Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Escape Room Market by Type (Small Theme Room (less than 100 sq. m.), Medium Theme Room (100-500 sq. m.), Big Theme Room (more than 500 sq. m.), Escape Roo), By Application (Company Managers, General Staff, Private Entrepreneurs, Students, Freelancers, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Escape Room Market by Type (Small Theme Room (less than 100 sq. m.), Medium Theme Room (100-500 sq. m.), Big Theme Room (more than 500 sq. m.), Escape Roo), By Application (Company Managers, General Staff, Private Entrepreneurs, Students, Freelancers, Others) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 171760 3300 IT & Telecom 377 238 Pages 5 (37)
                                          

Industry Growth Insights published a new data on “Escape Room Market”. The research report is titled “Escape Room Market research by Types (Small Theme Room (less than 100 sq. m.), Medium Theme Room (100-500 sq. m.), Big Theme Room (more than 500 sq. m.), Escape Roo), By Applications (Company Managers, General Staff, Private Entrepreneurs, Students, Freelancers, Others), By Players/Companies Breakout Games, All In Adventures, Key Quest, Escapology, Escape the Room, The Great Escape Room, PanIQ Room, Epic Escape Game, Great Room Escape, Maze Rooms, The Escape Game, Amazing Escape Room, 60 Out Escape Rooms, Escape INC, Texas Panic Room, The Puzzle Effect, Mastermind Escape Games, Escape Key, Exodus Escape Room, 5 Wits, Escape This Live, Escape Zone 60, Escape Roo”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Escape Room Market Research Report

By Type

Small Theme Room (less than 100 sq. m.), Medium Theme Room (100-500 sq. m.), Big Theme Room (more than 500 sq. m.), Escape Roo

By Application

Company Managers, General Staff, Private Entrepreneurs, Students, Freelancers, Others

By Companies

Breakout Games, All In Adventures, Key Quest, Escapology, Escape the Room, The Great Escape Room, PanIQ Room, Epic Escape Game, Great Room Escape, Maze Rooms, The Escape Game, Amazing Escape Room, 60 Out Escape Rooms, Escape INC, Texas Panic Room, The Puzzle Effect, Mastermind Escape Games, Escape Key, Exodus Escape Room, 5 Wits, Escape This Live, Escape Zone 60, Escape Roo

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

238

Number of Tables & Figures

167

Customization Available

Yes, the report can be customized as per your need.


Global Escape Room Industry Outlook


Global Escape Room Market Report Segments:

The global Escape Room market is segmented on the basis of:

Types

Small Theme Room (less than 100 sq. m.), Medium Theme Room (100-500 sq. m.), Big Theme Room (more than 500 sq. m.), Escape Roo

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Company Managers, General Staff, Private Entrepreneurs, Students, Freelancers, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Breakout Games
  2. All In Adventures
  3. Key Quest
  4. Escapology
  5. Escape the Room
  6. The Great Escape Room
  7. PanIQ Room
  8. Epic Escape Game
  9. Great Room Escape
  10. Maze Rooms
  11. The Escape Game
  12. Amazing Escape Room
  13. 60 Out Escape Rooms
  14. Escape INC
  15. Texas Panic Room
  16. The Puzzle Effect
  17. Mastermind Escape Games
  18. Escape Key
  19. Exodus Escape Room
  20. 5 Wits
  21. Escape This Live
  22. Escape Zone 60
  23. Escape Roo

Global Escape Room Market Overview


Highlights of The Escape Room Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Small Theme Room (less than 100 sq. m.)
    2. Medium Theme Room (100-500 sq. m.)
    3. Big Theme Room (more than 500 sq. m.)
    4. Escape Roo
  1. By Application:

    1. Company Managers
    2. General Staff
    3. Private Entrepreneurs
    4. Students
    5. Freelancers
    6. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Escape Room Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Escape Room Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Escape Room is a game where players are locked in a room and must use clues to escape.

Some of the key players operating in the escape room market are Breakout Games, All In Adventures, Key Quest, Escapology, Escape the Room, The Great Escape Room, PanIQ Room, Epic Escape Game, Great Room Escape, Maze Rooms, The Escape Game, Amazing Escape Room, 60 Out Escape Rooms, Escape INC, Texas Panic Room, The Puzzle Effect, Mastermind Escape Games, Escape Key, Exodus Escape Room, 5 Wits, Escape This Live, Escape Zone 60, Escape Roo.

                                            
1 Executive Summary

2 Assumptions and Acronyms Used

3 Research Methodology

4 Escape Room Market Overview
    4.1 Introduction
        4.1.1 Market Taxonomy
        4.1.2 Market Definition
    4.2 Macro-Economic Factors
        4.2.1 Industry Outlook
    4.3 Escape Room Market Dynamics
        4.3.1 Market Drivers
        4.3.2 Market Restraints
        4.3.3 Opportunity
        4.3.4 Market Trends
    4.4 Escape Room Market - Supply Chain
    4.5 Global Escape Room Market Forecast
        4.5.1 Escape Room Market Size (US$ Mn) and Y-o-Y Growth
        4.5.2 Escape Room Market Absolute $ Opportunity

5 Global Escape Room Market Analysis and Forecast by Room Type
    5.1 Market Trends
    5.2 Introduction
        5.2.1 Basis Point Share (BPS) Analysis by Room Type
        5.2.2 Y-o-Y Growth Projections by Room Type
    5.3 Escape Room Market Size Forecast by Room Type
        5.3.1 Small Theme Room (less than 100 sq. m.)
        5.3.2 Medium Theme Room (100-500 sq. m.)
        5.3.3 Big Theme Room (more than 500 sq. m.)
    5.4 Absolute $ Opportunity Assessment by Room Type
    5.5 Market Attractiveness/Growth Potential Analysis by Room Type

6 Global Escape Room Market Analysis and Forecast by Genre Type
    6.1 Market Trends
    6.2 Introduction
        6.2.1 Basis Point Share (BPS) Analysis by Genre Type
        6.2.2 Y-o-Y Growth Projections by Genre Type
    6.3 Escape Room Market Size Forecast by Genre Type
        6.3.1 Modern Era
        6.3.2 Specific place and time (1700-2000)
        6.3.3 Horror
        6.3.4 Fantasy
        6.3.5 Science/Laboratory
        6.3.6 Others
    6.4 Absolute $ Opportunity Assessment by Genre Type
    6.5 Market Attractiveness/Growth Potential Analysis by Genre Type

7 Global Escape Room Market Analysis and Forecast by Puzzle Organization
    7.1 Market Trends
    7.2 Introduction
        7.2.1 Basis Point Share (BPS) Analysis by Puzzle Organization
        7.2.2 Y-o-Y Growth Projections by Puzzle Organization
    7.3 Escape Room Market Size Forecast by Puzzle Organization
        7.3.1 Liner
        7.3.2 Open
        7.3.3 Multi-linear
    7.4 Absolute $ Opportunity Assessment by Puzzle Organization
    7.5 Market Attractiveness/Growth Potential Analysis by Puzzle Organization

8 Global Escape Room Market Analysis and Forecast by Booking Type
    8.1 Market Trends
    8.2 Introduction
        8.2.1 Basis Point Share (BPS) Analysis by Booking Type
        8.2.2 Y-o-Y Growth Projections by Booking Type
    8.3 Escape Room Market Size Forecast by Booking Type
        8.3.1 Online
        8.3.2 Offline
    8.4 Absolute $ Opportunity Assessment by Booking Type
    8.5 Market Attractiveness/Growth Potential Analysis by Booking Type

9 Global Escape Room Market Analysis and Forecast by End-user
    9.1 Market Trends
    9.2 Introduction
        9.2.1 Basis Point Share (BPS) Analysis by End-user
        9.2.2 Y-o-Y Growth Projections by End-user
    9.3 Escape Room Market Size Forecast by End-user
        9.3.1 Company Managers
        9.3.2 General Staff
        9.3.3 Private Entrepreneurs
        9.3.4 Students
        9.3.5 Freelancers
        9.3.6 Others
    9.4 Absolute $ Opportunity Assessment by End-user
    9.5 Market Attractiveness/Growth Potential Analysis by End-user

10 Global Escape Room Market Analysis and Forecast by Region
    10.1 Market Trends
    10.2 Introduction
        10.2.1 Basis Point Share (BPS) Analysis by Region
        10.2.2 Y-o-Y Growth Projections by Region
    10.3 Escape Room Market Size Forecast by Region
        10.3.1 North America
        10.3.2 Europe
        10.3.3 Asia Pacific
        10.3.4 Latin America
        10.3.5 Middle East and Africa (MEA)
    10.4 Absolute $ Opportunity Assessment by Region
    10.5 Market Attractiveness/Growth Potential Analysis by Region

11 Coronavirus Disease (COVID-19) Impact
    11.1 Introduction
    11.2 Market Trends
    11.3 Patient Data
        11.3.1 North America
        11.3.2 Europe
        11.3.3 Asia Pacific
        11.3.4 Latin America
        11.3.5 Middle East and Africa (MEA)
    11.4 Current Impact Analysis
    11.5 Future Impact Analysis
    11.6 Economic Impact Analysis
    11.7 Government Policies
    11.8 Investment Scenario

12 North America Escape Room Market Analysis and Forecast
    12.1 Introduction
        12.1.1 Basis Point Share (BPS) Analysis by Country
        12.1.2 Y-o-Y Growth Projections by Country
    12.2 North America Escape Room Market Size Forecast by Country
        12.2.1 U.S.
        12.2.2 Canada
    12.3 Absolute $ Opportunity Assessment by Country
    12.4 North America Escape Room Market Size Forecast by Room Type
        12.4.1 Small Theme Room (less than 100 sq. m.)
        12.4.2 Medium Theme Room (100-500 sq. m.)
        12.4.3 Big Theme Room (more than 500 sq. m.)
    12.5 Basis Point Share (BPS) Analysis by Room Type
    12.6 Y-o-Y Growth Projections by Room Type
    12.7 North America Escape Genre Market Size Forecast by Genre Type
        12.7.1 Modern Era
        12.7.2 Specific place and time (1700-2000)
        12.7.3 Horror
        12.7.4 Fantasy
        12.7.5 Science/Laboratory
        12.7.6 Others
    12.8 Basis Point Share (BPS) Analysis by Genre Type
    12.9 Y-o-Y Growth Projections by Genre Type
    12.10 North America Escape Game Market Size Forecast by Puzzle Organization
        12.10.1 Liner
        12.10.2 Open
        12.10.3 Multi-linear
    12.11 Basis Point Share (BPS) Analysis by Puzzle Organization
    12.12 Y-o-Y Growth Projections by Puzzle Organization
    12.13 North America Escape Game Market Size Forecast by Booking Type
        12.13.1 Online
        12.13.2 Offline
    12.14 Basis Point Share (BPS) Analysis by Booking Type
    12.15 Y-o-Y Growth Projections by Booking Type
    12.16 North America Escape Room Market Size Forecast by End-user
        12.16.1 Company Managers
        12.16.2 General Staff
        12.16.3 Private Entrepreneurs
        12.16.4 Students
        12.16.5 Freelancers
        12.16.6 Others
    12.17 Basis Point Share (BPS) Analysis by End-user
    12.18 Y-o-Y Growth Projections by End-user
    12.19 Market Attractiveness/Growth Potential Analysis
        12.19.1 By Country
        12.19.2 By Room Type
        12.19.3 By Genre Type
        12.19.4 By Puzzle Organization
        12.19.5 By Booking Type
        12.19.6 By End-user

13 Europe Escape Room Market Analysis and Forecast
    13.1 Introduction
        13.1.1 Basis Point Share (BPS) Analysis by Country
        13.1.2 Y-o-Y Growth Projections by Country
    13.2 Europe Escape Room Market Size Forecast by Country
        13.2.1 Germany
        13.2.2 France
        13.2.3 Italy
        13.2.4 U.K.
        13.2.5 Spain
        13.2.6 Russia
        13.2.7 Rest of Europe
    13.3 Absolute $ Opportunity Assessment by Country
    13.4 Europe Escape Room Market Size Forecast by Room Type
        13.4.1 Small Theme Room (less than 100 sq. m.)
        13.4.2 Medium Theme Room (100-500 sq. m.)
        13.4.3 Big Theme Room (more than 500 sq. m.)
    13.5 Basis Point Share (BPS) Analysis by Room Type
    13.6 Y-o-Y Growth Projections by Room Type
    13.7 Europe Escape Genre Market Size Forecast by Genre Type
        13.7.1 Modern Era
        13.7.2 Specific place and time (1700-2000)
        13.7.3 Horror
        13.7.4 Fantasy
        13.7.5 Science/Laboratory
        13.7.6 Others
    13.8 Basis Point Share (BPS) Analysis by Genre Type
    13.9 Y-o-Y Growth Projections by Genre Type
    13.10 Europe Escape Game Market Size Forecast by Puzzle Organization
        13.10.1 Liner
        13.10.2 Open
        13.10.3 Multi-linear
    13.11 Basis Point Share (BPS) Analysis by Puzzle Organization
    13.12 Y-o-Y Growth Projections by Puzzle Organization
    13.13 Europe Escape Game Market Size Forecast by Booking Type
        13.13.1 Online
        13.13.2 Offline
    13.14 Basis Point Share (BPS) Analysis by Booking Type
    13.15 Y-o-Y Growth Projections by Booking Type
    13.16 Europe Escape Room Market Size Forecast by End-user
        13.16.1 Company Managers
        13.16.2 General Staff
        13.16.3 Private Entrepreneurs
        13.16.4 Students
        13.16.5 Freelancers
        13.16.6 Others
    13.17 Basis Point Share (BPS) Analysis by End-user
    13.18 Y-o-Y Growth Projections by End-user
    13.19 Market Attractiveness/Growth Potential Analysis
        13.19.1 By Country
        13.19.2 By Room Type
        13.19.3 By Genre Type
        13.19.4 By Puzzle Organization
        13.19.5 By Booking Type
        13.19.6 By End-user

14 Asia Pacific Escape Room Market Analysis and Forecast
    14.1 Introduction
        14.1.1 Basis Point Share (BPS) Analysis by Country
        14.1.2 Y-o-Y Growth Projections by Country
    14.2 Asia Pacific Escape Room Market Size Forecast by Country
        14.2.1 China
        14.2.2 Japan
        14.2.3 South Korea
        14.2.4 India
        14.2.5 Australia
        14.2.6 Rest of Asia Pacific (APAC)
    14.3 Absolute $ Opportunity Assessment by Country
    14.4 Asia Pacific Escape Room Market Size Forecast by Room Type
        14.4.1 Small Theme Room (less than 100 sq. m.)
        14.4.2 Medium Theme Room (100-500 sq. m.)
        14.4.3 Big Theme Room (more than 500 sq. m.)
    14.5 Basis Point Share (BPS) Analysis by Room Type
    14.6 Y-o-Y Growth Projections by Room Type
    14.7 Asia Pacific Escape Genre Market Size Forecast by Genre Type
        14.7.1 Modern Era
        14.7.2 Specific place and time (1700-2000)
        14.7.3 Horror
        14.7.4 Fantasy
        14.7.5 Science/Laboratory
        14.7.6 Others
    14.8 Basis Point Share (BPS) Analysis by Genre Type
    14.9 Y-o-Y Growth Projections by Genre Type
    14.10 Asia Pacific Escape Game Market Size Forecast by Puzzle Organization
        14.10.1 Liner
        14.10.2 Open
        14.10.3 Multi-linear
    14.11 Basis Point Share (BPS) Analysis by Puzzle Organization
    14.12 Y-o-Y Growth Projections by Puzzle Organization
    14.13 Asia Pacific Escape Game Market Size Forecast by Booking Type
        14.13.1 Online
        14.13.2 Offline
    14.14 Basis Point Share (BPS) Analysis by Booking Type
    14.15 Y-o-Y Growth Projections by Booking Type
    14.16 Asia Pacific Escape Room Market Size Forecast by End-user
        14.16.1 Company Managers
        14.16.2 General Staff
        14.16.3 Private Entrepreneurs
        14.16.4 Students
        14.16.5 Freelancers
        14.16.6 Others
    14.17 Basis Point Share (BPS) Analysis by End-user
    14.18 Y-o-Y Growth Projections by End-user
    14.19 Market Attractiveness/Growth Potential Analysis
        14.19.1 By Country
        14.19.2 By Room Type
        14.19.3 By Genre Type
        14.19.4 By Puzzle Organization
        14.19.5 By Booking Type
        14.19.6 By End-user

15 Latin America Escape Room Market Analysis and Forecast
    15.1 Introduction
        15.1.1 Basis Point Share (BPS) Analysis by Country
        15.1.2 Y-o-Y Growth Projections by Country
    15.2 Latin America Escape Room Market Size Forecast by Country
        15.2.1 Brazil
        15.2.2 Mexico
        15.2.3 Rest of Latin America (LATAM)
    15.3 Absolute $ Opportunity Assessment by Country
    15.4 Latin America Escape Room Market Size Forecast by Room Type
        15.4.1 Small Theme Room (less than 100 sq. m.)
        15.4.2 Medium Theme Room (100-500 sq. m.)
        15.4.3 Big Theme Room (more than 500 sq. m.)
    15.5 Basis Point Share (BPS) Analysis by Room Type
    15.6 Y-o-Y Growth Projections by Room Type
    15.7 Latin America Escape Genre Market Size Forecast by Genre Type
        15.7.1 Modern Era
        15.7.2 Specific place and time (1700-2000)
        15.7.3 Horror
        15.7.4 Fantasy
        15.7.5 Science/Laboratory
        15.7.6 Others
    15.8 Basis Point Share (BPS) Analysis by Genre Type
    15.9 Y-o-Y Growth Projections by Genre Type
    15.10 Latin America Escape Game Market Size Forecast by Puzzle Organization
        15.10.1 Liner
        15.10.2 Open
        15.10.3 Multi-linear
    15.11 Basis Point Share (BPS) Analysis by Puzzle Organization
    15.12 Y-o-Y Growth Projections by Puzzle Organization
    15.13 Latin America Escape Game Market Size Forecast by Booking Type
        15.13.1 Online
        15.13.2 Offline
    15.14 Basis Point Share (BPS) Analysis by Booking Type
    15.15 Y-o-Y Growth Projections by Booking Type
    15.16 Latin America Escape Room Market Size Forecast by End-user
        15.16.1 Company Managers
        15.16.2 General Staff
        15.16.3 Private Entrepreneurs
        15.16.4 Students
        15.16.5 Freelancers
        15.16.6 Others
    15.17 Basis Point Share (BPS) Analysis by End-user
    15.18 Y-o-Y Growth Projections by End-user
    15.19 Market Attractiveness/Growth Potential Analysis
        15.19.1 By Country
        15.19.2 By Room Type
        15.19.3 By Genre Type
        15.19.4 By Puzzle Organization
        15.19.5 By Booking Type
        15.19.6 By End-user

16 Middle East & Africa Escape Room Market Analysis and Forecast
    16.1 Introduction
        16.1.1 Basis Point Share (BPS) Analysis by Country
        16.1.2 Y-o-Y Growth Projections by Country
    16.2 MEA Escape Room Market Size Forecast by Country
        16.2.1 Saudi Arabia
        16.2.2 South Africa
        16.2.3 UAE
        16.2.4 Rest of Middle East & Africa (MEA)
    16.3 Absolute $ Opportunity Assessment by Country
    16.4 MEA Escape Room Market Size Forecast by Room Type
        16.4.1 Small Theme Room (less than 100 sq. m.)
        16.4.2 Medium Theme Room (100-500 sq. m.)
        16.4.3 Big Theme Room (more than 500 sq. m.)
    16.5 Basis Point Share (BPS) Analysis by Room Type
    16.6 Y-o-Y Growth Projections by Room Type
    16.7 MEA Escape Genre Market Size Forecast by Genre Type
        16.7.1 Modern Era
        16.7.2 Specific place and time (1700-2000)
        16.7.3 Horror
        16.7.4 Fantasy
        16.7.5 Science/Laboratory
        16.7.6 Others
    16.8 Basis Point Share (BPS) Analysis by Genre Type
    16.9 Y-o-Y Growth Projections by Genre Type
    16.10 MEA Escape Game Market Size Forecast by Puzzle Organization
        16.10.1 Liner
        16.10.2 Open
        16.10.3 Multi-linear
    16.11 Basis Point Share (BPS) Analysis by Puzzle Organization
    16.12 Y-o-Y Growth Projections by Puzzle Organization
    16.13 MEA Escape Game Market Size Forecast by Booking Type
        16.13.1 Online
        16.13.2 Offline
    16.14 Basis Point Share (BPS) Analysis by Booking Type
    16.15 Y-o-Y Growth Projections by Booking Type
    16.16 MEA Escape Room Market Size Forecast by End-user
        16.16.1 Company Managers
        16.16.2 General Staff
        16.16.3 Private Entrepreneurs
        16.16.4 Students
        16.16.5 Freelancers
        16.16.6 Others
    16.17 Basis Point Share (BPS) Analysis by End-user
    16.18 Y-o-Y Growth Projections by End-user
    16.19 Market Attractiveness/Growth Potential Analysis
        16.19.1 By Country
        16.19.2 By Room Type
        16.19.3 By Genre Type
        16.19.4 By Puzzle Organization
        16.19.5 By Booking Type
        16.19.6 By End-user

17 Competition Landscape
    17.1 Global Escape Room Market: Market Share Analysis
    17.2 Escape Room Distributors and Customers
    17.3 Escape Room Market: Competitive Dashboard
    17.4 Company Profiles (Details – Overview, Financials, Developments, Strategy)
        17.4.1 Breakout Games
        17.4.2 All In Adventures
        17.4.3 Key Quest
        17.4.4 Escapology
        17.4.5 Escape the Room
        17.4.6 The Great Escape Room
        17.4.7 PanIQ Room
        17.4.8 Epic Escape Game
        17.4.9 Great Room Escape
        17.4.10 Maze Rooms
        17.4.11 The Rombo Code
        17.4.12 The Escape Game
        17.4.13 Amazing Escape Room
        17.4.14 60 Out Escape Rooms
        17.4.15 Escape INC

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