Market Overview:
The global dance arcade machines market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for amusement and gaming centers, rising disposable income, and technological advancements in arcade machines. Based on type, the global dance arcade machines market is segmented into single-player and two-player arcade machines. Single-player arcades are more popular among consumers as they offer an individual experience without any interference from others. Two-player arcades are generally found in amusement parks or game centers where players can compete against each other for high scores or prizes. Based on application, the global dance arcade machines market is segmented into amusement parks, game centers, and other applications such as shopping malls, airports, railway stations etc. Amusement parks accounted for a major share of the global dance arcade machines market in 2017 due to their growing popularity among consumers across different age groups worldwide. Game centers are also gaining traction due to increasing demand for interactive gaming experiences among millennials and Gen Zers’ . Other applications include retail stores (shopping malls), transportation hubs (airports/railway stations), hospitals etc.
Product Definition:
A Dance Arcade Machine is a type of arcade game in which the player uses their feet to step on directional arrows on the floor in order to control an avatar on the screen. The objective of these games is typically to dance along with preset patterns or songs, accumulating points for accurate steps and combos. These machines are often used in arcades, but can also be found at other venues such as carnivals or amusement parks.
Single-player:
Single-player is a mode that allows the player to play alone against computer AI controlled characters. In most cases, single-player is used in video games as an option for one player to play with another. However, it can also be used in various other entertainment mediums such as board games and sports simulators.
Two-player:
The two-player is a machine used in the Dance Arcade Machines. It's primary function is to provide an extra player for playing games with one player only. The other important feature of this machine is that it enables players to dance along with the music while playing any game. This has been driving the demand among consumers as there are many games which involve movement and if played by just one person, it becomes difficult to play due to lack of space or some other reason (like being alone).
Application Insights:
The game centers segment dominated the global dance arcade machines market in 2017. This can be attributed to the increasing number of shopping malls and hypermarkets that have gaming centers as part of their entertainment facilities. Furthermore, many commercial establishments such as pubs and restaurants also have gaming areas where patrons can play games for free.
Amusement parks are another key application area for these coin-operated video game consoles due to their ability to provide fun without the need for an expensive table fee or membership card. In addition, they offer a more interactive experience with features such as animatronics characters dancing along with the music played from these systems which creates a more immersive experience for users visiting amusement parks around the world.
Regional Analysis:
Asia Pacific dominated the global market in 2017 and is expected to continue its dominance over the forecast period. The region has been witnessing increasing investments from foreign companies as well as domestic ones. For instance, Malaysia-based Genting Group acquired controlling stake of Crystal Palace Amusement Park in Thailand for USD X million in 2016. This acquisition will help it to expand its operations across Southeast Asia and increase revenue by attracting more customers with innovative rides and attractions.
The Middle East & Africa is anticipated to be one of the fastest-growing regions over the forecast period owing to rising disposable income levels, growing tourism sector, improving economic conditions, and increased focus on leisure activities among individuals as well as corporate entities within countries such as Saudi Arabia (SAR), United Arab Emirates (UAE), Egypt, Iran etc.
Growth Factors:
- Increasing demand for dance arcade machines from the amusement and gaming industry as it offers an interactive experience to the players.
- Growing popularity of dance arcade machines in bars, pubs, and clubs as a source of entertainment for the customers.
- Rising disposable income of consumers that is encouraging them to spend on leisure activities such as playing dance arcade machines.
- Technological advancements in the design and features of dance arcade machines that are attracting new users to this market segment.
Scope Of The Report
Report Attributes
Report Details
Report Title
Dance Arcade Machines Market Research Report
By Type
Single-player, Two-player
By Application
Amusement Parks, Game Centers, Other
By Companies
Konami, AndaMiro, Guangzhou Advanced Amusement Machine, Xiong Xiang
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
238
Number of Tables & Figures
167
Customization Available
Yes, the report can be customized as per your need.
Global Dance Arcade Machines Market Report Segments:
The global Dance Arcade Machines market is segmented on the basis of:
Types
Single-player, Two-player
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Amusement Parks, Game Centers, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Konami
- AndaMiro
- Guangzhou Advanced Amusement Machine
- Xiong Xiang
Highlights of The Dance Arcade Machines Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Single-player
- Two-player
- By Application:
- Amusement Parks
- Game Centers
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Dance Arcade Machines Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Dance Arcade Machines is a website that sells arcade machines.
Some of the major companies in the dance arcade machines market are Konami, AndaMiro, Guangzhou Advanced Amusement Machine, Xiong Xiang.
The dance arcade machines market is expected to register a CAGR of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Dance Arcade Machines Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Dance Arcade Machines Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Dance Arcade Machines Market - Supply Chain
4.5. Global Dance Arcade Machines Market Forecast
4.5.1. Dance Arcade Machines Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Dance Arcade Machines Market Size (000 Units) and Y-o-Y Growth
4.5.3. Dance Arcade Machines Market Absolute $ Opportunity
5. Global Dance Arcade Machines Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Dance Arcade Machines Market Size and Volume Forecast by Type
5.3.1. Single-player
5.3.2. Two-player
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Dance Arcade Machines Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Dance Arcade Machines Market Size and Volume Forecast by Application
6.3.1. Amusement Parks
6.3.2. Game Centers
6.3.3. Other
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Dance Arcade Machines Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Dance Arcade Machines Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Dance Arcade Machines Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Dance Arcade Machines Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Dance Arcade Machines Demand Share Forecast, 2019-2026
9. North America Dance Arcade Machines Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Dance Arcade Machines Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Dance Arcade Machines Market Size and Volume Forecast by Application
9.4.1. Amusement Parks
9.4.2. Game Centers
9.4.3. Other
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Dance Arcade Machines Market Size and Volume Forecast by Type
9.7.1. Single-player
9.7.2. Two-player
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Dance Arcade Machines Demand Share Forecast, 2019-2026
10. Latin America Dance Arcade Machines Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Dance Arcade Machines Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Dance Arcade Machines Market Size and Volume Forecast by Application
10.4.1. Amusement Parks
10.4.2. Game Centers
10.4.3. Other
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Dance Arcade Machines Market Size and Volume Forecast by Type
10.7.1. Single-player
10.7.2. Two-player
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Dance Arcade Machines Demand Share Forecast, 2019-2026
11. Europe Dance Arcade Machines Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Dance Arcade Machines Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Dance Arcade Machines Market Size and Volume Forecast by Application
11.4.1. Amusement Parks
11.4.2. Game Centers
11.4.3. Other
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Dance Arcade Machines Market Size and Volume Forecast by Type
11.7.1. Single-player
11.7.2. Two-player
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.0. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Dance Arcade Machines Demand Share, 2019-2026
12. Asia Pacific Dance Arcade Machines Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Dance Arcade Machines Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Dance Arcade Machines Market Size and Volume Forecast by Application
12.4.1. Amusement Parks
12.4.2. Game Centers
12.4.3. Other
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Dance Arcade Machines Market Size and Volume Forecast by Type
12.7.1. Single-player
12.7.2. Two-player
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Dance Arcade Machines Demand Share, 2019-2026
13. Middle East & Africa Dance Arcade Machines Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Dance Arcade Machines Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Dance Arcade Machines Market Size and Volume Forecast by Application
13.4.1. Amusement Parks
13.4.2. Game Centers
13.4.3. Other
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Dance Arcade Machines Market Size and Volume Forecast by Type
13.7.1. Single-player
13.7.2. Two-player
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Dance Arcade Machines Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Dance Arcade Machines Market: Market Share Analysis
14.2. Dance Arcade Machines Distributors and Customers
14.3. Dance Arcade Machines Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Konami
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. AndaMiro
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Guangzhou Advanced Amusement Machine
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Xiong Xiang
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. COMPANY5
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. COMPANY6
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. COMPANY7
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. COMPANY8
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. COMPANY9
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. COMPANY 10
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook