Market Overview:
The global 2D animation software market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for 2D animation software in various applications such as animation field, media field, construction field, and other fields. In addition, the growing adoption of 2D animation software by small and medium-sized businesses is also contributing to the growth of this market. However, lack of awareness about the benefits offered by 2D animation software among end users is restraining the growth of this market.
Product Definition:
2D animation software is used to create or animate two-dimensional images. These images can be used for a variety of purposes, including movies, video games, and advertising. 2D animation software is often used because it is relatively easy to learn and use, making it a good option for beginners. Additionally, 2D animation can be more affordable than 3D animation software.
Professional:
2D animation is the technique of creating animated images with the use of two-dimensional objects, either through the use of stop motion or clay models. The images are created by moving 2D objects in a sequence. It's mainly used for making short films, but it has many other applications as well such as video games and commercial advertisements among others.
Standard:
The standard is a set of rules which defines the appearance and behavior of objects in an animation. The objects are represented by vectors having properties such as size, position, color etc. These vectors can be modified using various transformation functions to achieve the desired animation effect.
2D Animation Software refers to computer software used for creating 2-dimensional animated images or videos with the help of vector graphics or raster graphics (bitmap).
Application Insights:
Animation field dominated the global 2D animation software market in terms of revenue share in 2017. This is attributed to a large number of applications in this field such as film, television, video games and advertisement. Animation is one of the most demanding fields with respect to 2D animation software as it requires a high level of precision, fast rendering and editing capabilities along with an extensive set of tools for creating frames.
The media & advertising segment is expected to witness significant growth over the forecast period owing to increasing demand from companies for their advertisements through various digital channels such as social media marketing, online videos etc. Moreover, growing usage across different devices including smartphones and tablets has also increased consumer engagement towards brands which further drives product adoption across this sector.
Regional Analysis:
North America dominated the global market in terms of revenue share in 2017. The growth can be attributed to the presence of a large number of industry players, such as Autodesk, Adobe Systems Incorporated, and Apple Inc., headquartered in this region. Moreover, increasing demand for 2D animation software by various end-use industries is expected to drive the regional market over the forecast period.
Asia Pacific is anticipated to witness significant growth over the next eight years owing to rising investments by prominent companies located across North America and Europe. These companies are focusing on tapping into untapped markets within Asia Pacific due to growing demand from end-users for 2D animation software applications across various sectors including media & entertainment; education; gaming & simulation; architecture & construction; engineering design etc.). This factor will propel regional market development over the forecast period.
Growth Factors:
- Increasing demand for 2D animation software from the advertising and media industry for creating engaging content
- Rising demand for 2D animation software from the gaming industry to create visually appealing games
- Growing use of 2D animation software in e-learning and corporate training applications to make learning more interesting and interactive
- Proliferation of affordable, user-friendly and easy-to-use 2D animation software tools that are helping more people to get into animating
- Increasing acceptance of 2D animations as a powerful communication tool across different industries
Scope Of The Report
Report Attributes
Report Details
Report Title
2D Animation Software Market Research Report
By Type
Professional, Standard, Others
By Application
Animation Field, Media Field, Construction Field, Other Fields
By Companies
Toon Boom Harmony, Reallusion CrazyTalk Animator, Stopmotion Studio, DigiCel FlipBook, Anime Studio Pro, CTP Pro, CelAction 2D, Adobe Animate CC, CACANi, Autodesk SketchBook, Plastic Animation Paper, Synfig, Hue Animation Studio, VideoScribe
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
145
Number of Tables & Figures
102
Customization Available
Yes, the report can be customized as per your need.
Global 2D Animation Software Market Report Segments:
The global 2D Animation Software market is segmented on the basis of:
Types
Professional, Standard, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Animation Field, Media Field, Construction Field, Other Fields
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Toon Boom Harmony
- Reallusion CrazyTalk Animator
- Stopmotion Studio
- DigiCel FlipBook
- Anime Studio Pro
- CTP Pro
- CelAction 2D
- Adobe Animate CC
- CACANi
- Autodesk SketchBook
- Plastic Animation Paper
- Synfig
- Hue Animation Studio
- VideoScribe
Highlights of The 2D Animation Software Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Professional
- Standard
- Others
- By Application:
- Animation Field
- Media Field
- Construction Field
- Other Fields
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the 2D Animation Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
2D animation software is used to create animated images or videos.
Some of the key players operating in the 2d animation software market are Toon Boom Harmony, Reallusion CrazyTalk Animator, Stopmotion Studio, DigiCel FlipBook, Anime Studio Pro, CTP Pro, CelAction 2D, Adobe Animate CC, CACANi, Autodesk SketchBook, Plastic Animation Paper, Synfig, Hue Animation Studio, VideoScribe.
The 2d animation software market is expected to grow at a compound annual growth rate of 5.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 2D Animation Software Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 2D Animation Software Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 2D Animation Software Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the 2D Animation Software Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global 2D Animation Software Market Size & Forecast, 2020-2028 4.5.1 2D Animation Software Market Size and Y-o-Y Growth 4.5.2 2D Animation Software Market Absolute $ Opportunity
Chapter 5 Global Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Market Size Forecast by Type
5.2.1 Professional
5.2.2 Standard
5.2.3 Others
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Market Size Forecast by Applications
6.2.1 Animation Field
6.2.2 Media Field
6.2.3 Construction Field
6.2.4 Other Fields
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global 2D Animation Software Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 2D Animation Software Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Analysis and Forecast
9.1 Introduction
9.2 North America Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Market Size Forecast by Type
9.6.1 Professional
9.6.2 Standard
9.6.3 Others
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Market Size Forecast by Applications
9.10.1 Animation Field
9.10.2 Media Field
9.10.3 Construction Field
9.10.4 Other Fields
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Analysis and Forecast
10.1 Introduction
10.2 Europe Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Market Size Forecast by Type
10.6.1 Professional
10.6.2 Standard
10.6.3 Others
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Market Size Forecast by Applications
10.10.1 Animation Field
10.10.2 Media Field
10.10.3 Construction Field
10.10.4 Other Fields
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Market Size Forecast by Type
11.6.1 Professional
11.6.2 Standard
11.6.3 Others
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Market Size Forecast by Applications
11.10.1 Animation Field
11.10.2 Media Field
11.10.3 Construction Field
11.10.4 Other Fields
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Analysis and Forecast
12.1 Introduction
12.2 Latin America Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Market Size Forecast by Type
12.6.1 Professional
12.6.2 Standard
12.6.3 Others
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Market Size Forecast by Applications
12.10.1 Animation Field
12.10.2 Media Field
12.10.3 Construction Field
12.10.4 Other Fields
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Market Size Forecast by Type
13.6.1 Professional
13.6.2 Standard
13.6.3 Others
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Market Size Forecast by Applications
13.10.1 Animation Field
13.10.2 Media Field
13.10.3 Construction Field
13.10.4 Other Fields
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 2D Animation Software Market: Competitive Dashboard
14.2 Global 2D Animation Software Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Toon Boom Harmony
14.3.2 Reallusion CrazyTalk Animator
14.3.3 Stopmotion Studio
14.3.4 DigiCel FlipBook
14.3.5 Anime Studio Pro
14.3.6 CTP Pro
14.3.7 CelAction 2D
14.3.8 Adobe Animate CC
14.3.9 CACANi
14.3.10 Autodesk SketchBook
14.3.11 Plastic Animation Paper
14.3.12 Synfig
14.3.13 Hue Animation Studio
14.3.14 VideoScribe