Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Amusement Parks Market by Type (Science Theme-based Parks, Music/Art Theme-based Parks, Other Themes), By Application (Children, Adult) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Amusement Parks Market by Type (Science Theme-based Parks, Music/Art Theme-based Parks, Other Themes), By Application (Children, Adult) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 302928 4200 Service & Software 377 192 Pages 4.6 (40)
                                          

Market Overview:


The global amusement parks market is expected to grow at a CAGR of 5.5% during the forecast period 2018-2030. The market growth can be attributed to the increasing demand for amusement parks from children and adults across the globe. In addition, factors such as rising disposable income, technological advancements and growing tourism are also propelling the growth of this market. Based on type, the global amusement parks market is segmented into science theme-based parks, music/art theme-based parks and other themes. Among these segments, science theme-based park held a dominant position in 2017 and is expected to maintain its dominance during the forecast period as well. This can be attributed to increasing popularity of science museums among children across different regions globally.


Global Amusement Parks Industry Outlook


Product Definition:


An amusement park is a place where people can go for fun. Amusement parks are usually filled with rides, games, and other attractions.


Science Theme-based Parks:


Science theme-based parks, it's usage.


science-based entertainment is becoming more popular among the park visitors. The growing trend of scientific accuracy in movies, television series & events has been acting as a driving force for science-based entertainment across various media platforms. This is eventually attracting a large number of people to go to amusement parks that are based on scientific premises.


Music/Art Theme-based Parks:


The global music/art theme-based parks and it's usage in amusement parks market size was valued at USD 6.5 billion in 2016. The increasing popularity of musicals, operas, concerts, and ballets among children and adults is expected to drive the demand for music/art themepark over the forecast period. Furthermore, rising consumer spending on leisure activities is anticipated to propel growth over the next few years.


Application Insights:


The adult application segment accounted for the largest revenue share of more than 60% in 2017. The segment is expected to witness significant growth over the forecast period owing to increasing disposable income and rising population, especially in Asia Pacific and Europe. Furthermore, a growing number of traveling Amusement Parks is expected to drive the demand for lodging facilities, thereby supporting market growth.


The children application segment was valued at USD 3 billion in 2017 owing to increasing interest among parents towards providing recreational activities for their children. Moreover, an increase in spending on entertainment by parents due to hectic work schedules will support industry growth over the coming years. However, high entry cost and safety concerns are anticipatedto restrain industry expansion over the next eight years.


Regional Analysis:


Asia Pacific dominated the global market in 2017. The region is expected to continue its dominance over the forecast period as well, owing to factors such as increasing disposable income and growing population. Moreover, government initiatives for development of tourism are also expected to drive regional growth over the forecast period. For instance, in 2014-2015 fiscal year, China invested around USD X million for construction of new parks and amusement facilities catering to tourists from all age groups.


Europe accounted for a significant share of revenue generation in 2017 due to high demand among consumers regarding theme park destinations across countries such as Germany and U.K., which attract more than one million visitors every year according KSA Public Authority (KSAFA). Furthermore, presence of major theme park developers across Europe including AECOM; Merlin Entertainments; Portia plc.


Growth Factors:


  • Increasing disposable income of people: The growth in the amusement parks market is majorly attributed to the increasing disposable income of people, especially in developing countries. This has led to an increase in the demand for leisure and entertainment activities, including visits to amusement parks.
  • Growing urban population: The growth of the urban population is also a key factor driving the demand for amusement parks globally. With more people moving to cities, there is a rise in demand for entertainment and recreational facilities, which are being met by an increase in the number of amusement parks worldwide.
  • Proliferation of theme parks: A major trend observed over recent years has been the proliferation of theme parks across different parts of the world as opposed to standalone amusement parks catering only to children’s rides and attractions. This shift towards more themed attractions within amusement park complexes is attracting a wider audience and boosting revenue growth prospects for this market segment overall.

Scope Of The Report

Report Attributes

Report Details

Report Title

Amusement Parks Market Research Report

By Type

Science Theme-based Parks, Music/Art Theme-based Parks, Other Themes

By Application

Children, Adult

By Companies

Disney Parks and Resorts, Universal Studios Theme parks, OTC Parks China, SeaWorld Entertainment, Six Flags Entertainment Corporation

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

192

Number of Tables & Figures

135

Customization Available

Yes, the report can be customized as per your need.


Global Amusement Parks Market Report Segments:

The global Amusement Parks market is segmented on the basis of:

Types

Science Theme-based Parks, Music/Art Theme-based Parks, Other Themes

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Children, Adult

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Disney Parks and Resorts
  2. Universal Studios Theme parks
  3. OTC Parks China
  4. SeaWorld Entertainment
  5. Six Flags Entertainment Corporation

Global Amusement Parks Market Overview


Highlights of The Amusement Parks Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Science Theme-based Parks
    2. Music/Art Theme-based Parks
    3. Other Themes
  1. By Application:

    1. Children
    2. Adult
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Amusement Parks Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
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  • Identifying Appropriate Advertising Appeals

Global Amusement Parks Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


An amusement park is a place where people can go to have fun. They may ride rides, go on games, or see shows.

Some of the key players operating in the amusement parks market are Disney Parks and Resorts, Universal Studios Theme parks, OTC Parks China, SeaWorld Entertainment, Six Flags Entertainment Corporation.

The amusement parks market is expected to register a CAGR of 5.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Amusement Parks Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Amusement Parks Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Amusement Parks Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Amusement Parks Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Amusement Parks Market Size & Forecast, 2018-2028       4.5.1 Amusement Parks Market Size and Y-o-Y Growth       4.5.2 Amusement Parks Market Absolute $ Opportunity

Chapter 5 Global Amusement Parks Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Amusement Parks Market Size Forecast by Type
      5.2.1 Science Theme-based Parks
      5.2.2 Music/Art Theme-based Parks
      5.2.3 Other Themes
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Amusement Parks Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Amusement Parks Market Size Forecast by Applications
      6.2.1 Children
      6.2.2 Adult
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Amusement Parks Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Amusement Parks Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Amusement Parks Analysis and Forecast
   9.1 Introduction
   9.2 North America Amusement Parks Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Amusement Parks Market Size Forecast by Type
      9.6.1 Science Theme-based Parks
      9.6.2 Music/Art Theme-based Parks
      9.6.3 Other Themes
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Amusement Parks Market Size Forecast by Applications
      9.10.1 Children
      9.10.2 Adult
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Amusement Parks Analysis and Forecast
   10.1 Introduction
   10.2 Europe Amusement Parks Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Amusement Parks Market Size Forecast by Type
      10.6.1 Science Theme-based Parks
      10.6.2 Music/Art Theme-based Parks
      10.6.3 Other Themes
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Amusement Parks Market Size Forecast by Applications
      10.10.1 Children
      10.10.2 Adult
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Amusement Parks Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Amusement Parks Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Amusement Parks Market Size Forecast by Type
      11.6.1 Science Theme-based Parks
      11.6.2 Music/Art Theme-based Parks
      11.6.3 Other Themes
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Amusement Parks Market Size Forecast by Applications
      11.10.1 Children
      11.10.2 Adult
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Amusement Parks Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Amusement Parks Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Amusement Parks Market Size Forecast by Type
      12.6.1 Science Theme-based Parks
      12.6.2 Music/Art Theme-based Parks
      12.6.3 Other Themes
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Amusement Parks Market Size Forecast by Applications
      12.10.1 Children
      12.10.2 Adult
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Amusement Parks Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Amusement Parks Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Amusement Parks Market Size Forecast by Type
      13.6.1 Science Theme-based Parks
      13.6.2 Music/Art Theme-based Parks
      13.6.3 Other Themes
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Amusement Parks Market Size Forecast by Applications
      13.10.1 Children
      13.10.2 Adult
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Amusement Parks Market: Competitive Dashboard
   14.2 Global Amusement Parks Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details â€“ Overview, Financials, Developments, Strategy) 
      14.3.1 Disney Parks and Resorts
      14.3.2 Universal Studios Theme parks
      14.3.3 OTC Parks China
      14.3.4 SeaWorld Entertainment
      14.3.5 Six Flags Entertainment Corporation

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