Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gaming Eyewear Market by Type (Men, Women), By Application (Professional Use, Personal Use) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gaming Eyewear Market by Type (Men, Women), By Application (Professional Use, Personal Use) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 192519 3300 Consumer Goods 377 230 Pages 4.6 (34)
                                          

Market Overview:


The global gaming eyewear market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as the increasing demand for gaming eyewear from professional gamers and an increase in the number of people playing games across different platforms. In terms of type, the global gaming eyewear market is segmented into men’s and women’s segments. The men’s segment is expected to account for a larger share of the global gaming eyewear market than the women’s segment during the forecast period. This can be attributed to an increase in adoption by male gamers owing to their preference for masculine designs and features in gaming eyewear products. In terms of application, professional use and personal use are two key segments considered in this study.


Global Gaming Eyewear Industry Outlook


Product Definition:


Gaming eyewear is a type of eyewear that is specifically designed for use while playing video games. Gaming eyewear can help to improve the player's gaming experience by enhancing their vision and increasing their ability to see detail. This can be especially helpful when playing fast-paced action games or shooters where every detail counts.


Men:


The global men's gaming eyewear market size was valued at USD 1.91 billion in 2018 and is expected to grow at a compound annual growth rate (CAGR) of 8.5% from 2019 to 2025. Increasing number of male gamers across the globe is driving the demand for gaming glasses, thereby fueling market growth over the forecast period.


Women:


Women and it's usage in gaming eyewear market is a growing segment of the industry. The increasing number of women gamers around the globe has led to an increase in demand for specially designed gaming glasses. Women and their usage in gaming eyewear are different from men as they have different face structure, bone structure, and size which affects the type of glasses suitable for them.


Application Insights:


The professional use segment held a leading share of over 70.0% in 2017 and is anticipated to maintain its lead over the forecast period. Increasing number of tournaments, leagues & clubs, and other gaming events are expected to drive the demand for gaming glasses among players, which in turn is likely to fuel market growth. Furthermore, increasing penetration of e-sports and growing popularity of MOBAs are expected to propel industry expansion over the coming years.


Regional Analysis:


North America dominated the global gaming eyewear market in 2017. The region is expected to maintain its position during the forecast period. North America has a large number of tournaments organized for video games such as League of Legends, Overwatch, and Call of Duty among others. These tournaments generate a high demand for customized eyeglasses that gamers can use during these events to improve their vision while playing against other players at maximum visibility levels.


Asia Pacific is anticipated to be one of the fastest-growing regions over the forecast period owing to increasing penetration rates and awareness about eye health among people in this region due to growing disposable income coupled with rising consumerism resulting from rapid urbanization and changing lifestyles associated with increased availability of leisure time. This has led major manufacturers in China and Japan including Itechzone Eyewear Co., Ltd.; AIMA International; Vision Express; E-Glasses Online Store; Tokyo Optical Shop; Glasses Shop Kanda Shokuhinbu etc.


Growth Factors:


  • Increasing demand for gaming eyewear from the professional gamers and gaming enthusiasts
  • Growing popularity of eSports and virtual reality (VR) games
  • Technological advancements in gaming eyewear that offer enhanced viewing experience
  • Rising disposable income of the consumers that is resulting in increased spending on luxury products such as gaming eyewear
  • Entry of new players in the market that is intensifying competition and leading to innovation

Scope Of The Report

Report Attributes

Report Details

Report Title

Gaming Eyewear Market Research Report

By Type

Men, Women

By Application

Professional Use, Personal Use

By Companies

J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear, Venn Eyewea, BARNER, ZEISS, TruVision, Swanwick, Spektrum Glasses, CrystalHill

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

230

Number of Tables & Figures

161

Customization Available

Yes, the report can be customized as per your need.


Global Gaming Eyewear Market Report Segments:

The global Gaming Eyewear market is segmented on the basis of:

Types

Men, Women

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Professional Use, Personal Use

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. J and S vision
  2. Duco Protection
  3. Active Pacific
  4. Gunnar
  5. AltecVision
  6. Zenni Optical
  7. Ambr Eyewear
  8. Pixel Eyewear
  9. Venn Eyewea
  10. BARNER
  11. ZEISS
  12. TruVision
  13. Swanwick
  14. Spektrum Glasses
  15. CrystalHill

Global Gaming Eyewear Market Overview


Highlights of The Gaming Eyewear Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Men
    2. Women
  1. By Application:

    1. Professional Use
    2. Personal Use
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gaming Eyewear Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Gaming Eyewear Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gaming eyewear is a type of eyewear designed to improve your gaming experience. It can help you see better in low light conditions, reduce eye fatigue, and provide protection from glare.

Some of the major companies in the gaming eyewear market are J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear, Venn Eyewea, BARNER, ZEISS, TruVision, Swanwick, Spektrum Glasses, CrystalHill.

The gaming eyewear market is expected to grow at a compound annual growth rate of 7.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Gaming Eyewear Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Gaming Eyewear Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Gaming Eyewear Market - Supply Chain
   4.5. Global Gaming Eyewear Market Forecast
      4.5.1. Gaming Eyewear Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Gaming Eyewear Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Gaming Eyewear Market Absolute $ Opportunity

5. Global Gaming Eyewear Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Gaming Eyewear Market Size and Volume Forecast by Type
      5.3.1. Men
      5.3.2. Women
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Gaming Eyewear Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Gaming Eyewear Market Size and Volume Forecast by Application
      6.3.1. Professional Use
      6.3.2. Personal Use
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Gaming Eyewear Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Gaming Eyewear Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Gaming Eyewear Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Gaming Eyewear Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Gaming Eyewear Demand Share Forecast, 2019-2026

9. North America Gaming Eyewear Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Gaming Eyewear Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Gaming Eyewear Market Size and Volume Forecast by Application
      9.4.1. Professional Use
      9.4.2. Personal Use
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Gaming Eyewear Market Size and Volume Forecast by Type
      9.7.1. Men
      9.7.2. Women
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Gaming Eyewear Demand Share Forecast, 2019-2026

10. Latin America Gaming Eyewear Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Gaming Eyewear Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Gaming Eyewear Market Size and Volume Forecast by Application
      10.4.1. Professional Use
      10.4.2. Personal Use
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Gaming Eyewear Market Size and Volume Forecast by Type
      10.7.1. Men
      10.7.2. Women
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Gaming Eyewear Demand Share Forecast, 2019-2026

11. Europe Gaming Eyewear Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Gaming Eyewear Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Gaming Eyewear Market Size and Volume Forecast by Application
      11.4.1. Professional Use
      11.4.2. Personal Use
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Gaming Eyewear Market Size and Volume Forecast by Type
      11.7.1. Men
      11.7.2. Women
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Gaming Eyewear Demand Share, 2019-2026

12. Asia Pacific Gaming Eyewear Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Gaming Eyewear Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Gaming Eyewear Market Size and Volume Forecast by Application
      12.4.1. Professional Use
      12.4.2. Personal Use
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Gaming Eyewear Market Size and Volume Forecast by Type
      12.7.1. Men
      12.7.2. Women
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Gaming Eyewear Demand Share, 2019-2026

13. Middle East & Africa Gaming Eyewear Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Gaming Eyewear Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Gaming Eyewear Market Size and Volume Forecast by Application
      13.4.1. Professional Use
      13.4.2. Personal Use
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Gaming Eyewear Market Size and Volume Forecast by Type
      13.7.1. Men
      13.7.2. Women
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Gaming Eyewear Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Gaming Eyewear Market: Market Share Analysis
   14.2. Gaming Eyewear Distributors and Customers
   14.3. Gaming Eyewear Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. J and S vision
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Duco Protection
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Active Pacific
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Gunnar
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. AltecVision
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Zenni Optical
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Ambr Eyewear
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Pixel Eyewear
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Venn Eyewea
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. BARNER
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. ZEISS
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. TruVision
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Swanwick
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Spektrum Glasses
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. CrystalHill
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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