Industry Growth Insights published a new data on “Gambling Mobile Games Market”. The research report is titled “Gambling Mobile Games Market research by Types (Poker, Betting, Lottery, Casino, Other, Gambling Mobile Game), By Applications (Gambling Enthusiasts, Dabblers, Social Exuberant, Other), By Players/Companies King, Playrix, Playtika, Zynga, Electronic Arts, Jam City, Rovio, Scientific Games, Supercell, Big Fish Games, GAME.co.uk, Beijing Elex Technology, Tencent, FunPlus, Beijing Longtech Network, IGG Tap5Fun, Fuzhou Longteng Jianhe Network Technology, Gambling Mobile Game”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Gambling Mobile Games Market Research Report
By Type
Poker, Betting, Lottery, Casino, Other, Gambling Mobile Game
By Application
Gambling Enthusiasts, Dabblers, Social Exuberant, Other
By Companies
King, Playrix, Playtika, Zynga, Electronic Arts, Jam City, Rovio, Scientific Games, Supercell, Big Fish Games, GAME.co.uk, Beijing Elex Technology, Tencent, FunPlus, Beijing Longtech Network, IGG Tap5Fun, Fuzhou Longteng Jianhe Network Technology, Gambling Mobile Game
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
243
Number of Tables & Figures
171
Customization Available
Yes, the report can be customized as per your need.
Global Gambling Mobile Games Market Report Segments:
The global Gambling Mobile Games market is segmented on the basis of:
Types
Poker, Betting, Lottery, Casino, Other, Gambling Mobile Game
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Gambling Enthusiasts, Dabblers, Social Exuberant, Other
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- King
- Playrix
- Playtika
- Zynga
- Electronic Arts
- Jam City
- Rovio
- Scientific Games
- Supercell
- Big Fish Games
- GAME.co.uk
- Beijing Elex Technology
- Tencent
- FunPlus
- Beijing Longtech Network
- IGG Tap5Fun
- Fuzhou Longteng Jianhe Network Technology
- Gambling Mobile Game
Highlights of The Gambling Mobile Games Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Poker
- Betting
- Lottery
- Casino
- Other
- Gambling Mobile Game
- By Application:
- Gambling Enthusiasts
- Dabblers
- Social Exuberant
- Other
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Gambling Mobile Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Gambling mobile games are electronic games that allow players to wager money on outcomes. They can be downloaded onto a player's phone or tablet and typically offer quick, easy access to large numbers of potential bets.
Some of the major players in the gambling mobile games market are King, Playrix, Playtika, Zynga, Electronic Arts, Jam City, Rovio, Scientific Games, Supercell, Big Fish Games, GAME.co.uk, Beijing Elex Technology, Tencent, FunPlus, Beijing Longtech Network, IGG Tap5Fun, Fuzhou Longteng Jianhe Network Technology, Gambling Mobile Game.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Gambling Mobile Games Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Gambling Mobile Games Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Gambling Mobile Games Market - Supply Chain
4.5. Global Gambling Mobile Games Market Forecast
4.5.1. Gambling Mobile Games Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Gambling Mobile Games Market Size (000 Units) and Y-o-Y Growth
4.5.3. Gambling Mobile Games Market Absolute $ Opportunity
5. Global Gambling Mobile Games Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Gambling Mobile Games Market Size and Volume Forecast by Type
5.3.1. Poker
5.3.2. Betting
5.3.3. Lottery
5.3.4. Casino
5.3.5. Other
5.3.6. Gambling Mobile Game
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Gambling Mobile Games Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Gambling Mobile Games Market Size and Volume Forecast by Application
6.3.1. Gambling Enthusiasts
6.3.2. Dabblers
6.3.3. Social Exuberant
6.3.4. Other
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Gambling Mobile Games Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Gambling Mobile Games Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Gambling Mobile Games Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Gambling Mobile Games Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Gambling Mobile Games Demand Share Forecast, 2019-2026
9. North America Gambling Mobile Games Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Gambling Mobile Games Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Gambling Mobile Games Market Size and Volume Forecast by Application
9.4.1. Gambling Enthusiasts
9.4.2. Dabblers
9.4.3. Social Exuberant
9.4.4. Other
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Gambling Mobile Games Market Size and Volume Forecast by Type
9.7.1. Poker
9.7.2. Betting
9.7.3. Lottery
9.7.4. Casino
9.7.5. Other
9.7.6. Gambling Mobile Game
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Gambling Mobile Games Demand Share Forecast, 2019-2026
10. Latin America Gambling Mobile Games Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Gambling Mobile Games Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Gambling Mobile Games Market Size and Volume Forecast by Application
10.4.1. Gambling Enthusiasts
10.4.2. Dabblers
10.4.3. Social Exuberant
10.4.4. Other
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Gambling Mobile Games Market Size and Volume Forecast by Type
10.7.1. Poker
10.7.2. Betting
10.7.3. Lottery
10.7.4. Casino
10.7.5. Other
10.7.6. Gambling Mobile Game
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Gambling Mobile Games Demand Share Forecast, 2019-2026
11. Europe Gambling Mobile Games Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Gambling Mobile Games Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Gambling Mobile Games Market Size and Volume Forecast by Application
11.4.1. Gambling Enthusiasts
11.4.2. Dabblers
11.4.3. Social Exuberant
11.4.4. Other
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Gambling Mobile Games Market Size and Volume Forecast by Type
11.7.1. Poker
11.7.2. Betting
11.7.3. Lottery
11.7.4. Casino
11.7.5. Other
11.7.6. Gambling Mobile Game
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Gambling Mobile Games Demand Share, 2019-2026
12. Asia Pacific Gambling Mobile Games Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Gambling Mobile Games Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Gambling Mobile Games Market Size and Volume Forecast by Application
12.4.1. Gambling Enthusiasts
12.4.2. Dabblers
12.4.3. Social Exuberant
12.4.4. Other
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Gambling Mobile Games Market Size and Volume Forecast by Type
12.7.1. Poker
12.7.2. Betting
12.7.3. Lottery
12.7.4. Casino
12.7.5. Other
12.7.6. Gambling Mobile Game
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Gambling Mobile Games Demand Share, 2019-2026
13. Middle East & Africa Gambling Mobile Games Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Gambling Mobile Games Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Gambling Mobile Games Market Size and Volume Forecast by Application
13.4.1. Gambling Enthusiasts
13.4.2. Dabblers
13.4.3. Social Exuberant
13.4.4. Other
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Gambling Mobile Games Market Size and Volume Forecast by Type
13.7.1. Poker
13.7.2. Betting
13.7.3. Lottery
13.7.4. Casino
13.7.5. Other
13.7.6. Gambling Mobile Game
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Gambling Mobile Games Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Gambling Mobile Games Market: Market Share Analysis
14.2. Gambling Mobile Games Distributors and Customers
14.3. Gambling Mobile Games Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. King
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Playrix
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Playtika
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Zynga
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Electronic Arts
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Jam City
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Rovio
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Scientific Games
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Supercell
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Big Fish Games
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. GAME.co.uk
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Beijing Elex Technology
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Tencent
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. FunPlus
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. Beijing Longtech Network
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. IGG Tap5Fun
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. Fuzhou Longteng Jianhe Network Technology
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. Gambling Mobile Game
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook