Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global 3D Films Market by Type (Action and Adventure, Comedy, Documentary, Drama, Family, Horror, Fantasy, Others), By Application (Children, Adults, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global 3D Films Market by Type (Action and Adventure, Comedy, Documentary, Drama, Family, Horror, Fantasy, Others), By Application (Children, Adults, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 300483 4200 Service & Software 377 152 Pages 4.8 (47)
                                          

Market Overview:


The global 3D films market is expected to grow at a CAGR of 9.5% during the forecast period from 2018 to 2030. The market growth can be attributed to the increasing demand for 3D films across different applications, especially among children and adults. Additionally, the increasing adoption of 3D technology in various industries is also contributing to the growth of this market. Based on type, the global 3D films market can be segmented into action and adventure, comedy, documentary, drama, family entertainment, horror/thriller and fantasy genres. Among these segments, action and adventure genre is expected to witness highest growth during the forecast period owing to rising demand for immersive cinematic experience among viewers. By application type; children’s entertainment accounted for majority share in 2017 and is projected to maintain its dominance throughout the forecast period due high adoption rate by parents globally coupled with technological advancements that are making it easier for manufacturers produce low-cost content specifically designed for kids audience .


Global 3D Films Industry Outlook


Product Definition:


3D Films are movies that use stereoscopic technology to create the illusion of depth. This is usually done by projecting two images onto the screen, one for each eye, and using filters to make sure each eye sees only its designated image. 3D glasses then allow the viewer to see a three-dimensional image by combining the two different images.


Action and Adventure:


The global action and adventure market size was valued at USD 20.0 billion in 2015 and is expected to witness significant growth over the forecast period owing to its rising demand in 3D films. The Action & Adventure (A&A) industry has evolved significantly over the past few years due to technological advancements, changing consumer preferences, evolving business models, growing distribution platforms along with increasing production values of movies.


Comedy:


Comedy is a genre of humor that makes people laugh. It can be found in various forms like stand-up comedy, improvisational comedy, and situational comedy etc. The main aim of all these forms is to make the audience laugh. There are different types of laughter such as short laughs, belly laughs, guffaws etc., which are caused by different elements in the comedies.


Application Insights:


Based on application, the global market has been segmented into children, adults and others. The children application segment dominated the overall 3D films market in 2017 owing to increasing use of 3D televisions, gaming consoles and cinema screens worldwide. Furthermore, rising demand for cartoons in CGI form to attract a larger audience is expected to boost industry growth over the forecast period.


The other segment includes applications such as museums and expositions where viewers can experience real-life scenarios through exhibits that are displayed in museums or exposition halls. This is anticipated to be one of the fastest-growing segments over the forecast period due to rise in popularity of traveling exhibitions across various regions coupled with an increase in spending capacity among middle class population groups globally.


3D films have become popular at film festivals mainly because they provide an opportunity for audiences around the world watch movies from different angles than what they see on a regular screen or TV set (i.e., IMAX & 3DX).


Regional Analysis:


North America dominated the global market in 2017. The U.S., as well as Canada, are among the largest markets for 3D films globally owing to high demand from both domestic and international audiences. Furthermore, growing popularity of 3D films across multiplexes is a major factor driving growth in North America region.


Asia Pacific is expected to witness significant growth over the forecast period owing to increasing adoption of premium movie tickets at a rapid pace with changing consumer preferences towards entertainment experiences that include food and drinks along with watching movies on big screens in theaters rather than at home using conventional 2D technology. This has led theater owners to adopt advanced technologies such as 3D film screenings which will further boost industry revenue share over the next eight years  ending on 2030  calendar date (CDT).


Growth Factors:


  • Increasing demand for 3D films from the entertainment industry
  • Rising popularity of 3D movies among consumers
  • Proliferation of digital cinemas and 3D-enabled devices
  • Growing number of film production companies adopting 3D technology
  • Technological advancements in the field of 3D filmmaking

Scope Of The Report

Report Attributes

Report Details

Report Title

3D Films Market Research Report

By Type

Action and Adventure, Comedy, Documentary, Drama, Family, Horror, Fantasy, Others

By Application

Children, Adults, Others

By Companies

Diseny, Illumination Entertainment, DreamWorks Studios, Warner Bros. Entertainment, Illusion Softworks, Toho Company

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

152

Number of Tables & Figures

107

Customization Available

Yes, the report can be customized as per your need.


Global 3D Films Market Report Segments:

The global 3D Films market is segmented on the basis of:

Types

Action and Adventure, Comedy, Documentary, Drama, Family, Horror, Fantasy, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Children, Adults, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Diseny
  2. Illumination Entertainment
  3. DreamWorks Studios
  4. Warner Bros. Entertainment
  5. Illusion Softworks
  6. Toho Company

Global 3D Films Market Overview


Highlights of The 3D Films Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Action and Adventure
    2. Comedy
    3. Documentary
    4. Drama
    5. Family
    6. Horror
    7. Fantasy
    8. Others
  1. By Application:

    1. Children
    2. Adults
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the 3D Films Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global 3D Films Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


3D films are a type of motion picture that use stereoscopic technology to create an illusion of depth on the screen.

Some of the major companies in the 3d films market are Diseny, Illumination Entertainment, DreamWorks Studios, Warner Bros. Entertainment, Illusion Softworks, Toho Company.

The 3d films market is expected to grow at a compound annual growth rate of 9.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 3D Films Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 3D Films Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 3D Films Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the 3D Films Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global 3D Films Market Size & Forecast, 2018-2028       4.5.1 3D Films Market Size and Y-o-Y Growth       4.5.2 3D Films Market Absolute $ Opportunity

Chapter 5 Global 3D Films Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 3D Films Market Size Forecast by Type
      5.2.1 Action and Adventure
      5.2.2 Comedy
      5.2.3 Documentary
      5.2.4 Drama
      5.2.5 Family
      5.2.6 Horror
      5.2.7 Fantasy
      5.2.8 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global 3D Films Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 3D Films Market Size Forecast by Applications
      6.2.1 Children
      6.2.2 Adults
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global 3D Films Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 3D Films Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America 3D Films Analysis and Forecast
   9.1 Introduction
   9.2 North America 3D Films Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America 3D Films Market Size Forecast by Type
      9.6.1 Action and Adventure
      9.6.2 Comedy
      9.6.3 Documentary
      9.6.4 Drama
      9.6.5 Family
      9.6.6 Horror
      9.6.7 Fantasy
      9.6.8 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America 3D Films Market Size Forecast by Applications
      9.10.1 Children
      9.10.2 Adults
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe 3D Films Analysis and Forecast
   10.1 Introduction
   10.2 Europe 3D Films Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe 3D Films Market Size Forecast by Type
      10.6.1 Action and Adventure
      10.6.2 Comedy
      10.6.3 Documentary
      10.6.4 Drama
      10.6.5 Family
      10.6.6 Horror
      10.6.7 Fantasy
      10.6.8 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe 3D Films Market Size Forecast by Applications
      10.10.1 Children
      10.10.2 Adults
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific 3D Films Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific 3D Films Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific 3D Films Market Size Forecast by Type
      11.6.1 Action and Adventure
      11.6.2 Comedy
      11.6.3 Documentary
      11.6.4 Drama
      11.6.5 Family
      11.6.6 Horror
      11.6.7 Fantasy
      11.6.8 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific 3D Films Market Size Forecast by Applications
      11.10.1 Children
      11.10.2 Adults
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America 3D Films Analysis and Forecast
   12.1 Introduction
   12.2 Latin America 3D Films Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America 3D Films Market Size Forecast by Type
      12.6.1 Action and Adventure
      12.6.2 Comedy
      12.6.3 Documentary
      12.6.4 Drama
      12.6.5 Family
      12.6.6 Horror
      12.6.7 Fantasy
      12.6.8 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America 3D Films Market Size Forecast by Applications
      12.10.1 Children
      12.10.2 Adults
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) 3D Films Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) 3D Films Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) 3D Films Market Size Forecast by Type
      13.6.1 Action and Adventure
      13.6.2 Comedy
      13.6.3 Documentary
      13.6.4 Drama
      13.6.5 Family
      13.6.6 Horror
      13.6.7 Fantasy
      13.6.8 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) 3D Films Market Size Forecast by Applications
      13.10.1 Children
      13.10.2 Adults
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 3D Films Market: Competitive Dashboard
   14.2 Global 3D Films Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details â€“ Overview, Financials, Developments, Strategy) 
      14.3.1 Diseny
      14.3.2 Illumination Entertainment
      14.3.3 DreamWorks Studios
      14.3.4 Warner Bros. Entertainment
      14.3.5 Illusion Softworks
      14.3.6 Toho Company

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