Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Automotive Entertainment Systems Market by Type (Audio Unit, Display Unit, Navigation Unit, Communications Unit, Automotive Entertainment System), By Application (Economical Light Vehicles, Medium Vehicles, Luxury Vehicles) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Automotive Entertainment Systems Market by Type (Audio Unit, Display Unit, Navigation Unit, Communications Unit, Automotive Entertainment System), By Application (Economical Light Vehicles, Medium Vehicles, Luxury Vehicles) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 173184 3300 IT & Telecom 377 247 Pages 4.8 (34)
                                          

The global automotive entertainment systems market is expected to grow at a CAGR of 4.5% during the forecast period, from 2021 to 2030. The market is driven by the increasing demand for infotainment and safety features in vehicles, which are being offered as standard equipment in most new cars. The increasing penetration of smartphones and tablets into the automotive industry has also led to an increase in demand for infotainment systems that can be integrated with these devices.

Some Of The Growth Factors Of This Market:

  1. The increasing demand for in-car infotainment systems and the growing number of connected cars are the major drivers for the automotive entertainment system market.
  2. Increasing demand from emerging markets such as China, India, Brazil, Russia, and South Africa is also driving growth in this market.
  3. Increasing focus on safety features by car manufacturers is also driving growth.

Industry Growth Insights published a new data on “Automotive Entertainment Systems Market”. The research report is titled “Automotive Entertainment Systems Market research by Types (Audio Unit, Display Unit, Navigation Unit, Communications Unit, Automotive Entertainment System), By Applications (Economical Light Vehicles, Medium Vehicles, Luxury Vehicles), By Players/Companies Hammam, Alpa, Bosch, Mitsubishi Motors, Denso, Sony Corporation, Luxoft (DXC Technology), Continental, LG Electronics, KPIT, Intel, Nuance, BlackBerry QNX, Pioneer, AISINAlpi, Galore, Delfaut, Visteon, Alpine, Bose Corporation, Blaupunkt, Clarion Corporation, Fujitsu-Ten, Harman International, JVC-Kenwood, Kenwood, Desai Siwei, Huayang Group, Hangsheng Electronics, Soling Shares, Magnadyne Corporation, Myron & Davis, VOXX International Corporation, Delphi, KVH Industries, ADAYO, Coagent, Desay SV, FlyAudio, Kaiyue Group, Panasonic, Skypine, Automotive Entertainment System”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Automotive Entertainment Systems Market Research Report

By Type

Audio Unit, Display Unit, Navigation Unit, Communications Unit, Automotive Entertainment System

By Application

Economical Light Vehicles, Medium Vehicles, Luxury Vehicles

By Companies

Hammam, Alpa, Bosch, Mitsubishi Motors, Denso, Sony Corporation, Luxoft (DXC Technology), Continental, LG Electronics, KPIT, Intel, Nuance, BlackBerry QNX, Pioneer, AISINAlpi, Galore, Delfaut, Visteon, Alpine, Bose Corporation, Blaupunkt, Clarion Corporation, Fujitsu-Ten, Harman International, JVC-Kenwood, Kenwood, Desai Siwei, Huayang Group, Hangsheng Electronics, Soling Shares, Magnadyne Corporation, Myron & Davis, VOXX International Corporation, Delphi, KVH Industries, ADAYO, Coagent, Desay SV, FlyAudio, Kaiyue Group, Panasonic, Skypine, Automotive Entertainment System

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

247

Number of Tables & Figures

173

Customization Available

Yes, the report can be customized as per your need.


Global Automotive Entertainment Systems Industry Outlook


Global Automotive Entertainment Systems Market Report Segments:

The global Automotive Entertainment Systems market is segmented on the basis of:

Types

Audio Unit, Display Unit, Navigation Unit, Communications Unit, Automotive Entertainment System

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Economical Light Vehicles, Medium Vehicles, Luxury Vehicles

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Hammam
  2. Alpa
  3. Bosch
  4. Mitsubishi Motors
  5. Denso
  6. Sony Corporation
  7. Luxoft (DXC Technology)
  8. Continental
  9. LG Electronics
  10. KPIT
  11. Intel
  12. Nuance
  13. BlackBerry QNX
  14. Pioneer
  15. AISINAlpi
  16. Galore
  17. Delfaut
  18. Visteon
  19. Alpine
  20. Bose Corporation
  21. Blaupunkt
  22. Clarion Corporation
  23. Fujitsu-Ten
  24. Harman International
  25. JVC-Kenwood
  26. Kenwood
  27. Desai Siwei
  28. Huayang Group
  29. Hangsheng Electronics
  30. Soling Shares
  31. Magnadyne Corporation
  32. Myron & Davis
  33. VOXX International Corporation
  34. Delphi
  35. KVH Industries
  36. ADAYO
  37. Coagent
  38. Desay SV
  39. FlyAudio
  40. Kaiyue Group
  41. Panasonic
  42. Skypine
  43. Automotive Entertainment System

Global Automotive Entertainment Systems Market Overview


Highlights of The Automotive Entertainment Systems Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Audio Unit
    2. Display Unit
    3. Navigation Unit
    4. Communications Unit
    5. Automotive Entertainment System
  1. By Application:

    1. Economical Light Vehicles
    2. Medium Vehicles
    3. Luxury Vehicles
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Automotive Entertainment Systems Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Automotive Entertainment Systems Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Automotive Entertainment Systems (AES) is a term used to describe the various audio and visual components that are installed in cars, trucks, SUVs and other vehicles. These systems can include navigation systems, climate control units, stereo systems and more. AES can also include features such as voice-activated controls and touch screens that allow drivers to access information without having to take their hands off the wheel.

Some of the major players in the automotive entertainment systems market are Hammam, Alpa, Bosch, Mitsubishi Motors, Denso, Sony Corporation, Luxoft (DXC Technology), Continental, LG Electronics, KPIT, Intel, Nuance, BlackBerry QNX, Pioneer, AISINAlpi, Galore, Delfaut, Visteon, Alpine, Bose Corporation, Blaupunkt, Clarion Corporation, Fujitsu-Ten, Harman International, JVC-Kenwood, Kenwood, Desai Siwei, Huayang Group, Hangsheng Electronics, Soling Shares, Magnadyne Corporation, Myron & Davis, VOXX International Corporation, Delphi, KVH Industries, ADAYO, Coagent, Desay SV, FlyAudio, Kaiyue Group, Panasonic, Skypine, Automotive Entertainment System.

The automotive entertainment systems market is expected to register a CAGR of 4.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Automotive Entertainment Systems Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Automotive Entertainment Systems Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Automotive Entertainment Systems Market - Supply Chain
   4.5. Global Automotive Entertainment Systems Market Forecast
      4.5.1. Automotive Entertainment Systems Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Automotive Entertainment Systems Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Automotive Entertainment Systems Market Absolute $ Opportunity

5. Global Automotive Entertainment Systems Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Automotive Entertainment Systems Market Size and Volume Forecast by Type
      5.3.1. Audio Unit
      5.3.2. Display Unit
      5.3.3. Navigation Unit
      5.3.4. Communications Unit
      5.3.5. Automotive Entertainment System
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Automotive Entertainment Systems Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Automotive Entertainment Systems Market Size and Volume Forecast by Application
      6.3.1. Economical Light Vehicles
      6.3.2. Medium Vehicles
      6.3.3. Luxury Vehicles
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Automotive Entertainment Systems Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Automotive Entertainment Systems Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Automotive Entertainment Systems Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Automotive Entertainment Systems Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Automotive Entertainment Systems Demand Share Forecast, 2019-2026

9. North America Automotive Entertainment Systems Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Automotive Entertainment Systems Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Automotive Entertainment Systems Market Size and Volume Forecast by Application
      9.4.1. Economical Light Vehicles
      9.4.2. Medium Vehicles
      9.4.3. Luxury Vehicles
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Automotive Entertainment Systems Market Size and Volume Forecast by Type
      9.7.1. Audio Unit
      9.7.2. Display Unit
      9.7.3. Navigation Unit
      9.7.4. Communications Unit
      9.7.5. Automotive Entertainment System
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Automotive Entertainment Systems Demand Share Forecast, 2019-2026

10. Latin America Automotive Entertainment Systems Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Automotive Entertainment Systems Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Automotive Entertainment Systems Market Size and Volume Forecast by Application
      10.4.1. Economical Light Vehicles
      10.4.2. Medium Vehicles
      10.4.3. Luxury Vehicles
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Automotive Entertainment Systems Market Size and Volume Forecast by Type
      10.7.1. Audio Unit
      10.7.2. Display Unit
      10.7.3. Navigation Unit
      10.7.4. Communications Unit
      10.7.5. Automotive Entertainment System
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Automotive Entertainment Systems Demand Share Forecast, 2019-2026

11. Europe Automotive Entertainment Systems Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Automotive Entertainment Systems Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Automotive Entertainment Systems Market Size and Volume Forecast by Application
      11.4.1. Economical Light Vehicles
      11.4.2. Medium Vehicles
      11.4.3. Luxury Vehicles
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Automotive Entertainment Systems Market Size and Volume Forecast by Type
      11.7.1. Audio Unit
      11.7.2. Display Unit
      11.7.3. Navigation Unit
      11.7.4. Communications Unit
      11.7.5. Automotive Entertainment System
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Automotive Entertainment Systems Demand Share, 2019-2026

12. Asia Pacific Automotive Entertainment Systems Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Automotive Entertainment Systems Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Automotive Entertainment Systems Market Size and Volume Forecast by Application
      12.4.1. Economical Light Vehicles
      12.4.2. Medium Vehicles
      12.4.3. Luxury Vehicles
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Automotive Entertainment Systems Market Size and Volume Forecast by Type
      12.7.1. Audio Unit
      12.7.2. Display Unit
      12.7.3. Navigation Unit
      12.7.4. Communications Unit
      12.7.5. Automotive Entertainment System
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Automotive Entertainment Systems Demand Share, 2019-2026

13. Middle East & Africa Automotive Entertainment Systems Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Automotive Entertainment Systems Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Automotive Entertainment Systems Market Size and Volume Forecast by Application
      13.4.1. Economical Light Vehicles
      13.4.2. Medium Vehicles
      13.4.3. Luxury Vehicles
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Automotive Entertainment Systems Market Size and Volume Forecast by Type
      13.7.1. Audio Unit
      13.7.2. Display Unit
      13.7.3. Navigation Unit
      13.7.4. Communications Unit
      13.7.5. Automotive Entertainment System
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Automotive Entertainment Systems Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Automotive Entertainment Systems Market: Market Share Analysis
   14.2. Automotive Entertainment Systems Distributors and Customers
   14.3. Automotive Entertainment Systems Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Hammam
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Alpa
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Bosch
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Mitsubishi Motors
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Denso
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Sony Corporation
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Luxoft (DXC Technology)
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Continental
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. LG Electronics
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. KPIT
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Intel
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Nuance
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. BlackBerry QNX
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Pioneer
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. AISINAlpi
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Galore
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Delfaut
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Visteon
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. Alpine
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. Bose Corporation
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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