Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Animation Toys Market by Type (Anime Gacha, Anime Doll, Anime Figure, Cartoon Plush Toys), By Application (Supermarket, Toy Store, Cinema, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Animation Toys Market by Type (Anime Gacha, Anime Doll, Anime Figure, Cartoon Plush Toys), By Application (Supermarket, Toy Store, Cinema, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 365618 4200 Consumer Goods 377 189 Pages 5 (30)
                                          

Market Overview:


The global animation toys market is expected to register a CAGR of 5.8% during the forecast period, 2018-2030. The market growth can be attributed to the increasing demand for anime gacha, anime dolls, and anime figures among children and teenagers. Moreover, the increasing adoption of animation toys by supermarkets and toy stores is also propelling the growth of this market. However, high cost associated with these toys may hamper the growth of this market in some regions during the forecast period. Based on type, the global animation toys market has been segmented into anime gacha, anime dolls, anime figures, and cartoon plush toys. Anime gacha held a major share of this market in 2017 and is expected to maintain its dominance during the forecast period as well owing to its growing popularity among children and teenagers across different regions worldwide.


Global Animation Toys Industry Outlook


Product Definition:


Animation Toys are objects that can be used to create or animate objects or characters. They can be used for a variety of purposes, including storytelling, education, and marketing.


Anime Gacha:


Anime Gacha is a term used for the Japanese animation industry. It's basically an expression that means "cute machine" in Japanese. The gacha concept is based on the old-fashioned game machines where prizes are won by pulling chains. In Japan, there are many popular series and movies known as “gachas” which have gained immense popularity among all age groups including kids and adults.


Anime Doll:


Anime or Japanesefied animation is a form of Japanese art. It is basically an animated cartoon with the combination of live action footage which gives it a more realistic look and feel. The anime culture has been influencing many other cultures around the world as it is popular among all age groups. The main target audience for this animation includes children between 6 to 12 years old, but adults also enjoy watching these cartoons owing to their creativity, unique style and characterization etc.


Application Insights:


The cinema application segment led the global animation toys market in 2017. The cinema is a major application of these toys as children are highly influenced by cartoons and their values for playing and learning. Moreover, the growing influence of animation films on a large scale is expected to boost demand over the forecast period.


Animation films have been gaining popularity among adults as well as children due to their ability to make people laugh and cry at the same time through its storyline coupled with excellent graphics, sound effects, voiceover acting and music composed by animators themselves or supervised by them. This has increased consumer interest in watching such films live actionally or virtually through 3D animations on big screens which will fuel demand further over the next few years.


Regional Analysis:


North America dominated the global animation toys market in 2017. The U.S., as a leading country, has been witnessing high demand for anime-based products over the past few years owing to increased popularity of Japanese animation culture and style among consumers of all age groups, especially millennials. Furthermore, presence of prominent manufacturers such as Bandai Namco Holdings Inc.; Hasbro Inc.; and Takara Tomy A/S is expected to have a positive impact on industry growth over the next eight years.


Asia Pacific is anticipated to be one of the fastest-growing regions during the forecast period owing to increasing penetration rates and awareness about these products among children.


Growth Factors:


  • Increasing demand for animation toys from the children segment as they provide an interactive medium to learn and explore.
  • Rising disposable income of parents that allows them to invest in high-quality and innovative animation toys.
  • Proliferation of online retail channels that offer a wider range of choices at competitive prices, thus driving the demand for animation toys.
  • Growing trend of gifting animation toys during festive seasons and special occasions, thereby boosting the market growth rate further.

Scope Of The Report

Report Attributes

Report Details

Report Title

Animation Toys Market Research Report

By Type

Anime Gacha, Anime Doll, Anime Figure, Cartoon Plush Toys

By Application

Supermarket, Toy Store, Cinema, Others

By Companies

Guangdong Alpha Animation and Culture, Cuddle Barn, GUND, Tonka, HollyHOME, K and M International, Think Gizmos, Sideshow Collectibles, Bandai, Kaiyoda, Tomy

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

189

Number of Tables & Figures

133

Customization Available

Yes, the report can be customized as per your need.


Global Animation Toys Market Report Segments:

The global Animation Toys market is segmented on the basis of:

Types

Anime Gacha, Anime Doll, Anime Figure, Cartoon Plush Toys

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Supermarket, Toy Store, Cinema, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Guangdong Alpha Animation and Culture
  2. Cuddle Barn
  3. GUND
  4. Tonka
  5. HollyHOME
  6. K and M International
  7. Think Gizmos
  8. Sideshow Collectibles
  9. Bandai
  10. Kaiyoda
  11. Tomy

Global Animation Toys Market Overview


Highlights of The Animation Toys Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Anime Gacha
    2. Anime Doll
    3. Anime Figure
    4. Cartoon Plush Toys
  1. By Application:

    1. Supermarket
    2. Toy Store
    3. Cinema
    4. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Animation Toys Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Animation Toys Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Animation Toys is a website that sells toys and games for children. The website offers products such as action figures, dolls, video games, and more.

Some of the key players operating in the animation toys market are Guangdong Alpha Animation and Culture, Cuddle Barn, GUND, Tonka, HollyHOME, K and M International, Think Gizmos, Sideshow Collectibles, Bandai, Kaiyoda, Tomy.

The animation toys market is expected to register a CAGR of 5.8%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Animation Toys Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Animation Toys Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Animation Toys Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Animation Toys Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Animation Toys Market Size & Forecast, 2020-2028       4.5.1 Animation Toys Market Size and Y-o-Y Growth       4.5.2 Animation Toys Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Anime Gacha
      5.2.2 Anime Doll
      5.2.3 Anime Figure
      5.2.4 Cartoon Plush Toys
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Supermarket
      6.2.2 Toy Store
      6.2.3 Cinema
      6.2.4 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Animation Toys Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Animation Toys Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Anime Gacha
      9.6.2 Anime Doll
      9.6.3 Anime Figure
      9.6.4 Cartoon Plush Toys
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Supermarket
      9.10.2 Toy Store
      9.10.3 Cinema
      9.10.4 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Anime Gacha
      10.6.2 Anime Doll
      10.6.3 Anime Figure
      10.6.4 Cartoon Plush Toys
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Supermarket
      10.10.2 Toy Store
      10.10.3 Cinema
      10.10.4 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Anime Gacha
      11.6.2 Anime Doll
      11.6.3 Anime Figure
      11.6.4 Cartoon Plush Toys
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Supermarket
      11.10.2 Toy Store
      11.10.3 Cinema
      11.10.4 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Anime Gacha
      12.6.2 Anime Doll
      12.6.3 Anime Figure
      12.6.4 Cartoon Plush Toys
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Supermarket
      12.10.2 Toy Store
      12.10.3 Cinema
      12.10.4 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Anime Gacha
      13.6.2 Anime Doll
      13.6.3 Anime Figure
      13.6.4 Cartoon Plush Toys
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Supermarket
      13.10.2 Toy Store
      13.10.3 Cinema
      13.10.4 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Animation Toys Market: Competitive Dashboard
   14.2 Global Animation Toys Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Guangdong Alpha Animation and Culture
      14.3.2 Cuddle Barn
      14.3.3 GUND
      14.3.4 Tonka
      14.3.5 HollyHOME
      14.3.6 K and M International
      14.3.7 Think Gizmos
      14.3.8 Sideshow Collectibles
      14.3.9 Bandai
      14.3.10 Kaiyoda
      14.3.11 Tomy

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