Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Affective Computing Market by Type (Touch-Based, Touchless, Affective Computin), By Application (Market Research, Healthcare, Media & Advertisement, Automotive, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Affective Computing Market by Type (Touch-Based, Touchless, Affective Computin), By Application (Market Research, Healthcare, Media & Advertisement, Automotive, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 170215 3300 Miscellaneous 377 236 Pages 4.8 (43)
                                          

Market Overview:


The global affective computing market is expected to grow at a CAGR of 16.5% during the forecast period from 2018 to 2030. The touch-based segment is expected to hold the largest share of the market in 2018, while the touchless segment is projected to grow at the highest CAGR during the forecast period. The healthcare application segment is expected to be the fastest-growing application segment in terms of revenue during the forecast period.


Global Affective Computing Industry Outlook


Product Definition:


Affective Computing is the study and development of systems that can interpret, understand, and respond to human emotions. The importance of Affective Computing is that it allows computers to interact with humans in a more natural way, which can lead to more effective communication and collaboration between people and computers.


Touch-Based:


Touch-based technology is a part of human-computer interaction that involves the use of the sense of touch in computing devices. It has been evolving gradually over time and currently, it's used extensively in mobile phones, tablets and other electronic gadgets. The primary function served by touchscreens is to allow users to select options or commands using a finger or some other appendage.


Touchless:


Touchless is a technology that uses the sense of touch through non-contact means. It includes devices such as gloves, rings, and glasses. The technology has been around for quite some time but has only recently started to gain widespread acceptance due to the increasing demand for contact-free sensing in consumer electronics products such as smartphones and tablets.


The Touchless computing market is still at its nascent stage; with major industry players like Intel Corporation (U.S.


Application Insights:


The market research application segment dominated the global affective computing market in 2017. This can be attributed to the rising usage of Affectiva¢â‚¬â„¢s products for social and political studies, marketing & sales, customer experience management, and many more applications. The growing adoption of smartphones has led to an increase in the number of mobile transactions which has further propelled demand for affective computing solutions across various industry verticals such as retailing, banking & financial services, hospitality services among others.


Healthcare is expected to emerge as one of the fastest-growing segments over the forecast period owing to a surge in demand for patient engagement tools that help improve medical care quality by enhancing communication between patients and healthcare providers. Furthermore, increasing investments by governments at both regional and federal levels towards improving access to healthcare facilities are anticipated fuel industry growth over next few years.


Regional Analysis:


North America dominated the market in 2017 owing to the presence of major players such as IBM Corporation; Apple Inc.; Google LLC; and Microsoft Corporation. The region is expected to maintain its dominance over the forecast period due to increasing investments in R&D, technological advancements, and high adoption rate of advanced technologies.


Asia Pacific is anticipated to be one of the fastest-growing regions over the forecast period owing to increased spending on affective computing by companies for customer engagement and satisfaction. Increasing penetration rates of smartphones coupled with rising demand for mobile computing are some factors driving regional growth. Moreover, growing media & advertisement industry in countries such as China & India will drive growth further.


Growth Factors:


  • Increasing demand for human-like interaction with technology: The trend of increasing demand for human-like interaction with technology is fuelling the growth of the affective computing market. This is because users want to interact with systems that can understand their emotions and respond in a way that makes them feel comfortable.
  • Growing need for security and safety: The need for security and safety is another factor driving the growth of the affective computing market. With an increase in cybercrime, organizations are looking to adopt technologies that can detect and prevent such attacks. Affective computing helps organizations do just that by providing emotional intelligence to machines, which allows them to distinguish between normal user behaviour and malicious activity.
  • Proliferation of digital devices: The proliferation of digital devices is also contributing to the growth of the affective computing market as it enables more widespread adoption of this technology across different industries verticals including automotive, retail, healthcare, etcetera . Additionally, as prices continue to drop on these devices there will be an even wider audience able to access this technology making it more mainstream than ever before . 4) Rising focus on customer experience management (CEM): Another key driver for the growth of affective computing market is rising focus on customer experience management (CEM). In order compete effectively in today’s digitally connected world businesses need to ensure they are offering best-in-class customer experiences across all channels - web , mobile , social media etcetera .

Scope Of The Report

Report Attributes

Report Details

Report Title

Affective Computing Market Research Report

By Type

Touch-Based, Touchless, Affective Computin

By Application

Market Research, Healthcare, Media & Advertisement, Automotive, Others

By Companies

IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito, Kairos, Affective Computin

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

236

Number of Tables & Figures

166

Customization Available

Yes, the report can be customized as per your need.


Global Affective Computing Market Report Segments:

The global Affective Computing market is segmented on the basis of:

Types

Touch-Based, Touchless, Affective Computin

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Market Research, Healthcare, Media & Advertisement, Automotive, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. IBM
  2. Microsoft
  3. Eyesight Technologies
  4. Affectiva
  5. NuraLogix
  6. gestigon GmbH
  7. Crowd Emotion
  8. Beyond Verbal
  9. nViso
  10. Cogito
  11. Kairos
  12. Affective Computin

Global Affective Computing Market Overview


Highlights of The Affective Computing Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Touch-Based
    2. Touchless
    3. Affective Computin
  1. By Application:

    1. Market Research
    2. Healthcare
    3. Media & Advertisement
    4. Automotive
    5. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Affective Computing Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Affective Computing Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Affective computing is a subfield of computer science that deals with the design and implementation of systems that can understand and respond to human emotions.

Some of the key players operating in the affective computing market are IBM, Microsoft, Eyesight Technologies, Affectiva, NuraLogix, gestigon GmbH, Crowd Emotion, Beyond Verbal, nViso, Cogito, Kairos, Affective Computin.

The affective computing market is expected to register a CAGR of 16.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Affective Computing Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Affective Computing Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Affective Computing Market - Supply Chain
   4.5. Global Affective Computing Market Forecast
      4.5.1. Affective Computing Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Affective Computing Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Affective Computing Market Absolute $ Opportunity

5. Global Affective Computing Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Affective Computing Market Size and Volume Forecast by Type
      5.3.1. Touch-Based
      5.3.2. Touchless
      5.3.3. Affective Computin
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Affective Computing Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Affective Computing Market Size and Volume Forecast by Application
      6.3.1. Market Research
      6.3.2. Healthcare
      6.3.3. Media & Advertisement
      6.3.4. Automotive
      6.3.5. Others
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Affective Computing Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Affective Computing Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Affective Computing Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Affective Computing Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Affective Computing Demand Share Forecast, 2019-2026

9. North America Affective Computing Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Affective Computing Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Affective Computing Market Size and Volume Forecast by Application
      9.4.1. Market Research
      9.4.2. Healthcare
      9.4.3. Media & Advertisement
      9.4.4. Automotive
      9.4.5. Others
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Affective Computing Market Size and Volume Forecast by Type
      9.7.1. Touch-Based
      9.7.2. Touchless
      9.7.3. Affective Computin
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Affective Computing Demand Share Forecast, 2019-2026

10. Latin America Affective Computing Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Affective Computing Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Affective Computing Market Size and Volume Forecast by Application
      10.4.1. Market Research
      10.4.2. Healthcare
      10.4.3. Media & Advertisement
      10.4.4. Automotive
      10.4.5. Others
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Affective Computing Market Size and Volume Forecast by Type
      10.7.1. Touch-Based
      10.7.2. Touchless
      10.7.3. Affective Computin
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Affective Computing Demand Share Forecast, 2019-2026

11. Europe Affective Computing Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Affective Computing Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Affective Computing Market Size and Volume Forecast by Application
      11.4.1. Market Research
      11.4.2. Healthcare
      11.4.3. Media & Advertisement
      11.4.4. Automotive
      11.4.5. Others
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Affective Computing Market Size and Volume Forecast by Type
      11.7.1. Touch-Based
      11.7.2. Touchless
      11.7.3. Affective Computin
   11.8. Basis Point Shae (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Affective Computing Demand Share, 2019-2026

12. Asia Pacific Affective Computing Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Affective Computing Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Affective Computing Market Size and Volume Forecast by Application
      12.4.1. Market Research
      12.4.2. Healthcare
      12.4.3. Media & Advertisement
      12.4.4. Automotive
      12.4.5. Others
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Affective Computing Market Size and Volume Forecast by Type
      12.7.1. Touch-Based
      12.7.2. Touchless
      12.7.3. Affective Computin
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Affective Computing Demand Share, 2019-2026

13. Middle East & Africa Affective Computing Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Affective Computing Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Affective Computing Market Size and Volume Forecast by Application
      13.4.1. Market Research
      13.4.2. Healthcare
      13.4.3. Media & Advertisement
      13.4.4. Automotive
      13.4.5. Others
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Affective Computing Market Size and Volume Forecast by Type
      13.7.1. Touch-Based
      13.7.2. Touchless
      13.7.3. Affective Computin
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Affective Computing Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Affective Computing Market: Market Share Analysis
   14.2. Affective Computing Distributors and Customers
   14.3. Affective Computing Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. IBM
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Microsoft
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Eyesight Technologies
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Affectiva
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. NuraLogix
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. gestigon GmbH
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Crowd Emotion
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Beyond Verbal
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. nViso
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Cogito
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Kairos
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Affective Computin
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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