Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Earphones And Headphones Market by Type (In-Ear, Over-Ear), By Application (Fitness, Gaming, VR, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Earphones And Headphones Market by Type (In-Ear, Over-Ear), By Application (Fitness, Gaming, VR, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 188417 3300 Electronics & Semiconductor 377 230 Pages 4.7 (37)
                                          

Market Overview:


The global earphones and headphones market is expected to grow at a CAGR of 6.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for earphones and headphones for fitness, gaming, VR, and other applications. In terms of type, the in-ear segment is expected to dominate the global earphones and headphones market during the forecast period. This segment is projected to grow at a CAGR of 7% from 2018 to 2030.


Global Earphones And Headphones Industry Outlook


Product Definition:


Earphones are small speakers that are inserted into the ear canal, while headphones cover the entire outer ear. Both allow users to listen to audio without disturbing others. They come in a variety of shapes and sizes, with prices ranging from a few dollars to hundreds of dollars.


In-Ear:


In-ear is a type of earphones or headphones that are inserted into the ear canal. They provide a better seal around the ear, which prevents external sound from escaping. In-ear models are usually smaller and lighter than on-headphone models as they do not need to accommodate larger speakers and microphones.


Over-Ear:


Over-ear is a design of headphones where the ear cups are mounted over the ear. The design offers better passive isolation from external sound and a more immersive experience. Over-ear models offer greater comfort as they seal out external noise, thus making them popular for long listening sessions. In addition, these headphones do not put pressure on the neck and head due to their light weight which makes it easier to wear for longer durations.


Application Insights:


The fitness application segment dominated the global earphones and headphones market, accounting for a revenue share of over 30.0% in 2017. The growing popularity of wearable devices such as Fitbit products is expected to drive demand for earphones and headphones that are designed specifically for fitness applications. Furthermore, the increasing number of gym-goers across the globe is anticipated to further fuel demand over the forecast period.


The gaming application segment accounted for a significant revenue share in 2017 owing to rising demand from both casual gamers as well as hardcore players who require premium sound experience while playing games on their smartphones or tablets. Moreover, with technological advancements such as noise cancellation technology integrated into earphones, gamers can enjoy immersive virtual reality (VR) experiences without any additional equipment or headsets.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to retain its dominance over the forecast period as well. This can be attributed to increasing demand for high-fidelity sound systems, along with growing popularity of outdoor activities such as hiking and cycling. In addition, rising number of fitness centers across U.S., Canada, and Mexico is anticipated to fuel product demand in near future. Asia Pacific is projected to emerge as a promising regional market over the next eight years owing to increasing disposable income levels coupled with growing penetration of leading global players into this region due primarily by their expansion strategies adopted by them which include launching new products within existing categories or segments or through mergers & acquisitions (M&A). For instance, Xiaomi Corporation acquired Hong Kong based audio equipment manufacturer Blackmore Group Ltd., in order for Xiaomi Corporation gaining entry into highly lucrative portable audio device segment through its subsidiary Mi India Electronics Pvt Ltd.


Growth Factors:


  • Increasing demand for earphones and headphones in the global market as a result of technological advancements in portable audio devices.
  • Rising disposable income of consumers, especially in developing countries, is propelling the growth of the earphones and headphones market.
  • Growing popularity of sports and outdoor activities is resulting in an increase in demand for sports earphones and headphones.
  • Proliferation of music streaming services is providing a major impetus to the growth of the earphones and headphones market worldwide.

Scope Of The Report

Report Attributes

Report Details

Report Title

Earphones And Headphones Market Research Report

By Type

In-Ear, Over-Ear

By Application

Fitness, Gaming, VR, Others

By Companies

Sennheiser, Sony, Shure, JVC, Skullcandy, Harman, Philips, Bose, Beats Electronics

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

230

Number of Tables & Figures

161

Customization Available

Yes, the report can be customized as per your need.


Global Earphones And Headphones Market Report Segments:

The global Earphones And Headphones market is segmented on the basis of:

Types

In-Ear, Over-Ear

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Fitness, Gaming, VR, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Sennheiser
  2. Sony
  3. Shure
  4. JVC
  5. Skullcandy
  6. Harman
  7. Philips
  8. Bose
  9. Beats Electronics

Global Earphones And Headphones Market Overview


Highlights of The Earphones And Headphones Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. In-Ear
    2. Over-Ear
  1. By Application:

    1. Fitness
    2. Gaming
    3. VR
    4. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Earphones And Headphones Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Earphones And Headphones Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Earphones and headphones are two different types of audio equipment that allow people to listen to music or other audio content. Earphones fit into the ear canal, while headphones sit on top of the head. They both offer different levels of sound quality and can be used for a variety of purposes, such as listening to music while working out, watching videos, or taking phone calls.

Some of the major players in the earphones and headphones market are Sennheiser, Sony, Shure, JVC, Skullcandy, Harman, Philips, Bose, Beats Electronics.

The earphones and headphones market is expected to grow at a compound annual growth rate of 6.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Earphones And Headphones Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Earphones And Headphones Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Earphones And Headphones Market - Supply Chain
   4.5. Global Earphones And Headphones Market Forecast
      4.5.1. Earphones And Headphones Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Earphones And Headphones Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Earphones And Headphones Market Absolute $ Opportunity

5. Global Earphones And Headphones Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Earphones And Headphones Market Size and Volume Forecast by Type
      5.3.1. In-Ear
      5.3.2. Over-Ear
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Earphones And Headphones Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Earphones And Headphones Market Size and Volume Forecast by Application
      6.3.1. Fitness
      6.3.2. Gaming
      6.3.3. VR
      6.3.4. Others
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Earphones And Headphones Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Earphones And Headphones Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Earphones And Headphones Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Earphones And Headphones Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Earphones And Headphones Demand Share Forecast, 2019-2026

9. North America Earphones And Headphones Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Earphones And Headphones Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Earphones And Headphones Market Size and Volume Forecast by Application
      9.4.1. Fitness
      9.4.2. Gaming
      9.4.3. VR
      9.4.4. Others
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Earphones And Headphones Market Size and Volume Forecast by Type
      9.7.1. In-Ear
      9.7.2. Over-Ear
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Earphones And Headphones Demand Share Forecast, 2019-2026

10. Latin America Earphones And Headphones Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Earphones And Headphones Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Earphones And Headphones Market Size and Volume Forecast by Application
      10.4.1. Fitness
      10.4.2. Gaming
      10.4.3. VR
      10.4.4. Others
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Earphones And Headphones Market Size and Volume Forecast by Type
      10.7.1. In-Ear
      10.7.2. Over-Ear
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Earphones And Headphones Demand Share Forecast, 2019-2026

11. Europe Earphones And Headphones Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Earphones And Headphones Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Earphones And Headphones Market Size and Volume Forecast by Application
      11.4.1. Fitness
      11.4.2. Gaming
      11.4.3. VR
      11.4.4. Others
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Earphones And Headphones Market Size and Volume Forecast by Type
      11.7.1. In-Ear
      11.7.2. Over-Ear
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Earphones And Headphones Demand Share, 2019-2026

12. Asia Pacific Earphones And Headphones Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Earphones And Headphones Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Earphones And Headphones Market Size and Volume Forecast by Application
      12.4.1. Fitness
      12.4.2. Gaming
      12.4.3. VR
      12.4.4. Others
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Earphones And Headphones Market Size and Volume Forecast by Type
      12.7.1. In-Ear
      12.7.2. Over-Ear
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Earphones And Headphones Demand Share, 2019-2026

13. Middle East & Africa Earphones And Headphones Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Earphones And Headphones Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Earphones And Headphones Market Size and Volume Forecast by Application
      13.4.1. Fitness
      13.4.2. Gaming
      13.4.3. VR
      13.4.4. Others
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Earphones And Headphones Market Size and Volume Forecast by Type
      13.7.1. In-Ear
      13.7.2. Over-Ear
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Earphones And Headphones Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Earphones And Headphones Market: Market Share Analysis
   14.2. Earphones And Headphones Distributors and Customers
   14.3. Earphones And Headphones Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Sennheiser
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Sony
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Shure
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. JVC
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Skullcandy
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Harman
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Philips
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Bose
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Beats Electronics
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. COMPANY 10
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. COMPANY 11
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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