Market Overview:
The global game room and lounge furniture market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for gaming chairs, cabinets, tables, and other furniture from residential as well as commercial applications. In terms of region, North America is expected to lead the global game room and lounge furniture market during the forecast period followed by Europe and Asia Pacific. The growth in these regions can be attributed to factors such as rising disposable income, growing population of millennials who are more inclined towards indoor leisure activities, and increasing number of retail outlets selling gaming chairs, cabinets, tables etc.
Product Definition:
A game room is a room in a home where people can play indoor games such as pool, darts, or foosball. A lounge is a place where people can relax and socialize. Lounge furniture typically includes sofas and armchairs.
Gaming Chairs:
Gaming chairs are designed for people who want to enjoy their games in comfort. These chairs are also known as game stools, gaming benches, or gamer seats. They can be used in bars and restaurants that have a separate gaming area. The primary function of these chairs is to make playing video games more comfortable by providing the right seating position so that players can focus on the game rather than being uncomfortable because of poor positioning habits formed while sitting on conventional furniture.
Cabinets:
Cabinets are used in game room and lounge furniture to store video games, movies, board games, sports equipment and other items. They provide a storage space for all these items which is easily accessible due to their doors. The cabinets also enhance the overall look of the room owing to its attractive design and color combination. Some of them have glass doors which allow access from both sides so that there is no need to open only one door for accessing things inside the cabinet.
Application Insights:
The commercial application segment dominated the global game room furniture market, accounting for more than 60.0% share of the total revenue in 2017. The growth can be attributed to an increase in gaming centers and bars across various regions, especially in countries such as China, Japan, Australia and New Zealand. Furthermore, a rise in tourism is expected to boost the development of hotels and resorts that provide game room facilities for their customers. This will result in increased demand for furniture suitable for use at these recreational areas.
Residential application was estimated to be worth more than USD 1 billion in 2017 owing to growing interest among consumers towards purchasing high-quality furniture appropriate only for living rooms or bedrooms at home or rental apartments provided by hotels.
Regional Analysis:
North America dominated the global game room & lounge furniture market in 2017. The U.S., being the largest gaming market, has a large number of players across all age groups and genders. Furthermore, technological advancements coupled with high disposable income are expected to fuel growth over the next eight years.
Asia Pacific is anticipated to be one of the fastest-growing regions during the forecast period owing to increasing penetration rates of video games and rising consumer interest in them as compared to other forms of entertainment such as movies and television shows. This region has also been witnessing an increase in demand for commercial spaces such as restaurants, bars, hotels or clubs that offer gaming services for its customers which further drives industry growth over this region is projecteded grow at a CAGR close to 10% from 2018 through 2030 ending at on 28th July 2018).
Growth Factors:
- Increasing disposable income of the population: The global Game Room & Lounge Furniture market is expected to grow at a CAGR of 5.5% during the forecast period, owing to increasing disposable income of the population. This will result in an increase in demand for luxury furniture products, including game room and lounge furniture.
- Rising popularity of home entertainment: Home entertainment is gaining popularity among consumers due to its convenience and affordability as compared to traditional forms of entertainment such as movie theaters and theme parks. This is expected to boost demand for game room and lounge furniture in the coming years.
- Growing trend of home customization: Consumers are increasingly opting for customized homes that reflect their personal style and preferences. This has led to an increase in demand for unique home furnishings, including game room and lounge furniture pieces that can be used for leisure activities or social gatherings.
Scope Of The Report
Report Attributes
Report Details
Report Title
Game Room & Lounge Furniture Market Research Report
By Type
Gaming Chairs, Cabinets, Tables, Others
By Application
Residential, Commercial
By Companies
Steelcase, Herman Miller, Haworth Inc, Hill-Rom, Stryker, Wieland, TMC Furniture, Knoll, MedViron, Flexsteel, Norix Group, Krug, KI, Renray Healthcare, Kwalu, CMD Group, Stance Healthcare
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
243
Number of Tables & Figures
171
Customization Available
Yes, the report can be customized as per your need.
Global Game Room & Lounge Furniture Market Report Segments:
The global Game Room & Lounge Furniture market is segmented on the basis of:
Types
Gaming Chairs, Cabinets, Tables, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Residential, Commercial
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Steelcase
- Herman Miller
- Haworth Inc
- Hill-Rom
- Stryker
- Wieland
- TMC Furniture
- Knoll
- MedViron
- Flexsteel
- Norix Group
- Krug
- KI
- Renray Healthcare
- Kwalu
- CMD Group
- Stance Healthcare
Highlights of The Game Room & Lounge Furniture Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Gaming Chairs
- Cabinets
- Tables
- Others
- By Application:
- Residential
- Commercial
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Game Room & Lounge Furniture Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Game Room & Lounge Furniture is a type of furniture that is designed to provide a comfortable and inviting space for gamers, hobbyists, and other enthusiasts. This furniture typically includes chairs, sofas, tables, and other accessories that can be used for gaming or relaxation.
Some of the major companies in the game room & lounge furniture market are Steelcase, Herman Miller, Haworth Inc, Hill-Rom, Stryker, Wieland, TMC Furniture, Knoll, MedViron, Flexsteel, Norix Group, Krug, KI, Renray Healthcare, Kwalu, CMD Group, Stance Healthcare.
The game room & lounge furniture market is expected to register a CAGR of 5.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Game Room & Lounge Furniture Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Game Room & Lounge Furniture Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Game Room & Lounge Furniture Market - Supply Chain
4.5. Global Game Room & Lounge Furniture Market Forecast
4.5.1. Game Room & Lounge Furniture Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Game Room & Lounge Furniture Market Size (000 Units) and Y-o-Y Growth
4.5.3. Game Room & Lounge Furniture Market Absolute $ Opportunity
5. Global Game Room & Lounge Furniture Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Game Room & Lounge Furniture Market Size and Volume Forecast by Type
5.3.1. Gaming Chairs
5.3.2. Cabinets
5.3.3. Tables
5.3.4. Others
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Game Room & Lounge Furniture Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Game Room & Lounge Furniture Market Size and Volume Forecast by Application
6.3.1. Residential
6.3.2. Commercial
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Game Room & Lounge Furniture Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Game Room & Lounge Furniture Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Game Room & Lounge Furniture Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Game Room & Lounge Furniture Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Game Room & Lounge Furniture Demand Share Forecast, 2019-2026
9. North America Game Room & Lounge Furniture Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Game Room & Lounge Furniture Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Game Room & Lounge Furniture Market Size and Volume Forecast by Application
9.4.1. Residential
9.4.2. Commercial
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Game Room & Lounge Furniture Market Size and Volume Forecast by Type
9.7.1. Gaming Chairs
9.7.2. Cabinets
9.7.3. Tables
9.7.4. Others
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Game Room & Lounge Furniture Demand Share Forecast, 2019-2026
10. Latin America Game Room & Lounge Furniture Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Game Room & Lounge Furniture Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Game Room & Lounge Furniture Market Size and Volume Forecast by Application
10.4.1. Residential
10.4.2. Commercial
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Game Room & Lounge Furniture Market Size and Volume Forecast by Type
10.7.1. Gaming Chairs
10.7.2. Cabinets
10.7.3. Tables
10.7.4. Others
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Game Room & Lounge Furniture Demand Share Forecast, 2019-2026
11. Europe Game Room & Lounge Furniture Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Game Room & Lounge Furniture Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Game Room & Lounge Furniture Market Size and Volume Forecast by Application
11.4.1. Residential
11.4.2. Commercial
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Game Room & Lounge Furniture Market Size and Volume Forecast by Type
11.7.1. Gaming Chairs
11.7.2. Cabinets
11.7.3. Tables
11.7.4. Others
11.8. Basis Pint Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Game Room & Lounge Furniture Demand Share, 2019-2026
12. Asia Pacific Game Room & Lounge Furniture Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Game Room & Lounge Furniture Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Game Room & Lounge Furniture Market Size and Volume Forecast by Application
12.4.1. Residential
12.4.2. Commercial
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Game Room & Lounge Furniture Market Size and Volume Forecast by Type
12.7.1. Gaming Chairs
12.7.2. Cabinets
12.7.3. Tables
12.7.4. Others
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Game Room & Lounge Furniture Demand Share, 2019-2026
13. Middle East & Africa Game Room & Lounge Furniture Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Game Room & Lounge Furniture Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Game Room & Lounge Furniture Market Size and Volume Forecast by Application
13.4.1. Residential
13.4.2. Commercial
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Game Room & Lounge Furniture Market Size and Volume Forecast by Type
13.7.1. Gaming Chairs
13.7.2. Cabinets
13.7.3. Tables
13.7.4. Others
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Game Room & Lounge Furniture Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Game Room & Lounge Furniture Market: Market Share Analysis
14.2. Game Room & Lounge Furniture Distributors and Customers
14.3. Game Room & Lounge Furniture Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. Steelcase
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Herman Miller
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Haworth Inc
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Hill-Rom
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. Stryker
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Wieland
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. TMC Furniture
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Knoll
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. MedViron
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Flexsteel
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. Norix Group
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. Krug
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. KI
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Renray Healthcare
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. Kwalu
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. CMD Group
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. Stance Healthcare
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook