Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global AR Lens Market by Type (FOV 15°, FOV 23-30°, FOV 40°), By Application (Gaming, Military, Education, Transportation, Manufacturing, Medicine) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global AR Lens Market by Type (FOV 15°, FOV 23-30°, FOV 40°), By Application (Gaming, Military, Education, Transportation, Manufacturing, Medicine) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 331579 4200 Consumer Goods 377 212 Pages 4.9 (48)
                                          

Market Overview:


The global AR lens market is expected to grow at a CAGR of XX% during the forecast period from 2018 to 2030. The growth in the market can be attributed to factors such as the increasing demand for AR lenses in gaming, military, education, transportation, manufacturing and medical applications. Additionally, the growing adoption of AR technology by businesses is also contributing to the growth of this market. However, factors such as high cost and lack of standardization are restraining the growth of this market. On basis on type FOV 15° held major share in global AR lens market in 2017 and is projected to grow at significant rate over next 10 years owing its low price and wide usage among consumers across different application segments. FOV 23-30° are expected witness highest CAGR over next decade due their enhanced features including wider field view that offer immersive experience while using augmented reality applications . FOVE 40° are premium type lenses with significantly higher prices than other types available in markets and expected witness highest uptake rates across all application segments during forecast period . Regionally North America accounted for largest share followed by Europe in 2017 . Asia Pacific region is projected show highest CAGR over next decade owing rapid technological advancements coupled with rising disposable income levels among consumers present there .


Global AR Lens Industry Outlook


Product Definition:


An Augmented Reality (AR) lens is a camera lens that has a special filter or coating that helps to create the AR effect. This filter or coating allows digital information, such as text and images, to be superimposed onto real-world objects. The importance of AR lenses is that they allow users to see and interact with digital information in a more realistic way.


FOV 15°:


FOV 15° is the angle of view which a normal human eye can see in front of its retina. It's an important factor to consider while designing any augmented reality lens. Larger FOV means more area that can be filled with digital content and hence it provides better viewing experience to the user.


The larger FOV, the more immersive will be the experience and easier it will be for users to identify objects, feel distance.


FOV 23-30°:


The field of view (FOV) is the angle at which the lens can capture images. The larger the FOV, generally means more area will be captured in each image. For instance, a 30-degree lens has a wider angle of view than a 23-degree lens. Generally, lenses with wide angles have large fields of view and vice versa; this trend is referred to as magnification ratio or zoom range.


Application Insights:


The gaming application segment led the global ar lens market in 2017. The use of augmented reality for gaming is not new; however, its adoption has been growing rapidly among both casual and hardcore gamers. This can be attributed to the wide array of games that support this technology as well as the relatively low cost of these devices when compared to other AR technologies.


The military application segment accounted for a significant share in 2017 and is expected to grow at a healthy rate over the forecast period owing to various factors such as government funding, research & development initiatives by major players such as Microsoft, Google and Apple among others, increasing demand from end-users including armed forces personnel for training purposes leading to an increase in product adoption across all ranks within military organizations globally.


Regional Analysis:


North America dominated the global market in 2017. The region is expected to retain its dominance over the forecast period owing to increasing demand for AR technology from various application sectors, such as gaming, military & defense, and education. Moreover, rising investments by prominent companies in developing augmented reality apps are also contributing towards industry growth. For instance; In January 2018; Microsoft Corporation launched a new version of its Windows 10 operating system with built-in augmented reality features called Windows 10 Creators Update which will be available for free download later that year for compatible devices like laptops and desktops.


Asia Pacific is projected to emerge as the fastest-growing regional market during the same period due to growing adoption of emerging technologies across several industries in countries like China and Japan coupled with increased spending on development of advanced AR applications by companies based out these countries.


Growth Factors:


  • Increasing demand for AR applications in various industries such as retail, healthcare, education, and manufacturing is expected to drive the growth of the AR lens market.
  • The growing popularity of AR-based gaming is also anticipated to fuel the demand for AR lenses during the forecast period.
  • Increasing investments by key players in R&D activities to develop innovative and advanced products is likely to propel the growth of this market in future.
  • Growing awareness about the benefits offered by AR lenses among consumers is projected to boost its adoption over the next few years.
  • The increasing use of head-mounted displays (HMDs) for augmented reality applications is expected to create new opportunities for this market in near future

Scope Of The Report

Report Attributes

Report Details

Report Title

AR Lens Market Research Report

By Type

FOV 15°, FOV 23-30°, FOV 40°

By Application

Gaming, Military, Education, Transportation, Manufacturing, Medicine

By Companies

Microsoft, LX-AR, Lumus, Optinvent, Optics Division, Radiant Vision Systems, Huynew, Crystal Optech, Vuzix, North Ocean Photonics, Holoptics(Luminit), Beijing Ned, Lochn Optics

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

212

Number of Tables & Figures

149

Customization Available

Yes, the report can be customized as per your need.


Global AR Lens Market Report Segments:

The global AR Lens market is segmented on the basis of:

Types

FOV 15°, FOV 23-30°, FOV 40°

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Gaming, Military, Education, Transportation, Manufacturing, Medicine

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Microsoft
  2. LX-AR
  3. Lumus
  4. Optinvent
  5. Optics Division
  6. Radiant Vision Systems
  7. Huynew
  8. Crystal Optech
  9. Vuzix
  10. North Ocean Photonics
  11. Holoptics(Luminit)
  12. Beijing Ned
  13. Lochn Optics

Global AR Lens Market Overview


Highlights of The AR Lens Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. FOV 15°
    2. FOV 23-30°
    3. FOV 40°
  1. By Application:

    1. Gaming
    2. Military
    3. Education
    4. Transportation
    5. Manufacturing
    6. Medicine
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the AR Lens Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global AR Lens Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


AR lens is an abbreviation for augmented reality lens. It is a type of lens that helps users see the real world and digital content in a more realistic way. AR lenses can be used to view 3D objects, text, and images.

Some of the key players operating in the ar lens market are Microsoft, LX-AR, Lumus, Optinvent, Optics Division, Radiant Vision Systems, Huynew, Crystal Optech, Vuzix, North Ocean Photonics, Holoptics(Luminit), Beijing Ned, Lochn Optics.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 AR Lens Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 AR Lens Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 AR Lens Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the AR Lens Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global AR Lens Market Size & Forecast, 2020-2028       4.5.1 AR Lens Market Size and Y-o-Y Growth       4.5.2 AR Lens Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 FOV 15°
      5.2.2 FOV 23-30°
      5.2.3 FOV 40°
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Gaming
      6.2.2 Military
      6.2.3 Education
      6.2.4 Transportation
      6.2.5 Manufacturing
      6.2.6 Medicine
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global AR Lens Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 AR Lens Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 FOV 15°
      9.6.2 FOV 23-30°
      9.6.3 FOV 40°
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Gaming
      9.10.2 Military
      9.10.3 Education
      9.10.4 Transportation
      9.10.5 Manufacturing
      9.10.6 Medicine
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 FOV 15°
      10.6.2 FOV 23-30°
      10.6.3 FOV 40°
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Gaming
      10.10.2 Military
      10.10.3 Education
      10.10.4 Transportation
      10.10.5 Manufacturing
      10.10.6 Medicine
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 FOV 15°
      11.6.2 FOV 23-30°
      11.6.3 FOV 40°
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Gaming
      11.10.2 Military
      11.10.3 Education
      11.10.4 Transportation
      11.10.5 Manufacturing
      11.10.6 Medicine
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 FOV 15°
      12.6.2 FOV 23-30°
      12.6.3 FOV 40°
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Gaming
      12.10.2 Military
      12.10.3 Education
      12.10.4 Transportation
      12.10.5 Manufacturing
      12.10.6 Medicine
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 FOV 15°
      13.6.2 FOV 23-30°
      13.6.3 FOV 40°
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Gaming
      13.10.2 Military
      13.10.3 Education
      13.10.4 Transportation
      13.10.5 Manufacturing
      13.10.6 Medicine
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 AR Lens Market: Competitive Dashboard
   14.2 Global AR Lens Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Microsoft
      14.3.2 LX-AR
      14.3.3 Lumus
      14.3.4 Optinvent
      14.3.5 Optics Division
      14.3.6 Radiant Vision Systems
      14.3.7 Huynew
      14.3.8 Crystal Optech
      14.3.9 Vuzix
      14.3.10 North Ocean Photonics
      14.3.11 Holoptics(Luminit)
      14.3.12 Beijing Ned
      14.3.13 Lochn Optics

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