Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gaming Peripherals Market by Type (Gaming Mouse, Gaming Keyboards, Headset, Controllers, Others, Gaming Peripheral), By Application (Personal, Commercial) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gaming Peripherals Market by Type (Gaming Mouse, Gaming Keyboards, Headset, Controllers, Others, Gaming Peripheral), By Application (Personal, Commercial) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 152129 3300 Electronics & Semiconductor 377 238 Pages 4.8 (37)
                                          

The global gaming peripherals market is expected to grow at a CAGR of 6.5% during the forecast period, from 2021 to 2030. The gaming peripherals market is driven by the increasing demand for high-end gaming devices and accessories, which are used in various games such as first person shooter (FPS), multiplayer online battle arena (MOBA), real-time strategy (RTS) and others. Gaming peripherals are also used in other applications such as education, military training, simulation and virtual reality (VR). The global gaming peripheral market is segmented on the basis of type into gaming mouse, gaming keyboard, headset, controllers and other peripheral devices. Gaming mouse accounted for the largest share of this market in 2018 owing to its wide range of features that include ergonomic design with adjustable palm rest and side grips for better control over game movements. Gaming keyboards are also gaining traction owing to their ability to provide tactile feedback while typing or playing games on PC or console. Headset accounted for a significant share in 2018 due to its ability to provide immersive audio experience with surround sound technology that provides positional audio cues from all directions around the player’s head. Controllers accounted for a significant share in 2018 due to their ability to provide tactile feedback while playing games on PC or console with buttons that can be customized according to user preferences. Other peripheral devices accounted for a small share in 2018 due mainly because they have limited application areas such as flight simulators where they are used extensively but have limited use cases outside this area.

Some Of The Growth Factors Of This Market:

  1. The growth of the gaming peripherals market is driven by the increasing popularity of eSports and competitive gaming, which has led to an increase in demand for high-end gaming peripherals.
  2. Gaming peripheral manufacturers are focusing on developing new products that offer more features and better performance than their predecessors.
  3. Gaming peripheral manufacturers are also focusing on developing products that cater to specific needs such as ergonomics, comfort, and durability.
  4. The introduction of new technologies such as virtual reality (VR) and augmented reality (AR) will also drive the growth of the gaming peripherals market.

Industry Growth Insights published a new data on “Gaming Peripherals Market”. The research report is titled “Gaming Peripherals Market research by Types (Gaming Mouse, Gaming Keyboards, Headset, Controllers, Others, Gaming Peripheral), By Applications (Personal, Commercial), By Players/Companies Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft, Gaming Peripheral”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Gaming Peripherals Market Research Report

By Type

Gaming Mouse, Gaming Keyboards, Headset, Controllers, Others, Gaming Peripheral

By Application

Personal, Commercial

By Companies

Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft, Gaming Peripheral

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

238

Number of Tables & Figures

167

Customization Available

Yes, the report can be customized as per your need.


Global Gaming Peripherals Industry Outlook


Global Gaming Peripherals Market Report Segments:

The global Gaming Peripherals market is segmented on the basis of:

Types

Gaming Mouse, Gaming Keyboards, Headset, Controllers, Others, Gaming Peripheral

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Personal, Commercial

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Razer
  2. Logitech G (ASTRO)
  3. Turtle Beach
  4. Corsair
  5. Sennheiser
  6. Plantronics
  7. SteelSeries
  8. Mad Catz
  9. ROCCAT
  10. QPAD
  11. Thrustmaster
  12. HyperX
  13. Tt eSPORTS
  14. Cooler Master
  15. ZOWIE
  16. Sharkoon
  17. Trust
  18. Microsoft
  19. Gaming Peripheral

Global Gaming Peripherals Market Overview


Highlights of The Gaming Peripherals Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Gaming Mouse
    2. Gaming Keyboards
    3. Headset
    4. Controllers
    5. Others
    6. Gaming Peripheral
  1. By Application:

    1. Personal
    2. Commercial
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gaming Peripherals Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Gaming Peripherals Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gaming peripherals are devices that are used with video games to improve the experience. This can include things like controllers, headsets, and mice.

Some of the major companies in the gaming peripherals market are Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft, Gaming Peripheral.

The gaming peripherals market is expected to grow at a compound annual growth rate of 6.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Gaming Peripherals Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Gaming Peripherals Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Gaming Peripherals Market - Supply Chain
   4.5. Global Gaming Peripherals Market Forecast
      4.5.1. Gaming Peripherals Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Gaming Peripherals Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Gaming Peripherals Market Absolute $ Opportunity

5. Global Gaming Peripherals Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Gaming Peripherals Market Size and Volume Forecast by Type
      5.3.1. Gaming Mouse
      5.3.2. Gaming Keyboards
      5.3.3. Headset
      5.3.4. Controllers
      5.3.5. Others
      5.3.6. Gaming Peripheral
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Gaming Peripherals Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Gaming Peripherals Market Size and Volume Forecast by Application
      6.3.1. Personal
      6.3.2. Commercial
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Gaming Peripherals Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Gaming Peripherals Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Gaming Peripherals Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Gaming Peripherals Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Gaming Peripherals Demand Share Forecast, 2019-2026

9. North America Gaming Peripherals Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Gaming Peripherals Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Gaming Peripherals Market Size and Volume Forecast by Application
      9.4.1. Personal
      9.4.2. Commercial
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Gaming Peripherals Market Size and Volume Forecast by Type
      9.7.1. Gaming Mouse
      9.7.2. Gaming Keyboards
      9.7.3. Headset
      9.7.4. Controllers
      9.7.5. Others
      9.7.6. Gaming Peripheral
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Gaming Peripherals Demand Share Forecast, 2019-2026

10. Latin America Gaming Peripherals Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Gaming Peripherals Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Gaming Peripherals Market Size and Volume Forecast by Application
      10.4.1. Personal
      10.4.2. Commercial
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Gaming Peripherals Market Size and Volume Forecast by Type
      10.7.1. Gaming Mouse
      10.7.2. Gaming Keyboards
      10.7.3. Headset
      10.7.4. Controllers
      10.7.5. Others
      10.7.6. Gaming Peripheral
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Gaming Peripherals Demand Share Forecast, 2019-2026

11. Europe Gaming Peripherals Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Gaming Peripherals Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Gaming Peripherals Market Size and Volume Forecast by Application
      11.4.1. Personal
      11.4.2. Commercial
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Gaming Peripherals Market Size and Volume Forecast by Type
      11.7.1. Gaming Mouse
      11.7.2. Gaming Keyboards
      11.7.3. Headset
      11.7.4. Controllers
      11.7.5. Others
      11.7.6. Gaming Peripheral
   11.8. Basis Point Share (BPS) Anaysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Gaming Peripherals Demand Share, 2019-2026

12. Asia Pacific Gaming Peripherals Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Gaming Peripherals Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Gaming Peripherals Market Size and Volume Forecast by Application
      12.4.1. Personal
      12.4.2. Commercial
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Gaming Peripherals Market Size and Volume Forecast by Type
      12.7.1. Gaming Mouse
      12.7.2. Gaming Keyboards
      12.7.3. Headset
      12.7.4. Controllers
      12.7.5. Others
      12.7.6. Gaming Peripheral
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Gaming Peripherals Demand Share, 2019-2026

13. Middle East & Africa Gaming Peripherals Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Gaming Peripherals Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Gaming Peripherals Market Size and Volume Forecast by Application
      13.4.1. Personal
      13.4.2. Commercial
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Gaming Peripherals Market Size and Volume Forecast by Type
      13.7.1. Gaming Mouse
      13.7.2. Gaming Keyboards
      13.7.3. Headset
      13.7.4. Controllers
      13.7.5. Others
      13.7.6. Gaming Peripheral
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Gaming Peripherals Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Gaming Peripherals Market: Market Share Analysis
   14.2. Gaming Peripherals Distributors and Customers
   14.3. Gaming Peripherals Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Razer
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. Logitech G (ASTRO)
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. Turtle Beach
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. Corsair
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Sennheiser
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Plantronics
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. SteelSeries
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Mad Catz
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. ROCCAT
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. QPAD
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. Thrustmaster
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. HyperX
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. Tt eSPORTS
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. Cooler Master
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. ZOWIE
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. Sharkoon
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. Trust
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. Microsoft
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. Gaming Peripheral
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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