Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gambling Mobile Games Market by Type (Poker, Betting, Lottery, Casino, Other, Gambling Mobile Game), By Application (Gambling Enthusiasts, Dabblers, Social Exuberant, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gambling Mobile Games Market by Type (Poker, Betting, Lottery, Casino, Other, Gambling Mobile Game), By Application (Gambling Enthusiasts, Dabblers, Social Exuberant, Other) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 172294 3300 IT & Telecom 377 243 Pages 4.8 (44)
                                          

Industry Growth Insights published a new data on “Gambling Mobile Games Market”. The research report is titled “Gambling Mobile Games Market research by Types (Poker, Betting, Lottery, Casino, Other, Gambling Mobile Game), By Applications (Gambling Enthusiasts, Dabblers, Social Exuberant, Other), By Players/Companies King, Playrix, Playtika, Zynga, Electronic Arts, Jam City, Rovio, Scientific Games, Supercell, Big Fish Games, GAME.co.uk, Beijing Elex Technology, Tencent, FunPlus, Beijing Longtech Network, IGG Tap5Fun, Fuzhou Longteng Jianhe Network Technology, Gambling Mobile Game”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Gambling Mobile Games Market Research Report

By Type

Poker, Betting, Lottery, Casino, Other, Gambling Mobile Game

By Application

Gambling Enthusiasts, Dabblers, Social Exuberant, Other

By Companies

King, Playrix, Playtika, Zynga, Electronic Arts, Jam City, Rovio, Scientific Games, Supercell, Big Fish Games, GAME.co.uk, Beijing Elex Technology, Tencent, FunPlus, Beijing Longtech Network, IGG Tap5Fun, Fuzhou Longteng Jianhe Network Technology, Gambling Mobile Game

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

243

Number of Tables & Figures

171

Customization Available

Yes, the report can be customized as per your need.


Global Gambling Mobile Games Industry Outlook


Global Gambling Mobile Games Market Report Segments:

The global Gambling Mobile Games market is segmented on the basis of:

Types

Poker, Betting, Lottery, Casino, Other, Gambling Mobile Game

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Gambling Enthusiasts, Dabblers, Social Exuberant, Other

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. King
  2. Playrix
  3. Playtika
  4. Zynga
  5. Electronic Arts
  6. Jam City
  7. Rovio
  8. Scientific Games
  9. Supercell
  10. Big Fish Games
  11. GAME.co.uk
  12. Beijing Elex Technology
  13. Tencent
  14. FunPlus
  15. Beijing Longtech Network
  16. IGG Tap5Fun
  17. Fuzhou Longteng Jianhe Network Technology
  18. Gambling Mobile Game

Global Gambling Mobile Games Market Overview


Highlights of The Gambling Mobile Games Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Poker
    2. Betting
    3. Lottery
    4. Casino
    5. Other
    6. Gambling Mobile Game
  1. By Application:

    1. Gambling Enthusiasts
    2. Dabblers
    3. Social Exuberant
    4. Other
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gambling Mobile Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Gambling Mobile Games Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gambling mobile games are electronic games that allow players to wager money on outcomes. They can be downloaded onto a player's phone or tablet and typically offer quick, easy access to large numbers of potential bets.

Some of the major players in the gambling mobile games market are King, Playrix, Playtika, Zynga, Electronic Arts, Jam City, Rovio, Scientific Games, Supercell, Big Fish Games, GAME.co.uk, Beijing Elex Technology, Tencent, FunPlus, Beijing Longtech Network, IGG Tap5Fun, Fuzhou Longteng Jianhe Network Technology, Gambling Mobile Game.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Gambling Mobile Games Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Gambling Mobile Games Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Gambling Mobile Games Market - Supply Chain
   4.5. Global Gambling Mobile Games Market Forecast
      4.5.1. Gambling Mobile Games Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Gambling Mobile Games Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Gambling Mobile Games Market Absolute $ Opportunity

5. Global Gambling Mobile Games Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Gambling Mobile Games Market Size and Volume Forecast by Type
      5.3.1. Poker
      5.3.2. Betting
      5.3.3. Lottery
      5.3.4. Casino
      5.3.5. Other
      5.3.6. Gambling Mobile Game
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Gambling Mobile Games Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Gambling Mobile Games Market Size and Volume Forecast by Application
      6.3.1. Gambling Enthusiasts
      6.3.2. Dabblers
      6.3.3. Social Exuberant
      6.3.4. Other
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Gambling Mobile Games Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Gambling Mobile Games Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Gambling Mobile Games Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Gambling Mobile Games Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Gambling Mobile Games Demand Share Forecast, 2019-2026

9. North America Gambling Mobile Games Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Gambling Mobile Games Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Gambling Mobile Games Market Size and Volume Forecast by Application
      9.4.1. Gambling Enthusiasts
      9.4.2. Dabblers
      9.4.3. Social Exuberant
      9.4.4. Other
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Gambling Mobile Games Market Size and Volume Forecast by Type
      9.7.1. Poker
      9.7.2. Betting
      9.7.3. Lottery
      9.7.4. Casino
      9.7.5. Other
      9.7.6. Gambling Mobile Game
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Gambling Mobile Games Demand Share Forecast, 2019-2026

10. Latin America Gambling Mobile Games Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Gambling Mobile Games Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Gambling Mobile Games Market Size and Volume Forecast by Application
      10.4.1. Gambling Enthusiasts
      10.4.2. Dabblers
      10.4.3. Social Exuberant
      10.4.4. Other
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Gambling Mobile Games Market Size and Volume Forecast by Type
      10.7.1. Poker
      10.7.2. Betting
      10.7.3. Lottery
      10.7.4. Casino
      10.7.5. Other
      10.7.6. Gambling Mobile Game
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Gambling Mobile Games Demand Share Forecast, 2019-2026

11. Europe Gambling Mobile Games Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Gambling Mobile Games Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Gambling Mobile Games Market Size and Volume Forecast by Application
      11.4.1. Gambling Enthusiasts
      11.4.2. Dabblers
      11.4.3. Social Exuberant
      11.4.4. Other
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Gambling Mobile Games Market Size and Volume Forecast by Type
      11.7.1. Poker
      11.7.2. Betting
      11.7.3. Lottery
      11.7.4. Casino
      11.7.5. Other
      11.7.6. Gambling Mobile Game
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Gambling Mobile Games Demand Share, 2019-2026

12. Asia Pacific Gambling Mobile Games Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Gambling Mobile Games Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Gambling Mobile Games Market Size and Volume Forecast by Application
      12.4.1. Gambling Enthusiasts
      12.4.2. Dabblers
      12.4.3. Social Exuberant
      12.4.4. Other
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Gambling Mobile Games Market Size and Volume Forecast by Type
      12.7.1. Poker
      12.7.2. Betting
      12.7.3. Lottery
      12.7.4. Casino
      12.7.5. Other
      12.7.6. Gambling Mobile Game
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Gambling Mobile Games Demand Share, 2019-2026

13. Middle East & Africa Gambling Mobile Games Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Gambling Mobile Games Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Gambling Mobile Games Market Size and Volume Forecast by Application
      13.4.1. Gambling Enthusiasts
      13.4.2. Dabblers
      13.4.3. Social Exuberant
      13.4.4. Other
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Gambling Mobile Games Market Size and Volume Forecast by Type
      13.7.1. Poker
      13.7.2. Betting
      13.7.3. Lottery
      13.7.4. Casino
      13.7.5. Other
      13.7.6. Gambling Mobile Game
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Gambling Mobile Games Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Gambling Mobile Games Market: Market Share Analysis
   14.2. Gambling Mobile Games Distributors and Customers
   14.3. Gambling Mobile Games Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. King
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Playrix
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Playtika
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Zynga
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Electronic Arts
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Jam City
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Rovio
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Scientific Games
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Supercell
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Big Fish Games
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. GAME.co.uk
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Beijing Elex Technology
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Tencent
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. FunPlus
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Beijing Longtech Network
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. IGG Tap5Fun
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Fuzhou Longteng Jianhe Network Technology
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Gambling Mobile Game
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

Our Trusted Clients

Contact Us