Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Game Video Technology and Services Market by Type (Official promotional Video, User-made Video, Game Video Technology and Service), By Application (Client Ggame, Web Games, Mobile Game) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Game Video Technology and Services Market by Type (Official promotional Video, User-made Video, Game Video Technology and Service), By Application (Client Ggame, Web Games, Mobile Game) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 173298 3300 IT & Telecom 377 240 Pages 4.5 (47)
                                          

The global game video technology and services market is expected to grow at a CAGR of around 10.5% during the forecast period, from 2021 to 2030. The market is driven by the increasing demand for gaming content on social media platforms, which has led to an increase in the number of gamers and game developers. The growth in this market is also attributed to the increasing popularity of mobile games, which are gaining traction among users due to their convenience and affordability. The global game video technology and services market can be segmented on the basis of type into official promotional videos, usemade videos, and game video technology and service; on the basis of application into client games, web games, mobile games; as well as by region into North America (NA), Latin America (LA), Europe (EU), Asia Pacific (APAC) & Middle East & Africa (MEA).

Some Of The Growth Factors Of This Market:

  1. The video game industry is growing at a rapid pace, with the global market expected to reach $137 billion by 2020.
  2. Video games are becoming more popular as they become more accessible and affordable for people of all ages and backgrounds.
  3. Video games are also becoming more social, with players able to interact with each other in real time through online multiplayer modes or chat features on their consoles or PCs.
  4. The rise of mobile gaming has also contributed to the growth of the video game industry, as smartphones have become increasingly powerful and capable of running graphically-intensive games that were once only available on consoles or PCs.
  5. Virtual reality (VR) is another technology that has been gaining traction in recent years, which allows players to experience a simulated environment through a headset.

Industry Growth Insights published a new data on “Game Video Technology and Services Market”. The research report is titled “Game Video Technology and Services Market research by Types (Official promotional Video, User-made Video, Game Video Technology and Service), By Applications (Client Ggame, Web Games, Mobile Game), By Players/Companies BSPlayer, KMPlayer, Tencent, Youku, VideoLAN, IINA, 5KPlayer, Bandicam, Fraps, Game Video Technology and Service”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Game Video Technology and Services Market Research Report

By Type

Official promotional Video, User-made Video, Game Video Technology and Service

By Application

Client Ggame, Web Games, Mobile Game

By Companies

BSPlayer, KMPlayer, Tencent, Youku, VideoLAN, IINA, 5KPlayer, Bandicam, Fraps, Game Video Technology and Service

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

240

Number of Tables & Figures

168

Customization Available

Yes, the report can be customized as per your need.


Global Game Video Technology and Services Industry Outlook


Global Game Video Technology and Services Market Report Segments:

The global Game Video Technology and Services market is segmented on the basis of:

Types

Official promotional Video, User-made Video, Game Video Technology and Service

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Client Ggame, Web Games, Mobile Game

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. BSPlayer
  2. KMPlayer
  3. Tencent
  4. Youku
  5. VideoLAN
  6. IINA
  7. 5KPlayer
  8. Bandicam
  9. Fraps
  10. Game Video Technology and Service

Global Game Video Technology and Services Market Overview


Highlights of The Game Video Technology and Services Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Official promotional Video
    2. User-made Video
    3. Game Video Technology and Service
  1. By Application:

    1. Client Ggame
    2. Web Games
    3. Mobile Game
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Game Video Technology and Services Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Game Video Technology and Services Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Game video technology and services are a suite of tools and technologies used to create, manage, distribute, monetize, and analyze video game content. They include tools for capturing gameplay footage; encoding/transcoding videos for different platforms; creating trailers and marketing materials; tracking player engagement metrics such as likes, shares, comments etc.; and more.

Some of the key players operating in the game video technology and services market are BSPlayer, KMPlayer, Tencent, Youku, VideoLAN, IINA, 5KPlayer, Bandicam, Fraps, Game Video Technology and Service.

The game video technology and services market is expected to grow at a compound annual growth rate of 10.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Game Video Technology and Services Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Game Video Technology and Services Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Game Video Technology and Services Market - Supply Chain
   4.5. Global Game Video Technology and Services Market Forecast
      4.5.1. Game Video Technology and Services Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Game Video Technology and Services Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Game Video Technology and Services Market Absolute $ Opportunity

5. Global Game Video Technology and Services Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Game Video Technology and Services Market Size and Volume Forecast by Type
      5.3.1. Official promotional Video
      5.3.2. User-made Video
      5.3.3. Game Video Technology and Service
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Game Video Technology and Services Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Game Video Technology and Services Market Size and Volume Forecast by Application
      6.3.1. Client Ggame
      6.3.2. Web Games
      6.3.3. Mobile Game
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Game Video Technology and Services Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Game Video Technology and Services Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Game Video Technology and Services Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Game Video Technology and Services Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Game Video Technology and Services Demand Share Forecast, 2019-2026

9. North America Game Video Technology and Services Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Game Video Technology and Services Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Game Video Technology and Services Market Size and Volume Forecast by Application
      9.4.1. Client Ggame
      9.4.2. Web Games
      9.4.3. Mobile Game
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Game Video Technology and Services Market Size and Volume Forecast by Type
      9.7.1. Official promotional Video
      9.7.2. User-made Video
      9.7.3. Game Video Technology and Service
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Game Video Technology and Services Demand Share Forecast, 2019-2026

10. Latin America Game Video Technology and Services Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Game Video Technology and Services Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Game Video Technology and Services Market Size and Volume Forecast by Application
      10.4.1. Client Ggame
      10.4.2. Web Games
      10.4.3. Mobile Game
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Game Video Technology and Services Market Size and Volume Forecast by Type
      10.7.1. Official promotional Video
      10.7.2. User-made Video
      10.7.3. Game Video Technology and Service
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Game Video Technology and Services Demand Share Forecast, 2019-2026

11. Europe Game Video Technology and Services Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Game Video Technology and Services Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Game Video Technology and Services Market Size and Volume Forecast by Application
      11.4.1. Client Ggame
      11.4.2. Web Games
      11.4.3. Mobile Game
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Game Video Technology and Services Market Size and Volume Forecast by Type
      11.7.1. Official promotional Video
      11.7.2. User-made Video
      11.7.3. Game Video Technology and Service
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Game Video Technology and Services Demand Share, 2019-2026

12. Asia Pacific Game Video Technology and Services Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Game Video Technology and Services Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Game Video Technology and Services Market Size and Volume Forecast by Application
      12.4.1. Client Ggame
      12.4.2. Web Games
      12.4.3. Mobile Game
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Game Video Technology and Services Market Size and Volume Forecast by Type
      12.7.1. Official promotional Video
      12.7.2. User-made Video
      12.7.3. Game Video Technology and Service
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Game Video Technology and Services Demand Share, 2019-2026

13. Middle East & Africa Game Video Technology and Services Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Game Video Technology and Services Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Game Video Technology and Services Market Size and Volume Forecast by Application
      13.4.1. Client Ggame
      13.4.2. Web Games
      13.4.3. Mobile Game
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Game Video Technology and Services Market Size and Volume Forecast by Type
      13.7.1. Official promotional Video
      13.7.2. User-made Video
      13.7.3. Game Video Technology and Service
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Game Video Technology and Services Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Game Video Technology and Services Market: Market Share Analysis
   14.2. Game Video Technology and Services Distributors and Customers
   14.3. Game Video Technology and Services Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. BSPlayer
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. KMPlayer
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Tencent
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Youku
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. VideoLAN
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. IINA
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. 5KPlayer
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Bandicam
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Fraps
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Game Video Technology and Service
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. COMPANY 11
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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