Market Overview:
The global arcade crane machines market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the arcade crane machines market can be attributed to the increasing demand for amusement and gaming centers, rising disposable income, and technological advancements in arcade crane machines. The global arcade crane machines market is segmented on the basis of type into mini type, middle type, and large type. The mini type segment is expected to account for a major share of the global arcade crane machines market during the forecast period owing to its low cost and easy installation. However, with technological advancements such as introduction of 3D printing technology in manufacturing process, large types are expected to gain traction during the forecast period. On the basis of application,the global Arcade Crane Machines Market is segmented into amusement parks, supermarkets/hypermarkets/grocery stores/convenience stores (SGCs), shops (retail outlets), other applications (theme parks etc.). Among these segments, amusement parks are anticipated witness highest growth rate over next few years due growing inclination towards family entertainment centers across globe coupled with rising per capita income levels across emerging economies such as China & India .
Product Definition:
Arcade crane machines are coin-operated devices used to grab stuffed animals or other prizes from a bin or dispenser. The player inserts coins into the machine, then controls a mechanical arm to snatch a prize. Crane games are popular in arcades, amusement parks, and other locations where people gather for entertainment.
Mini Type:
Mini type is a smaller version of the standard or full-size machine. It's usually used in crane machines, where players need to hit certain targets to win credits. The crane machines are found in many arcades and amusement parks across the world.
The global market size for crane machines was valued at USD 2 billion in 2016 and is expected to grow at a CAGR of XX% from 2017 - 2022.
Middle Type:
Middle type is the most important component of any crane machine. It helps in maintaining balance and stability during operation. The middle type can be either static or moving, but it should have a fulcrum point that provides counterbalance to weight at one end and steering mechanism at other end.
Application Insights:
The market is segmented by application into amusement park, supermarket, shop and others. The other applications include warehouse, cinema complex and multiplex theater. Amusement park was the largest application segment in 2017 with a share of over 60%. This large share can be attributed to the rising number of commercial complexes developing across the globe coupled with increasing consumer disposable income levels that allow them to spend more on entertainment.
The middle type arcade crane machines are widely used in shopping malls as they provide easy access for visitors who suffer from mobility disabilities or are otherwise unable to climb stairs or walk long distances. Middle type machines also offer a higher capacity than large types; this factor along with accessibility concerns will likely drive their demand in supermarkets over the forecast period.
Regional Analysis:
North America dominated the global market in 2017. The region is expected to maintain its position during the forecast period. This can be attributed to increasing investments in construction and entertainment sectors by countries, such as U.S., Canada, and Mexico. Moreover, presence of key manufacturers in this region is also contributing towards growth of industry across this region. For instance, AEG Live GmbH & Co.
Growth Factors:
- Increasing demand for arcade crane machines from the amusement and gaming industry as it offers an interactive experience to players.
- Growing popularity of redemption games that offer prizes or rewards to players upon completion, is driving the demand for arcade crane machines.
- Introduction of new and innovative designs of arcade crane machines that are more attractive to players is aiding in market growth.
- Rising disposable income levels of consumers is resulting in increased spending on leisure activities, which is benefiting the arcade crane machines market growth rate positively. 5) Increasing number of family entertainment centers (FECs) across the globe that offer arcades with a variety of games including crane machines, is propelling market expansion opportunities
Scope Of The Report
Report Attributes
Report Details
Report Title
Arcade Crane Machines Market Research Report
By Type
Mini Type, Middle Type, Large Type
By Application
Amusement Park, Supermarket, Shop, Other
By Companies
Elaut, Smart Industries Corp, Coast To Coast Entertainment, Paokai Electronic, Da Sheng Technology Enterprise, Shanghai Homepower Industries, Guangzhou Funshare Technology, Nantong Ace Amusements, Guangzhou LoYo (ChuangHua) Electronics, Panda Vending Limited, Guangzhou Homing Amusement & Game Machine, Zhengzhou Improvau, Guangzhou Shile Electronics Technology, Guangzhou Changyao Electronic Technology
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
245
Number of Tables & Figures
172
Customization Available
Yes, the report can be customized as per your need.
Global Arcade Crane Machines Market Report Segments:
The global Arcade Crane Machines market is segmented on the basis of:
Types
Mini Type, Middle Type, Large Type
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Amusement Park, Supermarket, Shop, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Elaut
- Smart Industries Corp
- Coast To Coast Entertainment
- Paokai Electronic
- Da Sheng Technology Enterprise
- Shanghai Homepower Industries
- Guangzhou Funshare Technology
- Nantong Ace Amusements
- Guangzhou LoYo (ChuangHua) Electronics
- Panda Vending Limited
- Guangzhou Homing Amusement & Game Machine
- Zhengzhou Improvau
- Guangzhou Shile Electronics Technology
- Guangzhou Changyao Electronic Technology
Highlights of The Arcade Crane Machines Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Mini Type
- Middle Type
- Large Type
- By Application:
- Amusement Park
- Supermarket
- Shop
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Arcade Crane Machines Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Arcade crane machines are amusement devices that use a large metal arm to move a small steel ball around an arcade-style game board. The game usually has several levels, and the player must maneuver the ball through obstacles to reach the end of the board.
Some of the major companies in the arcade crane machines market are Elaut, Smart Industries Corp, Coast To Coast Entertainment, Paokai Electronic, Da Sheng Technology Enterprise, Shanghai Homepower Industries, Guangzhou Funshare Technology, Nantong Ace Amusements, Guangzhou LoYo (ChuangHua) Electronics, Panda Vending Limited, Guangzhou Homing Amusement & Game Machine, Zhengzhou Improvau, Guangzhou Shile Electronics Technology, Guangzhou Changyao Electronic Technology.
The arcade crane machines market is expected to register a CAGR of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Arcade Crane Machines Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Arcade Crane Machines Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Arcade Crane Machines Market - Supply Chain
4.5. Global Arcade Crane Machines Market Forecast
4.5.1. Arcade Crane Machines Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Arcade Crane Machines Market Size (000 Units) and Y-o-Y Growth
4.5.3. Arcade Crane Machines Market Absolute $ Opportunity
5. Global Arcade Crane Machines Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Arcade Crane Machines Market Size and Volume Forecast by Type
5.3.1. Mini Type
5.3.2. Middle Type
5.3.3. Large Type
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Arcade Crane Machines Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Arcade Crane Machines Market Size and Volume Forecast by Application
6.3.1. Amusement Park
6.3.2. Supermarket
6.3.3. Shop
6.3.4. Other
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Arcade Crane Machines Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Arcade Crane Machines Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Arcade Crane Machines Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Arcade Crane Machines Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Arcade Crane Machines Demand Share Forecast, 2019-2029
9. North America Arcade Crane Machines Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Arcade Crane Machines Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Arcade Crane Machines Market Size and Volume Forecast by Application
9.4.1. Amusement Park
9.4.2. Supermarket
9.4.3. Shop
9.4.4. Other
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Arcade Crane Machines Market Size and Volume Forecast by Type
9.7.1. Mini Type
9.7.2. Middle Type
9.7.3. Large Type
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Arcade Crane Machines Demand Share Forecast, 2019-2029
10. Latin America Arcade Crane Machines Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Arcade Crane Machines Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Arcade Crane Machines Market Size and Volume Forecast by Application
10.4.1. Amusement Park
10.4.2. Supermarket
10.4.3. Shop
10.4.4. Other
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Arcade Crane Machines Market Size and Volume Forecast by Type
10.7.1. Mini Type
10.7.2. Middle Type
10.7.3. Large Type
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Arcade Crane Machines Demand Share Forecast, 2019-2029
11. Europe Arcade Crane Machines Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Arcade Crane Machines Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Arcade Crane Machines Market Size and Volume Forecast by Application
11.4.1. Amusement Park
11.4.2. Supermarket
11.4.3. Shop
11.4.4. Other
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Arcade Crane Machines Market Size and Volume Forecast by Type
11.7.1. Mini Type
11.7.2. Middle Type
11.7.3. Large Type
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Countr
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Arcade Crane Machines Demand Share, 2019-2029
12. Asia Pacific Arcade Crane Machines Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Arcade Crane Machines Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Arcade Crane Machines Market Size and Volume Forecast by Application
12.4.1. Amusement Park
12.4.2. Supermarket
12.4.3. Shop
12.4.4. Other
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Arcade Crane Machines Market Size and Volume Forecast by Type
12.7.1. Mini Type
12.7.2. Middle Type
12.7.3. Large Type
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Arcade Crane Machines Demand Share, 2019-2029
13. Middle East & Africa Arcade Crane Machines Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Arcade Crane Machines Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Arcade Crane Machines Market Size and Volume Forecast by Application
13.4.1. Amusement Park
13.4.2. Supermarket
13.4.3. Shop
13.4.4. Other
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Arcade Crane Machines Market Size and Volume Forecast by Type
13.7.1. Mini Type
13.7.2. Middle Type
13.7.3. Large Type
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Arcade Crane Machines Demand Share, 2019-2029
14. Competition Landscape
14.1. Global Arcade Crane Machines Market: Market Share Analysis
14.2. Arcade Crane Machines Distributors and Customers
14.3. Arcade Crane Machines Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Elaut
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Smart Industries Corp
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Coast To Coast Entertainment
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Paokai Electronic
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Da Sheng Technology Enterprise
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Shanghai Homepower Industries
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Guangzhou Funshare Technology
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Nantong Ace Amusements
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Guangzhou LoYo (ChuangHua) Electronics
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Panda Vending Limited
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Guangzhou Homing Amusement & Game Machine
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Zhengzhou Improvau
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Guangzhou Shile Electronics Technology
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Guangzhou Changyao Electronic Technology
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook