Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Family Entertainment Centers Market by Type (Below 5,000 Sq Feet, 5,001-10,000 Sq Feet, 10,001-20,000 Sq Feet, 20,001-40,000 Sq Feet, Above 40,000 Sq Feet, ), By Application (Families with Children (0 Year-old-8 Year-old), Families with Children (9-12 Year-old), Teenagers (13-19 Year-old), Young Adults (20-25 Year-old), Adults (Ages Above 25 Year-old), ) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Family Entertainment Centers Market by Type (Below 5,000 Sq Feet, 5,001-10,000 Sq Feet, 10,001-20,000 Sq Feet, 20,001-40,000 Sq Feet, Above 40,000 Sq Feet, ), By Application (Families with Children (0 Year-old-8 Year-old), Families with Children (9-12 Year-old), Teenagers (13-19 Year-old), Young Adults (20-25 Year-old), Adults (Ages Above 25 Year-old), ) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 172926 3300 IT & Telecom 377 235 Pages 4.7 (47)
                                          

Industry Growth Insights published a new data on “Family Entertainment Centers Market”. The research report is titled “Family Entertainment Centers Market research by Types (Below 5,000 Sq Feet, 5,001-10,000 Sq Feet, 10,001-20,000 Sq Feet, 20,001-40,000 Sq Feet, Above 40,000 Sq Feet, ), By Applications (Families with Children (0 Year-old-8 Year-old), Families with Children (9-12 Year-old), Teenagers (13-19 Year-old), Young Adults (20-25 Year-old), Adults (Ages Above 25 Year-old), ), By Players/Companies Smaaash Entertainment, The Walt Disney Company, Dave & Buster’s Inc., CEC Entertainment, Seaworld Entertainment, Merlin Entertainment, Time Zone Entertainment., Cinergy Entertainment, Funcity, LEGOLAND Discovery Center, Main Event Entertainment, Scene 75 Entertainment Centers, KidZania, Lucky Strike Entertainment, ”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Family Entertainment Centers Market Research Report

By Type

Below 5,000 Sq Feet, 5,001-10,000 Sq Feet, 10,001-20,000 Sq Feet, 20,001-40,000 Sq Feet, Above 40,000 Sq Feet,

By Application

Families with Children (0 Year-old-8 Year-old), Families with Children (9-12 Year-old), Teenagers (13-19 Year-old), Young Adults (20-25 Year-old), Adults (Ages Above 25 Year-old),

By Companies

Smaaash Entertainment, The Walt Disney Company, Dave & Buster’s Inc., CEC Entertainment, Seaworld Entertainment, Merlin Entertainment, Time Zone Entertainment., Cinergy Entertainment, Funcity, LEGOLAND Discovery Center, Main Event Entertainment, Scene 75 Entertainment Centers, KidZania, Lucky Strike Entertainment,

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

235

Number of Tables & Figures

165

Customization Available

Yes, the report can be customized as per your need.


Global Family Entertainment Centers Industry Outlook


Global Family Entertainment Centers Market Report Segments:

The global Family Entertainment Centers market is segmented on the basis of:

Types

Below 5,000 Sq Feet, 5,001-10,000 Sq Feet, 10,001-20,000 Sq Feet, 20,001-40,000 Sq Feet, Above 40,000 Sq Feet,

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Families with Children (0 Year-old-8 Year-old), Families with Children (9-12 Year-old), Teenagers (13-19 Year-old), Young Adults (20-25 Year-old), Adults (Ages Above 25 Year-old),

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Smaaash Entertainment
  2. The Walt Disney Company
  3. Dave & Buster’s Inc.
  4. CEC Entertainment
  5. Seaworld Entertainment
  6. Merlin Entertainment
  7. Time Zone Entertainment.
  8. Cinergy Entertainment
  9. Funcity
  10. LEGOLAND Discovery Center
  11. Main Event Entertainment
  12. Scene 75 Entertainment Centers
  13. KidZania
  14. Lucky Strike Entertainment

Global Family Entertainment Centers Market Overview


Highlights of The Family Entertainment Centers Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Below 5,000 Sq Feet
    2. 5,001-10,000 Sq Feet
    3. 10,001-20,000 Sq Feet
    4. 20,001-40,000 Sq Feet
    5. Above 40,000 Sq Feet
  1. By Application:

    1. Families with Children (0 Year-old-8 Year-old)
    2. Families with Children (9-12 Year-old)
    3. Teenagers (13-19 Year-old)
    4. Young Adults (20-25 Year-old)
    5. Adults (Ages Above 25 Year-old)
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Family Entertainment Centers Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Family Entertainment Centers Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Family Entertainment Centers (FECs) are amusement arcades that primarily cater to children and their families. FECs typically have a wide variety of games, rides, and attractions for both adults and children. Some FECs also offer food and beverage options.

Some of the major companies in the family entertainment centers market are Smaaash Entertainment, The Walt Disney Company, Dave & Buster¢â‚¬â„¢s Inc., CEC Entertainment, Seaworld Entertainment, Merlin Entertainment, Time Zone Entertainment., Cinergy Entertainment, Funcity, LEGOLAND Discovery Center, Main Event Entertainment, Scene 75 Entertainment Centers, KidZania, Lucky Strike Entertainment.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Family Entertainment Centers Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Family Entertainment Centers Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Family Entertainment Centers Market - Supply Chain
   4.5. Global Family Entertainment Centers Market Forecast
      4.5.1. Family Entertainment Centers Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Family Entertainment Centers Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Family Entertainment Centers Market Absolute $ Opportunity

5. Global Family Entertainment Centers Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Family Entertainment Centers Market Size and Volume Forecast by Type
      5.3.1. Below 5,000 Sq Feet
      5.3.2. 5,001-10,000 Sq Feet
      5.3.3. 10,001-20,000 Sq Feet
      5.3.4. 20,001-40,000 Sq Feet
      5.3.5. Above 40,000 Sq Feet
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Family Entertainment Centers Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Family Entertainment Centers Market Size and Volume Forecast by Application
      6.3.1. Families with Children (0 Year-old-8 Year-old)
      6.3.2. Families with Children (9-12 Year-old)
      6.3.3. Teenagers (13-19 Year-old)
      6.3.4. Young Adults (20-25 Year-old)
      6.3.5. Adults (Ages Above 25 Year-old)
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Family Entertainment Centers Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Family Entertainment Centers Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Family Entertainment Centers Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Family Entertainment Centers Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Family Entertainment Centers Demand Share Forecast, 2019-2026

9. North America Family Entertainment Centers Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Family Entertainment Centers Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Family Entertainment Centers Market Size and Volume Forecast by Application
      9.4.1. Families with Children (0 Year-old-8 Year-old)
      9.4.2. Families with Children (9-12 Year-old)
      9.4.3. Teenagers (13-19 Year-old)
      9.4.4. Young Adults (20-25 Year-old)
      9.4.5. Adults (Ages Above 25 Year-old)
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Family Entertainment Centers Market Size and Volume Forecast by Type
      9.7.1. Below 5,000 Sq Feet
      9.7.2. 5,001-10,000 Sq Feet
      9.7.3. 10,001-20,000 Sq Feet
      9.7.4. 20,001-40,000 Sq Feet
      9.7.5. Above 40,000 Sq Feet
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Family Entertainment Centers Demand Share Forecast, 2019-2026

10. Latin America Family Entertainment Centers Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Family Entertainment Centers Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Family Entertainment Centers Market Size and Volume Forecast by Application
      10.4.1. Families with Children (0 Year-old-8 Year-old)
      10.4.2. Families with Children (9-12 Year-old)
      10.4.3. Teenagers (13-19 Year-old)
      10.4.4. Young Adults (20-25 Year-old)
      10.4.5. Adults (Ages Above 25 Year-old)
    10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Family Entertainment Centers Market Size and Volume Forecast by Type
      10.7.1. Below 5,000 Sq Feet
      10.7.2. 5,001-10,000 Sq Feet
      10.7.3. 10,001-20,000 Sq Feet
      10.7.4. 20,001-40,000 Sq Feet
      10.7.5. Above 40,000 Sq Feet
    10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Family Entertainment Centers Demand Share Forecast, 2019-2026

11. Europe Family Entertainment Centers Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Family Entertainment Centers Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Family Entertainment Centers Market Size and Volume Forecast by Application
      11.4.1. Families with Children (0 Year-old-8 Year-old)
      11.4.2. Families with Children (9-12 Year-old)
      11.4.3. Teenagers (13-19 Year-old)
      11.4.4. Young Adults (20-25 Year-old)
      11.4.5. Adults (Ages Above 25 Year-old)
    11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Family Entertainment Centers Market Size and Volume Forecast by Type
      11.7.1. Below 5,000 Sq Feet
      11.7.2. 5,001-10,000 Sq Feet
      11.7.3. 10,001-20,000 Sq Feet
      11.7.4. 20,001-40,000 Sq Feet
      11.7.5. Above 40,000 Sq Feet
    11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Family Entertainment Centers Demand Share, 2019-2026

12. Asia Pacific Family Entertainment Centers Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Family Entertainment Centers Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Family Entertainment Centers Market Size and Volume Forecast by Application
      12.4.1. Families with Children (0 Year-old-8 Year-old)
      12.4.2. Families with Children (9-12 Year-old)
      12.4.3. Teenagers (13-19 Year-old)
      12.4.4. Young Adults (20-25 Year-old)
      12.4.5. Adults (Ages Above 25 Year-old)
    12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Family Entertainment Centers Market Size and Volume Forecast by Type
      12.7.1. Below 5,000 Sq Feet
      12.7.2. 5,001-10,000 Sq Feet
      12.7.3. 10,001-20,000 Sq Feet
      12.7.4. 20,001-40,000 Sq Feet
      12.7.5. Above 40,000 Sq Feet
    12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Family Entertainment Centers Demand Share, 2019-2026

13. Middle East & Africa Family Entertainment Centers Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Family Entertainment Centers Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Family Entertainment Centers Market Size and Volume Forecast by Application
      13.4.1. Families with Children (0 Year-old-8 Year-old)
      13.4.2. Families with Children (9-12 Year-old)
      13.4.3. Teenagers (13-19 Year-old)
      13.4.4. Young Adults (20-25 Year-old)
      13.4.5. Adults (Ages Above 25 Year-old)
    13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Family Entertainment Centers Market Size and Volume Forecast by Type
      13.7.1. Below 5,000 Sq Feet
      13.7.2. 5,001-10,000 Sq Feet
      13.7.3. 10,001-20,000 Sq Feet
      13.7.4. 20,001-40,000 Sq Feet
      13.7.5. Above 40,000 Sq Feet
    13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Family Entertainment Centers Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Family Entertainment Centers Market: Market Share Analysis
   14.2. Family Entertainment Centers Distributors and Customers
   14.3. Family Entertainment Centers Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Smaaash Entertainment
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. The Walt Disney Company
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Dave & Buster’s Inc.
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. CEC Entertainment
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Seaworld Entertainment
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Merlin Entertainment
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Time Zone Entertainment.
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Cinergy Entertainment
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Funcity
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. LEGOLAND Discovery Center
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Main Event Entertainment
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Scene 75 Entertainment Centers
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. KidZania
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Lucky Strike Entertainment
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. 
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview

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