The global family/indoor entertainment centres market is expected to grow at a CAGR of 4.5% during the forecast period, from 2021 to 2030. The arcade studios segment is expected to account for the largest share of the market in terms of revenue, followed by VR gaming zones and sports arcades segments. The family/indoor entertainment centre segment is expected to account for the largest share of the market in terms of volume, followed by arcade studios and VR gaming zones segments. North America is expected to account for the largest share of revenue in this market during 2021-2030, followed by Europe and Asia Pacific respectively.
Some Of The Growth Factors Of This Market:
- The number of people with disposable income is increasing.
- The number of people who are living alone is increasing.
- The number of families with children is decreasing.
- More and more people are living in urban areas.
- More and more people are working from home.
Industry Growth Insights published a new data on “Family/Indoor Entertainment Centres Market”. The research report is titled “Family/Indoor Entertainment Centres Market research by Types (Arcade Studios, VR Gaming Zones, Sports Arcades, Others, Family/Indoor Entertainment Centre), By Applications (Below 5000 Sq Feet, 5,001 to 10,000 Sq Feet, 10,001 to 20,000 Sq Feet, 20,001 to 40,000 Sq Feet, Above 40,000 Sq Feet), By Players/Companies Dave & Buster's, CEC Entertainment, LOVE YOYO, Main Event Entertainment, Legoland Discovery Center, Landmark Leisure, Timezone, KidZania, Round One Entertainment, America's Incredible Pizza Company, Scene 75 Entertainment Centers, Smaash Entertainment, Lucky Strike, Amoeba, Toy Town, Family/Indoor Entertainment Centre”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Family/Indoor Entertainment Centres Market Research Report
By Type
Arcade Studios, VR Gaming Zones, Sports Arcades, Others, Family/Indoor Entertainment Centre
By Application
Below 5000 Sq Feet, 5,001 to 10,000 Sq Feet, 10,001 to 20,000 Sq Feet, 20,001 to 40,000 Sq Feet, Above 40,000 Sq Feet
By Companies
Dave & Buster's, CEC Entertainment, LOVE YOYO, Main Event Entertainment, Legoland Discovery Center, Landmark Leisure, Timezone, KidZania, Round One Entertainment, America's Incredible Pizza Company, Scene 75 Entertainment Centers, Smaash Entertainment, Lucky Strike, Amoeba, Toy Town, Family/Indoor Entertainment Centre
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
247
Number of Tables & Figures
173
Customization Available
Yes, the report can be customized as per your need.
Global Family/Indoor Entertainment Centres Market Report Segments:
The global Family/Indoor Entertainment Centres market is segmented on the basis of:
Types
Arcade Studios, VR Gaming Zones, Sports Arcades, Others, Family/Indoor Entertainment Centre
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Below 5000 Sq Feet, 5,001 to 10,000 Sq Feet, 10,001 to 20,000 Sq Feet, 20,001 to 40,000 Sq Feet, Above 40,000 Sq Feet
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Dave & Buster's
- CEC Entertainment
- LOVE YOYO
- Main Event Entertainment
- Legoland Discovery Center
- Landmark Leisure
- Timezone
- KidZania
- Round One Entertainment
- America's Incredible Pizza Company
- Scene 75 Entertainment Centers
- Smaash Entertainment
- Lucky Strike
- Amoeba
- Toy Town
- Family/Indoor Entertainment Centre
Highlights of The Family/Indoor Entertainment Centres Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Arcade Studios
- VR Gaming Zones
- Sports Arcades
- Others
- Family/Indoor Entertainment Centre
- By Application:
- Below 5000 Sq Feet
- 5,001 to 10,000 Sq Feet
- 10,001 to 20,000 Sq Feet
- 20,001 to 40,000 Sq Feet
- Above 40,000 Sq Feet
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Family/Indoor Entertainment Centres Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Family/Indoor Entertainment Centres (FECs) are businesses that provide a range of services, including movie theatres, amusement parks and other attractions. FECs typically operate as part of larger entertainment complexes, such as malls or theme parks.
Some of the key players operating in the family/indoor entertainment centres market are Dave & Buster's, CEC Entertainment, LOVE YOYO, Main Event Entertainment, Legoland Discovery Center, Landmark Leisure, Timezone, KidZania, Round One Entertainment, America's Incredible Pizza Company, Scene 75 Entertainment Centers, Smaash Entertainment, Lucky Strike, Amoeba, Toy Town, Family/Indoor Entertainment Centre.
The family/indoor entertainment centres market is expected to register a CAGR of 4.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Family/Indoor Entertainment Centres Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Family/Indoor Entertainment Centres Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Family/Indoor Entertainment Centres Market - Supply Chain
4.5. Global Family/Indoor Entertainment Centres Market Forecast
4.5.1. Family/Indoor Entertainment Centres Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Family/Indoor Entertainment Centres Market Size (000 Units) and Y-o-Y Growth
4.5.3. Family/Indoor Entertainment Centres Market Absolute $ Opportunity
5. Global Family/Indoor Entertainment Centres Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Family/Indoor Entertainment Centres Market Size and Volume Forecast by Type
5.3.1. Arcade Studios
5.3.2. VR Gaming Zones
5.3.3. Sports Arcades
5.3.4. Others
5.3.5. Family/Indoor Entertainment Centre
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Family/Indoor Entertainment Centres Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Family/Indoor Entertainment Centres Market Size and Volume Forecast by Application
6.3.1. Below 5000 Sq Feet
6.3.2. 5,001 to 10,000 Sq Feet
6.3.3. 10,001 to 20,000 Sq Feet
6.3.4. 20,001 to 40,000 Sq Feet
6.3.5. Above 40,000 Sq Feet
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Family/Indoor Entertainment Centres Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Family/Indoor Entertainment Centres Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Family/Indoor Entertainment Centres Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Family/Indoor Entertainment Centres Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Family/Indoor Entertainment Centres Demand Share Forecast, 2019-2026
9. North America Family/Indoor Entertainment Centres Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Family/Indoor Entertainment Centres Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Family/Indoor Entertainment Centres Market Size and Volume Forecast by Application
9.4.1. Below 5000 Sq Feet
9.4.2. 5,001 to 10,000 Sq Feet
9.4.3. 10,001 to 20,000 Sq Feet
9.4.4. 20,001 to 40,000 Sq Feet
9.4.5. Above 40,000 Sq Feet
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Family/Indoor Entertainment Centres Market Size and Volume Forecast by Type
9.7.1. Arcade Studios
9.7.2. VR Gaming Zones
9.7.3. Sports Arcades
9.7.4. Others
9.7.5. Family/Indoor Entertainment Centre
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Family/Indoor Entertainment Centres Demand Share Forecast, 2019-2026
10. Latin America Family/Indoor Entertainment Centres Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Family/Indoor Entertainment Centres Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Family/Indoor Entertainment Centres Market Size and Volume Forecast by Application
10.4.1. Below 5000 Sq Feet
10.4.2. 5,001 to 10,000 Sq Feet
10.4.3. 10,001 to 20,000 Sq Feet
10.4.4. 20,001 to 40,000 Sq Feet
10.4.5. Above 40,000 Sq Feet
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Family/Indoor Entertainment Centres Market Size and Volume Forecast by Type
10.7.1. Arcade Studios
10.7.2. VR Gaming Zones
10.7.3. Sports Arcades
10.7.4. Others
10.7.5. Family/Indoor Entertainment Centre
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Family/Indoor Entertainment Centres Demand Share Forecast, 2019-2026
11. Europe Family/Indoor Entertainment Centres Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Family/Indoor Entertainment Centres Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Family/Indoor Entertainment Centres Market Size and Volume Forecast by Application
11.4.1. Below 5000 Sq Feet
11.4.2. 5,001 to 10,000 Sq Feet
11.4.3. 10,001 to 20,000 Sq Feet
11.4.4. 20,001 to 40,000 Sq Feet
11.4.5. Above 40,000 Sq Feet
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Family/Indoor Entertainment Centres Market Size and Volume Forecast by Tpe
11.7.1. Arcade Studios
11.7.2. VR Gaming Zones
11.7.3. Sports Arcades
11.7.4. Others
11.7.5. Family/Indoor Entertainment Centre
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Family/Indoor Entertainment Centres Demand Share, 2019-2026
12. Asia Pacific Family/Indoor Entertainment Centres Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Family/Indoor Entertainment Centres Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Family/Indoor Entertainment Centres Market Size and Volume Forecast by Application
12.4.1. Below 5000 Sq Feet
12.4.2. 5,001 to 10,000 Sq Feet
12.4.3. 10,001 to 20,000 Sq Feet
12.4.4. 20,001 to 40,000 Sq Feet
12.4.5. Above 40,000 Sq Feet
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Family/Indoor Entertainment Centres Market Size and Volume Forecast by Type
12.7.1. Arcade Studios
12.7.2. VR Gaming Zones
12.7.3. Sports Arcades
12.7.4. Others
12.7.5. Family/Indoor Entertainment Centre
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Family/Indoor Entertainment Centres Demand Share, 2019-2026
13. Middle East & Africa Family/Indoor Entertainment Centres Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Family/Indoor Entertainment Centres Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Family/Indoor Entertainment Centres Market Size and Volume Forecast by Application
13.4.1. Below 5000 Sq Feet
13.4.2. 5,001 to 10,000 Sq Feet
13.4.3. 10,001 to 20,000 Sq Feet
13.4.4. 20,001 to 40,000 Sq Feet
13.4.5. Above 40,000 Sq Feet
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Family/Indoor Entertainment Centres Market Size and Volume Forecast by Type
13.7.1. Arcade Studios
13.7.2. VR Gaming Zones
13.7.3. Sports Arcades
13.7.4. Others
13.7.5. Family/Indoor Entertainment Centre
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Family/Indoor Entertainment Centres Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Family/Indoor Entertainment Centres Market: Market Share Analysis
14.2. Family/Indoor Entertainment Centres Distributors and Customers
14.3. Family/Indoor Entertainment Centres Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Dave & Buster's
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. CEC Entertainment
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. LOVE YOYO
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Main Event Entertainment
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Legoland Discovery Center
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Landmark Leisure
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Timezone
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. KidZania
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Round One Entertainment
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. America's Incredible Pizza Company
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Scene 75 Entertainment Centers
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Smaash Entertainment
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Lucky Strike
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Amoeba
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. Toy Town
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. Family/Indoor Entertainment Centre
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14