Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Game Headset Market by Type (Wired Headsets, Wireless Headsets), By Application (Console, PC) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Game Headset Market by Type (Wired Headsets, Wireless Headsets), By Application (Console, PC) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 192510 3300 Electronics & Semiconductor 377 243 Pages 4.5 (50)
                                          

The global game headset market is expected to grow at a CAGR of 6.5% during the forecast period, from 2021 to 2030. The growth of this market can be attributed to the increasing number of gamers and the growing popularity of gaming as a profession. The demand for wireless headsets is also on the rise due to their convenience and portability. The global game headset market by type is segmented into wired headsets and wireless headsets, while by application it is segmented into console and PC gaming. North America dominates this market with a share of over 40%. Europe follows closely with a share of over 30%. Asia Pacific has been witnessing rapid growth in recent years due to its large population base, which will lead it to become one of the fastest-growing regions in terms of revenue generation during the forecast period. -The market for game headsets is also growing due to the increasing number of people who are playing games on their mobile devices. -The market for game headsets is also growing due to the increased number of people who are playing games on their consoles. -The market for game headsets is also growing due to the increased number of people who are playing games on their PCs. -The market for game headsets is also growing due to the increased number of people who are streaming video games online and want a better audio experience than what they get from a TV or computer speakers.

Industry Growth Insights published a new data on “Game Headset Market”. The research report is titled “Game Headset Market research by Types (Wired Headsets, Wireless Headsets), By Applications (Console, PC), By Players/Companies Sennheiser, SteelSeries, Turtle Beach, Cooler Master, Creative Technology, Mad Catz, Hyperx (Kingston), Corsair, Gioteck, Logitech, Razer, Roccat, Sades, Sentey, Skullcandy, Kotion Electronic, SADES, Somic, ASTRO Gaming, Audio-Technica, SOMIC”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Game Headset Market Research Report

By Type

Wired Headsets, Wireless Headsets

By Application

Console, PC

By Companies

Sennheiser, SteelSeries, Turtle Beach, Cooler Master, Creative Technology, Mad Catz, Hyperx (Kingston), Corsair, Gioteck, Logitech, Razer, Roccat, Sades, Sentey, Skullcandy, Kotion Electronic, SADES, Somic, ASTRO Gaming, Audio-Technica, SOMIC

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

243

Number of Tables & Figures

171

Customization Available

Yes, the report can be customized as per your need.


Global Game Headset Industry Outlook


Global Game Headset Market Report Segments:

The global Game Headset market is segmented on the basis of:

Types

Wired Headsets, Wireless Headsets

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Console, PC

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Sennheiser
  2. SteelSeries
  3. Turtle Beach
  4. Cooler Master
  5. Creative Technology
  6. Mad Catz
  7. Hyperx (Kingston)
  8. Corsair
  9. Gioteck
  10. Logitech
  11. Razer
  12. Roccat
  13. Sades
  14. Sentey
  15. Skullcandy
  16. Kotion Electronic
  17. SADES
  18. Somic
  19. ASTRO Gaming
  20. Audio-Technica
  21. SOMIC

Global Game Headset Market Overview


Highlights of The Game Headset Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wired Headsets
    2. Wireless Headsets
  1. By Application:

    1. Console
    2. PC
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Game Headset Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Game Headset Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


A game headset is a device that helps you to enjoy your video games more fully by providing an immersive audio and visual experience. It attaches to your head, typically using ear cups that fit snugly over your ears. The headset usually has a microphone so you can chat with other players in-game, and it often has extra buttons or controls for gaming purposes.

Some of the major players in the game headset market are Sennheiser, SteelSeries, Turtle Beach, Cooler Master, Creative Technology, Mad Catz, Hyperx (Kingston), Corsair, Gioteck, Logitech, Razer, Roccat, Sades, Sentey, Skullcandy, Kotion Electronic, SADES, Somic, ASTRO Gaming, Audio-Technica, SOMIC.

The game headset market is expected to register a CAGR of 6.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Game Headset Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Game Headset Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Game Headset Market - Supply Chain
   4.5. Global Game Headset Market Forecast
      4.5.1. Game Headset Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Game Headset Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Game Headset Market Absolute $ Opportunity

5. Global Game Headset Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Game Headset Market Size and Volume Forecast by Type
      5.3.1. Wired Headsets
      5.3.2. Wireless Headsets
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Game Headset Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Game Headset Market Size and Volume Forecast by Application
      6.3.1. Console
      6.3.2. PC
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Game Headset Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Game Headset Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Game Headset Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Game Headset Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Game Headset Demand Share Forecast, 2019-2026

9. North America Game Headset Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Game Headset Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Game Headset Market Size and Volume Forecast by Application
      9.4.1. Console
      9.4.2. PC
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Game Headset Market Size and Volume Forecast by Type
      9.7.1. Wired Headsets
      9.7.2. Wireless Headsets
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Game Headset Demand Share Forecast, 2019-2026

10. Latin America Game Headset Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Game Headset Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Game Headset Market Size and Volume Forecast by Application
      10.4.1. Console
      10.4.2. PC
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Game Headset Market Size and Volume Forecast by Type
      10.7.1. Wired Headsets
      10.7.2. Wireless Headsets
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Game Headset Demand Share Forecast, 2019-2026

11. Europe Game Headset Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Game Headset Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Game Headset Market Size and Volume Forecast by Application
      11.4.1. Console
      11.4.2. PC
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Game Headset Market Size and Volume Forecast by Type
      11.7.1. Wired Headsets
      11.7.2. Wireless Headsets
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. B Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Game Headset Demand Share, 2019-2026

12. Asia Pacific Game Headset Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Game Headset Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Game Headset Market Size and Volume Forecast by Application
      12.4.1. Console
      12.4.2. PC
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Game Headset Market Size and Volume Forecast by Type
      12.7.1. Wired Headsets
      12.7.2. Wireless Headsets
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Game Headset Demand Share, 2019-2026

13. Middle East & Africa Game Headset Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Game Headset Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Game Headset Market Size and Volume Forecast by Application
      13.4.1. Console
      13.4.2. PC
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Game Headset Market Size and Volume Forecast by Type
      13.7.1. Wired Headsets
      13.7.2. Wireless Headsets
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Game Headset Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Game Headset Market: Market Share Analysis
   14.2. Game Headset Distributors and Customers
   14.3. Game Headset Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Sennheiser
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. SteelSeries
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Turtle Beach
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Cooler Master
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Creative Technology
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Mad Catz
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Hyperx (Kingston)
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Corsair
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Gioteck
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Logitech
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Razer
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Roccat
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Sades
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Sentey
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Skullcandy
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Kotion Electronic
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. SADES
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Somic
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. ASTRO Gaming
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. Audio-Technica
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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