Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global AR and VR Chips Market by Type (Processor ICs, User Interface ICs, Power Management ICs), By Application (Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display, Handheld Device, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global AR and VR Chips Market by Type (Processor ICs, User Interface ICs, Power Management ICs), By Application (Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display, Handheld Device, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 330243 4200 Electronics & Semiconductor 377 228 Pages 4.7 (36)
                                          

Industry Growth Insights published a new data on “AR and VR Chips Market”. The research report is titled “AR and VR Chips Market research by Types (Processor ICs, User Interface ICs, Power Management ICs), By Applications (Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display, Handheld Device, Others), By Players/Companies Mediatek, NVIDIA Corporation, Qualcomm Technologies, Advanced Microdevices, Imagination Technologies, Intel Corporation, Huawei Technologies, Spectra 7, IBM Corporation, Samsung Electronics”.

Scope Of The Report

Report Attributes

Report Details

Report Title

AR and VR Chips Market Research Report

By Type

Processor ICs, User Interface ICs, Power Management ICs

By Application

Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display, Handheld Device, Others

By Companies

Mediatek, NVIDIA Corporation, Qualcomm Technologies, Advanced Microdevices, Imagination Technologies, Intel Corporation, Huawei Technologies, Spectra 7, IBM Corporation, Samsung Electronics

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

228

Number of Tables & Figures

160

Customization Available

Yes, the report can be customized as per your need.


Global AR and VR Chips Industry Outlook


Global AR and VR Chips Market Report Segments:

The global AR and VR Chips market is segmented on the basis of:

Types

Processor ICs, User Interface ICs, Power Management ICs

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display, Handheld Device, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Mediatek
  2. NVIDIA Corporation
  3. Qualcomm Technologies
  4. Advanced Microdevices
  5. Imagination Technologies
  6. Intel Corporation
  7. Huawei Technologies
  8. Spectra 7
  9. IBM Corporation
  10. Samsung Electronics

Global AR and VR Chips Market Overview


Highlights of The AR and VR Chips Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Processor ICs
    2. User Interface ICs
    3. Power Management ICs
  1. By Application:

    1. Head Mounted Display
    2. Gesture Tracking Device
    3. Projector & Display Wall
    4. Head Up Display
    5. Handheld Device
    6. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the AR and VR Chips Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
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  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
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Global AR and VR Chips Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


AR and VR Chips are chips that allow devices to create realistic images and experiences. They can be used in smartphones, tablets, computers, and other devices.

Some of the major players in the ar and vr chips market are Mediatek, NVIDIA Corporation, Qualcomm Technologies, Advanced Microdevices, Imagination Technologies, Intel Corporation, Huawei Technologies, Spectra 7, IBM Corporation, Samsung Electronics.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 AR and VR Chips Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 AR and VR Chips Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 AR and VR Chips Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the AR and VR Chips Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global AR and VR Chips Market Size & Forecast, 2020-2028       4.5.1 AR and VR Chips Market Size and Y-o-Y Growth       4.5.2 AR and VR Chips Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Processor ICs
      5.2.2 User Interface ICs
      5.2.3 Power Management ICs
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Head Mounted Display
      6.2.2 Gesture Tracking Device
      6.2.3 Projector & Display Wall
      6.2.4 Head Up Display
      6.2.5 Handheld Device
      6.2.6 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global AR and VR Chips Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 AR and VR Chips Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Processor ICs
      9.6.2 User Interface ICs
      9.6.3 Power Management ICs
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Head Mounted Display
      9.10.2 Gesture Tracking Device
      9.10.3 Projector & Display Wall
      9.10.4 Head Up Display
      9.10.5 Handheld Device
      9.10.6 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Processor ICs
      10.6.2 User Interface ICs
      10.6.3 Power Management ICs
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Head Mounted Display
      10.10.2 Gesture Tracking Device
      10.10.3 Projector & Display Wall
      10.10.4 Head Up Display
      10.10.5 Handheld Device
      10.10.6 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Processor ICs
      11.6.2 User Interface ICs
      11.6.3 Power Management ICs
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Head Mounted Display
      11.10.2 Gesture Tracking Device
      11.10.3 Projector & Display Wall
      11.10.4 Head Up Display
      11.10.5 Handheld Device
      11.10.6 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Processor ICs
      12.6.2 User Interface ICs
      12.6.3 Power Management ICs
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Head Mounted Display
      12.10.2 Gesture Tracking Device
      12.10.3 Projector & Display Wall
      12.10.4 Head Up Display
      12.10.5 Handheld Device
      12.10.6 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Processor ICs
      13.6.2 User Interface ICs
      13.6.3 Power Management ICs
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Head Mounted Display
      13.10.2 Gesture Tracking Device
      13.10.3 Projector & Display Wall
      13.10.4 Head Up Display
      13.10.5 Handheld Device
      13.10.6 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 AR and VR Chips Market: Competitive Dashboard
   14.2 Global AR and VR Chips Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Mediatek
      14.3.2 NVIDIA Corporation
      14.3.3 Qualcomm Technologies
      14.3.4 Advanced Microdevices
      14.3.5 Imagination Technologies
      14.3.6 Intel Corporation
      14.3.7 Huawei Technologies
      14.3.8 Spectra 7
      14.3.9 IBM Corporation
      14.3.10 Samsung Electronics

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