Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Amusement Equipment Market by Type (Large Amusement Equipment, Small and Medium Sized Amusement Equipment, Inflatable Toys, Small Preschool Education), By Application (Amusement Park, Kindergarten, Park, Mall, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Amusement Equipment Market by Type (Large Amusement Equipment, Small and Medium Sized Amusement Equipment, Inflatable Toys, Small Preschool Education), By Application (Amusement Park, Kindergarten, Park, Mall, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 157467 3300 Machinery & Equipment 377 245 Pages 4.9 (42)
                                          

The global amusement equipment market is expected to grow at a CAGR of 4.5% during the forecast period, from 2021 to 2030. The large amusement equipment segment is expected to account for the largest share of the market in terms of revenue, followed by small and medium sized amusement equipment segment. The inflatable toys segment is expected to register the fastest growth rate during the forecast period. The global amusement equipment market has been witnessing a steady growth over the past few years due to increasing demand for entertainment facilities across various sectors such as education, healthcare, and hospitality among others. The increasing number of theme parks across different regions has also contributed towards this trend. Moreover, with an increase in disposable income levels and changing lifestyles coupled with an increased focus on leisure activities have led people towards spending more on entertainment activities such as visiting theme parks or playing games at home or outdoors which has further fueled this trend over time.

Some Of The Growth Factors Of This Market:

  1. The growth of the amusement equipment market is driven by the increasing number of people who are willing to spend their leisure time in a recreational environment.
  2. The growth of the amusement equipment market is also driven by the increasing number of people who are willing to spend their leisure time in a recreational environment, and this is due to an increase in disposable income and an increase in discretionary spending.
  3. The growth of the amusement equipment market is also driven by an increase in disposable income and discretionary spending, which has led to more people being able to afford these types of products for themselves or for their children as gifts during holidays or birthdays.
  4. The growth rate will be affected by factors such as economic conditions, consumer preferences, technological advances, etc, but it will continue at a steady pace because there will always be demand from consumers who want new ways to have fun.

Industry Growth Insights published a new data on “Amusement Equipment Market”. The research report is titled “Amusement Equipment Market research by Types (Large Amusement Equipment, Small and Medium Sized Amusement Equipment, Inflatable Toys, Small Preschool Education), By Applications (Amusement Park, Kindergarten, Park, Mall, Other), By Players/Companies Chance Rides, The Carousel Works, Felimana Luna Park, Amusement Rides, Fabbri Group, Carousel Confectionery, Bertazzon, Dodgem, Harold Stoehrer, Lusse Brothers, Disneyland, Dynamic Structures, Bestway Group, The Gravity Group, Gerstlauer, London Eye, Singapore Flyer, Redhorse Osaka, Suzhou Ferris Wheel, Tianjin Eye Ferris Wheel, High Roller, Star of Nanchang, Lihpao Sky Dream, ICON Orlando, Melbourne Star, BigMouth, FUNBOY, Yolloy, Blast Zone, General Group, Jump Orange, Little Tikes, OMEGA Inflatables, OU Xiang, San Mei, BMI Gaming, Dream Arcades, Neo Legend, Innovative Concepts in Entertainment (ICE), Bally Manufacturing, Stern Electronics, Arcade Machines, Adrenaline Amusements”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Amusement Equipment Market Research Report

By Type

Large Amusement Equipment, Small and Medium Sized Amusement Equipment, Inflatable Toys, Small Preschool Education

By Application

Amusement Park, Kindergarten, Park, Mall, Other

By Companies

Chance Rides, The Carousel Works, Felimana Luna Park, Amusement Rides, Fabbri Group, Carousel Confectionery, Bertazzon, Dodgem, Harold Stoehrer, Lusse Brothers, Disneyland, Dynamic Structures, Bestway Group, The Gravity Group, Gerstlauer, London Eye, Singapore Flyer, Redhorse Osaka, Suzhou Ferris Wheel, Tianjin Eye Ferris Wheel, High Roller, Star of Nanchang, Lihpao Sky Dream, ICON Orlando, Melbourne Star, BigMouth, FUNBOY, Yolloy, Blast Zone, General Group, Jump Orange, Little Tikes, OMEGA Inflatables, OU Xiang, San Mei, BMI Gaming, Dream Arcades, Neo Legend, Innovative Concepts in Entertainment (ICE), Bally Manufacturing, Stern Electronics, Arcade Machines, Adrenaline Amusements

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

245

Number of Tables & Figures

172

Customization Available

Yes, the report can be customized as per your need.


Global Amusement Equipment Industry Outlook


Global Amusement Equipment Market Report Segments:

The global Amusement Equipment market is segmented on the basis of:

Types

Large Amusement Equipment, Small and Medium Sized Amusement Equipment, Inflatable Toys, Small Preschool Education

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Amusement Park, Kindergarten, Park, Mall, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Chance Rides
  2. The Carousel Works
  3. Felimana Luna Park
  4. Amusement Rides
  5. Fabbri Group
  6. Carousel Confectionery
  7. Bertazzon
  8. Dodgem
  9. Harold Stoehrer
  10. Lusse Brothers
  11. Disneyland
  12. Dynamic Structures
  13. Bestway Group
  14. The Gravity Group
  15. Gerstlauer
  16. London Eye
  17. Singapore Flyer
  18. Redhorse Osaka
  19. Suzhou Ferris Wheel
  20. Tianjin Eye Ferris Wheel
  21. High Roller
  22. Star of Nanchang
  23. Lihpao Sky Dream
  24. ICON Orlando
  25. Melbourne Star
  26. BigMouth
  27. FUNBOY
  28. Yolloy
  29. Blast Zone
  30. General Group
  31. Jump Orange
  32. Little Tikes
  33. OMEGA Inflatables
  34. OU Xiang
  35. San Mei
  36. BMI Gaming
  37. Dream Arcades
  38. Neo Legend
  39. Innovative Concepts in Entertainment (ICE)
  40. Bally Manufacturing
  41. Stern Electronics
  42. Arcade Machines
  43. Adrenaline Amusements

Global Amusement Equipment Market Overview


Highlights of The Amusement Equipment Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Large Amusement Equipment
    2. Small and Medium Sized Amusement Equipment
    3. Inflatable Toys
    4. Small Preschool Education
  1. By Application:

    1. Amusement Park
    2. Kindergarten
    3. Park
    4. Mall
    5. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Amusement Equipment Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Amusement Equipment Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Amusement equipment is any device or piece of equipment used for amusement, such as a game machine, ride, or attraction.

Some of the major companies in the amusement equipment market are Chance Rides, The Carousel Works, Felimana Luna Park, Amusement Rides, Fabbri Group, Carousel Confectionery, Bertazzon, Dodgem, Harold Stoehrer, Lusse Brothers, Disneyland, Dynamic Structures, Bestway Group, The Gravity Group, Gerstlauer, London Eye, Singapore Flyer, Redhorse Osaka, Suzhou Ferris Wheel, Tianjin Eye Ferris Wheel, High Roller, Star of Nanchang, Lihpao Sky Dream, ICON Orlando, Melbourne Star, BigMouth, FUNBOY, Yolloy, Blast Zone, General Group, Jump Orange, Little Tikes, OMEGA Inflatables, OU Xiang, San Mei, BMI Gaming, Dream Arcades, Neo Legend, Innovative Concepts in Entertainment (ICE), Bally Manufacturing, Stern Electronics, Arcade Machines, Adrenaline Amusements.

The amusement equipment market is expected to grow at a compound annual growth rate of 4.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Amusement Equipment Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Amusement Equipment Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Amusement Equipment Market - Supply Chain
   4.5. Global Amusement Equipment Market Forecast
      4.5.1. Amusement Equipment Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Amusement Equipment Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Amusement Equipment Market Absolute $ Opportunity

5. Global Amusement Equipment Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Amusement Equipment Market Size and Volume Forecast by Type
      5.3.1. Large Amusement Equipment
      5.3.2. Small and Medium Sized Amusement Equipment
      5.3.3. Inflatable Toys
      5.3.4. Small Preschool Education
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Amusement Equipment Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Amusement Equipment Market Size and Volume Forecast by Application
      6.3.1. Amusement Park
      6.3.2. Kindergarten
      6.3.3. Park
      6.3.4. Mall
      6.3.5. Other
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Amusement Equipment Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Amusement Equipment Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Amusement Equipment Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Amusement Equipment Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Amusement Equipment Demand Share Forecast, 2019-2026

9. North America Amusement Equipment Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Amusement Equipment Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Amusement Equipment Market Size and Volume Forecast by Application
      9.4.1. Amusement Park
      9.4.2. Kindergarten
      9.4.3. Park
      9.4.4. Mall
      9.4.5. Other
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Amusement Equipment Market Size and Volume Forecast by Type
      9.7.1. Large Amusement Equipment
      9.7.2. Small and Medium Sized Amusement Equipment
      9.7.3. Inflatable Toys
      9.7.4. Small Preschool Education
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Amusement Equipment Demand Share Forecast, 2019-2026

10. Latin America Amusement Equipment Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Amusement Equipment Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Amusement Equipment Market Size and Volume Forecast by Application
      10.4.1. Amusement Park
      10.4.2. Kindergarten
      10.4.3. Park
      10.4.4. Mall
      10.4.5. Other
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Amusement Equipment Market Size and Volume Forecast by Type
      10.7.1. Large Amusement Equipment
      10.7.2. Small and Medium Sized Amusement Equipment
      10.7.3. Inflatable Toys
      10.7.4. Small Preschool Education
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Amusement Equipment Demand Share Forecast, 2019-2026

11. Europe Amusement Equipment Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Amusement Equipment Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Amusement Equipment Market Size and Volume Forecast by Application
      11.4.1. Amusement Park
      11.4.2. Kindergarten
      11.4.3. Park
      11.4.4. Mall
      11.4.5. Other
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Amusement Equipment Market Size and Volume Forecast by Type
      11.7.1. Large Amusement Equipment
      11.7.2. Small and Medium Sized Amusement Equipment
      11.7.3. Inflatable Toys
      11.7.4. Small Preschool Education
   11.8 Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Amusement Equipment Demand Share, 2019-2026

12. Asia Pacific Amusement Equipment Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Amusement Equipment Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Amusement Equipment Market Size and Volume Forecast by Application
      12.4.1. Amusement Park
      12.4.2. Kindergarten
      12.4.3. Park
      12.4.4. Mall
      12.4.5. Other
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Amusement Equipment Market Size and Volume Forecast by Type
      12.7.1. Large Amusement Equipment
      12.7.2. Small and Medium Sized Amusement Equipment
      12.7.3. Inflatable Toys
      12.7.4. Small Preschool Education
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Amusement Equipment Demand Share, 2019-2026

13. Middle East & Africa Amusement Equipment Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Amusement Equipment Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Amusement Equipment Market Size and Volume Forecast by Application
      13.4.1. Amusement Park
      13.4.2. Kindergarten
      13.4.3. Park
      13.4.4. Mall
      13.4.5. Other
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Amusement Equipment Market Size and Volume Forecast by Type
      13.7.1. Large Amusement Equipment
      13.7.2. Small and Medium Sized Amusement Equipment
      13.7.3. Inflatable Toys
      13.7.4. Small Preschool Education
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Amusement Equipment Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Amusement Equipment Market: Market Share Analysis
   14.2. Amusement Equipment Distributors and Customers
   14.3. Amusement Equipment Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Chance Rides
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. The Carousel Works
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Felimana Luna Park
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Amusement Rides
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Fabbri Group
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Carousel Confectionery
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Bertazzon
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Dodgem
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Harold Stoehrer
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Lusse Brothers
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Disneyland
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Dynamic Structures
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Bestway Group
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. The Gravity Group
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Gerstlauer
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. London Eye
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Singapore Flyer
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Redhorse Osaka
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. Suzhou Ferris Wheel
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. Tianjin Eye Ferris Wheel
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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