Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global 3D Animation Market by Type (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects(VFX), Others), By Application (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global 3D Animation Market by Type (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects(VFX), Others), By Application (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 293386 4200 New Technology 377 140 Pages 4.7 (47)
                                          

Market Overview:


The global 3D animation market is expected to grow at a CAGR of 9.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for 3D animation in various applications such as media and entertainment, construction and architecture, healthcare and lifesciences, manufacturing, education and academia, among others. Additionally, the growing adoption of 3D printing technology is also contributing to the growth of the global 3D animation market. However, high cost associated with 3D animation software and hardware is restraining the growth of this market. On basis on type segmentation ,3 D modeling accounted for major share in 2017 owing to its extensive usage across various industries for product designing purpose .Whereas motion graphics are projectedto exhibit highest CAGR over forecast period due rising demand from advertising & marketing sector .


Global 3D Animation Industry Outlook


Product Definition:


3D animation is the process of creating a three-dimensional moving image. 3D animations are used in video games, movies, and television to create realistic looking environments and characters. The importance of 3D animation lies in its ability to create worlds that look real and believable. By using computer graphics and motion capture technology, animators can create lifelike images that are not possible with traditional animation techniques.


3D Modeling:


3D modeling is the process of creating 3D objects using various software applications. The 3D modeling process involves three steps which are selection, extraction and creation of an object. In the first step, the user must choose a tool to create an object; this can be a free form or based on another file such as a 2D drawing or 3D model created by another program.


Motion Graphics:


Motion graphics is a visual effects technique that creates an illusion of movement in images or videos by using still frames. The effect is achieved by displaying a series of pictures in rapid succession with no pause between them. Motion graphics are used to create video walls, logos, slideshows, and animated menus for websites among others.


Application Insights:


The media and entertainment segment dominated the global 3D animation market, accounting for over 30% of the revenue share in 2017. The growth can be attributed to increasing demand for 3D films and television programs across the globe. Moreover, rising adoption of VR/AR technology is expected to drive demand in this application segment. Media and entertainment includes film production as well as television series production companies. Companies like Walt Disney Animation Studios, Pixar Animation Studios, Sony Pictures Imageworks among others are major players contributing towards overall market growth in this sector.


The healthcare & life sciences segment accounted for a significant revenue share owing to growing applications such as medical visualization & training videos among others segments which include virtual reality (VR), augmented reality (AR) applications etcetera¢â‚¬â„¢s trainings videos use 3D animation techniques which help students understand anatomy better than ever before-hence driving its adoption by key industry players such as medical schools.


Regional Analysis:


North America dominated the global market in 2017. The growth can be attributed to the presence of a large number of industry players, such as Autodesk, Inc.; Adobe Systems Incorporated; and Apple Inc., headquartered in U.S. Moreover, these companies are focusing on developing new products for media and entertainment sector which is expected to drive regional demand over the forecast period.


Asia Pacific is anticipated to witness significant growth over the next eight years owing to increasing adoption by end-use industries such as manufacturing, healthcare & life sciences and education & academia for designing efficient 3D models that can be used across different applications with ease and efficiency.


Growth Factors:


  • Increasing demand for 3D animation in advertising and marketing
  • Proliferation of 3D printing technology
  • Growing demand for 3D animation in video gaming industry
  • Increasing use of 3D animation in movies and television shows
  • Rising number of training institutes offering courses in 3D animation

Scope Of The Report

Report Attributes

Report Details

Report Title

3D Animation Market Research Report

By Type

3D Modeling, Motion Graphics, 3D Rendering, Visual Effects(VFX), Others

By Application

Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others

By Companies

Adobe Systems, Autodesk, Autodessys, Corel, Maxon Computer, Newtek, Nvidia, Pixologic, Sidefx Software, The Foundry Visionmongers Ltd., Trimble Navigation, Toon Boom Animation

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

140

Number of Tables & Figures

98

Customization Available

Yes, the report can be customized as per your need.


Global 3D Animation Market Report Segments:

The global 3D Animation market is segmented on the basis of:

Types

3D Modeling, Motion Graphics, 3D Rendering, Visual Effects(VFX), Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Adobe Systems
  2. Autodesk
  3. Autodessys
  4. Corel
  5. Maxon Computer
  6. Newtek
  7. Nvidia
  8. Pixologic
  9. Sidefx Software
  10. The Foundry Visionmongers Ltd.
  11. Trimble Navigation
  12. Toon Boom Animation

Global 3D Animation Market Overview


Highlights of The 3D Animation Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. 3D Modeling
    2. Motion Graphics
    3. 3D Rendering
    4. Visual Effects(VFX)
    5. Others
  1. By Application:

    1. Media and Entertainment
    2. Construction and Architecture
    3. Healthcare and Lifesciences
    4. Manufacturing
    5. Education and Academia
    6. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the 3D Animation Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global 3D Animation Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


3D animation is a process of creating an image or video that appears to be three-dimensional. It is done by using computer graphics software to create the illusion of depth and perspective.

Some of the major companies in the 3d animation market are Adobe Systems, Autodesk, Autodessys, Corel, Maxon Computer, Newtek, Nvidia, Pixologic, Sidefx Software, The Foundry Visionmongers Ltd., Trimble Navigation, Toon Boom Animation.

The 3d animation market is expected to register a CAGR of 9.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 3D Animation Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 3D Animation Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 3D Animation Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the 3D Animation Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global 3D Animation Market Size & Forecast, 2018-2028       4.5.1 3D Animation Market Size and Y-o-Y Growth       4.5.2 3D Animation Market Absolute $ Opportunity

Chapter 5 Global 3D Animation Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 3D Animation Market Size Forecast by Type
      5.2.1 3D Modeling
      5.2.2 Motion Graphics
      5.2.3 3D Rendering
      5.2.4 Visual Effects(VFX)
      5.2.5 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global 3D Animation Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 3D Animation Market Size Forecast by Applications
      6.2.1 Media and Entertainment
      6.2.2 Construction and Architecture
      6.2.3 Healthcare and Lifesciences
      6.2.4 Manufacturing
      6.2.5 Education and Academia
      6.2.6 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global 3D Animation Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 3D Animation Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America 3D Animation Analysis and Forecast
   9.1 Introduction
   9.2 North America 3D Animation Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America 3D Animation Market Size Forecast by Type
      9.6.1 3D Modeling
      9.6.2 Motion Graphics
      9.6.3 3D Rendering
      9.6.4 Visual Effects(VFX)
      9.6.5 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America 3D Animation Market Size Forecast by Applications
      9.10.1 Media and Entertainment
      9.10.2 Construction and Architecture
      9.10.3 Healthcare and Lifesciences
      9.10.4 Manufacturing
      9.10.5 Education and Academia
      9.10.6 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe 3D Animation Analysis and Forecast
   10.1 Introduction
   10.2 Europe 3D Animation Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe 3D Animation Market Size Forecast by Type
      10.6.1 3D Modeling
      10.6.2 Motion Graphics
      10.6.3 3D Rendering
      10.6.4 Visual Effects(VFX)
      10.6.5 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe 3D Animation Market Size Forecast by Applications
      10.10.1 Media and Entertainment
      10.10.2 Construction and Architecture
      10.10.3 Healthcare and Lifesciences
      10.10.4 Manufacturing
      10.10.5 Education and Academia
      10.10.6 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific 3D Animation Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific 3D Animation Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific 3D Animation Market Size Forecast by Type
      11.6.1 3D Modeling
      11.6.2 Motion Graphics
      11.6.3 3D Rendering
      11.6.4 Visual Effects(VFX)
      11.6.5 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific 3D Animation Market Size Forecast by Applications
      11.10.1 Media and Entertainment
      11.10.2 Construction and Architecture
      11.10.3 Healthcare and Lifesciences
      11.10.4 Manufacturing
      11.10.5 Education and Academia
      11.10.6 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America 3D Animation Analysis and Forecast
   12.1 Introduction
   12.2 Latin America 3D Animation Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America 3D Animation Market Size Forecast by Type
      12.6.1 3D Modeling
      12.6.2 Motion Graphics
      12.6.3 3D Rendering
      12.6.4 Visual Effects(VFX)
      12.6.5 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America 3D Animation Market Size Forecast by Applications
      12.10.1 Media and Entertainment
      12.10.2 Construction and Architecture
      12.10.3 Healthcare and Lifesciences
      12.10.4 Manufacturing
      12.10.5 Education and Academia
      12.10.6 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) 3D Animation Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) 3D Animation Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) 3D Animation Market Size Forecast by Type
      13.6.1 3D Modeling
      13.6.2 Motion Graphics
      13.6.3 3D Rendering
      13.6.4 Visual Effects(VFX)
      13.6.5 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) 3D Animation Market Size Forecast by Applications
      13.10.1 Media and Entertainment
      13.10.2 Construction and Architecture
      13.10.3 Healthcare and Lifesciences
      13.10.4 Manufacturing
      13.10.5 Education and Academia
      13.10.6 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 3D Animation Market: Competitive Dashboard
   14.2 Global 3D Animation Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details â€“ Overview, Financials, Developments, Strategy) 
      14.3.1 Adobe Systems
      14.3.2 Autodesk
      14.3.3 Autodessys
      14.3.4 Corel
      14.3.5 Maxon Computer
      14.3.6 Newtek
      14.3.7 Nvidia
      14.3.8 Pixologic
      14.3.9 Sidefx Software
      14.3.10 The Foundry Visionmongers Ltd.
      14.3.11 Trimble Navigation
      14.3.12 Toon Boom Animation

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