Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global 2D Animation Software Market by Type (Professional, Standard, Others), By Application (Animation Field, Media Field, Construction Field, Other Fields) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global 2D Animation Software Market by Type (Professional, Standard, Others), By Application (Animation Field, Media Field, Construction Field, Other Fields) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 309181 4200 Service & Software 377 145 Pages 4.5 (50)
                                          

Market Overview:


The global 2D animation software market is expected to grow at a CAGR of 5.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for 2D animation software in various applications such as animation field, media field, construction field, and other fields. In addition, the growing adoption of 2D animation software by small and medium-sized businesses is also contributing to the growth of this market. However, lack of awareness about the benefits offered by 2D animation software among end users is restraining the growth of this market.


Global 2D Animation Software Industry Outlook


Product Definition:


2D animation software is used to create or animate two-dimensional images. These images can be used for a variety of purposes, including movies, video games, and advertising. 2D animation software is often used because it is relatively easy to learn and use, making it a good option for beginners. Additionally, 2D animation can be more affordable than 3D animation software.


Professional:


2D animation is the technique of creating animated images with the use of two-dimensional objects, either through the use of stop motion or clay models. The images are created by moving 2D objects in a sequence. It's mainly used for making short films, but it has many other applications as well such as video games and commercial advertisements among others.


Standard:


The standard is a set of rules which defines the appearance and behavior of objects in an animation. The objects are represented by vectors having properties such as size, position, color etc. These vectors can be modified using various transformation functions to achieve the desired animation effect.


2D Animation Software refers to computer software used for creating 2-dimensional animated images or videos with the help of vector graphics or raster graphics (bitmap).


Application Insights:


Animation field dominated the global 2D animation software market in terms of revenue share in 2017. This is attributed to a large number of applications in this field such as film, television, video games and advertisement. Animation is one of the most demanding fields with respect to 2D animation software as it requires a high level of precision, fast rendering and editing capabilities along with an extensive set of tools for creating frames.


The media & advertising segment is expected to witness significant growth over the forecast period owing to increasing demand from companies for their advertisements through various digital channels such as social media marketing, online videos etc. Moreover, growing usage across different devices including smartphones and tablets has also increased consumer engagement towards brands which further drives product adoption across this sector.


Regional Analysis:


North America dominated the global market in terms of revenue share in 2017. The growth can be attributed to the presence of a large number of industry players, such as Autodesk, Adobe Systems Incorporated, and Apple Inc., headquartered in this region. Moreover, increasing demand for 2D animation software by various end-use industries is expected to drive the regional market over the forecast period.


Asia Pacific is anticipated to witness significant growth over the next eight years owing to rising investments by prominent companies located across North America and Europe. These companies are focusing on tapping into untapped markets within Asia Pacific due to growing demand from end-users for 2D animation software applications across various sectors including media & entertainment; education; gaming & simulation; architecture & construction; engineering design etc.). This factor will propel regional market development over the forecast period.


Growth Factors:


  • Increasing demand for 2D animation software from the advertising and media industry for creating engaging content
  • Rising demand for 2D animation software from the gaming industry to create visually appealing games
  • Growing use of 2D animation software in e-learning and corporate training applications to make learning more interesting and interactive
  • Proliferation of affordable, user-friendly and easy-to-use 2D animation software tools that are helping more people to get into animating
  • Increasing acceptance of 2D animations as a powerful communication tool across different industries

Scope Of The Report

Report Attributes

Report Details

Report Title

2D Animation Software Market Research Report

By Type

Professional, Standard, Others

By Application

Animation Field, Media Field, Construction Field, Other Fields

By Companies

Toon Boom Harmony, Reallusion CrazyTalk Animator, Stopmotion Studio, DigiCel FlipBook, Anime Studio Pro, CTP Pro, CelAction 2D, Adobe Animate CC, CACANi, Autodesk SketchBook, Plastic Animation Paper, Synfig, Hue Animation Studio, VideoScribe

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

145

Number of Tables & Figures

102

Customization Available

Yes, the report can be customized as per your need.


Global 2D Animation Software Market Report Segments:

The global 2D Animation Software market is segmented on the basis of:

Types

Professional, Standard, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Animation Field, Media Field, Construction Field, Other Fields

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Toon Boom Harmony
  2. Reallusion CrazyTalk Animator
  3. Stopmotion Studio
  4. DigiCel FlipBook
  5. Anime Studio Pro
  6. CTP Pro
  7. CelAction 2D
  8. Adobe Animate CC
  9. CACANi
  10. Autodesk SketchBook
  11. Plastic Animation Paper
  12. Synfig
  13. Hue Animation Studio
  14. VideoScribe

Global 2D Animation Software Market Overview


Highlights of The 2D Animation Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Professional
    2. Standard
    3. Others
  1. By Application:

    1. Animation Field
    2. Media Field
    3. Construction Field
    4. Other Fields
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the 2D Animation Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global 2D Animation Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


2D animation software is used to create animated images or videos.

Some of the key players operating in the 2d animation software market are Toon Boom Harmony, Reallusion CrazyTalk Animator, Stopmotion Studio, DigiCel FlipBook, Anime Studio Pro, CTP Pro, CelAction 2D, Adobe Animate CC, CACANi, Autodesk SketchBook, Plastic Animation Paper, Synfig, Hue Animation Studio, VideoScribe.

The 2d animation software market is expected to grow at a compound annual growth rate of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 2D Animation Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 2D Animation Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 2D Animation Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the 2D Animation Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global 2D Animation Software Market Size & Forecast, 2020-2028       4.5.1 2D Animation Software Market Size and Y-o-Y Growth       4.5.2 2D Animation Software Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Professional
      5.2.2 Standard
      5.2.3 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Animation Field
      6.2.2 Media Field
      6.2.3 Construction Field
      6.2.4 Other Fields
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global 2D Animation Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 2D Animation Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Professional
      9.6.2 Standard
      9.6.3 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Animation Field
      9.10.2 Media Field
      9.10.3 Construction Field
      9.10.4 Other Fields
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Professional
      10.6.2 Standard
      10.6.3 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Animation Field
      10.10.2 Media Field
      10.10.3 Construction Field
      10.10.4 Other Fields
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Professional
      11.6.2 Standard
      11.6.3 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Animation Field
      11.10.2 Media Field
      11.10.3 Construction Field
      11.10.4 Other Fields
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Professional
      12.6.2 Standard
      12.6.3 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Animation Field
      12.10.2 Media Field
      12.10.3 Construction Field
      12.10.4 Other Fields
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Professional
      13.6.2 Standard
      13.6.3 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Animation Field
      13.10.2 Media Field
      13.10.3 Construction Field
      13.10.4 Other Fields
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 2D Animation Software Market: Competitive Dashboard
   14.2 Global 2D Animation Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Toon Boom Harmony
      14.3.2 Reallusion CrazyTalk Animator
      14.3.3 Stopmotion Studio
      14.3.4 DigiCel FlipBook
      14.3.5 Anime Studio Pro
      14.3.6 CTP Pro
      14.3.7 CelAction 2D
      14.3.8 Adobe Animate CC
      14.3.9 CACANi
      14.3.10 Autodesk SketchBook
      14.3.11 Plastic Animation Paper
      14.3.12 Synfig
      14.3.13 Hue Animation Studio
      14.3.14 VideoScribe

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