Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Augmented Reality (AR) Devices Market by Type (Processor, Display, Sensors, Input Devices, Others), By Application (Education, Communications, Medicine, Entertainment, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Augmented Reality (AR) Devices Market by Type (Processor, Display, Sensors, Input Devices, Others), By Application (Education, Communications, Medicine, Entertainment, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 228826 4200 Consumer Goods 377 201 Pages 4.8 (36)
                                          

Market Overview:


Augmented Reality (AR) Devices Market is expected to grow at a CAGR of +27% during the forecast period. The increasing demand for AR devices from various industries such as education, communication, medical, entertainment and others is one of the major factors that drives the market growth. Additionally, rising adoption of AR devices in retail and e-commerce sector is also anticipated to fuel the market growth in near future. Moreover, technological advancements and growing demand for wearable devices are some other factors that are likely to contribute towards the augmented reality devices market growth over the forecast period. However, high cost associated with these devices may hamper the market growth in some regions. On basis of type segmentation, processor segment accounted for highest revenue share in 2017 and it is projected to maintain its dominance throughout 2030 owing to increase in adoption rate across different applications such as education & training, communications & media management etc. Display segment is expected witness highest CAGR during 2018-2030 due its growing demand from industrial sectors coupled with technological advancements made by key players operating in this space . Sensors sub-segment within input device category held largest share on account of their ability detect real world environment which helps user interact with digital content overlayed onto it seamlessly . Regionally North America captured largest revenue share followed by Europe due higher penetration rate along with rising awareness about benefits offered by AR technology among consumers across these regions .


Global Augmented Reality (AR) Devices Industry Outlook


Product Definition:


AR devices are used to overlay digital information on top of the real world. This can be done through a screen or lens, and is often used for gaming, training, or navigation purposes. AR devices can be important for businesses as they can provide employees with additional information that may help them complete their work more effectively. Additionally, AR devices can allow customers to preview products in a simulated environment before making a purchase.


Processor:


processor is an integrated circuit that processes data and carries out the instructions of the software application. The faster the processor, generally, the better device performs its tasks. In AR devices, processors are used to run applications and perform functions that enhance user experience.


Display:


The display is the part of augmented reality devices that creates virtual images and enables users to interact with them. The major function of a display in an AR device is to provide information to the user about the virtual object around her using her physical environment, sensors, and input devices. It helps in enhancing real world objects into digital ones by transforming 2D images into 3D models.


Application Insights:


The entertainment segment dominated the global augmented reality devices market in 2017. The use of AR technology in films and television programs to enhance the viewer¢â‚¬â„¢s experience is expected to drive growth over the forecast period. Furthermore, a number of companies have developed apps that enable users to virtually place objects in videos and TV programs for an enhanced effect. For instance, Subtitles for Movies by Side-by-Side allows viewers who are blind or visually impaired to read subtitles using their smartphones.


The education segment accounted for more than 20% share of the overall revenue in 2017 due largely to increasing adoption at primary and secondary levels across various regions including North America, Europe, Asia Pacific, Latin America etc.


Regional Analysis:


North America dominated the global market in 2017. The growth of this region can be attributed to increasing investments by companies in the U.S. and Canada for developing advanced technologies such as augmented reality, artificial intelligence, machine learning, and robotics among others. Moreover, growing adoption of smartphones along with high internet penetration is expected to fuel regional growth over the forecast period.


Asia Pacific is anticipated to witness significant growth over the next eight years owing to increasing investments by technology companies in countries such as Japan and China for developing AR devices coupled with rising demand from various application industries including entertainment, education etc.


Growth Factors:


  • Increasing demand for AR devices from the gaming industry as it offers an immersive experience to the users.
  • Growing demand for AR devices in the retail sector as they offer a unique shopping experience to the customers.
  • Increasing use of AR devices in marketing and advertising campaigns to engage with the customers on a deeper level.
  • Proliferation of low-cost AR devices that would make them more accessible to a wider audience.

Scope Of The Report

Report Attributes

Report Details

Report Title

Augmented Reality (AR) Devices Market Research Report

By Type

Processor, Display, Sensors, Input Devices, Others

By Application

Education, Communications, Medicine, Entertainment, Others

By Companies

Microsoft, MagicLeap, Epson, Google, Apple, PaleBlue, RE'FLEKT, Luxexcel, Radiant Vision Systems, LLC, LetinAR

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

201

Number of Tables & Figures

141

Customization Available

Yes, the report can be customized as per your need.


Global Augmented Reality (AR) Devices Market Report Segments:

The global Augmented Reality (AR) Devices market is segmented on the basis of:

Types

Processor, Display, Sensors, Input Devices, Others

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Education, Communications, Medicine, Entertainment, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Microsoft
  2. MagicLeap
  3. Epson
  4. Google
  5. Apple
  6. PaleBlue
  7. RE'FLEKT
  8. Luxexcel
  9. Radiant Vision Systems, LLC
  10. LetinAR

Global Augmented Reality (AR) Devices Market Overview


Highlights of The Augmented Reality (AR) Devices Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Processor
    2. Display
    3. Sensors
    4. Input Devices
    5. Others
  1. By Application:

    1. Education
    2. Communications
    3. Medicine
    4. Entertainment
    5. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Augmented Reality (AR) Devices Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Augmented Reality (AR) Devices Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Augmented reality devices are a type of electronic device that overlay digital information on the real world. This technology can be used for a variety of purposes, including gaming, navigation, and advertising.

Some of the key players operating in the augmented reality (ar) devices market are Microsoft, MagicLeap, Epson, Google, Apple, PaleBlue, RE'FLEKT, Luxexcel, Radiant Vision Systems, LLC, LetinAR.

The augmented reality (ar) devices market is expected to grow at a compound annual growth rate of 27%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Augmented Reality (AR) Devices Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Augmented Reality (AR) Devices Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Augmented Reality (AR) Devices Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Augmented Reality (AR) Devices Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Augmented Reality (AR) Devices Market Size & Forecast, 2018-2028       4.5.1 Augmented Reality (AR) Devices Market Size and Y-o-Y Growth       4.5.2 Augmented Reality (AR) Devices Market Absolute $ Opportunity

Chapter 5 Global Augmented Reality (AR) Devices Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Augmented Reality (AR) Devices Market Size Forecast by Type
      5.2.1 Processor
      5.2.2 Display
      5.2.3 Sensors
      5.2.4 Input Devices
      5.2.5 Others
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Augmented Reality (AR) Devices Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Augmented Reality (AR) Devices Market Size Forecast by Applications
      6.2.1 Education
      6.2.2 Communications
      6.2.3 Medicine
      6.2.4 Entertainment
      6.2.5 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Augmented Reality (AR) Devices Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Augmented Reality (AR) Devices Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Augmented Reality (AR) Devices Analysis and Forecast
   9.1 Introduction
   9.2 North America Augmented Reality (AR) Devices Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Augmented Reality (AR) Devices Market Size Forecast by Type
      9.6.1 Processor
      9.6.2 Display
      9.6.3 Sensors
      9.6.4 Input Devices
      9.6.5 Others
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Augmented Reality (AR) Devices Market Size Forecast by Applications
      9.10.1 Education
      9.10.2 Communications
      9.10.3 Medicine
      9.10.4 Entertainment
      9.10.5 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Augmented Reality (AR) Devices Analysis and Forecast
   10.1 Introduction
   10.2 Europe Augmented Reality (AR) Devices Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Augmented Reality (AR) Devices Market Size Forecast by Type
      10.6.1 Processor
      10.6.2 Display
      10.6.3 Sensors
      10.6.4 Input Devices
      10.6.5 Others
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Augmented Reality (AR) Devices Market Size Forecast by Applications
      10.10.1 Education
      10.10.2 Communications
      10.10.3 Medicine
      10.10.4 Entertainment
      10.10.5 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Augmented Reality (AR) Devices Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Augmented Reality (AR) Devices Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Augmented Reality (AR) Devices Market Size Forecast by Type
      11.6.1 Processor
      11.6.2 Display
      11.6.3 Sensors
      11.6.4 Input Devices
      11.6.5 Others
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Augmented Reality (AR) Devices Market Size Forecast by Applications
      11.10.1 Education
      11.10.2 Communications
      11.10.3 Medicine
      11.10.4 Entertainment
      11.10.5 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Augmented Reality (AR) Devices Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Augmented Reality (AR) Devices Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Augmented Reality (AR) Devices Market Size Forecast by Type
      12.6.1 Processor
      12.6.2 Display
      12.6.3 Sensors
      12.6.4 Input Devices
      12.6.5 Others
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Augmented Reality (AR) Devices Market Size Forecast by Applications
      12.10.1 Education
      12.10.2 Communications
      12.10.3 Medicine
      12.10.4 Entertainment
      12.10.5 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Augmented Reality (AR) Devices Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Augmented Reality (AR) Devices Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Augmented Reality (AR) Devices Market Size Forecast by Type
      13.6.1 Processor
      13.6.2 Display
      13.6.3 Sensors
      13.6.4 Input Devices
      13.6.5 Others
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Augmented Reality (AR) Devices Market Size Forecast by Applications
      13.10.1 Education
      13.10.2 Communications
      13.10.3 Medicine
      13.10.4 Entertainment
      13.10.5 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Augmented Reality (AR) Devices Market: Competitive Dashboard
   14.2 Global Augmented Reality (AR) Devices Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Microsoft
      14.3.2 MagicLeap
      14.3.3 Epson
      14.3.4 Google
      14.3.5 Apple
      14.3.6 PaleBlue
      14.3.7 RE'FLEKT
      14.3.8 Luxexcel
      14.3.9 Radiant Vision Systems, LLC
      14.3.10 LetinAR

Our Trusted Clients

Contact Us