Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Augmented Reality and Virtual Reality (AR and VR) Market by Type (Hardware and Devices, Software and Services), By Application (Consumer, Enterprise, Healthcare, Aerospace and Defense, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Augmented Reality and Virtual Reality (AR and VR) Market by Type (Hardware and Devices, Software and Services), By Application (Consumer, Enterprise, Healthcare, Aerospace and Defense, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 228831 4200 Service & Software 377 168 Pages 4.9 (33)
                                          

Industry Growth Insights published a new data on “Augmented Reality and Virtual Reality (AR and VR) Market”. The research report is titled “Augmented Reality and Virtual Reality (AR and VR) Market research by Types (Hardware and Devices, Software and Services), By Applications (Consumer, Enterprise, Healthcare, Aerospace and Defense, Others), By Players/Companies Google, Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude GmbH, Magic Leap, Osterhout Design Group, Daqri, Blippar, Upskill, Continental, Visteon, Eon Reality, Vuzix, Zugara, MAXST, Infinity Augmented Reality, Apple, Intel”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Augmented Reality and Virtual Reality (AR and VR) Market Research Report

By Type

Hardware and Devices, Software and Services

By Application

Consumer, Enterprise, Healthcare, Aerospace and Defense, Others

By Companies

Google, Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude GmbH, Magic Leap, Osterhout Design Group, Daqri, Blippar, Upskill, Continental, Visteon, Eon Reality, Vuzix, Zugara, MAXST, Infinity Augmented Reality, Apple, Intel

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

168

Number of Tables & Figures

118

Customization Available

Yes, the report can be customized as per your need.


Global Augmented Reality and Virtual Reality (AR and VR) Industry Outlook


Global Augmented Reality and Virtual Reality (AR and VR) Market Report Segments:

The global Augmented Reality and Virtual Reality (AR and VR) market is segmented on the basis of:

Types

Hardware and Devices, Software and Services

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Consumer, Enterprise, Healthcare, Aerospace and Defense, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Google
  2. Microsoft
  3. Oculus VR (Facebook)
  4. Sony
  5. Samsung Electronics
  6. HTC
  7. PTC
  8. Wikitude GmbH
  9. Magic Leap
  10. Osterhout Design Group
  11. Daqri
  12. Blippar
  13. Upskill
  14. Continental
  15. Visteon
  16. Eon Reality
  17. Vuzix
  18. Zugara
  19. MAXST
  20. Infinity Augmented Reality
  21. Apple
  22. Intel

Global Augmented Reality and Virtual Reality (AR and VR) Market Overview


Highlights of The Augmented Reality and Virtual Reality (AR and VR) Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Hardware and Devices
    2. Software and Services
  1. By Application:

    1. Consumer
    2. Enterprise
    3. Healthcare
    4. Aerospace and Defense
    5. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Augmented Reality and Virtual Reality (AR and VR) Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Augmented Reality and Virtual Reality (AR and VR) Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Augmented Reality (AR) and Virtual Reality (VR) are technologies that allow users to experience a digital world that is overlayed on the real world. In AR, the digital content is displayed on top of what you see in reality, while in VR it replaces your actual view with a simulated one.

Some of the major companies in the augmented reality and virtual reality (ar and vr) market are Google, Microsoft, Oculus VR (Facebook), Sony, Samsung Electronics, HTC, PTC, Wikitude GmbH, Magic Leap, Osterhout Design Group, Daqri, Blippar, Upskill, Continental, Visteon, Eon Reality, Vuzix, Zugara, MAXST, Infinity Augmented Reality, Apple, Intel.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Augmented Reality and Virtual Reality (AR and VR) Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Augmented Reality and Virtual Reality (AR and VR) Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Augmented Reality and Virtual Reality (AR and VR) Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Augmented Reality and Virtual Reality (AR and VR) Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Augmented Reality and Virtual Reality (AR and VR) Market Size & Forecast, 2018-2028       4.5.1 Augmented Reality and Virtual Reality (AR and VR) Market Size and Y-o-Y Growth       4.5.2 Augmented Reality and Virtual Reality (AR and VR) Market Absolute $ Opportunity

Chapter 5 Global Augmented Reality and Virtual Reality (AR and VR) Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Type
      5.2.1 Hardware and Devices
      5.2.2 Software and Services
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Augmented Reality and Virtual Reality (AR and VR) Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Applications
      6.2.1 Consumer
      6.2.2 Enterprise
      6.2.3 Healthcare
      6.2.4 Aerospace and Defense
      6.2.5 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Augmented Reality and Virtual Reality (AR and VR) Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Augmented Reality and Virtual Reality (AR and VR) Analysis and Forecast
   9.1 Introduction
   9.2 North America Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Type
      9.6.1 Hardware and Devices
      9.6.2 Software and Services
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Applications
      9.10.1 Consumer
      9.10.2 Enterprise
      9.10.3 Healthcare
      9.10.4 Aerospace and Defense
      9.10.5 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Augmented Reality and Virtual Reality (AR and VR) Analysis and Forecast
   10.1 Introduction
   10.2 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Type
      10.6.1 Hardware and Devices
      10.6.2 Software and Services
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Applications
      10.10.1 Consumer
      10.10.2 Enterprise
      10.10.3 Healthcare
      10.10.4 Aerospace and Defense
      10.10.5 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Augmented Reality and Virtual Reality (AR and VR) Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Type
      11.6.1 Hardware and Devices
      11.6.2 Software and Services
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Applications
      11.10.1 Consumer
      11.10.2 Enterprise
      11.10.3 Healthcare
      11.10.4 Aerospace and Defense
      11.10.5 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Augmented Reality and Virtual Reality (AR and VR) Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Type
      12.6.1 Hardware and Devices
      12.6.2 Software and Services
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Applications
      12.10.1 Consumer
      12.10.2 Enterprise
      12.10.3 Healthcare
      12.10.4 Aerospace and Defense
      12.10.5 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Augmented Reality and Virtual Reality (AR and VR) Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Type
      13.6.1 Hardware and Devices
      13.6.2 Software and Services
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Augmented Reality and Virtual Reality (AR and VR) Market Size Forecast by Applications
      13.10.1 Consumer
      13.10.2 Enterprise
      13.10.3 Healthcare
      13.10.4 Aerospace and Defense
      13.10.5 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Augmented Reality and Virtual Reality (AR and VR) Market: Competitive Dashboard
   14.2 Global Augmented Reality and Virtual Reality (AR and VR) Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Google
      14.3.2 Microsoft
      14.3.3 Oculus VR (Facebook)
      14.3.4 Sony
      14.3.5 Samsung Electronics
      14.3.6 HTC
      14.3.7 PTC
      14.3.8 Wikitude GmbH
      14.3.9 Magic Leap
      14.3.10 Osterhout Design Group
      14.3.11 Daqri
      14.3.12 Blippar
      14.3.13 Upskill
      14.3.14 Continental
      14.3.15 Visteon
      14.3.16 Eon Reality
      14.3.17 Vuzix
      14.3.18 Zugara
      14.3.19 MAXST
      14.3.20 Infinity Augmented Reality
      14.3.21 Apple
      14.3.22 Intel

Our Trusted Clients

Contact Us