Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Gaming Simulators Market by Type (Racing Simulation, Shooting Simulation, FlightSimulation, Other), By Application (Commercial, Residential) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Gaming Simulators Market by Type (Racing Simulation, Shooting Simulation, FlightSimulation, Other), By Application (Commercial, Residential) And By Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 192531 3300 Electronics & Semiconductor 377 245 Pages 4.9 (44)
                                          

The global gaming simulators market is expected to grow at a CAGR of 6.5% during the forecast period, from 2021 to 2030. The market is driven by the increasing demand for gaming simulators in commercial and residential applications. The commercial application segment accounted for the largest share of the global gaming simulator market in 2018, followed by residential application segment. The commercial application segment is expected to continue its dominance throughout the forecast period, owing to its high adoption rate among enterprises and organizations across various industries such as education, healthcare, retail and hospitality sectors. The North America region accounted for the largest share of the global gaming simulator market in 2018 due to high adoption rates among enterprises and organizations across various industries such as education, healthcare, retail and hospitality sectors. Europe was ranked second with a significant share of this market due to its large number of players in these regions who are investing heavily on developing new games that can be played on these devices. Asia Pacific is expected to witness significant growth during this period owing to increasing demand from countries such as China and India which have a large population base with an affinity towards video games.

Some Of The Growth Factors Of This Market:

  1. The gaming industry is growing at a rapid pace and the demand for gaming simulators is also increasing.
  2. Gaming simulators are being used in various industries such as healthcare, education, military, and engineering to train people on how to use equipment or perform tasks in a virtual environment before they do it in real life.
  3. Gaming simulators are being used by companies to train their employees on how to use new equipment or perform tasks that they have never done before without any risk of injury or damage to the company's property.
  4. The cost of developing a game simulator is much lower than developing an actual video game which makes it more affordable for small businesses and start-ups who want to enter the market but don't have enough capital for development costs.
  5. Gaming simulators can be played on any device with internet access which makes them accessible from anywhere in the world.

Industry Growth Insights published a new data on “Gaming Simulators Market”. The research report is titled “Gaming Simulators Market research by Types (Racing Simulation, Shooting Simulation, FlightSimulation, Other), By Applications (Commercial, Residential), By Players/Companies Sony Computer Entertainment, SimXperience, CXC Simulations, D-BOX Technologies, Eleetus, Vesaro, Aeon Sim, Hammacher Schlemmer, Hexatech Hexathrill, Norman Design”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Gaming Simulators Market Research Report

By Type

Racing Simulation, Shooting Simulation, FlightSimulation, Other

By Application

Commercial, Residential

By Companies

Sony Computer Entertainment, SimXperience, CXC Simulations, D-BOX Technologies, Eleetus, Vesaro, Aeon Sim, Hammacher Schlemmer, Hexatech Hexathrill, Norman Design

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

245

Number of Tables & Figures

172

Customization Available

Yes, the report can be customized as per your need.


Global Gaming Simulators Industry Outlook


Global Gaming Simulators Market Report Segments:

The global Gaming Simulators market is segmented on the basis of:

Types

Racing Simulation, Shooting Simulation, FlightSimulation, Other

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Commercial, Residential

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Sony Computer Entertainment
  2. SimXperience
  3. CXC Simulations
  4. D-BOX Technologies
  5. Eleetus
  6. Vesaro
  7. Aeon Sim
  8. Hammacher Schlemmer
  9. Hexatech Hexathrill
  10. Norman Design

Global Gaming Simulators Market Overview


Highlights of The Gaming Simulators Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Racing Simulation
    2. Shooting Simulation
    3. FlightSimulation
    4. Other
  1. By Application:

    1. Commercial
    2. Residential
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Gaming Simulators Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
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  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Gaming Simulators Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Gaming simulators are software programs that allow users to experience different gaming scenarios, such as racing games or first-person shooters. They can also be used to train for specific tasks in video games, such as aiming and shooting.

Some of the major players in the gaming simulators market are Sony Computer Entertainment, SimXperience, CXC Simulations, D-BOX Technologies, Eleetus, Vesaro, Aeon Sim, Hammacher Schlemmer, Hexatech Hexathrill, Norman Design.

The gaming simulators market is expected to grow at a compound annual growth rate of 6.5%.

                                            
1. Executive Summary

2. Assumptions and Acronyms Used

3. Research Methodology

4. Gaming Simulators Market Overview
   4.1. Introduction
      4.1.1. Market Taxonomy
      4.1.2. Market Definition
   4.2. Macro-Economic Factors
      4.2.1. Industry Outlook
   4.3. Gaming Simulators Market Dynamics
      4.3.1. Market Drivers
      4.3.2. Market Restraints
      4.3.3. Opportunity
      4.3.4. Market Trends
   4.4. Gaming Simulators Market - Supply Chain
   4.5. Global Gaming Simulators Market Forecast
      4.5.1. Gaming Simulators Market Size (US$ Mn) and Y-o-Y Growth
      4.5.2. Gaming Simulators Market Size (000’ Units) and Y-o-Y Growth
      4.5.3. Gaming Simulators Market Absolute $ Opportunity

5. Global Gaming Simulators Market Analysis and Forecast by Type
   5.1. Market Trends
   5.2. Introduction
      5.2.1. Basis Point Share (BPS) Analysis by Type
      5.2.2. Y-o-Y Growth Projections by Type
   5.3. Gaming Simulators Market Size and Volume Forecast by Type
      5.3.1. Racing Simulation
      5.3.2. Shooting Simulation
      5.3.3. FlightSimulation
      5.3.4. Other
   5.4. Absolute $ Opportunity Assessment by Type
   5.5. Market Attractiveness/Growth Potential Analysis by Type

6. Global Gaming Simulators Market Analysis and Forecast by Application
   6.1. Market Trends
   6.2. Introduction
      6.2.1. Basis Point Share (BPS) Analysis by Application
      6.2.2. Y-o-Y Growth Projections by Application
   6.3. Gaming Simulators Market Size and Volume Forecast by Application
      6.3.1. Commercial
      6.3.2. Residential
   6.4. Absolute $ Opportunity Assessment by Application
   6.5. Market Attractiveness/Growth Potential Analysis by Application

7. Global Gaming Simulators Market Analysis and Forecast by Sales Channel
   7.1. Market Trends
   7.2. Introduction
      7.2.1. Basis Point Share (BPS) Analysis by Sales Channel 
      7.2.2. Y-o-Y Growth Projections by Sales Channel
   7.3. Gaming Simulators Market Size and Volume Forecast by Sales Channel 
      7.3.1. Manufacturer/Distributor/Service Provider
      7.3.2. Aftermarket
   7.4. Absolute $ Opportunity Assessment by Sales Channel
   7.5. Market Attractiveness/Growth Potential Analysis by Sales Channel

8. Global Gaming Simulators Market Analysis and Forecast by Region
   8.1. Market Trends
   8.2. Introduction
      8.2.1. Basis Point Share (BPS) Analysis by Region
      8.2.2. Y-o-Y Growth Projections by Region
   8.3. Gaming Simulators Market Size and Volume Forecast by Region
      8.3.1. North America
      8.3.2. Latin America
      8.3.3. Europe
      8.3.4. Asia Pacific
      8.3.5. Middle East and Africa (MEA)
   8.4. Absolute $ Opportunity Assessment by Region
   8.5. Market Attractiveness/Growth Potential Analysis by Region
   8.6. Global Gaming Simulators Demand Share Forecast, 2019-2026

9. North America Gaming Simulators Market Analysis and Forecast
   9.1. Introduction
      9.1.1. Basis Point Share (BPS) Analysis by Country
      9.1.2. Y-o-Y Growth Projections by Country
   9.2. North America Gaming Simulators Market Size and Volume Forecast by Country
      9.2.1. U.S.
      9.2.2. Canada
   9.3. Absolute $ Opportunity Assessment by Country
   9.4. North America Gaming Simulators Market Size and Volume Forecast by Application
      9.4.1. Commercial
      9.4.2. Residential
   9.5. Basis Point Share (BPS) Analysis by Application
   9.6. Y-o-Y Growth Projections by Application
   9.7. North America Gaming Simulators Market Size and Volume Forecast by Type
      9.7.1. Racing Simulation
      9.7.2. Shooting Simulation
      9.7.3. FlightSimulation
      9.7.4. Other
   9.8. Basis Point Share (BPS) Analysis by Type
   9.9. Y-o-Y Growth Projections by Type
   9.10. Market Attractiveness/Growth Potential Analysis
      9.10.1. By Country
      9.10.2. By Product Type
      9.10.3. By Application
      9.10.4. By Sales Channel
   9.11. North America Gaming Simulators Demand Share Forecast, 2019-2026

10. Latin America Gaming Simulators Market Analysis and Forecast
   10.1. Introduction
      10.1.1. Basis Point Share (BPS) Analysis by Country
      10.1.2. Y-o-Y Growth Projections by Country
      10.1.3. Latin America Average Pricing Analysis
   10.2. Latin America Gaming Simulators Market Size and Volume Forecast by Country
      10.2.1. Brazil
      10.2.2. Mexico
      10.2.3. Rest of Latin America
   10.3. Absolute $ Opportunity Assessment by Country
   10.4. Latin America Gaming Simulators Market Size and Volume Forecast by Application
      10.4.1. Commercial
      10.4.2. Residential
   10.5. Basis Point Share (BPS) Analysis by Application
   10.6. Y-o-Y Growth Projections by Application
   10.7. Latin America Gaming Simulators Market Size and Volume Forecast by Type
      10.7.1. Racing Simulation
      10.7.2. Shooting Simulation
      10.7.3. FlightSimulation
      10.7.4. Other
   10.8. Basis Point Share (BPS) Analysis by Type
   10.9. Y-o-Y Growth Projections by Type
   10.10. Market Attractiveness/Growth Potential Analysis
      10.10.1. By Country
      10.10.2. By Product Type
      10.10.3. By Application
      10.10.4. By Sales Channel
   10.11. Latin America Gaming Simulators Demand Share Forecast, 2019-2026

11. Europe Gaming Simulators Market Analysis and Forecast
   11.1. Introduction
      11.1.1. Basis Point Share (BPS) Analysis by Country
      11.1.2. Y-o-Y Growth Projections by Country
      11.1.3. Europe Average Pricing Analysis
   11.2. Europe Gaming Simulators Market Size and Volume Forecast by Country
      11.2.1. Germany
      11.2.2. France
      11.2.3. Italy
      11.2.4. U.K.
      11.2.5. Spain
      11.2.6. Russia
      11.2.7. Rest of Europe
   11.3. Absolute $ Opportunity Assessment by Country
   11.4. Europe Gaming Simulators Market Size and Volume Forecast by Application
      11.4.1. Commercial
      11.4.2. Residential
   11.5. Basis Point Share (BPS) Analysis by Application
   11.6. Y-o-Y Growth Projections by Application
   11.7. Europe Gaming Simulators Market Size and Volume Forecast by Type
      11.7.1. Racing Simulation
      11.7.2. Shooting Simulation
      11.7.3. FlightSimulation
      11.7.4. Other
   11.8. Basis Point Share (BPS) Analysis by Type
   11.9. Y-o-Y Growth Projections by Type
   11.10. Market Attractiveness/Growth Potential Analysis
      11.10.1. By Country
      11.10.2. By Product Type
      11.10.3. By Application
      11.10.4. By Sales Channel
   11.11. Europe Gaming Simulators Demand Share, 2019-2026

12. Asia Pacific Gaming Simulators Market Analysis and Forecast
   12.1. Introduction
      12.1.1. Basis Point Share (BPS) Analysis by Country
      12.1.2. Y-o-Y Growth Projections by Country
      12.1.3. Asia Pacific Average Pricing Analysis
   12.2. Asia Pacific Gaming Simulators Market Size and Volume Forecast by Country
      12.2.1. China
      12.2.2. Japan
      12.2.3. South Korea
      12.2.4. India
      12.2.5. Australia
      12.2.6. Rest of Asia Pacific (APAC)
   12.3. Absolute $ Opportunity Assessment by Country
   12.4. Asia Pacific Gaming Simulators Market Size and Volume Forecast by Application
      12.4.1. Commercial
      12.4.2. Residential
   12.5. Basis Point Share (BPS) Analysis by Application
   12.6. Y-o-Y Growth Projections by Application
   12.7. Asia Pacific Gaming Simulators Market Size and Volume Forecast by Type
      12.7.1. Racing Simulation
      12.7.2. Shooting Simulation
      12.7.3. FlightSimulation
      12.7.4. Other
   12.8. Basis Point Share (BPS) Analysis by Type
   12.9. Y-o-Y Growth Projections by Type
   12.10. Market Attractiveness/Growth Potential Analysis
      12.10.1. By Country
      12.10.2. By Product Type
      12.10.3. By Application
      12.10.4. By Sales Channel
   12.11. Asia Pacific Gaming Simulators Demand Share, 2019-2026

13. Middle East & Africa Gaming Simulators Market Analysis and Forecast
   13.1. Introduction
      13.1.1. Basis Point Share (BPS) Analysis by Country
      13.1.2. Y-o-Y Growth Projections by Country
      13.1.3. Asia Pacific Average Pricing Analysis
   13.2. Middle East & Africa Gaming Simulators Market Size and Volume Forecast by Country
      13.2.1. Saudi Arabia
      13.2.2. South Africa
      13.2.3. UAE
      13.2.4. Rest of Middle East & Africa (MEA)
   13.3. Absolute $ Opportunity Assessment by Country
   13.4. Middle East & Africa Gaming Simulators Market Size and Volume Forecast by Application
      13.4.1. Commercial
      13.4.2. Residential
   13.5. Basis Point Share (BPS) Analysis by Application
   13.6. Y-o-Y Growth Projections by Application
   13.7. Middle East & Africa Gaming Simulators Market Size and Volume Forecast by Type
      13.7.1. Racing Simulation
      13.7.2. Shooting Simulation
      13.7.3. FlightSimulation
      13.7.4. Other
   13.8. Basis Point Share (BPS) Analysis by Type
   13.9. Y-o-Y Growth Projections by Type
   13.10. Market Attractiveness/Growth Potential Analysis
      13.10.1. By Country
      13.10.2. By Product Type
      13.10.3. By Application
      13.10.4. By Sales Channel
   13.11. Middle East & Africa Gaming Simulators Demand Share, 2019-2026

14. Competition Landscape
   14.1. Global Gaming Simulators Market: Market Share Analysis
   14.2. Gaming Simulators Distributors and Customers
   14.3. Gaming Simulators Market: Competitive Dashboard
   14.4. Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.4.1. Sony Computer Entertainment
         14.4.1.1. Overview
         14.4.1.2. Financials
         14.4.1.3. Developments
         14.4.1.4. Strategic Outlook
      14.4.2. SimXperience
         14.4.2.1. Overview
         14.4.2.2. Financials
         14.4.2.3. Developments
         14.4.2.4. Strategic Outlook
      14.4.3. CXC Simulations
         14.4.3.1. Overview
         14.4.3.2. Financials
         14.4.3.3. Developments
         14.4.3.4. Strategic Outlook
      14.4.4. D-BOX Technologies
         14.4.4.1. Overview
         14.4.4.2. Financials
         14.4.4.3. Developments
         14.4.4.4. Strategic Outlook
      14.4.5. Eleetus
         14.4.5.1. Overview
         14.4.5.2. Financials
         14.4.5.3. Developments
         14.4.5.4. Strategic Outlook
      14.4.6. Vesaro
         14.4.6.1. Overview
         14.4.6.2. Financials
         14.4.6.3. Developments
         14.4.6.4. Strategic Outlook
      14.4.7. Aeon Sim
         14.4.7.1. Overview
         14.4.7.2. Financials
         14.4.7.3. Developments
         14.4.7.4. Strategic Outlook
      14.4.8. Hammacher Schlemmer
         14.4.8.1. Overview
         14.4.8.2. Financials
         14.4.8.3. Developments
         14.4.8.4. Strategic Outlook
      14.4.9. Hexatech Hexathrill
         14.4.9.1. Overview
         14.4.9.2. Financials
         14.4.9.3. Developments
         14.4.9.4. Strategic Outlook
      14.4.10. Norman Design
         14.4.10.1. Overview
         14.4.10.2. Financials
         14.4.10.3. Developments
         14.4.10.4. Strategic Outlook
      14.4.11. COMPANY 11
         14.4.11.1. Overview
         14.4.11.2. Financials
         14.4.11.3. Developments
         14.4.11.4. Strategic Outlook
      14.4.12. COMPANY 12
         14.4.12.1. Overview
         14.4.12.2. Financials
         14.4.12.3. Developments
         14.4.12.4. Strategic Outlook
      14.4.13. COMPANY 13
         14.4.13.1. Overview
         14.4.13.2. Financials
         14.4.13.3. Developments
         14.4.13.4. Strategic Outlook
      14.4.14. COMPANY 14
         14.4.14.1. Overview
         14.4.14.2. Financials
         14.4.14.3. Developments
         14.4.14.4. Strategic Outlook
      14.4.15. COMPANY 15
         14.4.15.1. Overview
         14.4.15.2. Financials
         14.4.15.3. Developments
         14.4.15.4. Strategic Outlook
      14.4.16. COMPANY 16
         14.4.16.1. Overview
         14.4.16.2. Financials
         14.4.16.3. Developments
         14.4.16.4. Strategic Outlook
      14.4.17. COMPANY 17
         14.4.17.1. Overview
         14.4.17.2. Financials
         14.4.17.3. Developments
         14.4.17.4. Strategic Outlook
      14.4.18. COMPANY 18
         14.4.18.1. Overview
         14.4.18.2. Financials
         14.4.18.3. Developments
         14.4.18.4. Strategic Outlook
      14.4.19. COMPANY 19
         14.4.19.1. Overview
         14.4.19.2. Financials
         14.4.19.3. Developments
         14.4.19.4. Strategic Outlook
      14.4.20. COMPANY 20
         14.4.20.1. Overview
         14.4.20.2. Financials
         14.4.20.3. Developments
         14.4.20.4. Strategic Outlook

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