Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global AR/VR Software Market by Type (Augmented Reality Software, Virtual Reality Software), By Application (Large Enterprises, SMEs) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global AR/VR Software Market by Type (Augmented Reality Software, Virtual Reality Software), By Application (Large Enterprises, SMEs) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 228307 4200 Service & Software 377 186 Pages 4.6 (31)
                                          

Industry Growth Insights published a new data on “AR/VR Software Market”. The research report is titled “AR/VR Software Market research by Types (Augmented Reality Software, Virtual Reality Software), By Applications (Large Enterprises, SMEs), By Players/Companies Kentico Kontent, ARKit, Vuforia Engine, Unity, Unreal Engine, Contentful, Autodesk, CryEngine, Facebook Spaces, Virtual Reality on Steam”.

Scope Of The Report

Report Attributes

Report Details

Report Title

AR/VR Software Market Research Report

By Type

Augmented Reality Software, Virtual Reality Software

By Application

Large Enterprises, SMEs

By Companies

Kentico Kontent, ARKit, Vuforia Engine, Unity, Unreal Engine, Contentful, Autodesk, CryEngine, Facebook Spaces, Virtual Reality on Steam

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

186

Number of Tables & Figures

131

Customization Available

Yes, the report can be customized as per your need.


Global AR/VR Software Industry Outlook


Global AR/VR Software Market Report Segments:

The global AR/VR Software market is segmented on the basis of:

Types

Augmented Reality Software, Virtual Reality Software

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Large Enterprises, SMEs

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Kentico Kontent
  2. ARKit
  3. Vuforia Engine
  4. Unity
  5. Unreal Engine
  6. Contentful
  7. Autodesk
  8. CryEngine
  9. Facebook Spaces
  10. Virtual Reality on Steam

Global AR/VR Software Market Overview


Highlights of The AR/VR Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Augmented Reality Software
    2. Virtual Reality Software
  1. By Application:

    1. Large Enterprises
    2. SMEs
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the AR/VR Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global AR/VR Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


AR/VR software is a type of software that allows users to experience virtual reality (VR) or augmented reality (AR) environments. These environments can be used for gaming, education, and other purposes.

Some of the major companies in the ar/vr software market are Kentico Kontent, ARKit, Vuforia Engine, Unity, Unreal Engine, Contentful, Autodesk, CryEngine, Facebook Spaces, Virtual Reality on Steam.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 AR/VR Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 AR/VR Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 AR/VR Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the AR/VR Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global AR/VR Software Market Size & Forecast, 2018-2028       4.5.1 AR/VR Software Market Size and Y-o-Y Growth       4.5.2 AR/VR Software Market Absolute $ Opportunity

Chapter 5 Global AR/VR Software Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 AR/VR Software Market Size Forecast by Type
      5.2.1 Augmented Reality Software
      5.2.2 Virtual Reality Software
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global AR/VR Software Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 AR/VR Software Market Size Forecast by Applications
      6.2.1 Large Enterprises
      6.2.2 SMEs
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global AR/VR Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 AR/VR Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America AR/VR Software Analysis and Forecast
   9.1 Introduction
   9.2 North America AR/VR Software Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America AR/VR Software Market Size Forecast by Type
      9.6.1 Augmented Reality Software
      9.6.2 Virtual Reality Software
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America AR/VR Software Market Size Forecast by Applications
      9.10.1 Large Enterprises
      9.10.2 SMEs
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe AR/VR Software Analysis and Forecast
   10.1 Introduction
   10.2 Europe AR/VR Software Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe AR/VR Software Market Size Forecast by Type
      10.6.1 Augmented Reality Software
      10.6.2 Virtual Reality Software
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe AR/VR Software Market Size Forecast by Applications
      10.10.1 Large Enterprises
      10.10.2 SMEs
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific AR/VR Software Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific AR/VR Software Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific AR/VR Software Market Size Forecast by Type
      11.6.1 Augmented Reality Software
      11.6.2 Virtual Reality Software
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific AR/VR Software Market Size Forecast by Applications
      11.10.1 Large Enterprises
      11.10.2 SMEs
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America AR/VR Software Analysis and Forecast
   12.1 Introduction
   12.2 Latin America AR/VR Software Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America AR/VR Software Market Size Forecast by Type
      12.6.1 Augmented Reality Software
      12.6.2 Virtual Reality Software
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America AR/VR Software Market Size Forecast by Applications
      12.10.1 Large Enterprises
      12.10.2 SMEs
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) AR/VR Software Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) AR/VR Software Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) AR/VR Software Market Size Forecast by Type
      13.6.1 Augmented Reality Software
      13.6.2 Virtual Reality Software
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) AR/VR Software Market Size Forecast by Applications
      13.10.1 Large Enterprises
      13.10.2 SMEs
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 AR/VR Software Market: Competitive Dashboard
   14.2 Global AR/VR Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Kentico Kontent
      14.3.2 ARKit
      14.3.3 Vuforia Engine
      14.3.4 Unity
      14.3.5 Unreal Engine
      14.3.6 Contentful
      14.3.7 Autodesk
      14.3.8 CryEngine
      14.3.9 Facebook Spaces
      14.3.10 Virtual Reality on Steam

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