Market Overview:
The global amusement park and attraction software market is expected to grow at a CAGR of 9.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for cloud-based and web-based amusement park and attraction software by large enterprises and SMEs. North America is expected to hold the largest share of the global market in terms of revenue, followed by Europe, Asia Pacific, Latin America, and Middle East & Africa respectively.
Product Definition:
An amusement park (sometimes called a theme park) is a large outdoor area, usually containing a variety of attractions, that is designed for entertainment purposes. Amusement parks are typically divided into themed areas, which can include rides, games and attractions.
Attraction software helps you manage all the aspects of your amusement or theme park including attraction tickets, ride wait times and more. It can help keep track of customer data and preferences as well as managing staff hours and schedules.
Cloud Based:
Cloud-based software is a type of software that provides its functionality through a network, instead of the traditional method of providing services to users from an on-premises location. The cloud based technology has been rapidly growing in the Amusement Park and Attraction Software industry owing to factors such as low cost and high scalability.
Web Based:
The global web-based software is used in amusement park and attraction management systems to enhance the guest experience. The software provides various benefits such as reduced operational cost, increased efficiency of operations, easy installation and maintenance. It also helps in reducing the need for constant updating which further reduces IT overhead costs.
Application Insights:
The large enterprises segment accounted for the largest market share in 2017 and is expected to continue its dominance over the forecast period. The segment growth can be attributed to factors such as increasing government initiatives for promoting tourism, growing disposable income of consumers, and rapid urbanization. For instance, according to a study published by Oxford Economics in 2018, it was estimated that around USD 100 billion are spent by consumers annually on visits to Amusement Parks & Arcades (APA). Furthermore, according to data published by APA Global LLC in 2017, there are approximately 467 million APA customers globally with an average of around 15 visits per year across all regions.
SMEs are projected register significant growth over the forecast period owing to their abilityto-cost ratio being better than that of Large Enterprises (LEs) regarding Amusement Park & Attraction Software (API) implementation.
Regional Analysis:
North America dominated the global market in 2017. The growth of the regional market can be attributed to several factors including increasing penetration of internet and smartphones, rising disposable income, and growing trend of corporate entertainment among employees. Moreover, presence of major amusement parks in U.S., such as Universal Studios Hollywood and Walt Disney World Resort is expected to drive demand for software solutions over the forecast period.
Asia Pacific is estimated to witness significant growth over the next eight years owing to increasing investments by multinational companies for developing novel technologies with advanced features at low costs so that it becomes easier and more convenient for customers worldwide.
Growth Factors:
- Increasing demand for amusement park and attractions software from small and medium-sized businesses
- Growing popularity of theme parks and amusement parks among tourists
- Proliferation of digital technologies that are enhancing the overall visitor experience at amusement parks
- Rising adoption of VR technology in amusement parks to provide a more immersive experience
- Increasing investment by park operators in innovative software solutions to improve operational efficiency
Scope Of The Report
Report Attributes
Report Details
Report Title
Amusement Park and Attraction Software Market Research Report
By Type
Cloud Based, Web Based
By Application
Large Enterprises, SMEs
By Companies
Aluvii, CenterEdge Advantage, dexpos, eTracktion, Gatemaster, Gateway Ticketing Systems, GoPhoto, KMIT Solutions, KORONA, LilYPad, NorthStar, Qweekle, ReCPro, ROLLER
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
231
Number of Tables & Figures
162
Customization Available
Yes, the report can be customized as per your need.
Global Amusement Park and Attraction Software Market Report Segments:
The global Amusement Park and Attraction Software market is segmented on the basis of:
Types
Cloud Based, Web Based
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Large Enterprises, SMEs
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Aluvii
- CenterEdge Advantage
- dexpos
- eTracktion
- Gatemaster
- Gateway Ticketing Systems
- GoPhoto
- KMIT Solutions
- KORONA
- LilYPad
- NorthStar
- Qweekle
- ReCPro
- ROLLER
Highlights of The Amusement Park and Attraction Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Cloud Based
- Web Based
- By Application:
- Large Enterprises
- SMEs
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Amusement Park and Attraction Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Amusement Park and Attraction Software is a software application that helps amusement park operators manage their attractions. It includes features such as ride data collection, ride analysis, marketing tools, and more.
Some of the key players operating in the amusement park and attraction software market are Aluvii, CenterEdge Advantage, dexpos, eTracktion, Gatemaster, Gateway Ticketing Systems, GoPhoto, KMIT Solutions, KORONA, LilYPad, NorthStar, Qweekle, ReCPro, ROLLER.
The amusement park and attraction software market is expected to register a CAGR of 9.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Amusement Park and Attraction Software Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Amusement Park and Attraction Software Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Amusement Park and Attraction Software Market - Supply Chain
4.5. Global Amusement Park and Attraction Software Market Forecast
4.5.1. Amusement Park and Attraction Software Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Amusement Park and Attraction Software Market Size (000 Units) and Y-o-Y Growth
4.5.3. Amusement Park and Attraction Software Market Absolute $ Opportunity
5. Global Amusement Park and Attraction Software Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Amusement Park and Attraction Software Market Size and Volume Forecast by Type
5.3.1. Cloud Based
5.3.2. Web Based
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Amusement Park and Attraction Software Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Amusement Park and Attraction Software Market Size and Volume Forecast by Application
6.3.1. Large Enterprises
6.3.2. SMEs
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Amusement Park and Attraction Software Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Amusement Park and Attraction Software Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Amusement Park and Attraction Software Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Amusement Park and Attraction Software Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Amusement Park and Attraction Software Demand Share Forecast, 2019-2026
9. North America Amusement Park and Attraction Software Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Amusement Park and Attraction Software Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Amusement Park and Attraction Software Market Size and Volume Forecast by Application
9.4.1. Large Enterprises
9.4.2. SMEs
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Amusement Park and Attraction Software Market Size and Volume Forecast by Type
9.7.1. Cloud Based
9.7.2. Web Based
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Amusement Park and Attraction Software Demand Share Forecast, 2019-2026
10. Latin America Amusement Park and Attraction Software Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Amusement Park and Attraction Software Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Amusement Park and Attraction Software Market Size and Volume Forecast by Application
10.4.1. Large Enterprises
10.4.2. SMEs
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Amusement Park and Attraction Software Market Size and Volume Forecast by Type
10.7.1. Cloud Based
10.7.2. Web Based
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Amusement Park and Attraction Software Demand Share Forecast, 2019-2026
11. Europe Amusement Park and Attraction Software Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Amusement Park and Attraction Software Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Amusement Park and Attraction Software Market Size and Volume Forecast by Application
11.4.1. Large Enterprises
11.4.2. SMEs
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Amusement Park and Attraction Software Market Size and Volume Forecast by Type
11.7.1. Cloud Based
117.2. Web Based
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Amusement Park and Attraction Software Demand Share, 2019-2026
12. Asia Pacific Amusement Park and Attraction Software Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Amusement Park and Attraction Software Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Amusement Park and Attraction Software Market Size and Volume Forecast by Application
12.4.1. Large Enterprises
12.4.2. SMEs
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Amusement Park and Attraction Software Market Size and Volume Forecast by Type
12.7.1. Cloud Based
12.7.2. Web Based
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Amusement Park and Attraction Software Demand Share, 2019-2026
13. Middle East & Africa Amusement Park and Attraction Software Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Amusement Park and Attraction Software Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Amusement Park and Attraction Software Market Size and Volume Forecast by Application
13.4.1. Large Enterprises
13.4.2. SMEs
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Amusement Park and Attraction Software Market Size and Volume Forecast by Type
13.7.1. Cloud Based
13.7.2. Web Based
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Amusement Park and Attraction Software Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Amusement Park and Attraction Software Market: Market Share Analysis
14.2. Amusement Park and Attraction Software Distributors and Customers
14.3. Amusement Park and Attraction Software Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Aluvii
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. CenterEdge Advantage
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. dexpos
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. eTracktion
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Gatemaster
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Gateway Ticketing Systems
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. GoPhoto
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. KMIT Solutions
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. KORONA
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. LilYPad
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. NorthStar
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Qweekle
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. ReCPro
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. ROLLER
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook