Market Overview:
The global 3D films market is expected to grow at a CAGR of 9.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for 3D films across different applications, especially among children and adults. Additionally, the increasing adoption of 3D technology in various industries is also contributing to the growth of this market. Based on type, the global 3D films market can be segmented into action and adventure, comedy, documentary, drama, family entertainment, horror/thriller and fantasy genres. Among these segments, action and adventure genre is expected to witness highest growth during the forecast period owing to rising demand for immersive cinematic experience among viewers. By application type; children’s entertainment accounted for majority share in 2017 and is projected to maintain its dominance throughout the forecast period due high adoption rate by parents globally coupled with technological advancements that are making it easier for manufacturers produce low-cost content specifically designed for kids audience .
Product Definition:
3D Films are movies that use stereoscopic technology to create the illusion of depth. This is usually done by projecting two images onto the screen, one for each eye, and using filters to make sure each eye sees only its designated image. 3D glasses then allow the viewer to see a three-dimensional image by combining the two different images.
Action and Adventure:
The global action and adventure market size was valued at USD 20.0 billion in 2015 and is expected to witness significant growth over the forecast period owing to its rising demand in 3D films. The Action & Adventure (A&A) industry has evolved significantly over the past few years due to technological advancements, changing consumer preferences, evolving business models, growing distribution platforms along with increasing production values of movies.
Comedy:
Comedy is a genre of humor that makes people laugh. It can be found in various forms like stand-up comedy, improvisational comedy, and situational comedy etc. The main aim of all these forms is to make the audience laugh. There are different types of laughter such as short laughs, belly laughs, guffaws etc., which are caused by different elements in the comedies.
Application Insights:
Based on application, the global market has been segmented into children, adults and others. The children application segment dominated the overall 3D films market in 2017 owing to increasing use of 3D televisions, gaming consoles and cinema screens worldwide. Furthermore, rising demand for cartoons in CGI form to attract a larger audience is expected to boost industry growth over the forecast period.
The other segment includes applications such as museums and expositions where viewers can experience real-life scenarios through exhibits that are displayed in museums or exposition halls. This is anticipated to be one of the fastest-growing segments over the forecast period due to rise in popularity of traveling exhibitions across various regions coupled with an increase in spending capacity among middle class population groups globally.
3D films have become popular at film festivals mainly because they provide an opportunity for audiences around the world watch movies from different angles than what they see on a regular screen or TV set (i.e., IMAX & 3DX).
Regional Analysis:
North America dominated the global market in 2017. The U.S., as well as Canada, are among the largest markets for 3D films globally owing to high demand from both domestic and international audiences. Furthermore, growing popularity of 3D films across multiplexes is a major factor driving growth in North America region.
Asia Pacific is expected to witness significant growth over the forecast period owing to increasing adoption of premium movie tickets at a rapid pace with changing consumer preferences towards entertainment experiences that include food and drinks along with watching movies on big screens in theaters rather than at home using conventional 2D technology. This has led theater owners to adopt advanced technologies such as 3D film screenings which will further boost industry revenue share over the next eight years ending on 2030 calendar date (CDT).
Growth Factors:
- Increasing demand for 3D films from the entertainment industry
- Rising popularity of 3D movies among consumers
- Proliferation of digital cinemas and 3D-enabled devices
- Growing number of film production companies adopting 3D technology
- Technological advancements in the field of 3D filmmaking
Scope Of The Report
Report Attributes
Report Details
Report Title
3D Films Market Research Report
By Type
Action and Adventure, Comedy, Documentary, Drama, Family, Horror, Fantasy, Others
By Application
Children, Adults, Others
By Companies
Diseny, Illumination Entertainment, DreamWorks Studios, Warner Bros. Entertainment, Illusion Softworks, Toho Company
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
152
Number of Tables & Figures
107
Customization Available
Yes, the report can be customized as per your need.
Global 3D Films Market Report Segments:
The global 3D Films market is segmented on the basis of:
Types
Action and Adventure, Comedy, Documentary, Drama, Family, Horror, Fantasy, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Children, Adults, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Diseny
- Illumination Entertainment
- DreamWorks Studios
- Warner Bros. Entertainment
- Illusion Softworks
- Toho Company
Highlights of The 3D Films Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Action and Adventure
- Comedy
- Documentary
- Drama
- Family
- Horror
- Fantasy
- Others
- By Application:
- Children
- Adults
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the 3D Films Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
3D films are a type of motion picture that use stereoscopic technology to create an illusion of depth on the screen.
Some of the major companies in the 3d films market are Diseny, Illumination Entertainment, DreamWorks Studios, Warner Bros. Entertainment, Illusion Softworks, Toho Company.
The 3d films market is expected to grow at a compound annual growth rate of 9.5%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 3D Films Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 3D Films Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 3D Films Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the 3D Films Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global 3D Films Market Size & Forecast, 2018-2028 4.5.1 3D Films Market Size and Y-o-Y Growth 4.5.2 3D Films Market Absolute $ Opportunity
Chapter 5 Global 3D Films Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 3D Films Market Size Forecast by Type
5.2.1 Action and Adventure
5.2.2 Comedy
5.2.3 Documentary
5.2.4 Drama
5.2.5 Family
5.2.6 Horror
5.2.7 Fantasy
5.2.8 Others
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global 3D Films Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 3D Films Market Size Forecast by Applications
6.2.1 Children
6.2.2 Adults
6.2.3 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global 3D Films Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 3D Films Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America 3D Films Analysis and Forecast
9.1 Introduction
9.2 North America 3D Films Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America 3D Films Market Size Forecast by Type
9.6.1 Action and Adventure
9.6.2 Comedy
9.6.3 Documentary
9.6.4 Drama
9.6.5 Family
9.6.6 Horror
9.6.7 Fantasy
9.6.8 Others
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America 3D Films Market Size Forecast by Applications
9.10.1 Children
9.10.2 Adults
9.10.3 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe 3D Films Analysis and Forecast
10.1 Introduction
10.2 Europe 3D Films Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe 3D Films Market Size Forecast by Type
10.6.1 Action and Adventure
10.6.2 Comedy
10.6.3 Documentary
10.6.4 Drama
10.6.5 Family
10.6.6 Horror
10.6.7 Fantasy
10.6.8 Others
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe 3D Films Market Size Forecast by Applications
10.10.1 Children
10.10.2 Adults
10.10.3 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific 3D Films Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific 3D Films Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific 3D Films Market Size Forecast by Type
11.6.1 Action and Adventure
11.6.2 Comedy
11.6.3 Documentary
11.6.4 Drama
11.6.5 Family
11.6.6 Horror
11.6.7 Fantasy
11.6.8 Others
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific 3D Films Market Size Forecast by Applications
11.10.1 Children
11.10.2 Adults
11.10.3 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America 3D Films Analysis and Forecast
12.1 Introduction
12.2 Latin America 3D Films Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America 3D Films Market Size Forecast by Type
12.6.1 Action and Adventure
12.6.2 Comedy
12.6.3 Documentary
12.6.4 Drama
12.6.5 Family
12.6.6 Horror
12.6.7 Fantasy
12.6.8 Others
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America 3D Films Market Size Forecast by Applications
12.10.1 Children
12.10.2 Adults
12.10.3 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) 3D Films Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) 3D Films Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) 3D Films Market Size Forecast by Type
13.6.1 Action and Adventure
13.6.2 Comedy
13.6.3 Documentary
13.6.4 Drama
13.6.5 Family
13.6.6 Horror
13.6.7 Fantasy
13.6.8 Others
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) 3D Films Market Size Forecast by Applications
13.10.1 Children
13.10.2 Adults
13.10.3 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 3D Films Market: Competitive Dashboard
14.2 Global 3D Films Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Diseny
14.3.2 Illumination Entertainment
14.3.3 DreamWorks Studios
14.3.4 Warner Bros. Entertainment
14.3.5 Illusion Softworks
14.3.6 Toho Company