The global entertainment equipment market is expected to grow at a CAGR of 4.5% during the forecast period, from 2021 to 2030. The growth in this market can be attributed to the increasing number of theme parks and amusement parks across the globe, which are driving demand for amusement equipment. The Asia Pacific region is expected to witness significant growth in this market due to its large population and increasing disposable income levels.
- The entertainment equipment market is driven by the increasing demand for home theaters and gaming consoles.
- The entertainment equipment market is also driven by the increasing demand for smart TVs and streaming devices.
- Increasing disposable income, rising population, and growing urbanization are some of the factors that are driving the growth of this market.
- Increasing number of households with children in developing countries such as India and China are also driving this market.
Industry Growth Insights published a new data on “Entertainment Equipment Market”. The research report is titled “Entertainment Equipment Market research by Types (Outdoor Amusement Equipment, Indoor Amusement Equipment, Water Amusement Equipment, Children Amusement Equipment), By Applications (Theme Amusement Park, Children's Playground, Amusement Park, Community, Others), By Players/Companies Whitewater West, Jegoplay, Letian, Kaiqi, Jinma, C&Q Amusement, Golden Dragon, Qitele, Lns, Yonglang, Wandeplay, Vasia, Wolong, Aquakita, Cheer Amusement, Kompan, Inc., SportsPlay, Playpower, Henderson, Landscape Structures, ELI, PlayCore, E.Beckmann”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Entertainment Equipment Market Research Report
By Type
Outdoor Amusement Equipment, Indoor Amusement Equipment, Water Amusement Equipment, Children Amusement Equipment
By Application
Theme Amusement Park, Children's Playground, Amusement Park, Community, Others
By Companies
Whitewater West, Jegoplay, Letian, Kaiqi, Jinma, C&Q Amusement, Golden Dragon, Qitele, Lns, Yonglang, Wandeplay, Vasia, Wolong, Aquakita, Cheer Amusement, Kompan, Inc., SportsPlay, Playpower, Henderson, Landscape Structures, ELI, PlayCore, E.Beckmann
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
239
Number of Tables & Figures
168
Customization Available
Yes, the report can be customized as per your need.
Global Entertainment Equipment Market Report Segments:
The global Entertainment Equipment market is segmented on the basis of:
Types
Outdoor Amusement Equipment, Indoor Amusement Equipment, Water Amusement Equipment, Children Amusement Equipment
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Theme Amusement Park, Children's Playground, Amusement Park, Community, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Whitewater West
- Jegoplay
- Letian
- Kaiqi
- Jinma
- C&Q Amusement
- Golden Dragon
- Qitele
- Lns
- Yonglang
- Wandeplay
- Vasia
- Wolong
- Aquakita
- Cheer Amusement
- Kompan, Inc.
- SportsPlay
- Playpower
- Henderson
- Landscape Structures
- ELI
- PlayCore
- E.Beckmann
Highlights of The Entertainment Equipment Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Outdoor Amusement Equipment
- Indoor Amusement Equipment
- Water Amusement Equipment
- Children Amusement Equipment
- By Application:
- Theme Amusement Park
- Children's Playground
- Amusement Park
- Community
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Entertainment Equipment Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Entertainment equipment is any device or piece of equipment used for providing amusement, pleasure, or entertainment. This can include items such as video games, movies, music players, and amusement park rides.
Some of the major companies in the entertainment equipment market are Whitewater West, Jegoplay, Letian, Kaiqi, Jinma, C&Q Amusement, Golden Dragon, Qitele, Lns, Yonglang, Wandeplay, Vasia, Wolong, Aquakita, Cheer Amusement, Kompan, Inc., SportsPlay, Playpower, Henderson, Landscape Structures, ELI, PlayCore, E.Beckmann.
The entertainment equipment market is expected to register a CAGR of 4.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Entertainment Equipment Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Entertainment Equipment Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Entertainment Equipment Market - Supply Chain
4.5. Global Entertainment Equipment Market Forecast
4.5.1. Entertainment Equipment Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Entertainment Equipment Market Size (000 Units) and Y-o-Y Growth
4.5.3. Entertainment Equipment Market Absolute $ Opportunity
5. Global Entertainment Equipment Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Entertainment Equipment Market Size and Volume Forecast by Type
5.3.1. Outdoor Amusement Equipment
5.3.2. Indoor Amusement Equipment
5.3.3. Water Amusement Equipment
5.3.4. Children Amusement Equipment
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Entertainment Equipment Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Entertainment Equipment Market Size and Volume Forecast by Application
6.3.1. Theme Amusement Park
6.3.2. Children's Playground
6.3.3. Amusement Park
6.3.4. Community
6.3.5. Others
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Entertainment Equipment Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Entertainment Equipment Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Entertainment Equipment Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Entertainment Equipment Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Entertainment Equipment Demand Share Forecast, 2019-2026
9. North America Entertainment Equipment Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Entertainment Equipment Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Entertainment Equipment Market Size and Volume Forecast by Application
9.4.1. Theme Amusement Park
9.4.2. Children's Playground
9.4.3. Amusement Park
9.4.4. Community
9.4.5. Others
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Entertainment Equipment Market Size and Volume Forecast by Type
9.7.1. Outdoor Amusement Equipment
9.7.2. Indoor Amusement Equipment
9.7.3. Water Amusement Equipment
9.7.4. Children Amusement Equipment
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Entertainment Equipment Demand Share Forecast, 2019-2026
10. Latin America Entertainment Equipment Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Entertainment Equipment Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Entertainment Equipment Market Size and Volume Forecast by Application
10.4.1. Theme Amusement Park
10.4.2. Children's Playground
10.4.3. Amusement Park
10.4.4. Community
10.4.5. Others
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Entertainment Equipment Market Size and Volume Forecast by Type
10.7.1. Outdoor Amusement Equipment
10.7.2. Indoor Amusement Equipment
10.7.3. Water Amusement Equipment
10.7.4. Children Amusement Equipment
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Entertainment Equipment Demand Share Forecast, 2019-2026
11. Europe Entertainment Equipment Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Entertainment Equipment Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Entertainment Equipment Market Size and Volume Forecast by Application
11.4.1. Theme Amusement Park
11.4.2. Children's Playground
11.4.3. Amusement Park
11.4.4. Community
11.4.5. Others
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Entertainment Equipment Market Size and Volume Forecast by Type
11.7.1. Outdoor Amusement Equipment
11.7.2. Inoor Amusement Equipment
11.7.3. Water Amusement Equipment
11.7.4. Children Amusement Equipment
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Entertainment Equipment Demand Share, 2019-2026
12. Asia Pacific Entertainment Equipment Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Entertainment Equipment Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Entertainment Equipment Market Size and Volume Forecast by Application
12.4.1. Theme Amusement Park
12.4.2. Children's Playground
12.4.3. Amusement Park
12.4.4. Community
12.4.5. Others
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Entertainment Equipment Market Size and Volume Forecast by Type
12.7.1. Outdoor Amusement Equipment
12.7.2. Indoor Amusement Equipment
12.7.3. Water Amusement Equipment
12.7.4. Children Amusement Equipment
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Entertainment Equipment Demand Share, 2019-2026
13. Middle East & Africa Entertainment Equipment Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Entertainment Equipment Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Entertainment Equipment Market Size and Volume Forecast by Application
13.4.1. Theme Amusement Park
13.4.2. Children's Playground
13.4.3. Amusement Park
13.4.4. Community
13.4.5. Others
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Entertainment Equipment Market Size and Volume Forecast by Type
13.7.1. Outdoor Amusement Equipment
13.7.2. Indoor Amusement Equipment
13.7.3. Water Amusement Equipment
13.7.4. Children Amusement Equipment
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Entertainment Equipment Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Entertainment Equipment Market: Market Share Analysis
14.2. Entertainment Equipment Distributors and Customers
14.3. Entertainment Equipment Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Whitewater West
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Jegoplay
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Letian
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Kaiqi
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Jinma
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. C&Q Amusement
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Golden Dragon
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Qitele
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Lns
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Yonglang
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Wandeplay
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Vasia
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Wolong
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Aquakita
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. Cheer Amusement
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. Kompan, Inc.
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. SportsPlay
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. Playpower
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. Henderson
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. Landscape Structures
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook