Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Brand Licensing Market by Type (Apparels, Toys, Accessories, Home Decoration, Software/Vedio Games, Food and Beverage, Others, Brand Licensin), By Application (Entertainment, Corporate Trademarks/Brand, Fashion, Sports, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Brand Licensing Market by Type (Apparels, Toys, Accessories, Home Decoration, Software/Vedio Games, Food and Beverage, Others, Brand Licensin), By Application (Entertainment, Corporate Trademarks/Brand, Fashion, Sports, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 171912 3300 IT & Telecom 377 241 Pages 4.9 (49)
                                          

Market Overview:


The global brand licensing market is expected to grow at a CAGR of 5.8% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for branded products, rising number of celebrity and character-based licenses, and growing retail sales across the globe. The apparel segment is expected to hold the largest share in the global brand licensing market in 2018. This can be attributed to the increasing demand for branded clothing among consumers across different age groups. The toys segment is projected to grow at a highest CAGR during the forecast period owing to an increase in children’s spending on toys and games globally. In terms of application, entertainment is expected to hold a major share in 2018 followed by corporate trademarks/branding and fashion segments respectively.


Global Brand Licensing Industry Outlook


Product Definition:


Brand Licensing is the process of granting others the right to use a company's trademarks, logos and other intellectual property in return for payment. The importance of brand licensing is that it can help companies to expand their reach into new markets while retaining control over their brands.


Apparels:


Apparels are the clothing or uniform worn by an actor. They can range from casual to formal wear and are often used as a trademark or brand logo. The growth of apparel market is directly proportional to that of the film industry, which in turn is responsible for driving the global brand licensing market.


Toys:


The global toys and it’s usage in brand licensing market size was valued at USD 6.5 billion in 2016. The rising popularity of action figures, role models, and TV & film characters among children as a source of inspiration is expected to be one of the key factors driving the demand for licensed toys over the forecast period.


Application Insights:


The fashion segment accounted for the largest market share of over 30% in 2017. The increasing use of brand licensing in the fashion industry to promote new designs, trends and popular culture has been a key factor driving this growth. For instance, according to an article published by The Wall Street Journal on January 31st 2018, Nike Inc. has plans to open stores inside Adidas stores across China and Japan owing to high demand among consumers for sportswear bearing their name and logo.


The corporate trademarks/brand application segment is expected register significant growth over the forecast period owing to its wide scope of application including advertising campaigns by companies for promoting their products or services with a twist from famous characters or fictional personalities associated with these brands. An example is when PepsiCo., one of America's leading food & beverage companies used Spiderman as its global ambassador in 2008 after it acquired Tropicana Products LLC; a company that produces fruit juices and tropical drinks under license from Marvel Entertainment Group, Inc.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to witness a considerable growth rate of 5.6% over the forecast period, owing to increasing awareness regarding product safety and stringent regulations by regulatory bodies such as U.S. Consumer Product Safety Commission (CPSC) and Federal Trade Commission (FTC).


Asia Pacific regional brand licensing market is anticipated to grow at a significant CAGR over the forecast period owing to increasing number of events such as branded toy launches.


Growth Factors:


  • Increasing demand for branded products: The global brand licensing market is expected to grow at a CAGR of 7.5% during the forecast period. This is due to the increasing demand for branded products, especially in developing countries.
  • Proliferation of new technologies: The growth of digital media and the internet has led to the proliferation of new technologies, which is benefiting the brand licensing market.
  • Growing popularity of celebrity branding: Celebrities are increasingly using their brands to endorse various products, which is contributing to the growth of the brand licensing market.
  • Rising trend of co-branding: Co-branding has become a popular marketing strategy among companies, as it helps them target a wider audience and create more value for their brands. This is benefiting the brand licensing market significantly . 5

Scope Of The Report

Report Attributes

Report Details

Report Title

Brand Licensing Market Research Report

By Type

Apparels, Toys, Accessories, Home Decoration, Software/Vedio Games, Food and Beverage, Others, Brand Licensin

By Application

Entertainment, Corporate Trademarks/Brand, Fashion, Sports, Others

By Companies

The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon, Major League Baseball, IMG College (Collegiate Licensing Company), Sanrio, Sequential Brands Group, Westinghouse, General Motors, National Basketball Association, Electrolux, National Football League, Warner Bros. Consumer Products, The Pokémon Company International, Procter & Gamble, Ferrari, Ralph Lauren, Mattel, Ford Motor Company, BBC Worldwide, The Hershey Company, Stanley Black & Decker, PGA Tour, National Hockey League, Sunkist Growers, WWE, Brand Licensin

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

241

Number of Tables & Figures

169

Customization Available

Yes, the report can be customized as per your need.


Global Brand Licensing Market Report Segments:

The global Brand Licensing market is segmented on the basis of:

Types

Apparels, Toys, Accessories, Home Decoration, Software/Vedio Games, Food and Beverage, Others, Brand Licensin

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Entertainment, Corporate Trademarks/Brand, Fashion, Sports, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. The Walt Disney Company
  2. Meredith Corporation
  3. PVH Corp.
  4. Iconix Brand Group
  5. Authentic Brands Group
  6. Universal Brand Development
  7. Nickelodeon
  8. Major League Baseball
  9. IMG College (Collegiate Licensing Company)
  10. Sanrio
  11. Sequential Brands Group
  12. Westinghouse
  13. General Motors
  14. National Basketball Association
  15. Electrolux
  16. National Football League
  17. Warner Bros. Consumer Products
  18. The Pokémon Company International
  19. Procter & Gamble
  20. Ferrari
  21. Ralph Lauren
  22. Mattel
  23. Ford Motor Company
  24. BBC Worldwide
  25. The Hershey Company
  26. Stanley Black & Decker
  27. PGA Tour
  28. National Hockey League
  29. Sunkist Growers
  30. WWE
  31. Brand Licensin

Global Brand Licensing Market Overview


Highlights of The Brand Licensing Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Apparels
    2. Toys
    3. Accessories
    4. Home Decoration
    5. Software/Vedio Games
    6. Food and Beverage
    7. Others
    8. Brand Licensin
  1. By Application:

    1. Entertainment
    2. Corporate Trademarks/Brand
    3. Fashion
    4. Sports
    5. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Brand Licensing Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Brand Licensing Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Brand licensing is the process of acquiring the right to use a brand name or trademark for a specific product, service, or company. Licensing can be done in several ways, including exclusive rights to produce and sell products under that brand name; granting limited rights to use the brand name for certain products or services; and granting full ownership of the trademark to an outside party.

Some of the major companies in the brand licensing market are The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon, Major League Baseball, IMG College (Collegiate Licensing Company), Sanrio, Sequential Brands Group, Westinghouse, General Motors, National Basketball Association, Electrolux, National Football League, Warner Bros. Consumer Products, The PokƒÂ©mon Company International, Procter & Gamble, Ferrari, Ralph Lauren, Mattel, Ford Motor Company, BBC Worldwide, The Hershey Company, Stanley Black & Decker, PGA Tour, National Hockey League, Sunkist Growers, WWE, Brand Licensin.

The brand licensing market is expected to grow at a compound annual growth rate of 5.8%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Brand Licensing Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Brand Licensing Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Brand Licensing Market - Supply Chain
   4.5. Global Brand Licensing Market Forecast
      4.5.1. Brand Licensing Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Brand Licensing Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Brand Licensing Market Absolute $ Opportunity

5. Global Brand Licensing Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Brand Licensing Market Size and Volume Forecast by Type
      5.3.1. Apparels
      5.3.2. Toys
      5.3.3. Accessories
      5.3.4. Home Decoration
      5.3.5. Software/Vedio Games
      5.3.6. Food and Beverage
      5.3.7. Others
      5.3.8. Brand Licensin
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Brand Licensing Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Brand Licensing Market Size and Volume Forecast by Application
      6.3.1. Entertainment
      6.3.2. Corporate Trademarks/Brand
      6.3.3. Fashion
      6.3.4. Sports
      6.3.5. Others
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Brand Licensing Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Brand Licensing Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Brand Licensing Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Brand Licensing Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Brand Licensing Demand Share Forecast, 2019-2026

9. North America Brand Licensing Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Brand Licensing Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Brand Licensing Market Size and Volume Forecast by Application
      9.4.1. Entertainment
      9.4.2. Corporate Trademarks/Brand
      9.4.3. Fashion
      9.4.4. Sports
      9.4.5. Others
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Brand Licensing Market Size and Volume Forecast by Type
      9.7.1. Apparels
      9.7.2. Toys
      9.7.3. Accessories
      9.7.4. Home Decoration
      9.7.5. Software/Vedio Games
      9.7.6. Food and Beverage
      9.7.7. Others
      9.7.8. Brand Licensin
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Brand Licensing Demand Share Forecast, 2019-2026

10. Latin America Brand Licensing Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Brand Licensing Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Brand Licensing Market Size and Volume Forecast by Application
      10.4.1. Entertainment
      10.4.2. Corporate Trademarks/Brand
      10.4.3. Fashion
      10.4.4. Sports
      10.4.5. Others
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Brand Licensing Market Size and Volume Forecast by Type
      10.7.1. Apparels
      10.7.2. Toys
      10.7.3. Accessories
      10.7.4. Home Decoration
      10.7.5. Software/Vedio Games
      10.7.6. Food and Beverage
      10.7.7. Others
      10.7.8. Brand Licensin
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Brand Licensing Demand Share Forecast, 2019-2026

11. Europe Brand Licensing Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Brand Licensing Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Brand Licensing Market Size and Volume Forecast by Application
      11.4.1. Entertainment
      11.4.2. Corporate Trademarks/Brand
      11.4.3. Fashion
      11.4.4. Sports
      11.4.5. Others
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Brand Licensing Market Size and Volume Forecast by Type
      11.7.1. Apparels
      11.7.2. Toys
      11.7.3. Accessories
      11.7.4. Home Decoration
      11.7.5. Software/Vedio Games
      11.7.6. Food and Beverage
      11.7.7. Others
      11.7.8. Brand Licensin
   11.8. Basis Point Share (BP) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Brand Licensing Demand Share, 2019-2026

12. Asia Pacific Brand Licensing Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Brand Licensing Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Brand Licensing Market Size and Volume Forecast by Application
      12.4.1. Entertainment
      12.4.2. Corporate Trademarks/Brand
      12.4.3. Fashion
      12.4.4. Sports
      12.4.5. Others
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Brand Licensing Market Size and Volume Forecast by Type
      12.7.1. Apparels
      12.7.2. Toys
      12.7.3. Accessories
      12.7.4. Home Decoration
      12.7.5. Software/Vedio Games
      12.7.6. Food and Beverage
      12.7.7. Others
      12.7.8. Brand Licensin
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Brand Licensing Demand Share, 2019-2026

13. Middle East & Africa Brand Licensing Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Brand Licensing Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Brand Licensing Market Size and Volume Forecast by Application
      13.4.1. Entertainment
      13.4.2. Corporate Trademarks/Brand
      13.4.3. Fashion
      13.4.4. Sports
      13.4.5. Others
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Brand Licensing Market Size and Volume Forecast by Type
      13.7.1. Apparels
      13.7.2. Toys
      13.7.3. Accessories
      13.7.4. Home Decoration
      13.7.5. Software/Vedio Games
      13.7.6. Food and Beverage
      13.7.7. Others
      13.7.8. Brand Licensin
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Brand Licensing Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Brand Licensing Market: Market Share Analysis
   14.2. Brand Licensing Distributors and Customers
   14.3. Brand Licensing Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. The Walt Disney Company
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Meredith Corporation
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. PVH Corp.
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Iconix Brand Group
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Authentic Brands Group
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Universal Brand Development
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Nickelodeon
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Major League Baseball
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. IMG College (Collegiate Licensing Company)
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Sanrio
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Sequential Brands Group
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Westinghouse
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. General Motors
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. National Basketball Association
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Electrolux
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. National Football League
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Warner Bros. Consumer Products
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. The Pokémon Company International
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. Procter & Gamble
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. Ferrari
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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