Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global AR and VR in Tourism Market by Type (Solution, Services), By Application (3D Modelling/Design, Monitoring/Maintenance, Training, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global AR and VR in Tourism Market by Type (Solution, Services), By Application (3D Modelling/Design, Monitoring/Maintenance, Training, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 374379 4200 Service & Software 377 122 Pages 4.7 (41)
                                          

Market Overview:


The global AR and VR in tourism market is expected to grow at a CAGR of over 25% during the forecast period from 2018 to 2030. The increasing demand for immersive experiences, rising adoption of AR and VR technologies by the tourism sector, and growing number of tourist arrivals are some of the major factors driving the growth of this market. The global AR and VR in tourism market can be segmented on the basis of type into solutions and services. The solutions segment can be further divided into 3D modelling/design, monitoring/maintenance, training, and others. The services segment can be further divided into consulting, deployment & integration, support & maintenance, education & training, and others. On the basis of application ,the market can be classified into 3D modelling/design ,monitoring/maintenance ,training and other applications .Geographically ,the global AR&VR in Tourism Market is segmentedinto North America 、Latin America 、Europe 、Asia Pacificand Middle East&Africa . Someof themajor players operatingin thismarketinclude Google Inc.(US), Microsoft Corporation (US), Samsung Electronics Co., Ltd.(South Korea), Apple Inc.(US), PTC Inc.


Global AR and VR in Tourism Industry Outlook


Product Definition:


Augmented Reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video or graphics. In tourism industry it can be used to provide more information about the destination and its surroundings to tourists. For example, AR applications can be used to show what the destination looks like from different viewpoints or highlight points of interest.


Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that it appears realistic enough to generate an immersive experience. VR technology can be used in tourism industry for creating virtual tours of destinations or attractions.


Solution:


Solution is the part or the whole process which helps to solve a problem. In Augmented Reality (AR) and Virtual Reality (VR) in tourism market, solution help to enhance customer experience by providing information, objects or events through digital technology. Solution also provides safety measures such as directions and emergency contact numbers during travel.


Services:


The global services and it's usage in AR and VR in tourism market size was valued at USD 0.49 billion in 2017. It is expected to expand at a CAGR of XX% over the forecast period. The growth can be attributed to increasing adoption of Augmented Reality (AR) technology by tourists for exploring new places, learning about culture, and experiencing history through 3D objects located around the historical sites or nearby hotels.


Application Insights:


The others segment dominated the global market in 2017, accounting for over 40% of the overall revenue share. The segment includes gaming and entertainment applications. Increasing adoption of these technologies to provide a more immersive experience is expected to drive growth over the forecast period.


The training application is anticipated to register significant growth during the forecast period owing to its wide-spread adoption across various industries such as healthcare, automotive and logistics among others. Several companies are focusing on providing live training experiences through these platforms which will help trainees understand complex procedures better by providing them with realistic scenarios through virtual environments.


Regional Analysis:


North America dominated the global market in 2017. The growth of the regional market can be attributed to increasing investments in tourism and related sectors by governments as well as private players. For instance, according to a white paper on Expanding Digital Tourism Economy in Canada, there has been an increase of over 40% in digital tourism spending from 2014 to 2016. This trend is expected to continue driving demand for solutions based on augmented reality and virtual reality across North America during the forecast period.


Asia Pacific is anticipated to emerge as one of the fastest-growing regions during the forecast period owing to increasing adoption by service providers operating within industries such as real estate, cultural heritage & history, gaming & entertainment, travel & tourism among others. Furthermore, growing penetration of smartphones coupled with rising disposable income levels will drive demand for these solutions further across Asia Pacific countries such as Japan and China over next few years which was earlier limited only top tier countries like U.S., UK or Australia among others).


Growth Factors:


  • Increasing demand for AR and VR in tourism sector from consumers due to the enhanced experience it offers.
  • Growing popularity of AR and VR apps among tourists for exploring new places.
  • Increasing use of AR and VR technology by travel agencies to provide better customer experience.
  • Advent of low-cost AR and VR devices that would make the technology more accessible to a larger audience.

Scope Of The Report

Report Attributes

Report Details

Report Title

AR and VR in Tourism Market Research Report

By Type

Solution, Services

By Application

3D Modelling/Design, Monitoring/Maintenance, Training, Others

By Companies

HTC Corporation, Microsoft, Apple, Google, EON Reality, Dell Technologies, Barco

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

122

Number of Tables & Figures

86

Customization Available

Yes, the report can be customized as per your need.


Global AR and VR in Tourism Market Report Segments:

The global AR and VR in Tourism market is segmented on the basis of:

Types

Solution, Services

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

3D Modelling/Design, Monitoring/Maintenance, Training, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. HTC Corporation
  2. Microsoft
  3. Apple
  4. Google
  5. EON Reality
  6. Dell Technologies
  7. Barco

Global AR and VR in Tourism Market Overview


Highlights of The AR and VR in Tourism Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Solution
    2. Services
  1. By Application:

    1. 3D Modelling/Design
    2. Monitoring/Maintenance
    3. Training
    4. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the AR and VR in Tourism Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

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Global AR and VR in Tourism Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


AR and VR are technologies that allow users to experience a simulated environment, typically one that is different from their real world. This can be used in tourism to create experiences for visitors that they wouldn’t normally have access to. For example, you could use AR or VR to create a virtual tour of an area you want tourists to see, or you could put together a 360-degree video of your hotel room so guests can get an idea of what it looks like before they stay there.

Some of the major players in the ar and vr in tourism market are HTC Corporation, Microsoft, Apple, Google, EON Reality, Dell Technologies, Barco.

The ar and vr in tourism market is expected to register a CAGR of 25%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 AR and VR in Tourism Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 AR and VR in Tourism Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 AR and VR in Tourism Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the AR and VR in Tourism Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global AR and VR in Tourism Market Size & Forecast, 2020-2028       4.5.1 AR and VR in Tourism Market Size and Y-o-Y Growth       4.5.2 AR and VR in Tourism Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Solution
      5.2.2 Services
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 3D Modelling/Design
      6.2.2 Monitoring/Maintenance
      6.2.3 Training
      6.2.4 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global AR and VR in Tourism Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 AR and VR in Tourism Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Solution
      9.6.2 Services
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 3D Modelling/Design
      9.10.2 Monitoring/Maintenance
      9.10.3 Training
      9.10.4 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Solution
      10.6.2 Services
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 3D Modelling/Design
      10.10.2 Monitoring/Maintenance
      10.10.3 Training
      10.10.4 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Solution
      11.6.2 Services
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 3D Modelling/Design
      11.10.2 Monitoring/Maintenance
      11.10.3 Training
      11.10.4 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Solution
      12.6.2 Services
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 3D Modelling/Design
      12.10.2 Monitoring/Maintenance
      12.10.3 Training
      12.10.4 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Solution
      13.6.2 Services
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 3D Modelling/Design
      13.10.2 Monitoring/Maintenance
      13.10.3 Training
      13.10.4 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 AR and VR in Tourism Market: Competitive Dashboard
   14.2 Global AR and VR in Tourism Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 HTC Corporation
      14.3.2 Microsoft
      14.3.3 Apple
      14.3.4 Google
      14.3.5 EON Reality
      14.3.6 Dell Technologies
      14.3.7 Barco

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