Market Overview:
The global gaming eyewear market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as the increasing demand for gaming eyewear from professional gamers and an increase in the number of people playing games across different platforms. In terms of type, the global gaming eyewear market is segmented into men’s and women’s segments. The men’s segment is expected to account for a larger share of the global gaming eyewear market than the women’s segment during the forecast period. This can be attributed to an increase in adoption by male gamers owing to their preference for masculine designs and features in gaming eyewear products. In terms of application, professional use and personal use are two key segments considered in this study.
Product Definition:
Gaming eyewear is a type of eyewear that is specifically designed for use while playing video games. Gaming eyewear can help to improve the player's gaming experience by enhancing their vision and increasing their ability to see detail. This can be especially helpful when playing fast-paced action games or shooters where every detail counts.
Men:
The global men's gaming eyewear market size was valued at USD 1.91 billion in 2018 and is expected to grow at a compound annual growth rate (CAGR) of 8.5% from 2019 to 2025. Increasing number of male gamers across the globe is driving the demand for gaming glasses, thereby fueling market growth over the forecast period.
Women:
Women and it's usage in gaming eyewear market is a growing segment of the industry. The increasing number of women gamers around the globe has led to an increase in demand for specially designed gaming glasses. Women and their usage in gaming eyewear are different from men as they have different face structure, bone structure, and size which affects the type of glasses suitable for them.
Application Insights:
The professional use segment held a leading share of over 70.0% in 2017 and is anticipated to maintain its lead over the forecast period. Increasing number of tournaments, leagues & clubs, and other gaming events are expected to drive the demand for gaming glasses among players, which in turn is likely to fuel market growth. Furthermore, increasing penetration of e-sports and growing popularity of MOBAs are expected to propel industry expansion over the coming years.
Regional Analysis:
North America dominated the global gaming eyewear market in 2017. The region is expected to maintain its position during the forecast period. North America has a large number of tournaments organized for video games such as League of Legends, Overwatch, and Call of Duty among others. These tournaments generate a high demand for customized eyeglasses that gamers can use during these events to improve their vision while playing against other players at maximum visibility levels.
Asia Pacific is anticipated to be one of the fastest-growing regions over the forecast period owing to increasing penetration rates and awareness about eye health among people in this region due to growing disposable income coupled with rising consumerism resulting from rapid urbanization and changing lifestyles associated with increased availability of leisure time. This has led major manufacturers in China and Japan including Itechzone Eyewear Co., Ltd.; AIMA International; Vision Express; E-Glasses Online Store; Tokyo Optical Shop; Glasses Shop Kanda Shokuhinbu etc.
Growth Factors:
- Increasing demand for gaming eyewear from the professional gamers and gaming enthusiasts
- Growing popularity of eSports and virtual reality (VR) games
- Technological advancements in gaming eyewear that offer enhanced viewing experience
- Rising disposable income of the consumers that is resulting in increased spending on luxury products such as gaming eyewear
- Entry of new players in the market that is intensifying competition and leading to innovation
Scope Of The Report
Report Attributes
Report Details
Report Title
Gaming Eyewear Market Research Report
By Type
Men, Women
By Application
Professional Use, Personal Use
By Companies
J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear, Venn Eyewea, BARNER, ZEISS, TruVision, Swanwick, Spektrum Glasses, CrystalHill
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
230
Number of Tables & Figures
161
Customization Available
Yes, the report can be customized as per your need.
Global Gaming Eyewear Market Report Segments:
The global Gaming Eyewear market is segmented on the basis of:
Types
Men, Women
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Professional Use, Personal Use
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- J and S vision
- Duco Protection
- Active Pacific
- Gunnar
- AltecVision
- Zenni Optical
- Ambr Eyewear
- Pixel Eyewear
- Venn Eyewea
- BARNER
- ZEISS
- TruVision
- Swanwick
- Spektrum Glasses
- CrystalHill
Highlights of The Gaming Eyewear Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Men
- Women
- By Application:
- Professional Use
- Personal Use
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Gaming Eyewear Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Gaming eyewear is a type of eyewear designed to improve your gaming experience. It can help you see better in low light conditions, reduce eye fatigue, and provide protection from glare.
Some of the major companies in the gaming eyewear market are J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear, Venn Eyewea, BARNER, ZEISS, TruVision, Swanwick, Spektrum Glasses, CrystalHill.
The gaming eyewear market is expected to grow at a compound annual growth rate of 7.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Gaming Eyewear Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Gaming Eyewear Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Gaming Eyewear Market - Supply Chain
4.5. Global Gaming Eyewear Market Forecast
4.5.1. Gaming Eyewear Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Gaming Eyewear Market Size (000 Units) and Y-o-Y Growth
4.5.3. Gaming Eyewear Market Absolute $ Opportunity
5. Global Gaming Eyewear Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Gaming Eyewear Market Size and Volume Forecast by Type
5.3.1. Men
5.3.2. Women
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Gaming Eyewear Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Gaming Eyewear Market Size and Volume Forecast by Application
6.3.1. Professional Use
6.3.2. Personal Use
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Gaming Eyewear Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Gaming Eyewear Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Gaming Eyewear Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Gaming Eyewear Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Gaming Eyewear Demand Share Forecast, 2019-2026
9. North America Gaming Eyewear Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Gaming Eyewear Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Gaming Eyewear Market Size and Volume Forecast by Application
9.4.1. Professional Use
9.4.2. Personal Use
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Gaming Eyewear Market Size and Volume Forecast by Type
9.7.1. Men
9.7.2. Women
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Gaming Eyewear Demand Share Forecast, 2019-2026
10. Latin America Gaming Eyewear Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Gaming Eyewear Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Gaming Eyewear Market Size and Volume Forecast by Application
10.4.1. Professional Use
10.4.2. Personal Use
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Gaming Eyewear Market Size and Volume Forecast by Type
10.7.1. Men
10.7.2. Women
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Gaming Eyewear Demand Share Forecast, 2019-2026
11. Europe Gaming Eyewear Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Gaming Eyewear Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Gaming Eyewear Market Size and Volume Forecast by Application
11.4.1. Professional Use
11.4.2. Personal Use
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Gaming Eyewear Market Size and Volume Forecast by Type
11.7.1. Men
11.7.2. Women
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Gaming Eyewear Demand Share, 2019-2026
12. Asia Pacific Gaming Eyewear Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Gaming Eyewear Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Gaming Eyewear Market Size and Volume Forecast by Application
12.4.1. Professional Use
12.4.2. Personal Use
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Gaming Eyewear Market Size and Volume Forecast by Type
12.7.1. Men
12.7.2. Women
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Gaming Eyewear Demand Share, 2019-2026
13. Middle East & Africa Gaming Eyewear Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Gaming Eyewear Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Gaming Eyewear Market Size and Volume Forecast by Application
13.4.1. Professional Use
13.4.2. Personal Use
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Gaming Eyewear Market Size and Volume Forecast by Type
13.7.1. Men
13.7.2. Women
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Gaming Eyewear Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Gaming Eyewear Market: Market Share Analysis
14.2. Gaming Eyewear Distributors and Customers
14.3. Gaming Eyewear Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. J and S vision
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Duco Protection
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Active Pacific
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Gunnar
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. AltecVision
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Zenni Optical
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Ambr Eyewear
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Pixel Eyewear
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Venn Eyewea
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. BARNER
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. ZEISS
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. TruVision
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Swanwick
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Spektrum Glasses
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. CrystalHill
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook