The global game video technology and services market is expected to grow at a CAGR of around 10.5% during the forecast period, from 2021 to 2030. The market is driven by the increasing demand for gaming content on social media platforms, which has led to an increase in the number of gamers and game developers. The growth in this market is also attributed to the increasing popularity of mobile games, which are gaining traction among users due to their convenience and affordability. The global game video technology and services market can be segmented on the basis of type into official promotional videos, usemade videos, and game video technology and service; on the basis of application into client games, web games, mobile games; as well as by region into North America (NA), Latin America (LA), Europe (EU), Asia Pacific (APAC) & Middle East & Africa (MEA).
Some Of The Growth Factors Of This Market:
- The video game industry is growing at a rapid pace, with the global market expected to reach $137 billion by 2020.
- Video games are becoming more popular as they become more accessible and affordable for people of all ages and backgrounds.
- Video games are also becoming more social, with players able to interact with each other in real time through online multiplayer modes or chat features on their consoles or PCs.
- The rise of mobile gaming has also contributed to the growth of the video game industry, as smartphones have become increasingly powerful and capable of running graphically-intensive games that were once only available on consoles or PCs.
- Virtual reality (VR) is another technology that has been gaining traction in recent years, which allows players to experience a simulated environment through a headset.
Industry Growth Insights published a new data on “Game Video Technology and Services Market”. The research report is titled “Game Video Technology and Services Market research by Types (Official promotional Video, User-made Video, Game Video Technology and Service), By Applications (Client Ggame, Web Games, Mobile Game), By Players/Companies BSPlayer, KMPlayer, Tencent, Youku, VideoLAN, IINA, 5KPlayer, Bandicam, Fraps, Game Video Technology and Service”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Game Video Technology and Services Market Research Report
By Type
Official promotional Video, User-made Video, Game Video Technology and Service
By Application
Client Ggame, Web Games, Mobile Game
By Companies
BSPlayer, KMPlayer, Tencent, Youku, VideoLAN, IINA, 5KPlayer, Bandicam, Fraps, Game Video Technology and Service
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
240
Number of Tables & Figures
168
Customization Available
Yes, the report can be customized as per your need.
Global Game Video Technology and Services Market Report Segments:
The global Game Video Technology and Services market is segmented on the basis of:
Types
Official promotional Video, User-made Video, Game Video Technology and Service
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Client Ggame, Web Games, Mobile Game
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- BSPlayer
- KMPlayer
- Tencent
- Youku
- VideoLAN
- IINA
- 5KPlayer
- Bandicam
- Fraps
- Game Video Technology and Service
Highlights of The Game Video Technology and Services Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Official promotional Video
- User-made Video
- Game Video Technology and Service
- By Application:
- Client Ggame
- Web Games
- Mobile Game
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Game Video Technology and Services Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
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- Correctly Positioning New Products
- Market Entry Strategies
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- Understanding Competition Scenario
- Product & Brand Management
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- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Game video technology and services are a suite of tools and technologies used to create, manage, distribute, monetize, and analyze video game content. They include tools for capturing gameplay footage; encoding/transcoding videos for different platforms; creating trailers and marketing materials; tracking player engagement metrics such as likes, shares, comments etc.; and more.
Some of the key players operating in the game video technology and services market are BSPlayer, KMPlayer, Tencent, Youku, VideoLAN, IINA, 5KPlayer, Bandicam, Fraps, Game Video Technology and Service.
The game video technology and services market is expected to grow at a compound annual growth rate of 10.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Game Video Technology and Services Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Game Video Technology and Services Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Game Video Technology and Services Market - Supply Chain
4.5. Global Game Video Technology and Services Market Forecast
4.5.1. Game Video Technology and Services Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Game Video Technology and Services Market Size (000 Units) and Y-o-Y Growth
4.5.3. Game Video Technology and Services Market Absolute $ Opportunity
5. Global Game Video Technology and Services Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Game Video Technology and Services Market Size and Volume Forecast by Type
5.3.1. Official promotional Video
5.3.2. User-made Video
5.3.3. Game Video Technology and Service
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Game Video Technology and Services Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Game Video Technology and Services Market Size and Volume Forecast by Application
6.3.1. Client Ggame
6.3.2. Web Games
6.3.3. Mobile Game
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Game Video Technology and Services Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Game Video Technology and Services Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Game Video Technology and Services Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Game Video Technology and Services Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Game Video Technology and Services Demand Share Forecast, 2019-2026
9. North America Game Video Technology and Services Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Game Video Technology and Services Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Game Video Technology and Services Market Size and Volume Forecast by Application
9.4.1. Client Ggame
9.4.2. Web Games
9.4.3. Mobile Game
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Game Video Technology and Services Market Size and Volume Forecast by Type
9.7.1. Official promotional Video
9.7.2. User-made Video
9.7.3. Game Video Technology and Service
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Game Video Technology and Services Demand Share Forecast, 2019-2026
10. Latin America Game Video Technology and Services Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Game Video Technology and Services Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Game Video Technology and Services Market Size and Volume Forecast by Application
10.4.1. Client Ggame
10.4.2. Web Games
10.4.3. Mobile Game
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Game Video Technology and Services Market Size and Volume Forecast by Type
10.7.1. Official promotional Video
10.7.2. User-made Video
10.7.3. Game Video Technology and Service
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Game Video Technology and Services Demand Share Forecast, 2019-2026
11. Europe Game Video Technology and Services Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Game Video Technology and Services Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Game Video Technology and Services Market Size and Volume Forecast by Application
11.4.1. Client Ggame
11.4.2. Web Games
11.4.3. Mobile Game
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Game Video Technology and Services Market Size and Volume Forecast by Type
11.7.1. Official promotional Video
11.7.2. User-made Video
11.7.3. Game Video Technology and Service
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Game Video Technology and Services Demand Share, 2019-2026
12. Asia Pacific Game Video Technology and Services Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Game Video Technology and Services Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Game Video Technology and Services Market Size and Volume Forecast by Application
12.4.1. Client Ggame
12.4.2. Web Games
12.4.3. Mobile Game
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Game Video Technology and Services Market Size and Volume Forecast by Type
12.7.1. Official promotional Video
12.7.2. User-made Video
12.7.3. Game Video Technology and Service
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Game Video Technology and Services Demand Share, 2019-2026
13. Middle East & Africa Game Video Technology and Services Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Game Video Technology and Services Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Game Video Technology and Services Market Size and Volume Forecast by Application
13.4.1. Client Ggame
13.4.2. Web Games
13.4.3. Mobile Game
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Game Video Technology and Services Market Size and Volume Forecast by Type
13.7.1. Official promotional Video
13.7.2. User-made Video
13.7.3. Game Video Technology and Service
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Game Video Technology and Services Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Game Video Technology and Services Market: Market Share Analysis
14.2. Game Video Technology and Services Distributors and Customers
14.3. Game Video Technology and Services Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. BSPlayer
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. KMPlayer
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Tencent
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Youku
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. VideoLAN
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. IINA
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. 5KPlayer
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Bandicam
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Fraps
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. Game Video Technology and Service
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. COMPANY 11
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. COMPANY 12
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. COMPANY 13
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. COMPANY 14
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. COMPANY 15
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook