The global augmented reality headsets market is expected to grow at a CAGR of around 30% during the forecast period. The growth in this market can be attributed to the increasing demand for AR headsets from various industries such as entertainment, gaming, medical, and automobile. The increasing adoption of AR technology in various industries is expected to drive the growth of this market. The global augmented reality headsets market by type is segmented into up to 999USD, 1001999USD, 2000USD and above. The up to 999USD segment accounted for the largest share in 2018 owing to its affordability and availability across all regions. However, with technological advancements and innovations in AR technology over time, it is anticipated that the 2000 USD and above segment will grow at a higher CAGR during the forecast period due to its high-end features such as high-resolution displays with better graphics quality which are not available in other segments. The global augmented reality headsets market by application includes entertainment (gaming), medical (surgery), automotive (driving assistance). Entertainment was one of the major applications for AR headset usage followed by medical application which accounted for more than 50% share in 2018 owing to its wide range of applications such as surgery training or remote consultations among others. Automotive application accounted for less than 10% share due to lack of awareness about benefits offered by these devices among consumers coupled with high cost associated with these devices which limits their adoption rate among consumers. - Augmented Reality Headsets market is expected to grow at a CAGR of over 60% during the forecast period. - The increasing demand for AR headsets from the gaming industry is one of the major factors driving the growth of this market. - The increasing adoption of AR headsets in various industries such as healthcare, education, and manufacturing is also driving this market. - The availability of low cost and high quality AR headsets will drive this market in future.
Industry Growth Insights published a new data on “Augmented Reality Headsets Market”. The research report is titled “Augmented Reality Headsets Market research by Types (Up to 999USD, 1000-1999USD, 2000USD and Above, ), By Applications (Entertainment, Games, Medical, Automobile, Others, ), By Players/Companies Google, Microsoft, Acer, Magic Leap, Inc, Epson, Mira, HTC, Oculus (Facebook Technologies, LLC), Samsung, Homido, Zeiss”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Augmented Reality Headsets Market Research Report
By Type
Up to 999USD, 1000-1999USD, 2000USD and Above,
By Application
Entertainment, Games, Medical, Automobile, Others,
By Companies
Google, Microsoft, Acer, Magic Leap, Inc, Epson, Mira, HTC, Oculus (Facebook Technologies, LLC), Samsung, Homido, Zeiss
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
241
Number of Tables & Figures
169
Customization Available
Yes, the report can be customized as per your need.
Global Augmented Reality Headsets Market Report Segments:
The global Augmented Reality Headsets market is segmented on the basis of:
Types
Up to 999USD, 1000-1999USD, 2000USD and Above,
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Entertainment, Games, Medical, Automobile, Others,
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Microsoft
- Acer
- Magic Leap, Inc
- Epson
- Mira
- HTC
- Oculus (Facebook Technologies, LLC)
- Samsung
- Homido
- Zeiss
Highlights of The Augmented Reality Headsets Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Up to 999USD
- 1000-1999USD
- 2000USD and Above
- By Application:
- Entertainment
- Games
- Medical
- Automobile
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Augmented Reality Headsets Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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- Correctly Positioning New Products
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- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Augmented reality headsets are devices that overlay digital information on a user's view of the real world. This technology can be used for a variety of purposes, including gaming, navigation, and education.
Some of the major players in the augmented reality headsets market are Google, Microsoft, Acer, Magic Leap, Inc, Epson, Mira, HTC, Oculus (Facebook Technologies, LLC), Samsung, Homido, Zeiss.
The augmented reality headsets market is expected to register a CAGR of 30%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Augmented Reality Headsets Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Augmented Reality Headsets Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Augmented Reality Headsets Market - Supply Chain
4.5. Global Augmented Reality Headsets Market Forecast
4.5.1. Augmented Reality Headsets Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Augmented Reality Headsets Market Size (000 Units) and Y-o-Y Growth
4.5.3. Augmented Reality Headsets Market Absolute $ Opportunity
5. Global Augmented Reality Headsets Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Augmented Reality Headsets Market Size and Volume Forecast by Type
5.3.1. Up to 999USD
5.3.2. 1000-1999USD
5.3.3. 2000USD and Above
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Augmented Reality Headsets Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Augmented Reality Headsets Market Size and Volume Forecast by Application
6.3.1. Entertainment
6.3.2. Games
6.3.3. Medical
6.3.4. Automobile
6.3.5. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Augmented Reality Headsets Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Augmented Reality Headsets Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Augmented Reality Headsets Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Augmented Reality Headsets Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Augmented Reality Headsets Demand Share Forecast, 2019-2026
9. North America Augmented Reality Headsets Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Augmented Reality Headsets Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Augmented Reality Headsets Market Size and Volume Forecast by Application
9.4.1. Entertainment
9.4.2. Games
9.4.3. Medical
9.4.4. Automobile
9.4.5. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Augmented Reality Headsets Market Size and Volume Forecast by Type
9.7.1. Up to 999USD
9.7.2. 1000-1999USD
9.7.3. 2000USD and Above
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Augmented Reality Headsets Demand Share Forecast, 2019-2026
10. Latin America Augmented Reality Headsets Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Augmented Reality Headsets Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Augmented Reality Headsets Market Size and Volume Forecast by Application
10.4.1. Entertainment
10.4.2. Games
10.4.3. Medical
10.4.4. Automobile
10.4.5. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Augmented Reality Headsets Market Size and Volume Forecast by Type
10.7.1. Up to 999USD
10.7.2. 1000-1999USD
10.7.3. 2000USD and Above
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Augmented Reality Headsets Demand Share Forecast, 2019-2026
11. Europe Augmented Reality Headsets Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Augmented Reality Headsets Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Augmented Reality Headsets Market Size and Volume Forecast by Application
11.4.1. Entertainment
11.4.2. Games
11.4.3. Medical
11.4.4. Automobile
11.4.5. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Augmented Reality Headsets Market Size and Volume Forecast by Type
11.7.1. Up to 999USD
11.7.2. 1000-1999USD
11.7.. 2000USD and Above
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Augmented Reality Headsets Demand Share, 2019-2026
12. Asia Pacific Augmented Reality Headsets Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Augmented Reality Headsets Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Augmented Reality Headsets Market Size and Volume Forecast by Application
12.4.1. Entertainment
12.4.2. Games
12.4.3. Medical
12.4.4. Automobile
12.4.5. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Augmented Reality Headsets Market Size and Volume Forecast by Type
12.7.1. Up to 999USD
12.7.2. 1000-1999USD
12.7.3. 2000USD and Above
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Augmented Reality Headsets Demand Share, 2019-2026
13. Middle East & Africa Augmented Reality Headsets Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Augmented Reality Headsets Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Augmented Reality Headsets Market Size and Volume Forecast by Application
13.4.1. Entertainment
13.4.2. Games
13.4.3. Medical
13.4.4. Automobile
13.4.5. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Augmented Reality Headsets Market Size and Volume Forecast by Type
13.7.1. Up to 999USD
13.7.2. 1000-1999USD
13.7.3. 2000USD and Above
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Augmented Reality Headsets Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Augmented Reality Headsets Market: Market Share Analysis
14.2. Augmented Reality Headsets Distributors and Customers
14.3. Augmented Reality Headsets Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Google
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Microsoft
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Acer
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Magic Leap, Inc
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Epson
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Mira
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. HTC
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Oculus (Facebook Technologies, LLC)
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Samsung
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Homido
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Zeiss
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook