The global children toys market is expected to grow at a CAGR of 4.5% during the forecast period, from 2021 to 2030. The growth of this market is driven by the increasing disposable income and changing lifestyle of people across the globe. The demand for toys in Asia Pacific region is expected to be high due to the growing population and increasing disposable income in this region.
Some Of The Growth Factors Of This Market:
- The toy industry is a $22 billion industry in the United States alone.
- Toys are often marketed to children as young as two years old, and they are often advertised on television and in magazines.
- Toy companies spend billions of dollars each year on advertising to children, which has led to an increase in the number of toys being produced for children of all ages and interests.
- The toy industry is also influenced by trends such as the popularity of video games, movies, TV shows, books and other media that can be turned into toys or used for inspiration for new toys.
- Toys are also influenced by cultural events such as holidays or celebrations.
Industry Growth Insights published a new data on “Children Toys Market”. The research report is titled “Children Toys Market research by Types (Plush Toys, Electric Remote Control Toys, Model Toys, Anime Series Toys, Brain Games, Board Games, Large Toys, Creative Thinking Toys, Decompression Toys, Others), By Applications (0-3 Months, 4 Months - 1 Year Old, 1-3 Years Old, 3-7 Years Old, 7-10 Years Old, Above 10 Years Old), By Players/Companies LEGO, Mattel, Hasbro, Bandai, TAKARA TOMY, Gigotoys, MGA Entertainment, Melissa & Doug, Simba-Dickie Group, Giochi Preziosi, PLAYMOBIL, Ravensburger, VTech Holdings, Leapfrog, Spin Master, MindWare, Safari, BanBao, Qunxing, Goldlok Toys, Star-Moon, Xiaomi, Engino.net, MAIER Group (Ravensburger), Learning Resources”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Children Toys Market Research Report
By Type
Plush Toys, Electric Remote Control Toys, Model Toys, Anime Series Toys, Brain Games, Board Games, Large Toys, Creative Thinking Toys, Decompression Toys, Others
By Application
0-3 Months, 4 Months - 1 Year Old, 1-3 Years Old, 3-7 Years Old, 7-10 Years Old, Above 10 Years Old
By Companies
LEGO, Mattel, Hasbro, Bandai, TAKARA TOMY, Gigotoys, MGA Entertainment, Melissa & Doug, Simba-Dickie Group, Giochi Preziosi, PLAYMOBIL, Ravensburger, VTech Holdings, Leapfrog, Spin Master, MindWare, Safari, BanBao, Qunxing, Goldlok Toys, Star-Moon, Xiaomi, Engino.net, MAIER Group (Ravensburger), Learning Resources
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
230
Number of Tables & Figures
161
Customization Available
Yes, the report can be customized as per your need.
Global Children Toys Market Report Segments:
The global Children Toys market is segmented on the basis of:
Types
Plush Toys, Electric Remote Control Toys, Model Toys, Anime Series Toys, Brain Games, Board Games, Large Toys, Creative Thinking Toys, Decompression Toys, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
0-3 Months, 4 Months - 1 Year Old, 1-3 Years Old, 3-7 Years Old, 7-10 Years Old, Above 10 Years Old
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- LEGO
- Mattel
- Hasbro
- Bandai
- TAKARA TOMY
- Gigotoys
- MGA Entertainment
- Melissa & Doug
- Simba-Dickie Group
- Giochi Preziosi
- PLAYMOBIL
- Ravensburger
- VTech Holdings
- Leapfrog
- Spin Master
- MindWare
- Safari
- BanBao
- Qunxing
- Goldlok Toys
- Star-Moon
- Xiaomi
- Engino.net
- MAIER Group (Ravensburger)
- Learning Resources
Highlights of The Children Toys Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Plush Toys
- Electric Remote Control Toys
- Model Toys
- Anime Series Toys
- Brain Games
- Board Games
- Large Toys
- Creative Thinking Toys
- Decompression Toys
- Others
- By Application:
- 0-3 Months
- 4 Months - 1 Year Old
- 1-3 Years Old
- 3-7 Years Old
- 7-10 Years Old
- Above 10 Years Old
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Children Toys Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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- Product & Brand Management
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- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Children toys are items that are typically used by children to play with. Toys can be anything from dolls to action figures to vehicles.
Some of the key players operating in the children toys market are LEGO, Mattel, Hasbro, Bandai, TAKARA TOMY, Gigotoys, MGA Entertainment, Melissa & Doug, Simba-Dickie Group, Giochi Preziosi, PLAYMOBIL, Ravensburger, VTech Holdings, Leapfrog, Spin Master, MindWare, Safari, BanBao, Qunxing, Goldlok Toys, Star-Moon, Xiaomi, Engino.net, MAIER Group (Ravensburger), Learning Resources.
The children toys market is expected to grow at a compound annual growth rate of 4.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Children Toys Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Children Toys Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Children Toys Market - Supply Chain
4.5. Global Children Toys Market Forecast
4.5.1. Children Toys Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Children Toys Market Size (000 Units) and Y-o-Y Growth
4.5.3. Children Toys Market Absolute $ Opportunity
5. Global Children Toys Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Children Toys Market Size and Volume Forecast by Type
5.3.1. Plush Toys
5.3.2. Electric Remote Control Toys
5.3.3. Model Toys
5.3.4. Anime Series Toys
5.3.5. Brain Games
5.3.6. Board Games
5.3.7. Large Toys
5.3.8. Creative Thinking Toys
5.3.9. Decompression Toys
5.3.10. Others
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Children Toys Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Children Toys Market Size and Volume Forecast by Application
6.3.1. 0-3 Months
6.3.2. 4 Months - 1 Year Old
6.3.3. 1-3 Years Old
6.3.4. 3-7 Years Old
6.3.5. 7-10 Years Old
6.3.6. Above 10 Years Old
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Children Toys Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Children Toys Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Children Toys Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Children Toys Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Children Toys Demand Share Forecast, 2019-2026
9. North America Children Toys Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Children Toys Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Children Toys Market Size and Volume Forecast by Application
9.4.1. 0-3 Months
9.4.2. 4 Months - 1 Year Old
9.4.3. 1-3 Years Old
9.4.4. 3-7 Years Old
9.4.5. 7-10 Years Old
9.4.6. Above 10 Years Old
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Children Toys Market Size and Volume Forecast by Type
9.7.1. Plush Toys
9.7.2. Electric Remote Control Toys
9.7.3. Model Toys
9.7.4. Anime Series Toys
9.7.5. Brain Games
9.7.6. Board Games
9.7.7. Large Toys
9.7.8. Creative Thinking Toys
9.7.9. Decompression Toys
9.7.10. Others
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Children Toys Demand Share Forecast, 2019-2026
10. Latin America Children Toys Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Children Toys Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Children Toys Market Size and Volume Forecast by Application
10.4.1. 0-3 Months
10.4.2. 4 Months - 1 Year Old
10.4.3. 1-3 Years Old
10.4.4. 3-7 Years Old
10.4.5. 7-10 Years Old
10.4.6. Above 10 Years Old
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Children Toys Market Size and Volume Forecast by Type
10.7.1. Plush Toys
10.7.2. Electric Remote Control Toys
10.7.3. Model Toys
10.7.4. Anime Series Toys
10.7.5. Brain Games
10.7.6. Board Games
10.7.7. Large Toys
10.7.8. Creative Thinking Toys
10.7.9. Decompression Toys
10.7.10. Others
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Children Toys Demand Share Forecast, 2019-2026
11. Europe Children Toys Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Children Toys Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Children Toys Market Size and Volume Forecast by Application
11.4.1. 0-3 Months
11.4.2. 4 Months - 1 Year Old
11.4.3. 1-3 Years Old
11.4.4. 3-7 Years Old
11.4.5. 7-10 Years Old
11.4.6. Above 10 Years Old
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Children Toys Market Size and Volume Forecast by Type
11.7.1. Plush Toys
11.7.2. Electric Remote Control Toys
11.7.3. Model Toys
11.7.4. Anime Series Toys
11.7.5. Brain Games
11.7.6. Board Games
11.7.7. Large Toys
11.7.8. Creative Thinking Toys
11.7.9. Decompression Toys
11.7.10. Others
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Children Toys Demand Share, 2019-2026
12. Asia Pacific Children Toys Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Children Toys Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Children Toys Market Size and Volume Forecast by Application
12.4.1. 0-3 Months
12.4.2. 4 Months - 1 Year Old
12.4.3. 1-3 Years Old
12.4.4. 3-7 Years Old
12.4.5. 7-10 Years Old
12.4.6. Above 10 Years Old
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Children Toys Market Size and Volume Forecast by Type
12.7.1. Plush Toys
12.7.2. Electric Remote Control Toys
12.7.3. Model Toys
12.7.4. Anime Series Toys
12.7.5. Brain Games
12.7.6. Board Games
12.7.7. Large Toys
12.7.8. Creative Thinking Toys
12.7.9. Decompression Toys
12.7.10. Others
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Children Toys Demand Share, 2019-2026
13. Middle East & Africa Children Toys Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Children Toys Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Children Toys Market Size and Volume Forecast by Application
13.4.1. 0-3 Months
13.4.2. 4 Months - 1 Year Old
13.4.3. 1-3 Years Old
13.4.4. 3-7 Years Old
13.4.5. 7-10 Years Old
13.4.6. Above 10 Years Old
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Children Toys Market Size and Volume Forecast by Type
13.7.1. Plush Toys
13.7.2. Electric Remote Control Toys
13.7.3. Model Toys
13.7.4. Anime Series Toys
13.7.5. Brain Games
13.7.6. Board Games
13.7.7. Large Toys
13.7.8. Creative Thinking Toys
13.7.9. Decompression Toys
13.7.10. Others
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Children Toys Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Children Toys Market: Market Share Analysis
14.2. Children Toys Distributors and Customers
14.3. Children Toys Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. LEGO
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Mattel
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Hasbro
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Bandai
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. TAKARA TOMY
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Gigotoys
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. MGA Entertainment
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Melissa & Doug
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Simba-Dickie Group
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Giochi Preziosi
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. PLAYMOBIL
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Ravensburger
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. VTech Holdings
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Leapfrog
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. Spin Master
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. MindWare
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. Safari
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic