The global game headset market is expected to grow at a CAGR of 6.5% during the forecast period, from 2021 to 2030. The growth of this market can be attributed to the increasing number of gamers and the growing popularity of gaming as a profession. The demand for wireless headsets is also on the rise due to their convenience and portability. The global game headset market by type is segmented into wired headsets and wireless headsets, while by application it is segmented into console and PC gaming. North America dominates this market with a share of over 40%. Europe follows closely with a share of over 30%. Asia Pacific has been witnessing rapid growth in recent years due to its large population base, which will lead it to become one of the fastest-growing regions in terms of revenue generation during the forecast period. -The market for game headsets is also growing due to the increasing number of people who are playing games on their mobile devices. -The market for game headsets is also growing due to the increased number of people who are playing games on their consoles. -The market for game headsets is also growing due to the increased number of people who are playing games on their PCs. -The market for game headsets is also growing due to the increased number of people who are streaming video games online and want a better audio experience than what they get from a TV or computer speakers.
Industry Growth Insights published a new data on “Game Headset Market”. The research report is titled “Game Headset Market research by Types (Wired Headsets, Wireless Headsets), By Applications (Console, PC), By Players/Companies Sennheiser, SteelSeries, Turtle Beach, Cooler Master, Creative Technology, Mad Catz, Hyperx (Kingston), Corsair, Gioteck, Logitech, Razer, Roccat, Sades, Sentey, Skullcandy, Kotion Electronic, SADES, Somic, ASTRO Gaming, Audio-Technica, SOMIC”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Game Headset Market Research Report
By Type
Wired Headsets, Wireless Headsets
By Application
Console, PC
By Companies
Sennheiser, SteelSeries, Turtle Beach, Cooler Master, Creative Technology, Mad Catz, Hyperx (Kingston), Corsair, Gioteck, Logitech, Razer, Roccat, Sades, Sentey, Skullcandy, Kotion Electronic, SADES, Somic, ASTRO Gaming, Audio-Technica, SOMIC
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
243
Number of Tables & Figures
171
Customization Available
Yes, the report can be customized as per your need.
Global Game Headset Market Report Segments:
The global Game Headset market is segmented on the basis of:
Types
Wired Headsets, Wireless Headsets
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Console, PC
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Sennheiser
- SteelSeries
- Turtle Beach
- Cooler Master
- Creative Technology
- Mad Catz
- Hyperx (Kingston)
- Corsair
- Gioteck
- Logitech
- Razer
- Roccat
- Sades
- Sentey
- Skullcandy
- Kotion Electronic
- SADES
- Somic
- ASTRO Gaming
- Audio-Technica
- SOMIC
Highlights of The Game Headset Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Wired Headsets
- Wireless Headsets
- By Application:
- Console
- PC
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Game Headset Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
A game headset is a device that helps you to enjoy your video games more fully by providing an immersive audio and visual experience. It attaches to your head, typically using ear cups that fit snugly over your ears. The headset usually has a microphone so you can chat with other players in-game, and it often has extra buttons or controls for gaming purposes.
Some of the major players in the game headset market are Sennheiser, SteelSeries, Turtle Beach, Cooler Master, Creative Technology, Mad Catz, Hyperx (Kingston), Corsair, Gioteck, Logitech, Razer, Roccat, Sades, Sentey, Skullcandy, Kotion Electronic, SADES, Somic, ASTRO Gaming, Audio-Technica, SOMIC.
The game headset market is expected to register a CAGR of 6.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Game Headset Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Game Headset Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Game Headset Market - Supply Chain
4.5. Global Game Headset Market Forecast
4.5.1. Game Headset Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Game Headset Market Size (000 Units) and Y-o-Y Growth
4.5.3. Game Headset Market Absolute $ Opportunity
5. Global Game Headset Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Game Headset Market Size and Volume Forecast by Type
5.3.1. Wired Headsets
5.3.2. Wireless Headsets
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Game Headset Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Game Headset Market Size and Volume Forecast by Application
6.3.1. Console
6.3.2. PC
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Game Headset Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Game Headset Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Game Headset Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Game Headset Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Game Headset Demand Share Forecast, 2019-2026
9. North America Game Headset Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Game Headset Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Game Headset Market Size and Volume Forecast by Application
9.4.1. Console
9.4.2. PC
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Game Headset Market Size and Volume Forecast by Type
9.7.1. Wired Headsets
9.7.2. Wireless Headsets
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Game Headset Demand Share Forecast, 2019-2026
10. Latin America Game Headset Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Game Headset Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Game Headset Market Size and Volume Forecast by Application
10.4.1. Console
10.4.2. PC
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Game Headset Market Size and Volume Forecast by Type
10.7.1. Wired Headsets
10.7.2. Wireless Headsets
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Game Headset Demand Share Forecast, 2019-2026
11. Europe Game Headset Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Game Headset Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Game Headset Market Size and Volume Forecast by Application
11.4.1. Console
11.4.2. PC
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Game Headset Market Size and Volume Forecast by Type
11.7.1. Wired Headsets
11.7.2. Wireless Headsets
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. B Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Game Headset Demand Share, 2019-2026
12. Asia Pacific Game Headset Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Game Headset Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Game Headset Market Size and Volume Forecast by Application
12.4.1. Console
12.4.2. PC
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Game Headset Market Size and Volume Forecast by Type
12.7.1. Wired Headsets
12.7.2. Wireless Headsets
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Game Headset Demand Share, 2019-2026
13. Middle East & Africa Game Headset Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Game Headset Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Game Headset Market Size and Volume Forecast by Application
13.4.1. Console
13.4.2. PC
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Game Headset Market Size and Volume Forecast by Type
13.7.1. Wired Headsets
13.7.2. Wireless Headsets
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Game Headset Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Game Headset Market: Market Share Analysis
14.2. Game Headset Distributors and Customers
14.3. Game Headset Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Sennheiser
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. SteelSeries
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Turtle Beach
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Cooler Master
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Creative Technology
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Mad Catz
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Hyperx (Kingston)
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Corsair
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Gioteck
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Logitech
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Razer
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Roccat
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Sades
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Sentey
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. Skullcandy
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. Kotion Electronic
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. SADES
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. Somic
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. ASTRO Gaming
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. Audio-Technica
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook