Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Customer-Generated Content (CGC) Software Market by Type (Blogs, Websites, Video, Advertising, Retailers, Educational, Others, Customer-Generated Content (CGC) Softwar), By Application (Individual, Government/Public Sector, Retail and E-Commerce, IT & Telecommunication, Others (Manufacturing, Healthcare, etc.)) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Customer-Generated Content (CGC) Software Market by Type (Blogs, Websites, Video, Advertising, Retailers, Educational, Others, Customer-Generated Content (CGC) Softwar), By Application (Individual, Government/Public Sector, Retail and E-Commerce, IT & Telecommunication, Others (Manufacturing, Healthcare, etc.)) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 173532 3300 IT & Telecom 377 250 Pages 5 (35)
                                          

Global CustomeGenerated Content (CGC) Software Market by Type (Blogs, Websites, Video, Advertising, Retailers, Educational), By Application (Individual, Government/Public Sector, Retail and Commerce), And By Region - North America (US and Canada), Latin America (Mexico and Brazil), Europe (Germany and France), Asia Pacific (China and Japan) And Middle East & Africa.

Some Of The Growth Factors Of This Market:

  1. The increasing number of social media users and the growing popularity of social media platforms are driving the growth of this market.
  2. The increasing demand for customer-generated content from brands is also driving this market's growth.
  3. Increasing use of mobile devices for accessing social media platforms and increased usage rates are also contributing to the growth in this market.
  4. Increasing number of companies investing in digital marketing strategies, which includes using customer-generated content, is another factor that will drive this market's growth.

Industry Growth Insights published a new data on “Customer-Generated Content (CGC) Software Market”. The research report is titled “Customer-Generated Content (CGC) Software Market research by Types (Blogs, Websites, Video, Advertising, Retailers, Educational, Others, Customer-Generated Content (CGC) Softwar), By Applications (Individual, Government/Public Sector, Retail and E-Commerce, IT & Telecommunication, Others (Manufacturing, Healthcare, etc.)), By Players/Companies Wikipedia, Fandom, Facebook, Automattic (WordPress), Twitter, YouTube, Baidu, A Medium Corporation, Endurance International Group, DealsPlus, DeNA (Showroom), Instagram, Pinterest, Linkedin, Snapchat, SNOW, Cookpad, DELY(KURASHIRU), Yelp, Kakaku.com (Tabelog), Niwango (Niconico), Twitch, Mirrativ, Mercari, Pixiv, Zenly, Reddit, Tumblr, AbemaTV, C Channel, Customer-Generated Content (CGC) Softwar”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Customer-Generated Content (CGC) Software Market Research Report

By Type

Blogs, Websites, Video, Advertising, Retailers, Educational, Others, Customer-Generated Content (CGC) Softwar

By Application

Individual, Government/Public Sector, Retail and E-Commerce, IT & Telecommunication, Others (Manufacturing, Healthcare, etc.)

By Companies

Wikipedia, Fandom, Facebook, Automattic (WordPress), Twitter, YouTube, Baidu, A Medium Corporation, Endurance International Group, DealsPlus, DeNA (Showroom), Instagram, Pinterest, Linkedin, Snapchat, SNOW, Cookpad, DELY(KURASHIRU), Yelp, Kakaku.com (Tabelog), Niwango (Niconico), Twitch, Mirrativ, Mercari, Pixiv, Zenly, Reddit, Tumblr, AbemaTV, C Channel, Customer-Generated Content (CGC) Softwar

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

250

Number of Tables & Figures

175

Customization Available

Yes, the report can be customized as per your need.


Global Customer-Generated Content (CGC) Software Industry Outlook


Global Customer-Generated Content (CGC) Software Market Report Segments:

The global Customer-Generated Content (CGC) Software market is segmented on the basis of:

Types

Blogs, Websites, Video, Advertising, Retailers, Educational, Others, Customer-Generated Content (CGC) Softwar

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Individual, Government/Public Sector, Retail and E-Commerce, IT & Telecommunication, Others (Manufacturing, Healthcare, etc.)

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Wikipedia
  2. Fandom
  3. Facebook
  4. Automattic (WordPress)
  5. Twitter
  6. YouTube
  7. Baidu
  8. A Medium Corporation
  9. Endurance International Group
  10. DealsPlus
  11. DeNA (Showroom)
  12. Instagram
  13. Pinterest
  14. Linkedin
  15. Snapchat
  16. SNOW
  17. Cookpad
  18. DELY(KURASHIRU)
  19. Yelp
  20. Kakaku.com (Tabelog)
  21. Niwango (Niconico)
  22. Twitch
  23. Mirrativ
  24. Mercari
  25. Pixiv
  26. Zenly
  27. Reddit
  28. Tumblr
  29. AbemaTV
  30. C Channel
  31. Customer-Generated Content (CGC) Softwar

Global Customer-Generated Content (CGC) Software Market Overview


Highlights of The Customer-Generated Content (CGC) Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Blogs
    2. Websites
    3. Video
    4. Advertising
    5. Retailers
    6. Educational
    7. Others
    8. Customer-Generated Content (CGC) Softwar
  1. By Application:

    1. Individual
    2. Government/Public Sector
    3. Retail and E-Commerce
    4. IT & Telecommunication
    5. Others (Manufacturing, Healthcare, etc.)
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Customer-Generated Content (CGC) Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Customer-Generated Content (CGC) Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Customer-generated content (CGC) software is a type of software that helps businesses create and manage user-generated content. This type of software can help businesses create and manage blogs, wikis, photo albums, and other types of user-generated content.

Some of the key players operating in the customer-generated content (cgc) software market are Wikipedia, Fandom, Facebook, Automattic (WordPress), Twitter, YouTube, Baidu, A Medium Corporation, Endurance International Group, DealsPlus, DeNA (Showroom), Instagram, Pinterest, Linkedin, Snapchat, SNOW, Cookpad, DELY(KURASHIRU), Yelp, Kakaku.com (Tabelog), Niwango (Niconico), Twitch, Mirrativ, Mercari, Pixiv, Zenly, Reddit, Tumblr, AbemaTV, C Channel, Customer-Generated Content (CGC) Softwar.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Customer-Generated Content (CGC) Software Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Customer-Generated Content (CGC) Software Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Customer-Generated Content (CGC) Software Market - Supply Chain
   4.5. Global Customer-Generated Content (CGC) Software Market Forecast
      4.5.1. Customer-Generated Content (CGC) Software Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Customer-Generated Content (CGC) Software Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Customer-Generated Content (CGC) Software Market Absolute $ Opportunity

5. Global Customer-Generated Content (CGC) Software Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Type
      5.3.1. Blogs
      5.3.2. Websites
      5.3.3. Video
      5.3.4. Advertising
      5.3.5. Retailers
      5.3.6. Educational
      5.3.7. Others
      5.3.8. Customer-Generated Content (CGC) Softwar
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Customer-Generated Content (CGC) Software Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Application
      6.3.1. Individual
      6.3.2. Government/Public Sector
      6.3.3. Retail and E-Commerce
      6.3.4. IT & Telecommunication
      6.3.5. Others (Manufacturing, Healthcare, etc.)
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Customer-Generated Content (CGC) Software Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Customer-Generated Content (CGC) Software Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Customer-Generated Content (CGC) Software Demand Share Forecast, 2019-2026

9. North America Customer-Generated Content (CGC) Software Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Application
      9.4.1. Individual
      9.4.2. Government/Public Sector
      9.4.3. Retail and E-Commerce
      9.4.4. IT & Telecommunication
      9.4.5. Others (Manufacturing, Healthcare, etc.)
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Type
      9.7.1. Blogs
      9.7.2. Websites
      9.7.3. Video
      9.7.4. Advertising
      9.7.5. Retailers
      9.7.6. Educational
      9.7.7. Others
      9.7.8. Customer-Generated Content (CGC) Softwar
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Customer-Generated Content (CGC) Software Demand Share Forecast, 2019-2026

10. Latin America Customer-Generated Content (CGC) Software Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Application
      10.4.1. Individual
      10.4.2. Government/Public Sector
      10.4.3. Retail and E-Commerce
      10.4.4. IT & Telecommunication
      10.4.5. Others (Manufacturing, Healthcare, etc.)
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Type
      10.7.1. Blogs
      10.7.2. Websites
      10.7.3. Video
      10.7.4. Advertising
      10.7.5. Retailers
      10.7.6. Educational
      10.7.7. Others
      10.7.8. Customer-Generated Content (CGC) Softwar
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Customer-Generated Content (CGC) Software Demand Share Forecast, 2019-2026

11. Europe Customer-Generated Content (CGC) Software Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Application
      11.4.1. Individual
      11.4.2. Government/Public Sector
      11.4.3. Retail and E-Commerce
      11.4.4. IT & Telecommunication
      11.4.5. Others (Manufacturing, Healthcare, etc.)
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections byApplication
   11.7. Europe Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Type
      11.7.1. Blogs
      11.7.2. Websites
      11.7.3. Video
      11.7.4. Advertising
      11.7.5. Retailers
      11.7.6. Educational
      11.7.7. Others
      11.7.8. Customer-Generated Content (CGC) Softwar
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Customer-Generated Content (CGC) Software Demand Share, 2019-2026

12. Asia Pacific Customer-Generated Content (CGC) Software Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Application
      12.4.1. Individual
      12.4.2. Government/Public Sector
      12.4.3. Retail and E-Commerce
      12.4.4. IT & Telecommunication
      12.4.5. Others (Manufacturing, Healthcare, etc.)
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Type
      12.7.1. Blogs
      12.7.2. Websites
      12.7.3. Video
      12.7.4. Advertising
      12.7.5. Retailers
      12.7.6. Educational
      12.7.7. Others
      12.7.8. Customer-Generated Content (CGC) Softwar
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Customer-Generated Content (CGC) Software Demand Share, 2019-2026

13. Middle East & Africa Customer-Generated Content (CGC) Software Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Application
      13.4.1. Individual
      13.4.2. Government/Public Sector
      13.4.3. Retail and E-Commerce
      13.4.4. IT & Telecommunication
      13.4.5. Others (Manufacturing, Healthcare, etc.)
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Customer-Generated Content (CGC) Software Market Size and Volume Forecast by Type
      13.7.1. Blogs
      13.7.2. Websites
      13.7.3. Video
      13.7.4. Advertising
      13.7.5. Retailers
      13.7.6. Educational
      13.7.7. Others
      13.7.8. Customer-Generated Content (CGC) Softwar
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Customer-Generated Content (CGC) Software Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Customer-Generated Content (CGC) Software Market: Market Share Analysis
   14.2. Customer-Generated Content (CGC) Software Distributors and Customers
   14.3. Customer-Generated Content (CGC) Software Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Wikipedia
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Fandom
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Facebook
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Automattic (WordPress)
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Twitter
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. YouTube
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Baidu
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. A Medium Corporation
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Endurance International Group
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. DealsPlus
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. DeNA (Showroom)
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Instagram
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Pinterest
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Linkedin
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Snapchat
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. SNOW
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Cookpad
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strate

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