Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Game Engines Market by Type (3D Game Engines, 2.5D Game Engines, 2D Game Engines, Game Engine), By Application (PC Games, Mobile Games, TV Games, Other Games) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Game Engines Market by Type (3D Game Engines, 2.5D Game Engines, 2D Game Engines, Game Engine), By Application (PC Games, Mobile Games, TV Games, Other Games) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 171788 3300 IT & Telecom 377 236 Pages 5 (43)
                                          

The global game engines market is expected to grow from USD 3.5 billion in 2018 to USD 5.2 billion by 2030, at a CAGR of 7.6% during the forecast period. The growth of this market can be attributed to the increasing demand for video games and the growing number of gamers across the globe, which is driving up investments in game development and production activities. 3D Game Engines are expected to dominate this market during the forecast period due to their ability to create realistic graphics and provide a high level of detail in games, which makes them more popular among gamers than 2D or 2.5D game engines. PC Games are expected to dominate this market due to their popularity among gamers as well as developers who prefer developing games for PCs over other platforms such as mobile devices or TV Games consoles because they offer better graphics quality and higher processing power than other platforms do, making them ideal for gaming purposes. -The market for game engines is growing due to the increasing number of games being released. -Game engine providers are investing in research and development, which will lead to more innovation and growth in this industry.

Industry Growth Insights published a new data on “Game Engines Market”. The research report is titled “Game Engines Market research by Types (3D Game Engines, 2.5D Game Engines, 2D Game Engines, Game Engine), By Applications (PC Games, Mobile Games, TV Games, Other Games), By Players/Companies Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio, Garage Games, Briar Wallace/Blender Foundation, The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal), Game Engine”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Game Engines Market Research Report

By Type

3D Game Engines, 2.5D Game Engines, 2D Game Engines, Game Engine

By Application

PC Games, Mobile Games, TV Games, Other Games

By Companies

Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio, Garage Games, Briar Wallace/Blender Foundation, The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal), Game Engine

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

236

Number of Tables & Figures

166

Customization Available

Yes, the report can be customized as per your need.


Global Game Engines Industry Outlook


Global Game Engines Market Report Segments:

The global Game Engines market is segmented on the basis of:

Types

3D Game Engines, 2.5D Game Engines, 2D Game Engines, Game Engine

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

PC Games, Mobile Games, TV Games, Other Games

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Unity Technologies
  2. Epic Games
  3. Chukong Tech
  4. Crytek
  5. Valve
  6. YoYo Games
  7. The Game Creators
  8. Marmalade Tech
  9. Idea Fabrik
  10. Leadwerks Software
  11. Sony
  12. Amazon
  13. GameSalad
  14. Scirra
  15. Corona Labs (Organization)
  16. Silicon Studio
  17. Garage Games
  18. Briar Wallace/Blender Foundation
  19. The OGRE Team (Organization)
  20. Godot Engine (Community developed)
  21. Mario Zechner (Personal)
  22. Game Engine

Global Game Engines Market Overview


Highlights of The Game Engines Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. 3D Game Engines
    2. 2.5D Game Engines
    3. 2D Game Engines
    4. Game Engine
  1. By Application:

    1. PC Games
    2. Mobile Games
    3. TV Games
    4. Other Games
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Game Engines Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Game Engines Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Game engines are software programs that allow developers to create video games. They provide a platform on which developers can build games, and often include tools for creating graphics, sound, and gameplay.

Some of the major players in the game engines market are Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio, Garage Games, Briar Wallace/Blender Foundation, The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal), Game Engine.

The game engines market is expected to register a CAGR of 7.6%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Game Engines Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Game Engines Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Game Engines Market - Supply Chain
   4.5. Global Game Engines Market Forecast
      4.5.1. Game Engines Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Game Engines Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Game Engines Market Absolute $ Opportunity

5. Global Game Engines Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Game Engines Market Size and Volume Forecast by Type
      5.3.1. 3D Game Engines
      5.3.2. 2.5D Game Engines
      5.3.3. 2D Game Engines
      5.3.4. Game Engine
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Game Engines Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Game Engines Market Size and Volume Forecast by Application
      6.3.1. PC Games
      6.3.2. Mobile Games
      6.3.3. TV Games
      6.3.4. Other Games
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Game Engines Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Game Engines Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Game Engines Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Game Engines Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Game Engines Demand Share Forecast, 2019-2026

9. North America Game Engines Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Game Engines Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Game Engines Market Size and Volume Forecast by Application
      9.4.1. PC Games
      9.4.2. Mobile Games
      9.4.3. TV Games
      9.4.4. Other Games
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Game Engines Market Size and Volume Forecast by Type
      9.7.1. 3D Game Engines
      9.7.2. 2.5D Game Engines
      9.7.3. 2D Game Engines
      9.7.4. Game Engine
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Game Engines Demand Share Forecast, 2019-2026

10. Latin America Game Engines Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Game Engines Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Game Engines Market Size and Volume Forecast by Application
      10.4.1. PC Games
      10.4.2. Mobile Games
      10.4.3. TV Games
      10.4.4. Other Games
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Game Engines Market Size and Volume Forecast by Type
      10.7.1. 3D Game Engines
      10.7.2. 2.5D Game Engines
      10.7.3. 2D Game Engines
      10.7.4. Game Engine
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Game Engines Demand Share Forecast, 2019-2026

11. Europe Game Engines Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Game Engines Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Game Engines Market Size and Volume Forecast by Application
      11.4.1. PC Games
      11.4.2. Mobile Games
      11.4.3. TV Games
      11.4.4. Other Games
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Game Engines Market Size and Volume Forecast by Type
      11.7.1. 3D Game Engines
      11.7.2. 2.5D Game Engines
      11.7.3. 2D Game Engines
      11.7.4. Game Engine
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Game Engines Demand Share, 2019-2026

12. Asia Pacific Game Engines Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Game Engines Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Game Engines Market Size and Volume Forecast by Application
      12.4.1. PC Games
      12.4.2. Mobile Games
      12.4.3. TV Games
      12.4.4. Other Games
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Game Engines Market Size and Volume Forecast by Type
      12.7.1. 3D Game Engines
      12.7.2. 2.5D Game Engines
      12.7.3. 2D Game Engines
      12.7.4. Game Engine
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Game Engines Demand Share, 2019-2026

13. Middle East & Africa Game Engines Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Game Engines Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Game Engines Market Size and Volume Forecast by Application
      13.4.1. PC Games
      13.4.2. Mobile Games
      13.4.3. TV Games
      13.4.4. Other Games
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Game Engines Market Size and Volume Forecast by Type
      13.7.1. 3D Game Engines
      13.7.2. 2.5D Game Engines
      13.7.3. 2D Game Engines
      13.7.4. Game Engine
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Game Engines Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Game Engines Market: Market Share Analysis
   14.2. Game Engines Distributors and Customers
   14.3. Game Engines Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Unity Technologies
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Epic Games
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Chukong Tech
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Crytek
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Valve
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. YoYo Games
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. The Game Creators
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Marmalade Tech
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Idea Fabrik
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Leadwerks Software
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Sony
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Amazon
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. GameSalad
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Scirra
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Corona Labs (Organization)
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Silicon Studio
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Garage Games
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Briar Wallace/Blender Foundation
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. The OGRE Team (Organization)
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. Godot Engine (Community developed)
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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