoon Plush Toys
- By Application:
- Supermarket
- Toy Store
- Cinema
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Animation Toys Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
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- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Animation Toys is a website that sells toys and games for children. The website offers products such as action figures, dolls, video games, and more.
Some of the key players operating in the animation toys market are Guangdong Alpha Animation and Culture, Cuddle Barn, GUND, Tonka, HollyHOME, K and M International, Think Gizmos, Sideshow Collectibles, Bandai, Kaiyoda, Tomy.
The animation toys market is expected to register a CAGR of 5.8%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Animation Toys Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Animation Toys Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Animation Toys Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Animation Toys Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Animation Toys Market Size & Forecast, 2020-2028 4.5.1 Animation Toys Market Size and Y-o-Y Growth 4.5.2 Animation Toys Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Anime Gacha
5.2.2 Anime Doll
5.2.3 Anime Figure
5.2.4 Cartoon Plush Toys
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Supermarket
6.2.2 Toy Store
6.2.3 Cinema
6.2.4 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Animation Toys Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Animation Toys Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Anime Gacha
9.6.2 Anime Doll
9.6.3 Anime Figure
9.6.4 Cartoon Plush Toys
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Supermarket
9.10.2 Toy Store
9.10.3 Cinema
9.10.4 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Anime Gacha
10.6.2 Anime Doll
10.6.3 Anime Figure
10.6.4 Cartoon Plush Toys
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Supermarket
10.10.2 Toy Store
10.10.3 Cinema
10.10.4 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Anime Gacha
11.6.2 Anime Doll
11.6.3 Anime Figure
11.6.4 Cartoon Plush Toys
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Supermarket
11.10.2 Toy Store
11.10.3 Cinema
11.10.4 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Anime Gacha
12.6.2 Anime Doll
12.6.3 Anime Figure
12.6.4 Cartoon Plush Toys
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Supermarket
12.10.2 Toy Store
12.10.3 Cinema
12.10.4 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Anime Gacha
13.6.2 Anime Doll
13.6.3 Anime Figure
13.6.4 Cartoon Plush Toys
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Supermarket
13.10.2 Toy Store
13.10.3 Cinema
13.10.4 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Animation Toys Market: Competitive Dashboard
14.2 Global Animation Toys Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Guangdong Alpha Animation and Culture
14.3.2 Cuddle Barn
14.3.3 GUND
14.3.4 Tonka
14.3.5 HollyHOME
14.3.6 K and M International
14.3.7 Think Gizmos
14.3.8 Sideshow Collectibles
14.3.9 Bandai
14.3.10 Kaiyoda
14.3.11 Tomy