Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global 3D Interactive Lens and Assemblies Market by Type (Structured Light Method, Time of Flight Method (ToF)), By Application (Motion Tracking, Human-computer Interaction, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global 3D Interactive Lens and Assemblies Market by Type (Structured Light Method, Time of Flight Method (ToF)), By Application (Motion Tracking, Human-computer Interaction, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 358218 4200 Electronics & Semiconductor 377 124 Pages 4.9 (33)
                                          

Market Overview:


The global 3D interactive lens and assemblies market is expected to grow at a CAGR of 16.5% during the forecast period from 2018 to 2030. The growth in this market can be attributed to the increasing demand for 3D motion tracking and human-computer interaction applications, and the growing adoption of 3D printing technology. The use of 3D interactive lenses and assemblies in motion tracking applications helps track the movement of objects or people in three dimensions, which is beneficial for gaming, medical research, and other such applications. Additionally, the use of these lenses and assemblies in human-computer interaction (HCI) applications allows users to interact with digital content using hand gestures or body movements, which enhances user experience. Some key players operating in this market are Apple Inc., Google LLC., Microsoft Corporation., Intel Corporation., Samsung Electronics Co Ltd., LG Electronics Inc.


Global 3D Interactive Lens and Assemblies Industry Outlook


Product Definition:


A 3D interactive lens and assemblies is a device that uses optical elements to create three-dimensional images. It is used to view medical images, such as CT scans and MRIs, in three dimensions. This allows the user to see the image from different angles and makes it easier to identify abnormalities or tumors.


Structured Light Method:


The structured light method is a process of creating images by using directed light. It creates an image by tracing the path of thelight beam. The image formation takes place in two steps, namely focusing and projection. In the first step, focused light is projected on an object to be examined; in second step, one can observe the projected image formed on any surface or object with the help of optical lenses and mirrors present in front of it.


Time of Flight Method (ToF):


Time of flight method (ToF) is a technology that measures the time taken for an image to travel from the camera, to the subject and back. The longer an object takes to respond to a change in light,the more likely it is that ToF will be ableto measure its speed.


The 3D interactive lens uses this principle with advanced algorithms which enable it tomove objects arounda frame by moving the camera while keeping track of theirspeed.


Application Insights:


The motion tracking application segment accounted for the largest revenue share in 2017 and is projected to continue its dominance over the forecast period. The technology has numerous applications in various industries such as security, surveillance, and gaming. It has also been used for creating realistic virtual reality experiences by attaching cameras with displays to head-mounted devices.


The human-computer interaction (HCI) application segment is expected to witness a lucrative CAGR of XX% from 2018 to 2030 owing to increasing demand from several industries such as medical, automotive, aerospace and defense among others. HCI uses 3D interactive lenses that enable users with vision challenges or limited mobility accesses computers or electronic devices easily without assistance.


Regional Analysis:


North America dominated the global market in 2017, owing to the presence of a large number of industry players and increased adoption of emerging technologies. The region is expected to maintain its dominance over the forecast period. This can be attributed to increasing investments in R&D and growing adoption of 3D display technology. Increasing demand for high-quality video conference solutions is also expected to drive regional growth during the forecast period.


Asia Pacific region is anticipated to witness significant growth over the next eight years owing with rapid development taking place in countries such as China, Japan, South Korea, India among others which are majorly driving this regional market due their rapidly developing economies & rising disposable income levels amongst other factors that are contributing towards overall growth within this region’s space at present time around 2018/2019 timeframe).


Growth Factors:


  • Increasing demand for 3D interactive lens and assemblies in the automotive industry for advanced driver assistance systems (ADAS) and autonomous driving applications
  • Growing demand for 3D interactive lens and assemblies in the medical industry for surgical procedures, diagnostics, and patient care
  • Increasing use of 3D interactive lenses and assemblies in consumer electronics products such as smartphones, tablets, laptops, gaming consoles etc.
  • Rising demand from emerging markets such as China and India
  • Technological advancements that enable development of smaller, lighter, more powerful 3D interactive lenses and assemblies

Scope Of The Report

Report Attributes

Report Details

Report Title

3D Interactive Lens and Assemblies Market Research Report

By Type

Structured Light Method, Time of Flight Method (ToF)

By Application

Motion Tracking, Human-computer Interaction, Others

By Companies

Sunny Optical Technology, Costar Group, Zhejiang Crystal-Optech, OFILM Group, RICOM, Leica, Asia Optical, Optron-Tec, LG Innotek, Semco, Foxconn, Luxvisions, Primax, Chicony, Cowell, Partron

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

124

Number of Tables & Figures

87

Customization Available

Yes, the report can be customized as per your need.


Global 3D Interactive Lens and Assemblies Market Report Segments:

The global 3D Interactive Lens and Assemblies market is segmented on the basis of:

Types

Structured Light Method, Time of Flight Method (ToF)

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Motion Tracking, Human-computer Interaction, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Sunny Optical Technology
  2. Costar Group
  3. Zhejiang Crystal-Optech
  4. OFILM Group
  5. RICOM
  6. Leica
  7. Asia Optical
  8. Optron-Tec
  9. LG Innotek
  10. Semco
  11. Foxconn
  12. Luxvisions
  13. Primax
  14. Chicony
  15. Cowell
  16. Partron

Global 3D Interactive Lens and Assemblies Market Overview


Highlights of The 3D Interactive Lens and Assemblies Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Structured Light Method
    2. Time of Flight Method (ToF)
  1. By Application:

    1. Motion Tracking
    2. Human-computer Interaction
    3. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the 3D Interactive Lens and Assemblies Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global 3D Interactive Lens and Assemblies Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


3D Interactive Lens and Assemblies are a type of eyeglasses that allow people to see in three dimensions. They are similar to regular glasses, but have a special lens that allows the wearer to see in all directions at the same time. This technology is often used by surgeons and other medical professionals who need to view images from multiple angles simultaneously.

Some of the key players operating in the 3d interactive lens and assemblies market are Sunny Optical Technology, Costar Group, Zhejiang Crystal-Optech, OFILM Group, RICOM, Leica, Asia Optical, Optron-Tec, LG Innotek, Semco, Foxconn, Luxvisions, Primax, Chicony, Cowell, Partron.

The 3d interactive lens and assemblies market is expected to grow at a compound annual growth rate of 16.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 3D Interactive Lens and Assemblies Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 3D Interactive Lens and Assemblies Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 3D Interactive Lens and Assemblies Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the 3D Interactive Lens and Assemblies Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global 3D Interactive Lens and Assemblies Market Size & Forecast, 2020-2028       4.5.1 3D Interactive Lens and Assemblies Market Size and Y-o-Y Growth       4.5.2 3D Interactive Lens and Assemblies Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Structured Light Method
      5.2.2 Time of Flight Method (ToF)
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Motion Tracking
      6.2.2 Human-computer Interaction
      6.2.3 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global 3D Interactive Lens and Assemblies Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 3D Interactive Lens and Assemblies Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Structured Light Method
      9.6.2 Time of Flight Method (ToF)
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Motion Tracking
      9.10.2 Human-computer Interaction
      9.10.3 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Structured Light Method
      10.6.2 Time of Flight Method (ToF)
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Motion Tracking
      10.10.2 Human-computer Interaction
      10.10.3 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Structured Light Method
      11.6.2 Time of Flight Method (ToF)
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Motion Tracking
      11.10.2 Human-computer Interaction
      11.10.3 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Structured Light Method
      12.6.2 Time of Flight Method (ToF)
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Motion Tracking
      12.10.2 Human-computer Interaction
      12.10.3 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Structured Light Method
      13.6.2 Time of Flight Method (ToF)
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Motion Tracking
      13.10.2 Human-computer Interaction
      13.10.3 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 3D Interactive Lens and Assemblies Market: Competitive Dashboard
   14.2 Global 3D Interactive Lens and Assemblies Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Sunny Optical Technology
      14.3.2 Costar Group
      14.3.3 Zhejiang Crystal-Optech
      14.3.4 OFILM Group
      14.3.5 RICOM
      14.3.6 Leica
      14.3.7 Asia Optical
      14.3.8 Optron-Tec
      14.3.9 LG Innotek
      14.3.10 Semco
      14.3.11 Foxconn
      14.3.12 Luxvisions
      14.3.13 Primax
      14.3.14 Chicony
      14.3.15 Cowell
      14.3.16 Partron

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