Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gaming Glasses Market by Type (Men, Women), By Application (Professional Use, Personal Use) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gaming Glasses Market by Type (Men, Women), By Application (Professional Use, Personal Use) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 192520 3300 Consumer Goods 377 237 Pages 4.9 (40)
                                          

Market Overview:


The global gaming glasses market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for gaming glasses from professional gamers and also casual gamers. The global gaming glasses market is segmented on the basis of type, application, and region. On the basis of type, the market is segmented into men’s gaming glasses and women’s gaming glasses. On the basis of application, it is divided into professional use and personal use segments. Professional use includes usage by e-sports athletes or players who play professionally for a living whereas personal use includes usage by general population for recreational activities such as playing video games or watching movies/television shows etcetera .Region wise, North America dominates this market followed by Europe due to early adoption of technology coupled with rising awareness about benefits associated with using these products among end users in these regions .


Global Gaming Glasses Industry Outlook


Product Definition:


Gaming Glasses are a type of eyewear that is designed to improve the user's experience when playing video games. They are typically used to reduce eye fatigue, increase clarity, and improve contrast. Gaming glasses can also help alleviate symptoms associated with conditions such as dry eye syndrome.


Men:


Men's gaming glasses are wearable technology that enhances the visual experience in video games and other entertainment programs. They were initially designed for men to improve their peripheral vision but now are used by women as well. Gaming glasses with red and green color filters reduce eye fatigue caused due to excessive use of screens.


Women:


Women and it's usage in gaming glasses is a trend that has been rising among gamers. It has been observed that women are more attracted towards online games as compared to real-time strategy or first person shooter games. This is due to the social aspect of the game which involves interaction with other players. The graphics involved in online role playing games attract women more than any other medium, thus making them prefer such glasses over others.


The market for Women.


Application Insights:


The professional use segment held a leading share of over 70.0% in 2017 and is expected to continue its dominance over the forecast period. The growth can be attributed to the rising demand for technologically advanced glasses from various industries such as construction, gaming, automotive and medical among others. Gaming is one of the fastest-growing industries globally which provides ample opportunities for professionals who use these products while playing games or watching videos on computers or consoles at home or work.


The personal use segment is projected to expand at a CAGR of XX%, in terms of revenue from 2018 to 2030 owing to growing usage by individuals across all age groups especially in Asia Pacific.


Regional Analysis:


North America dominated the global gaming glasses market in 2017 owing to the presence of a large number of gamers and increased popularity of e-sports. The U.S.-based company, Razer Inc., has designed specialised e-sports glasses that provide comfort to users during long gaming sessions. Furthermore, increasing penetration of smartphones, tablets and personal computers in North America is expected to boost the demand for these products over the forecast period.


Asia Pacific is expected to be one of the fastest growing markets due to rising disposable income among middle class population groups in countries such as China and India along with rapid growth witnessed by online games industry since 2010s which has led into an increase in spending on gaming accessories including virtual reality headset such as Project Glasses from Google LLC; thus driving demand for global gaming glassses over next eight years from 2018 till 2030  time frame.


Growth Factors:


  • Increasing demand for gaming glasses from the professional gamers as well as the general population owing to the benefits offered by them such as improved vision, comfort and performance.
  • Growing popularity of eSports and virtual reality (VR) games, which is driving demand for gaming glasses among gamers.
  • Technological advancements in gaming glasses that are making them more comfortable and providing better visual experience to users is aiding in market growth.
  • Rising disposable income of consumers coupled with increasing awareness about the benefits of using gaming glasses is propelling market growth.

Scope Of The Report

Report Attributes

Report Details

Report Title

Gaming Glasses Market Research Report

By Type

Men, Women

By Application

Professional Use, Personal Use

By Companies

J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear, Venn Eyewea, BARNER, ZEISS, TruVision, Swanwick, Spektrum Glasses, CrystalHill

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

237

Number of Tables & Figures

166

Customization Available

Yes, the report can be customized as per your need.


Global Gaming Glasses Market Report Segments:

The global Gaming Glasses market is segmented on the basis of:

Types

Men, Women

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Professional Use, Personal Use

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. J and S vision
  2. Duco Protection
  3. Active Pacific
  4. Gunnar
  5. AltecVision
  6. Zenni Optical
  7. Ambr Eyewear
  8. Pixel Eyewear
  9. Venn Eyewea
  10. BARNER
  11. ZEISS
  12. TruVision
  13. Swanwick
  14. Spektrum Glasses
  15. CrystalHill

Global Gaming Glasses Market Overview


Highlights of The Gaming Glasses Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Men
    2. Women
  1. By Application:

    1. Professional Use
    2. Personal Use
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gaming Glasses Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Gaming Glasses Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gaming glasses are a type of eyewear designed to improve the gaming experience. They typically have a wider field of view and increased brightness, which allows players to see better in dark environments and make more accurate shots.

Some of the major companies in the gaming glasses market are J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear, Venn Eyewea, BARNER, ZEISS, TruVision, Swanwick, Spektrum Glasses, CrystalHill.

The gaming glasses market is expected to grow at a compound annual growth rate of 7.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Gaming Glasses Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Gaming Glasses Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Gaming Glasses Market - Supply Chain
   4.5. Global Gaming Glasses Market Forecast
      4.5.1. Gaming Glasses Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Gaming Glasses Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Gaming Glasses Market Absolute $ Opportunity

5. Global Gaming Glasses Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Gaming Glasses Market Size and Volume Forecast by Type
      5.3.1. Men
      5.3.2. Women
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Gaming Glasses Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Gaming Glasses Market Size and Volume Forecast by Application
      6.3.1. Professional Use
      6.3.2. Personal Use
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Gaming Glasses Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Gaming Glasses Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Gaming Glasses Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Gaming Glasses Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Gaming Glasses Demand Share Forecast, 2019-2026

9. North America Gaming Glasses Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Gaming Glasses Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Gaming Glasses Market Size and Volume Forecast by Application
      9.4.1. Professional Use
      9.4.2. Personal Use
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Gaming Glasses Market Size and Volume Forecast by Type
      9.7.1. Men
      9.7.2. Women
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Gaming Glasses Demand Share Forecast, 2019-2026

10. Latin America Gaming Glasses Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Gaming Glasses Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Gaming Glasses Market Size and Volume Forecast by Application
      10.4.1. Professional Use
      10.4.2. Personal Use
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Gaming Glasses Market Size and Volume Forecast by Type
      10.7.1. Men
      10.7.2. Women
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Gaming Glasses Demand Share Forecast, 2019-2026

11. Europe Gaming Glasses Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Gaming Glasses Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Gaming Glasses Market Size and Volume Forecast by Application
      11.4.1. Professional Use
      11.4.2. Personal Use
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Gaming Glasses Market Size and Volume Forecast by Type
      11.7.1. Men
      11.7.2. Women
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Gaming Glasses Demand Share, 2019-2026

12. Asia Pacific Gaming Glasses Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Gaming Glasses Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Gaming Glasses Market Size and Volume Forecast by Application
      12.4.1. Professional Use
      12.4.2. Personal Use
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Gaming Glasses Market Size and Volume Forecast by Type
      12.7.1. Men
      12.7.2. Women
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Gaming Glasses Demand Share, 2019-2026

13. Middle East & Africa Gaming Glasses Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Gaming Glasses Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Gaming Glasses Market Size and Volume Forecast by Application
      13.4.1. Professional Use
      13.4.2. Personal Use
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Gaming Glasses Market Size and Volume Forecast by Type
      13.7.1. Men
      13.7.2. Women
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Gaming Glasses Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Gaming Glasses Market: Market Share Analysis
   14.2. Gaming Glasses Distributors and Customers
   14.3. Gaming Glasses Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. J and S vision
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Duco Protection
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Active Pacific
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Gunnar
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. AltecVision
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Zenni Optical
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Ambr Eyewear
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Pixel Eyewear
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Venn Eyewea
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. BARNER
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. ZEISS
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. TruVision
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Swanwick
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Spektrum Glasses
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. CrystalHill
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

Our Trusted Clients

Contact Us