Market Overview:
The global gaming glasses market is expected to grow at a CAGR of 7.5% during the forecast period from 2018 to 2030. The growth in the market can be attributed to the increasing demand for gaming glasses from professional gamers and also casual gamers. The global gaming glasses market is segmented on the basis of type, application, and region. On the basis of type, the market is segmented into men’s gaming glasses and women’s gaming glasses. On the basis of application, it is divided into professional use and personal use segments. Professional use includes usage by e-sports athletes or players who play professionally for a living whereas personal use includes usage by general population for recreational activities such as playing video games or watching movies/television shows etcetera .Region wise, North America dominates this market followed by Europe due to early adoption of technology coupled with rising awareness about benefits associated with using these products among end users in these regions .
Product Definition:
Gaming Glasses are a type of eyewear that is designed to improve the user's experience when playing video games. They are typically used to reduce eye fatigue, increase clarity, and improve contrast. Gaming glasses can also help alleviate symptoms associated with conditions such as dry eye syndrome.
Men:
Men's gaming glasses are wearable technology that enhances the visual experience in video games and other entertainment programs. They were initially designed for men to improve their peripheral vision but now are used by women as well. Gaming glasses with red and green color filters reduce eye fatigue caused due to excessive use of screens.
Women:
Women and it's usage in gaming glasses is a trend that has been rising among gamers. It has been observed that women are more attracted towards online games as compared to real-time strategy or first person shooter games. This is due to the social aspect of the game which involves interaction with other players. The graphics involved in online role playing games attract women more than any other medium, thus making them prefer such glasses over others.
The market for Women.
Application Insights:
The professional use segment held a leading share of over 70.0% in 2017 and is expected to continue its dominance over the forecast period. The growth can be attributed to the rising demand for technologically advanced glasses from various industries such as construction, gaming, automotive and medical among others. Gaming is one of the fastest-growing industries globally which provides ample opportunities for professionals who use these products while playing games or watching videos on computers or consoles at home or work.
The personal use segment is projected to expand at a CAGR of XX%, in terms of revenue from 2018 to 2030 owing to growing usage by individuals across all age groups especially in Asia Pacific.
Regional Analysis:
North America dominated the global gaming glasses market in 2017 owing to the presence of a large number of gamers and increased popularity of e-sports. The U.S.-based company, Razer Inc., has designed specialised e-sports glasses that provide comfort to users during long gaming sessions. Furthermore, increasing penetration of smartphones, tablets and personal computers in North America is expected to boost the demand for these products over the forecast period.
Asia Pacific is expected to be one of the fastest growing markets due to rising disposable income among middle class population groups in countries such as China and India along with rapid growth witnessed by online games industry since 2010s which has led into an increase in spending on gaming accessories including virtual reality headset such as Project Glasses from Google LLC; thus driving demand for global gaming glassses over next eight years from 2018 till 2030 time frame.
Growth Factors:
- Increasing demand for gaming glasses from the professional gamers as well as the general population owing to the benefits offered by them such as improved vision, comfort and performance.
- Growing popularity of eSports and virtual reality (VR) games, which is driving demand for gaming glasses among gamers.
- Technological advancements in gaming glasses that are making them more comfortable and providing better visual experience to users is aiding in market growth.
- Rising disposable income of consumers coupled with increasing awareness about the benefits of using gaming glasses is propelling market growth.
Scope Of The Report
Report Attributes
Report Details
Report Title
Gaming Glasses Market Research Report
By Type
Men, Women
By Application
Professional Use, Personal Use
By Companies
J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear, Venn Eyewea, BARNER, ZEISS, TruVision, Swanwick, Spektrum Glasses, CrystalHill
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
237
Number of Tables & Figures
166
Customization Available
Yes, the report can be customized as per your need.
Global Gaming Glasses Market Report Segments:
The global Gaming Glasses market is segmented on the basis of:
Types
Men, Women
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Professional Use, Personal Use
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- J and S vision
- Duco Protection
- Active Pacific
- Gunnar
- AltecVision
- Zenni Optical
- Ambr Eyewear
- Pixel Eyewear
- Venn Eyewea
- BARNER
- ZEISS
- TruVision
- Swanwick
- Spektrum Glasses
- CrystalHill
Highlights of The Gaming Glasses Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Men
- Women
- By Application:
- Professional Use
- Personal Use
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Gaming Glasses Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Gaming glasses are a type of eyewear designed to improve the gaming experience. They typically have a wider field of view and increased brightness, which allows players to see better in dark environments and make more accurate shots.
Some of the major companies in the gaming glasses market are J and S vision, Duco Protection, Active Pacific, Gunnar, AltecVision, Zenni Optical, Ambr Eyewear, Pixel Eyewear, Venn Eyewea, BARNER, ZEISS, TruVision, Swanwick, Spektrum Glasses, CrystalHill.
The gaming glasses market is expected to grow at a compound annual growth rate of 7.5%.
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Gaming Glasses Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Gaming Glasses Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Gaming Glasses Market - Supply Chain
4.5. Global Gaming Glasses Market Forecast
4.5.1. Gaming Glasses Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Gaming Glasses Market Size (000 Units) and Y-o-Y Growth
4.5.3. Gaming Glasses Market Absolute $ Opportunity
5. Global Gaming Glasses Market Analysis and Forecast by Type
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by Type
5.2.2. Y-o-Y Growth Projections by Type
5.3. Gaming Glasses Market Size and Volume Forecast by Type
5.3.1. Men
5.3.2. Women
5.4. Absolute $ Opportunity Assessment by Type
5.5. Market Attractiveness/Growth Potential Analysis by Type
6. Global Gaming Glasses Market Analysis and Forecast by Application
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Application
6.2.2. Y-o-Y Growth Projections by Application
6.3. Gaming Glasses Market Size and Volume Forecast by Application
6.3.1. Professional Use
6.3.2. Personal Use
6.4. Absolute $ Opportunity Assessment by Application
6.5. Market Attractiveness/Growth Potential Analysis by Application
7. Global Gaming Glasses Market Analysis and Forecast by Sales Channel
7.1. Market Trends
7.2. Introduction
7.2.1. Basis Point Share (BPS) Analysis by Sales Channel
7.2.2. Y-o-Y Growth Projections by Sales Channel
7.3. Gaming Glasses Market Size and Volume Forecast by Sales Channel
7.3.1. Manufacturer/Distributor/Service Provider
7.3.2. Aftermarket
7.4. Absolute $ Opportunity Assessment by Sales Channel
7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel
8. Global Gaming Glasses Market Analysis and Forecast by Region
8.1. Market Trends
8.2. Introduction
8.2.1. Basis Point Share (BPS) Analysis by Region
8.2.2. Y-o-Y Growth Projections by Region
8.3. Gaming Glasses Market Size and Volume Forecast by Region
8.3.1. North America
8.3.2. Latin America
8.3.3. Europe
8.3.4. Asia Pacific
8.3.5. Middle East and Africa (MEA)
8.4. Absolute $ Opportunity Assessment by Region
8.5. Market Attractiveness/Growth Potential Analysis by Region
8.6. Global Gaming Glasses Demand Share Forecast, 2019-2026
9. North America Gaming Glasses Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.2. North America Gaming Glasses Market Size and Volume Forecast by Country
9.2.1. U.S.
9.2.2. Canada
9.3. Absolute $ Opportunity Assessment by Country
9.4. North America Gaming Glasses Market Size and Volume Forecast by Application
9.4.1. Professional Use
9.4.2. Personal Use
9.5. Basis Point Share (BPS) Analysis by Application
9.6. Y-o-Y Growth Projections by Application
9.7. North America Gaming Glasses Market Size and Volume Forecast by Type
9.7.1. Men
9.7.2. Women
9.8. Basis Point Share (BPS) Analysis by Type
9.9. Y-o-Y Growth Projections by Type
9.10. Market Attractiveness/Growth Potential Analysis
9.10.1. By Country
9.10.2. By Product Type
9.10.3. By Application
9.10.4. By Sales Channel
9.11. North America Gaming Glasses Demand Share Forecast, 2019-2026
10. Latin America Gaming Glasses Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Latin America Average Pricing Analysis
10.2. Latin America Gaming Glasses Market Size and Volume Forecast by Country
10.2.1. Brazil
10.2.2. Mexico
10.2.3. Rest of Latin America
10.3. Absolute $ Opportunity Assessment by Country
10.4. Latin America Gaming Glasses Market Size and Volume Forecast by Application
10.4.1. Professional Use
10.4.2. Personal Use
10.5. Basis Point Share (BPS) Analysis by Application
10.6. Y-o-Y Growth Projections by Application
10.7. Latin America Gaming Glasses Market Size and Volume Forecast by Type
10.7.1. Men
10.7.2. Women
10.8. Basis Point Share (BPS) Analysis by Type
10.9. Y-o-Y Growth Projections by Type
10.10. Market Attractiveness/Growth Potential Analysis
10.10.1. By Country
10.10.2. By Product Type
10.10.3. By Application
10.10.4. By Sales Channel
10.11. Latin America Gaming Glasses Demand Share Forecast, 2019-2026
11. Europe Gaming Glasses Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Europe Average Pricing Analysis
11.2. Europe Gaming Glasses Market Size and Volume Forecast by Country
11.2.1. Germany
11.2.2. France
11.2.3. Italy
11.2.4. U.K.
11.2.5. Spain
11.2.6. Russia
11.2.7. Rest of Europe
11.3. Absolute $ Opportunity Assessment by Country
11.4. Europe Gaming Glasses Market Size and Volume Forecast by Application
11.4.1. Professional Use
11.4.2. Personal Use
11.5. Basis Point Share (BPS) Analysis by Application
11.6. Y-o-Y Growth Projections by Application
11.7. Europe Gaming Glasses Market Size and Volume Forecast by Type
11.7.1. Men
11.7.2. Women
11.8. Basis Point Share (BPS) Analysis by Type
11.9. Y-o-Y Growth Projections by Type
11.10. Market Attractiveness/Growth Potential Analysis
11.10.1. By Country
11.10.2. By Product Type
11.10.3. By Application
11.10.4. By Sales Channel
11.11. Europe Gaming Glasses Demand Share, 2019-2026
12. Asia Pacific Gaming Glasses Market Analysis and Forecast
12.1. Introduction
12.1.1. Basis Point Share (BPS) Analysis by Country
12.1.2. Y-o-Y Growth Projections by Country
12.1.3. Asia Pacific Average Pricing Analysis
12.2. Asia Pacific Gaming Glasses Market Size and Volume Forecast by Country
12.2.1. China
12.2.2. Japan
12.2.3. South Korea
12.2.4. India
12.2.5. Australia
12.2.6. Rest of Asia Pacific (APAC)
12.3. Absolute $ Opportunity Assessment by Country
12.4. Asia Pacific Gaming Glasses Market Size and Volume Forecast by Application
12.4.1. Professional Use
12.4.2. Personal Use
12.5. Basis Point Share (BPS) Analysis by Application
12.6. Y-o-Y Growth Projections by Application
12.7. Asia Pacific Gaming Glasses Market Size and Volume Forecast by Type
12.7.1. Men
12.7.2. Women
12.8. Basis Point Share (BPS) Analysis by Type
12.9. Y-o-Y Growth Projections by Type
12.10. Market Attractiveness/Growth Potential Analysis
12.10.1. By Country
12.10.2. By Product Type
12.10.3. By Application
12.10.4. By Sales Channel
12.11. Asia Pacific Gaming Glasses Demand Share, 2019-2026
13. Middle East & Africa Gaming Glasses Market Analysis and Forecast
13.1. Introduction
13.1.1. Basis Point Share (BPS) Analysis by Country
13.1.2. Y-o-Y Growth Projections by Country
13.1.3. Asia Pacific Average Pricing Analysis
13.2. Middle East & Africa Gaming Glasses Market Size and Volume Forecast by Country
13.2.1. Saudi Arabia
13.2.2. South Africa
13.2.3. UAE
13.2.4. Rest of Middle East & Africa (MEA)
13.3. Absolute $ Opportunity Assessment by Country
13.4. Middle East & Africa Gaming Glasses Market Size and Volume Forecast by Application
13.4.1. Professional Use
13.4.2. Personal Use
13.5. Basis Point Share (BPS) Analysis by Application
13.6. Y-o-Y Growth Projections by Application
13.7. Middle East & Africa Gaming Glasses Market Size and Volume Forecast by Type
13.7.1. Men
13.7.2. Women
13.8. Basis Point Share (BPS) Analysis by Type
13.9. Y-o-Y Growth Projections by Type
13.10. Market Attractiveness/Growth Potential Analysis
13.10.1. By Country
13.10.2. By Product Type
13.10.3. By Application
13.10.4. By Sales Channel
13.11. Middle East & Africa Gaming Glasses Demand Share, 2019-2026
14. Competition Landscape
14.1. Global Gaming Glasses Market: Market Share Analysis
14.2. Gaming Glasses Distributors and Customers
14.3. Gaming Glasses Market: Competitive Dashboard
14.4. Company Profiles (Details Overview, Financials, Developments, Strategy)
14.4.1. J and S vision
14.4.1.1. Overview
14.4.1.2. Financials
14.4.1.3. Developments
14.4.1.4. Strategic Outlook
14.4.2. Duco Protection
14.4.2.1. Overview
14.4.2.2. Financials
14.4.2.3. Developments
14.4.2.4. Strategic Outlook
14.4.3. Active Pacific
14.4.3.1. Overview
14.4.3.2. Financials
14.4.3.3. Developments
14.4.3.4. Strategic Outlook
14.4.4. Gunnar
14.4.4.1. Overview
14.4.4.2. Financials
14.4.4.3. Developments
14.4.4.4. Strategic Outlook
14.4.5. AltecVision
14.4.5.1. Overview
14.4.5.2. Financials
14.4.5.3. Developments
14.4.5.4. Strategic Outlook
14.4.6. Zenni Optical
14.4.6.1. Overview
14.4.6.2. Financials
14.4.6.3. Developments
14.4.6.4. Strategic Outlook
14.4.7. Ambr Eyewear
14.4.7.1. Overview
14.4.7.2. Financials
14.4.7.3. Developments
14.4.7.4. Strategic Outlook
14.4.8. Pixel Eyewear
14.4.8.1. Overview
14.4.8.2. Financials
14.4.8.3. Developments
14.4.8.4. Strategic Outlook
14.4.9. Venn Eyewea
14.4.9.1. Overview
14.4.9.2. Financials
14.4.9.3. Developments
14.4.9.4. Strategic Outlook
14.4.10. BARNER
14.4.10.1. Overview
14.4.10.2. Financials
14.4.10.3. Developments
14.4.10.4. Strategic Outlook
14.4.11. ZEISS
14.4.11.1. Overview
14.4.11.2. Financials
14.4.11.3. Developments
14.4.11.4. Strategic Outlook
14.4.12. TruVision
14.4.12.1. Overview
14.4.12.2. Financials
14.4.12.3. Developments
14.4.12.4. Strategic Outlook
14.4.13. Swanwick
14.4.13.1. Overview
14.4.13.2. Financials
14.4.13.3. Developments
14.4.13.4. Strategic Outlook
14.4.14. Spektrum Glasses
14.4.14.1. Overview
14.4.14.2. Financials
14.4.14.3. Developments
14.4.14.4. Strategic Outlook
14.4.15. CrystalHill
14.4.15.1. Overview
14.4.15.2. Financials
14.4.15.3. Developments
14.4.15.4. Strategic Outlook
14.4.16. COMPANY 16
14.4.16.1. Overview
14.4.16.2. Financials
14.4.16.3. Developments
14.4.16.4. Strategic Outlook
14.4.17. COMPANY 17
14.4.17.1. Overview
14.4.17.2. Financials
14.4.17.3. Developments
14.4.17.4. Strategic Outlook
14.4.18. COMPANY 18
14.4.18.1. Overview
14.4.18.2. Financials
14.4.18.3. Developments
14.4.18.4. Strategic Outlook
14.4.19. COMPANY 19
14.4.19.1. Overview
14.4.19.2. Financials
14.4.19.3. Developments
14.4.19.4. Strategic Outlook
14.4.20. COMPANY 20
14.4.20.1. Overview
14.4.20.2. Financials
14.4.20.3. Developments
14.4.20.4. Strategic Outlook