Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gamepad Market by Type (Wired Gamepad, Wireless Gamepad, ), By Application (PC, Smartphone, Smart TV, ) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gamepad Market by Type (Wired Gamepad, Wireless Gamepad, ), By Application (PC, Smartphone, Smart TV, ) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 147518 3300 Consumer Goods 377 245 Pages 4.5 (40)
                                          

The global gamepad market is expected to grow at a CAGR of 5.5% during the forecast period, from 2021 to 2030. The growth of this market can be attributed to the increasing demand for gaming consoles and games, which in turn is driving the demand for gamepads. The increasing popularity of PC gaming has also led to an increase in the demand for gamepads. Moreover, with more and more people using smartphones as their primary computing device, there has been a rise in the number of mobile games that require a gamepad controller. This has led to an increase in the demand for wireless gamepads that are compatible with smartphones and other devices such as smart TVs. Wired Gamepad: Wired controllers are connected through cables or wires that connect them directly with their respective devices such as PCs or consoles like Xbox One or PlayStation 4.These controllers have been around since video games were first introduced into homes back in 1972 by Atari Inc, but they have seen a decline due to advancements made by wireless controllers which offer better performance than wired ones because they do not suffer from latency issues caused by cables/wires connecting them with their respective devices (PCs/consoles). However, wired controllers still have some advantages over wireless ones such as being cheaper than wireless ones and having longer battery life when compared against wireless counterparts because they do not need batteries unlike wireless controllers which need batteries every few hours depending on usage patterns (e.g., playing games vs watching movies). Wireless Gamepad: Wireless controllers use radio waves instead of cables/wires connecting them with their respective devices (PCs/consoles) so there is no latency issue caused by cables/wires connecting them with their respective devices (PCs/consoles).

  1. The gamepad market is expected to grow at a CAGR of 3.5% from 2017-2022.
  2. The growth of the gamepad market is driven by the increasing demand for gaming consoles and handheld devices.
  3. The increasing popularity of mobile games has also contributed to the growth in this market.
  4. Increasing number of gamers across the globe.
  5. Increasing number of gaming titles.

Industry Growth Insights published a new data on “Gamepad Market”. The research report is titled “Gamepad Market research by Types (Wired Gamepad, Wireless Gamepad, ), By Applications (PC, Smartphone, Smart TV, ), By Players/Companies Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster, BETOP Rumble, Speedlink, Sabrent, Samsung”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Gamepad Market Research Report

By Type

Wired Gamepad, Wireless Gamepad,

By Application

PC, Smartphone, Smart TV,

By Companies

Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster, BETOP Rumble, Speedlink, Sabrent, Samsung

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

245

Number of Tables & Figures

172

Customization Available

Yes, the report can be customized as per your need.


Global Gamepad Industry Outlook


Global Gamepad Market Report Segments:

The global Gamepad market is segmented on the basis of:

Types

Wired Gamepad, Wireless Gamepad,

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

PC, Smartphone, Smart TV,

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Logitech
  2. SONY
  3. Microsoft
  4. Razer
  5. Mad Catz
  6. Thrustmaster
  7. BETOP Rumble
  8. Speedlink
  9. Sabrent
  10. Samsung

Global Gamepad Market Overview


Highlights of The Gamepad Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Wired Gamepad
    2. Wireless Gamepad
  1. By Application:

    1. PC
    2. Smartphone
    3. Smart TV
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gamepad Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Gamepad Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gamepad is a peripheral that allows gamers to control their games using an external controller. Gamepads can be used with console games, PC games, and mobile games.

Some of the major companies in the gamepad market are Logitech, SONY, Microsoft, Razer, Mad Catz, Thrustmaster, BETOP Rumble, Speedlink, Sabrent, Samsung.

The gamepad market is expected to register a CAGR of 5.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Gamepad Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Gamepad Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Gamepad Market - Supply Chain
   4.5. Global Gamepad Market Forecast
      4.5.1. Gamepad Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Gamepad Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Gamepad Market Absolute $ Opportunity

5. Global Gamepad Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Gamepad Market Size and Volume Forecast by Type
      5.3.1. Wired Gamepad
      5.3.2. Wireless Gamepad
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Gamepad Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Gamepad Market Size and Volume Forecast by Application
      6.3.1. PC
      6.3.2. Smartphone
      6.3.3. Smart TV
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Gamepad Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Gamepad Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Gamepad Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Gamepad Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Gamepad Demand Share Forecast, 2019-2026

9. North America Gamepad Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Gamepad Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Gamepad Market Size and Volume Forecast by Application
      9.4.1. PC
      9.4.2. Smartphone
      9.4.3. Smart TV
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Gamepad Market Size and Volume Forecast by Type
      9.7.1. Wired Gamepad
      9.7.2. Wireless Gamepad
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Gamepad Demand Share Forecast, 2019-2026

10. Latin America Gamepad Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Gamepad Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Gamepad Market Size and Volume Forecast by Application
      10.4.1. PC
      10.4.2. Smartphone
      10.4.3. Smart TV
    10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Gamepad Market Size and Volume Forecast by Type
      10.7.1. Wired Gamepad
      10.7.2. Wireless Gamepad
    10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Gamepad Demand Share Forecast, 2019-2026

11. Europe Gamepad Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Gamepad Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Gamepad Market Size and Volume Forecast by Application
      11.4.1. PC
      11.4.2. Smartphone
      11.4.3. Smart TV
    11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Gamepad Market Size and Volume Forecast by Type
      11.7.1. Wired Gamepad
      11.7.2. Wireless Gamepad
    11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By ProductType
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Gamepad Demand Share, 2019-2026

12. Asia Pacific Gamepad Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Gamepad Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Gamepad Market Size and Volume Forecast by Application
      12.4.1. PC
      12.4.2. Smartphone
      12.4.3. Smart TV
    12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Gamepad Market Size and Volume Forecast by Type
      12.7.1. Wired Gamepad
      12.7.2. Wireless Gamepad
    12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Gamepad Demand Share, 2019-2026

13. Middle East & Africa Gamepad Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Gamepad Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Gamepad Market Size and Volume Forecast by Application
      13.4.1. PC
      13.4.2. Smartphone
      13.4.3. Smart TV
    13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Gamepad Market Size and Volume Forecast by Type
      13.7.1. Wired Gamepad
      13.7.2. Wireless Gamepad
    13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Gamepad Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Gamepad Market: Market Share Analysis
   14.2. Gamepad Distributors and Customers
   14.3. Gamepad Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Logitech
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. SONY
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Microsoft
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Razer
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Mad Catz
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Thrustmaster
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. BETOP Rumble
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Speedlink
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Sabrent
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Samsung
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. COMPANY 11
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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