Industry Growth Insights published a new data on “Escape Room Market”. The research report is titled “Escape Room Market research by Types (Small Theme Room (less than 100 sq. m.), Medium Theme Room (100-500 sq. m.), Big Theme Room (more than 500 sq. m.), Escape Roo), By Applications (Company Managers, General Staff, Private Entrepreneurs, Students, Freelancers, Others), By Players/Companies Breakout Games, All In Adventures, Key Quest, Escapology, Escape the Room, The Great Escape Room, PanIQ Room, Epic Escape Game, Great Room Escape, Maze Rooms, The Escape Game, Amazing Escape Room, 60 Out Escape Rooms, Escape INC, Texas Panic Room, The Puzzle Effect, Mastermind Escape Games, Escape Key, Exodus Escape Room, 5 Wits, Escape This Live, Escape Zone 60, Escape Roo”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Escape Room Market Research Report
By Type
Small Theme Room (less than 100 sq. m.), Medium Theme Room (100-500 sq. m.), Big Theme Room (more than 500 sq. m.), Escape Roo
By Application
Company Managers, General Staff, Private Entrepreneurs, Students, Freelancers, Others
By Companies
Breakout Games, All In Adventures, Key Quest, Escapology, Escape the Room, The Great Escape Room, PanIQ Room, Epic Escape Game, Great Room Escape, Maze Rooms, The Escape Game, Amazing Escape Room, 60 Out Escape Rooms, Escape INC, Texas Panic Room, The Puzzle Effect, Mastermind Escape Games, Escape Key, Exodus Escape Room, 5 Wits, Escape This Live, Escape Zone 60, Escape Roo
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
238
Number of Tables & Figures
167
Customization Available
Yes, the report can be customized as per your need.
Global Escape Room Market Report Segments:
The global Escape Room market is segmented on the basis of:
Types
Small Theme Room (less than 100 sq. m.), Medium Theme Room (100-500 sq. m.), Big Theme Room (more than 500 sq. m.), Escape Roo
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Company Managers, General Staff, Private Entrepreneurs, Students, Freelancers, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Breakout Games
- All In Adventures
- Key Quest
- Escapology
- Escape the Room
- The Great Escape Room
- PanIQ Room
- Epic Escape Game
- Great Room Escape
- Maze Rooms
- The Escape Game
- Amazing Escape Room
- 60 Out Escape Rooms
- Escape INC
- Texas Panic Room
- The Puzzle Effect
- Mastermind Escape Games
- Escape Key
- Exodus Escape Room
- 5 Wits
- Escape This Live
- Escape Zone 60
- Escape Roo
Highlights of The Escape Room Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Small Theme Room (less than 100 sq. m.)
- Medium Theme Room (100-500 sq. m.)
- Big Theme Room (more than 500 sq. m.)
- Escape Roo
- By Application:
- Company Managers
- General Staff
- Private Entrepreneurs
- Students
- Freelancers
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Escape Room Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Escape Room is a game where players are locked in a room and must use clues to escape.
Some of the key players operating in the escape room market are Breakout Games, All In Adventures, Key Quest, Escapology, Escape the Room, The Great Escape Room, PanIQ Room, Epic Escape Game, Great Room Escape, Maze Rooms, The Escape Game, Amazing Escape Room, 60 Out Escape Rooms, Escape INC, Texas Panic Room, The Puzzle Effect, Mastermind Escape Games, Escape Key, Exodus Escape Room, 5 Wits, Escape This Live, Escape Zone 60, Escape Roo.
1 Executive Summary2 Assumptions and Acronyms Used
3 Research Methodology
4 Escape Room Market Overview
4.1 Introduction
4.1.1 Market Taxonomy
4.1.2 Market Definition
4.2 Macro-Economic Factors
4.2.1 Industry Outlook
4.3 Escape Room Market Dynamics
4.3.1 Market Drivers
4.3.2 Market Restraints
4.3.3 Opportunity
4.3.4 Market Trends
4.4 Escape Room Market - Supply Chain
4.5 Global Escape Room Market Forecast
4.5.1 Escape Room Market Size (US$ Mn) and Y-o-Y Growth
4.5.2 Escape Room Market Absolute $ Opportunity5 Global Escape Room Market Analysis and Forecast by Room Type
5.1 Market Trends
5.2 Introduction
5.2.1 Basis Point Share (BPS) Analysis by Room Type
5.2.2 Y-o-Y Growth Projections by Room Type
5.3 Escape Room Market Size Forecast by Room Type
5.3.1 Small Theme Room (less than 100 sq. m.)
5.3.2 Medium Theme Room (100-500 sq. m.)
5.3.3 Big Theme Room (more than 500 sq. m.)
5.4 Absolute $ Opportunity Assessment by Room Type
5.5 Market Attractiveness/Growth Potential Analysis by Room Type6 Global Escape Room Market Analysis and Forecast by Genre Type
6.1 Market Trends
6.2 Introduction
6.2.1 Basis Point Share (BPS) Analysis by Genre Type
6.2.2 Y-o-Y Growth Projections by Genre Type
6.3 Escape Room Market Size Forecast by Genre Type
6.3.1 Modern Era
6.3.2 Specific place and time (1700-2000)
6.3.3 Horror
6.3.4 Fantasy
6.3.5 Science/Laboratory
6.3.6 Others
6.4 Absolute $ Opportunity Assessment by Genre Type
6.5 Market Attractiveness/Growth Potential Analysis by Genre Type7 Global Escape Room Market Analysis and Forecast by Puzzle Organization
7.1 Market Trends
7.2 Introduction
7.2.1 Basis Point Share (BPS) Analysis by Puzzle Organization
7.2.2 Y-o-Y Growth Projections by Puzzle Organization
7.3 Escape Room Market Size Forecast by Puzzle Organization
7.3.1 Liner
7.3.2 Open
7.3.3 Multi-linear
7.4 Absolute $ Opportunity Assessment by Puzzle Organization
7.5 Market Attractiveness/Growth Potential Analysis by Puzzle Organization8 Global Escape Room Market Analysis and Forecast by Booking Type
8.1 Market Trends
8.2 Introduction
8.2.1 Basis Point Share (BPS) Analysis by Booking Type
8.2.2 Y-o-Y Growth Projections by Booking Type
8.3 Escape Room Market Size Forecast by Booking Type
8.3.1 Online
8.3.2 Offline
8.4 Absolute $ Opportunity Assessment by Booking Type
8.5 Market Attractiveness/Growth Potential Analysis by Booking Type9 Global Escape Room Market Analysis and Forecast by End-user
9.1 Market Trends
9.2 Introduction
9.2.1 Basis Point Share (BPS) Analysis by End-user
9.2.2 Y-o-Y Growth Projections by End-user
9.3 Escape Room Market Size Forecast by End-user
9.3.1 Company Managers
9.3.2 General Staff
9.3.3 Private Entrepreneurs
9.3.4 Students
9.3.5 Freelancers
9.3.6 Others
9.4 Absolute $ Opportunity Assessment by End-user
9.5 Market Attractiveness/Growth Potential Analysis by End-user10 Global Escape Room Market Analysis and Forecast by Region
10.1 Market Trends
10.2 Introduction
10.2.1 Basis Point Share (BPS) Analysis by Region
10.2.2 Y-o-Y Growth Projections by Region
10.3 Escape Room Market Size Forecast by Region
10.3.1 North America
10.3.2 Europe
10.3.3 Asia Pacific
10.3.4 Latin America
10.3.5 Middle East and Africa (MEA)
10.4 Absolute $ Opportunity Assessment by Region
10.5 Market Attractiveness/Growth Potential Analysis by Region11 Coronavirus Disease (COVID-19) Impact
11.1 Introduction
11.2 Market Trends
11.3 Patient Data
11.3.1 North America
11.3.2 Europe
11.3.3 Asia Pacific
11.3.4 Latin America
11.3.5 Middle East and Africa (MEA)
11.4 Current Impact Analysis
11.5 Future Impact Analysis
11.6 Economic Impact Analysis
11.7 Government Policies
11.8 Investment Scenario12 North America Escape Room Market Analysis and Forecast
12.1 Introduction
12.1.1 Basis Point Share (BPS) Analysis by Country
12.1.2 Y-o-Y Growth Projections by Country
12.2 North America Escape Room Market Size Forecast by Country
12.2.1 U.S.
12.2.2 Canada
12.3 Absolute $ Opportunity Assessment by Country
12.4 North America Escape Room Market Size Forecast by Room Type
12.4.1 Small Theme Room (less than 100 sq. m.)
12.4.2 Medium Theme Room (100-500 sq. m.)
12.4.3 Big Theme Room (more than 500 sq. m.)
12.5 Basis Point Share (BPS) Analysis by Room Type
12.6 Y-o-Y Growth Projections by Room Type
12.7 North America Escape Genre Market Size Forecast by Genre Type
12.7.1 Modern Era
12.7.2 Specific place and time (1700-2000)
12.7.3 Horror
12.7.4 Fantasy
12.7.5 Science/Laboratory
12.7.6 Others
12.8 Basis Point Share (BPS) Analysis by Genre Type
12.9 Y-o-Y Growth Projections by Genre Type
12.10 North America Escape Game Market Size Forecast by Puzzle Organization
12.10.1 Liner
12.10.2 Open
12.10.3 Multi-linear
12.11 Basis Point Share (BPS) Analysis by Puzzle Organization
12.12 Y-o-Y Growth Projections by Puzzle Organization
12.13 North America Escape Game Market Size Forecast by Booking Type
12.13.1 Online
12.13.2 Offline
12.14 Basis Point Share (BPS) Analysis by Booking Type
12.15 Y-o-Y Growth Projections by Booking Type
12.16 North America Escape Room Market Size Forecast by End-user
12.16.1 Company Managers
12.16.2 General Staff
12.16.3 Private Entrepreneurs
12.16.4 Students
12.16.5 Freelancers
12.16.6 Others
12.17 Basis Point Share (BPS) Analysis by End-user
12.18 Y-o-Y Growth Projections by End-user
12.19 Market Attractiveness/Growth Potential Analysis
12.19.1 By Country
12.19.2 By Room Type
12.19.3 By Genre Type
12.19.4 By Puzzle Organization
12.19.5 By Booking Type
12.19.6 By End-user13 Europe Escape Room Market Analysis and Forecast
13.1 Introduction
13.1.1 Basis Point Share (BPS) Analysis by Country
13.1.2 Y-o-Y Growth Projections by Country
13.2 Europe Escape Room Market Size Forecast by Country
13.2.1 Germany
13.2.2 France
13.2.3 Italy
13.2.4 U.K.
13.2.5 Spain
13.2.6 Russia
13.2.7 Rest of Europe
13.3 Absolute $ Opportunity Assessment by Country
13.4 Europe Escape Room Market Size Forecast by Room Type
13.4.1 Small Theme Room (less than 100 sq. m.)
13.4.2 Medium Theme Room (100-500 sq. m.)
13.4.3 Big Theme Room (more than 500 sq. m.)
13.5 Basis Point Share (BPS) Analysis by Room Type
13.6 Y-o-Y Growth Projections by Room Type
13.7 Europe Escape Genre Market Size Forecast by Genre Type
13.7.1 Modern Era
13.7.2 Specific place and time (1700-2000)
13.7.3 Horror
13.7.4 Fantasy
13.7.5 Science/Laboratory
13.7.6 Others
13.8 Basis Point Share (BPS) Analysis by Genre Type
13.9 Y-o-Y Growth Projections by Genre Type
13.10 Europe Escape Game Market Size Forecast by Puzzle Organization
13.10.1 Liner
13.10.2 Open
13.10.3 Multi-linear
13.11 Basis Point Share (BPS) Analysis by Puzzle Organization
13.12 Y-o-Y Growth Projections by Puzzle Organization
13.13 Europe Escape Game Market Size Forecast by Booking Type
13.13.1 Online
13.13.2 Offline
13.14 Basis Point Share (BPS) Analysis by Booking Type
13.15 Y-o-Y Growth Projections by Booking Type
13.16 Europe Escape Room Market Size Forecast by End-user
13.16.1 Company Managers
13.16.2 General Staff
13.16.3 Private Entrepreneurs
13.16.4 Students
13.16.5 Freelancers
13.16.6 Others
13.17 Basis Point Share (BPS) Analysis by End-user
13.18 Y-o-Y Growth Projections by End-user
13.19 Market Attractiveness/Growth Potential Analysis
13.19.1 By Country
13.19.2 By Room Type
13.19.3 By Genre Type
13.19.4 By Puzzle Organization
13.19.5 By Booking Type
13.19.6 By End-user14 Asia Pacific Escape Room Market Analysis and Forecast
14.1 Introduction
14.1.1 Basis Point Share (BPS) Analysis by Country
14.1.2 Y-o-Y Growth Projections by Country
14.2 Asia Pacific Escape Room Market Size Forecast by Country
14.2.1 China
14.2.2 Japan
14.2.3 South Korea
14.2.4 India
14.2.5 Australia
14.2.6 Rest of Asia Pacific (APAC)
14.3 Absolute $ Opportunity Assessment by Country
14.4 Asia Pacific Escape Room Market Size Forecast by Room Type
14.4.1 Small Theme Room (less than 100 sq. m.)
14.4.2 Medium Theme Room (100-500 sq. m.)
14.4.3 Big Theme Room (more than 500 sq. m.)
14.5 Basis Point Share (BPS) Analysis by Room Type
14.6 Y-o-Y Growth Projections by Room Type
14.7 Asia Pacific Escape Genre Market Size Forecast by Genre Type
14.7.1 Modern Era
14.7.2 Specific place and time (1700-2000)
14.7.3 Horror
14.7.4 Fantasy
14.7.5 Science/Laboratory
14.7.6 Others
14.8 Basis Point Share (BPS) Analysis by Genre Type
14.9 Y-o-Y Growth Projections by Genre Type
14.10 Asia Pacific Escape Game Market Size Forecast by Puzzle Organization
14.10.1 Liner
14.10.2 Open
14.10.3 Multi-linear
14.11 Basis Point Share (BPS) Analysis by Puzzle Organization
14.12 Y-o-Y Growth Projections by Puzzle Organization
14.13 Asia Pacific Escape Game Market Size Forecast by Booking Type
14.13.1 Online
14.13.2 Offline
14.14 Basis Point Share (BPS) Analysis by Booking Type
14.15 Y-o-Y Growth Projections by Booking Type
14.16 Asia Pacific Escape Room Market Size Forecast by End-user
14.16.1 Company Managers
14.16.2 General Staff
14.16.3 Private Entrepreneurs
14.16.4 Students
14.16.5 Freelancers
14.16.6 Others
14.17 Basis Point Share (BPS) Analysis by End-user
14.18 Y-o-Y Growth Projections by End-user
14.19 Market Attractiveness/Growth Potential Analysis
14.19.1 By Country
14.19.2 By Room Type
14.19.3 By Genre Type
14.19.4 By Puzzle Organization
14.19.5 By Booking Type
14.19.6 By End-user15 Latin America Escape Room Market Analysis and Forecast
15.1 Introduction
15.1.1 Basis Point Share (BPS) Analysis by Country
15.1.2 Y-o-Y Growth Projections by Country
15.2 Latin America Escape Room Market Size Forecast by Country
15.2.1 Brazil
15.2.2 Mexico
15.2.3 Rest of Latin America (LATAM)
15.3 Absolute $ Opportunity Assessment by Country
15.4 Latin America Escape Room Market Size Forecast by Room Type
15.4.1 Small Theme Room (less than 100 sq. m.)
15.4.2 Medium Theme Room (100-500 sq. m.)
15.4.3 Big Theme Room (more than 500 sq. m.)
15.5 Basis Point Share (BPS) Analysis by Room Type
15.6 Y-o-Y Growth Projections by Room Type
15.7 Latin America Escape Genre Market Size Forecast by Genre Type
15.7.1 Modern Era
15.7.2 Specific place and time (1700-2000)
15.7.3 Horror
15.7.4 Fantasy
15.7.5 Science/Laboratory
15.7.6 Others
15.8 Basis Point Share (BPS) Analysis by Genre Type
15.9 Y-o-Y Growth Projections by Genre Type
15.10 Latin America Escape Game Market Size Forecast by Puzzle Organization
15.10.1 Liner
15.10.2 Open
15.10.3 Multi-linear
15.11 Basis Point Share (BPS) Analysis by Puzzle Organization
15.12 Y-o-Y Growth Projections by Puzzle Organization
15.13 Latin America Escape Game Market Size Forecast by Booking Type
15.13.1 Online
15.13.2 Offline
15.14 Basis Point Share (BPS) Analysis by Booking Type
15.15 Y-o-Y Growth Projections by Booking Type
15.16 Latin America Escape Room Market Size Forecast by End-user
15.16.1 Company Managers
15.16.2 General Staff
15.16.3 Private Entrepreneurs
15.16.4 Students
15.16.5 Freelancers
15.16.6 Others
15.17 Basis Point Share (BPS) Analysis by End-user
15.18 Y-o-Y Growth Projections by End-user
15.19 Market Attractiveness/Growth Potential Analysis
15.19.1 By Country
15.19.2 By Room Type
15.19.3 By Genre Type
15.19.4 By Puzzle Organization
15.19.5 By Booking Type
15.19.6 By End-user16 Middle East & Africa Escape Room Market Analysis and Forecast
16.1 Introduction
16.1.1 Basis Point Share (BPS) Analysis by Country
16.1.2 Y-o-Y Growth Projections by Country
16.2 MEA Escape Room Market Size Forecast by Country
16.2.1 Saudi Arabia
16.2.2 South Africa
16.2.3 UAE
16.2.4 Rest of Middle East & Africa (MEA)
16.3 Absolute $ Opportunity Assessment by Country
16.4 MEA Escape Room Market Size Forecast by Room Type
16.4.1 Small Theme Room (less than 100 sq. m.)
16.4.2 Medium Theme Room (100-500 sq. m.)
16.4.3 Big Theme Room (more than 500 sq. m.)
16.5 Basis Point Share (BPS) Analysis by Room Type
16.6 Y-o-Y Growth Projections by Room Type
16.7 MEA Escape Genre Market Size Forecast by Genre Type
16.7.1 Modern Era
16.7.2 Specific place and time (1700-2000)
16.7.3 Horror
16.7.4 Fantasy
16.7.5 Science/Laboratory
16.7.6 Others
16.8 Basis Point Share (BPS) Analysis by Genre Type
16.9 Y-o-Y Growth Projections by Genre Type
16.10 MEA Escape Game Market Size Forecast by Puzzle Organization
16.10.1 Liner
16.10.2 Open
16.10.3 Multi-linear
16.11 Basis Point Share (BPS) Analysis by Puzzle Organization
16.12 Y-o-Y Growth Projections by Puzzle Organization
16.13 MEA Escape Game Market Size Forecast by Booking Type
16.13.1 Online
16.13.2 Offline
16.14 Basis Point Share (BPS) Analysis by Booking Type
16.15 Y-o-Y Growth Projections by Booking Type
16.16 MEA Escape Room Market Size Forecast by End-user
16.16.1 Company Managers
16.16.2 General Staff
16.16.3 Private Entrepreneurs
16.16.4 Students
16.16.5 Freelancers
16.16.6 Others
16.17 Basis Point Share (BPS) Analysis by End-user
16.18 Y-o-Y Growth Projections by End-user
16.19 Market Attractiveness/Growth Potential Analysis
16.19.1 By Country
16.19.2 By Room Type
16.19.3 By Genre Type
16.19.4 By Puzzle Organization
16.19.5 By Booking Type
16.19.6 By End-user17 Competition Landscape
17.1 Global Escape Room Market: Market Share Analysis
17.2 Escape Room Distributors and Customers
17.3 Escape Room Market: Competitive Dashboard
17.4 Company Profiles (Details – Overview, Financials, Developments, Strategy)
17.4.1 Breakout Games
17.4.2 All In Adventures
17.4.3 Key Quest
17.4.4 Escapology
17.4.5 Escape the Room
17.4.6 The Great Escape Room
17.4.7 PanIQ Room
17.4.8 Epic Escape Game
17.4.9 Great Room Escape
17.4.10 Maze Rooms
17.4.11 The Rombo Code
17.4.12 The Escape Game
17.4.13 Amazing Escape Room
17.4.14 60 Out Escape Rooms
17.4.15 Escape INC