Industry Growth Insights published a new data on “Animation, VFX and Games Market”. The research report is titled “Animation, VFX and Games Market research by Types (2D Animation, Computer-Generated Images (CGI), Visual Effects (VFX), Network Animation, Enterprise Service), By Applications (High Definition Television, Tablet, Smart Phone, Headgear), By Players/Companies 3ds Max, Motionbuilder, Blender, Clara.Io, Faceshift, Houdini Apprentice, Iclone, Ipi Soft, Makehuman, Maya, Mixamo, Poser, Terragen, Smartbody, Boats Animator, Dragonframe”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Animation, VFX and Games Market Research Report
By Type
2D Animation, Computer-Generated Images (CGI), Visual Effects (VFX), Network Animation, Enterprise Service
By Application
High Definition Television, Tablet, Smart Phone, Headgear
By Companies
3ds Max, Motionbuilder, Blender, Clara.Io, Faceshift, Houdini Apprentice, Iclone, Ipi Soft, Makehuman, Maya, Mixamo, Poser, Terragen, Smartbody, Boats Animator, Dragonframe
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
161
Number of Tables & Figures
113
Customization Available
Yes, the report can be customized as per your need.
Global Animation, VFX and Games Market Report Segments:
The global Animation, VFX and Games market is segmented on the basis of:
Types
2D Animation, Computer-Generated Images (CGI), Visual Effects (VFX), Network Animation, Enterprise Service
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
High Definition Television, Tablet, Smart Phone, Headgear
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- 3ds Max
- Motionbuilder
- Blender
- Clara.Io
- Faceshift
- Houdini Apprentice
- Iclone
- Ipi Soft
- Makehuman
- Maya
- Mixamo
- Poser
- Terragen
- Smartbody
- Boats Animator
- Dragonframe
Highlights of The Animation, VFX and Games Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- 2D Animation
- Computer-Generated Images (CGI)
- Visual Effects (VFX)
- Network Animation
- Enterprise Service
- By Application:
- High Definition Television
- Tablet
- Smart Phone
- Headgear
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Animation, VFX and Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Animation, VFX and Games are all types of creative media that use images, sounds and motion to create a story or experience. Animation is the process of creating a series of pictures that tell a story. VFX (visual effects) is the process of adding special effects to animation to make it look more realistic. Games are interactive experiences where players use their skills and reflexes to navigate through challenges in order for them to achieve goals.
Some of the major companies in the animation, vfx and games market are 3ds Max, Motionbuilder, Blender, Clara.Io, Faceshift, Houdini Apprentice, Iclone, Ipi Soft, Makehuman, Maya, Mixamo, Poser, Terragen, Smartbody, Boats Animator, Dragonframe.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Animation, VFX and Games Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Animation, VFX and Games Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Animation, VFX and Games Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Animation, VFX and Games Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Animation, VFX and Games Market Size & Forecast, 2018-2028 4.5.1 Animation, VFX and Games Market Size and Y-o-Y Growth 4.5.2 Animation, VFX and Games Market Absolute $ Opportunity
Chapter 5 Global Animation, VFX and Games Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Animation, VFX and Games Market Size Forecast by Type
5.2.1 2D Animation
5.2.2 Computer-Generated Images (CGI)
5.2.3 Visual Effects (VFX)
5.2.4 Network Animation
5.2.5 Enterprise Service
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Animation, VFX and Games Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Animation, VFX and Games Market Size Forecast by Applications
6.2.1 High Definition Television
6.2.2 Tablet
6.2.3 Smart Phone
6.2.4 Headgear
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Animation, VFX and Games Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Animation, VFX and Games Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Animation, VFX and Games Analysis and Forecast
9.1 Introduction
9.2 North America Animation, VFX and Games Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Animation, VFX and Games Market Size Forecast by Type
9.6.1 2D Animation
9.6.2 Computer-Generated Images (CGI)
9.6.3 Visual Effects (VFX)
9.6.4 Network Animation
9.6.5 Enterprise Service
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Animation, VFX and Games Market Size Forecast by Applications
9.10.1 High Definition Television
9.10.2 Tablet
9.10.3 Smart Phone
9.10.4 Headgear
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Animation, VFX and Games Analysis and Forecast
10.1 Introduction
10.2 Europe Animation, VFX and Games Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Animation, VFX and Games Market Size Forecast by Type
10.6.1 2D Animation
10.6.2 Computer-Generated Images (CGI)
10.6.3 Visual Effects (VFX)
10.6.4 Network Animation
10.6.5 Enterprise Service
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Animation, VFX and Games Market Size Forecast by Applications
10.10.1 High Definition Television
10.10.2 Tablet
10.10.3 Smart Phone
10.10.4 Headgear
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Animation, VFX and Games Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Animation, VFX and Games Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Animation, VFX and Games Market Size Forecast by Type
11.6.1 2D Animation
11.6.2 Computer-Generated Images (CGI)
11.6.3 Visual Effects (VFX)
11.6.4 Network Animation
11.6.5 Enterprise Service
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Animation, VFX and Games Market Size Forecast by Applications
11.10.1 High Definition Television
11.10.2 Tablet
11.10.3 Smart Phone
11.10.4 Headgear
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Animation, VFX and Games Analysis and Forecast
12.1 Introduction
12.2 Latin America Animation, VFX and Games Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Animation, VFX and Games Market Size Forecast by Type
12.6.1 2D Animation
12.6.2 Computer-Generated Images (CGI)
12.6.3 Visual Effects (VFX)
12.6.4 Network Animation
12.6.5 Enterprise Service
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Animation, VFX and Games Market Size Forecast by Applications
12.10.1 High Definition Television
12.10.2 Tablet
12.10.3 Smart Phone
12.10.4 Headgear
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Animation, VFX and Games Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Animation, VFX and Games Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Animation, VFX and Games Market Size Forecast by Type
13.6.1 2D Animation
13.6.2 Computer-Generated Images (CGI)
13.6.3 Visual Effects (VFX)
13.6.4 Network Animation
13.6.5 Enterprise Service
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Animation, VFX and Games Market Size Forecast by Applications
13.10.1 High Definition Television
13.10.2 Tablet
13.10.3 Smart Phone
13.10.4 Headgear
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Animation, VFX and Games Market: Competitive Dashboard
14.2 Global Animation, VFX and Games Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 3ds Max
14.3.2 Motionbuilder
14.3.3 Blender
14.3.4 Clara.Io
14.3.5 Faceshift
14.3.6 Houdini Apprentice
14.3.7 Iclone
14.3.8 Ipi Soft
14.3.9 Makehuman
14.3.10 Maya
14.3.11 Mixamo
14.3.12 Poser
14.3.13 Terragen
14.3.14 Smartbody
14.3.15 Boats Animator
14.3.16 Dragonframe