Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Game Room & Lounge Furniture Market by Type (Gaming Chairs, Cabinets, Tables, Others), By Application (Residential, Commercial) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Game Room & Lounge Furniture Market by Type (Gaming Chairs, Cabinets, Tables, Others), By Application (Residential, Commercial) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 192512 3300 Consumer Goods 377 243 Pages 4.7 (48)
                                          

Market Overview:


The global game room and lounge furniture market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for gaming chairs, cabinets, tables, and other furniture from residential as well as commercial applications. In terms of region, North America is expected to lead the global game room and lounge furniture market during the forecast period followed by Europe and Asia Pacific. The growth in these regions can be attributed to factors such as rising disposable income, growing population of millennials who are more inclined towards indoor leisure activities, and increasing number of retail outlets selling gaming chairs, cabinets, tables etc.


Global Game Room & Lounge Furniture Industry Outlook


Product Definition:


A game room is a room in a home where people can play indoor games such as pool, darts, or foosball. A lounge is a place where people can relax and socialize. Lounge furniture typically includes sofas and armchairs.


Gaming Chairs:


Gaming chairs are designed for people who want to enjoy their games in comfort. These chairs are also known as game stools, gaming benches, or gamer seats. They can be used in bars and restaurants that have a separate gaming area. The primary function of these chairs is to make playing video games more comfortable by providing the right seating position so that players can focus on the game rather than being uncomfortable because of poor positioning habits formed while sitting on conventional furniture.


Cabinets:


Cabinets are used in game room and lounge furniture to store video games, movies, board games, sports equipment and other items. They provide a storage space for all these items which is easily accessible due to their doors. The cabinets also enhance the overall look of the room owing to its attractive design and color combination. Some of them have glass doors which allow access from both sides so that there is no need to open only one door for accessing things inside the cabinet.


Application Insights:


The commercial application segment dominated the global game room furniture market, accounting for more than 60.0% share of the total revenue in 2017. The growth can be attributed to an increase in gaming centers and bars across various regions, especially in countries such as China, Japan, Australia and New Zealand. Furthermore, a rise in tourism is expected to boost the development of hotels and resorts that provide game room facilities for their customers. This will result in increased demand for furniture suitable for use at these recreational areas.


Residential application was estimated to be worth more than USD 1 billion in 2017 owing to growing interest among consumers towards purchasing high-quality furniture appropriate only for living rooms or bedrooms at home or rental apartments provided by hotels.


Regional Analysis:


North America dominated the global game room & lounge furniture market in 2017. The U.S., being the largest gaming market, has a large number of players across all age groups and genders. Furthermore, technological advancements coupled with high disposable income are expected to fuel growth over the next eight years.


Asia Pacific is anticipated to be one of the fastest-growing regions during the forecast period owing to increasing penetration rates of video games and rising consumer interest in them as compared to other forms of entertainment such as movies and television shows. This region has also been witnessing an increase in demand for commercial spaces such as restaurants, bars, hotels or clubs that offer gaming services for its customers which further drives industry growth over this region is projecteded grow at a CAGR close to 10% from 2018 through 2030  ending at on 28th July 2018).


Growth Factors:


  • Increasing disposable income of the population: The global Game Room & Lounge Furniture market is expected to grow at a CAGR of 5.5% during the forecast period, owing to increasing disposable income of the population. This will result in an increase in demand for luxury furniture products, including game room and lounge furniture.
  • Rising popularity of home entertainment: Home entertainment is gaining popularity among consumers due to its convenience and affordability as compared to traditional forms of entertainment such as movie theaters and theme parks. This is expected to boost demand for game room and lounge furniture in the coming years.
  • Growing trend of home customization: Consumers are increasingly opting for customized homes that reflect their personal style and preferences. This has led to an increase in demand for unique home furnishings, including game room and lounge furniture pieces that can be used for leisure activities or social gatherings.

Scope Of The Report

Report Attributes

Report Details

Report Title

Game Room & Lounge Furniture Market Research Report

By Type

Gaming Chairs, Cabinets, Tables, Others

By Application

Residential, Commercial

By Companies

Steelcase, Herman Miller, Haworth Inc, Hill-Rom, Stryker, Wieland, TMC Furniture, Knoll, MedViron, Flexsteel, Norix Group, Krug, KI, Renray Healthcare, Kwalu, CMD Group, Stance Healthcare

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

243

Number of Tables & Figures

171

Customization Available

Yes, the report can be customized as per your need.


Global Game Room & Lounge Furniture Market Report Segments:

The global Game Room & Lounge Furniture market is segmented on the basis of:

Types

Gaming Chairs, Cabinets, Tables, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Residential, Commercial

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Steelcase
  2. Herman Miller
  3. Haworth Inc
  4. Hill-Rom
  5. Stryker
  6. Wieland
  7. TMC Furniture
  8. Knoll
  9. MedViron
  10. Flexsteel
  11. Norix Group
  12. Krug
  13. KI
  14. Renray Healthcare
  15. Kwalu
  16. CMD Group
  17. Stance Healthcare

Global Game Room & Lounge Furniture Market Overview


Highlights of The Game Room & Lounge Furniture Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Gaming Chairs
    2. Cabinets
    3. Tables
    4. Others
  1. By Application:

    1. Residential
    2. Commercial
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Game Room & Lounge Furniture Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Game Room & Lounge Furniture Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Game Room & Lounge Furniture is a type of furniture that is designed to provide a comfortable and inviting space for gamers, hobbyists, and other enthusiasts. This furniture typically includes chairs, sofas, tables, and other accessories that can be used for gaming or relaxation.

Some of the major companies in the game room & lounge furniture market are Steelcase, Herman Miller, Haworth Inc, Hill-Rom, Stryker, Wieland, TMC Furniture, Knoll, MedViron, Flexsteel, Norix Group, Krug, KI, Renray Healthcare, Kwalu, CMD Group, Stance Healthcare.

The game room & lounge furniture market is expected to register a CAGR of 5.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Game Room & Lounge Furniture Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Game Room & Lounge Furniture Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Game Room & Lounge Furniture Market - Supply Chain
   4.5. Global Game Room & Lounge Furniture Market Forecast
      4.5.1. Game Room & Lounge Furniture Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Game Room & Lounge Furniture Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Game Room & Lounge Furniture Market Absolute $ Opportunity

5. Global Game Room & Lounge Furniture Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Game Room & Lounge Furniture Market Size and Volume Forecast by Type
      5.3.1. Gaming Chairs
      5.3.2. Cabinets
      5.3.3. Tables
      5.3.4. Others
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Game Room & Lounge Furniture Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Game Room & Lounge Furniture Market Size and Volume Forecast by Application
      6.3.1. Residential
      6.3.2. Commercial
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Game Room & Lounge Furniture Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Game Room & Lounge Furniture Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Game Room & Lounge Furniture Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Game Room & Lounge Furniture Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Game Room & Lounge Furniture Demand Share Forecast, 2019-2026

9. North America Game Room & Lounge Furniture Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Game Room & Lounge Furniture Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Game Room & Lounge Furniture Market Size and Volume Forecast by Application
      9.4.1. Residential
      9.4.2. Commercial
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Game Room & Lounge Furniture Market Size and Volume Forecast by Type
      9.7.1. Gaming Chairs
      9.7.2. Cabinets
      9.7.3. Tables
      9.7.4. Others
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Game Room & Lounge Furniture Demand Share Forecast, 2019-2026

10. Latin America Game Room & Lounge Furniture Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Game Room & Lounge Furniture Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Game Room & Lounge Furniture Market Size and Volume Forecast by Application
      10.4.1. Residential
      10.4.2. Commercial
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Game Room & Lounge Furniture Market Size and Volume Forecast by Type
      10.7.1. Gaming Chairs
      10.7.2. Cabinets
      10.7.3. Tables
      10.7.4. Others
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Game Room & Lounge Furniture Demand Share Forecast, 2019-2026

11. Europe Game Room & Lounge Furniture Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Game Room & Lounge Furniture Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Game Room & Lounge Furniture Market Size and Volume Forecast by Application
      11.4.1. Residential
      11.4.2. Commercial
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Game Room & Lounge Furniture Market Size and Volume Forecast by Type
      11.7.1. Gaming Chairs
      11.7.2. Cabinets
      11.7.3. Tables
      11.7.4. Others
   11.8. Basis Pint Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Game Room & Lounge Furniture Demand Share, 2019-2026

12. Asia Pacific Game Room & Lounge Furniture Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Game Room & Lounge Furniture Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Game Room & Lounge Furniture Market Size and Volume Forecast by Application
      12.4.1. Residential
      12.4.2. Commercial
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Game Room & Lounge Furniture Market Size and Volume Forecast by Type
      12.7.1. Gaming Chairs
      12.7.2. Cabinets
      12.7.3. Tables
      12.7.4. Others
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Game Room & Lounge Furniture Demand Share, 2019-2026

13. Middle East & Africa Game Room & Lounge Furniture Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Game Room & Lounge Furniture Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Game Room & Lounge Furniture Market Size and Volume Forecast by Application
      13.4.1. Residential
      13.4.2. Commercial
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Game Room & Lounge Furniture Market Size and Volume Forecast by Type
      13.7.1. Gaming Chairs
      13.7.2. Cabinets
      13.7.3. Tables
      13.7.4. Others
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Game Room & Lounge Furniture Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Game Room & Lounge Furniture Market: Market Share Analysis
   14.2. Game Room & Lounge Furniture Distributors and Customers
   14.3. Game Room & Lounge Furniture Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Steelcase
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Herman Miller
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Haworth Inc
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Hill-Rom
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Stryker
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Wieland
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. TMC Furniture
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Knoll
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. MedViron
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Flexsteel
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Norix Group
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. Krug
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. KI
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Renray Healthcare
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. Kwalu
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. CMD Group
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Stance Healthcare
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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