Market Overview:
Augmented Reality (AR) Devices Market is expected to grow at a CAGR of +27% during the forecast period. The increasing demand for AR devices from various industries such as education, communication, medical, entertainment and others is one of the major factors that drives the market growth. Additionally, rising adoption of AR devices in retail and e-commerce sector is also anticipated to fuel the market growth in near future. Moreover, technological advancements and growing demand for wearable devices are some other factors that are likely to contribute towards the augmented reality devices market growth over the forecast period. However, high cost associated with these devices may hamper the market growth in some regions. On basis of type segmentation, processor segment accounted for highest revenue share in 2017 and it is projected to maintain its dominance throughout 2030 owing to increase in adoption rate across different applications such as education & training, communications & media management etc. Display segment is expected witness highest CAGR during 2018-2030 due its growing demand from industrial sectors coupled with technological advancements made by key players operating in this space . Sensors sub-segment within input device category held largest share on account of their ability detect real world environment which helps user interact with digital content overlayed onto it seamlessly . Regionally North America captured largest revenue share followed by Europe due higher penetration rate along with rising awareness about benefits offered by AR technology among consumers across these regions .
Product Definition:
AR devices are used to overlay digital information on top of the real world. This can be done through a screen or lens, and is often used for gaming, training, or navigation purposes. AR devices can be important for businesses as they can provide employees with additional information that may help them complete their work more effectively. Additionally, AR devices can allow customers to preview products in a simulated environment before making a purchase.
Processor:
processor is an integrated circuit that processes data and carries out the instructions of the software application. The faster the processor, generally, the better device performs its tasks. In AR devices, processors are used to run applications and perform functions that enhance user experience.
Display:
The display is the part of augmented reality devices that creates virtual images and enables users to interact with them. The major function of a display in an AR device is to provide information to the user about the virtual object around her using her physical environment, sensors, and input devices. It helps in enhancing real world objects into digital ones by transforming 2D images into 3D models.
Application Insights:
The entertainment segment dominated the global augmented reality devices market in 2017. The use of AR technology in films and television programs to enhance the viewer¢â‚¬â„¢s experience is expected to drive growth over the forecast period. Furthermore, a number of companies have developed apps that enable users to virtually place objects in videos and TV programs for an enhanced effect. For instance, Subtitles for Movies by Side-by-Side allows viewers who are blind or visually impaired to read subtitles using their smartphones.
The education segment accounted for more than 20% share of the overall revenue in 2017 due largely to increasing adoption at primary and secondary levels across various regions including North America, Europe, Asia Pacific, Latin America etc.
Regional Analysis:
North America dominated the global market in 2017. The growth of this region can be attributed to increasing investments by companies in the U.S. and Canada for developing advanced technologies such as augmented reality, artificial intelligence, machine learning, and robotics among others. Moreover, growing adoption of smartphones along with high internet penetration is expected to fuel regional growth over the forecast period.
Asia Pacific is anticipated to witness significant growth over the next eight years owing to increasing investments by technology companies in countries such as Japan and China for developing AR devices coupled with rising demand from various application industries including entertainment, education etc.
Growth Factors:
- Increasing demand for AR devices from the gaming industry as it offers an immersive experience to the users.
- Growing demand for AR devices in the retail sector as they offer a unique shopping experience to the customers.
- Increasing use of AR devices in marketing and advertising campaigns to engage with the customers on a deeper level.
- Proliferation of low-cost AR devices that would make them more accessible to a wider audience.
Scope Of The Report
Report Attributes
Report Details
Report Title
Augmented Reality (AR) Devices Market Research Report
By Type
Processor, Display, Sensors, Input Devices, Others
By Application
Education, Communications, Medicine, Entertainment, Others
By Companies
Microsoft, MagicLeap, Epson, Google, Apple, PaleBlue, RE'FLEKT, Luxexcel, Radiant Vision Systems, LLC, LetinAR
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
201
Number of Tables & Figures
141
Customization Available
Yes, the report can be customized as per your need.
Global Augmented Reality (AR) Devices Market Report Segments:
The global Augmented Reality (AR) Devices market is segmented on the basis of:
Types
Processor, Display, Sensors, Input Devices, Others
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Education, Communications, Medicine, Entertainment, Others
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Microsoft
- MagicLeap
- Epson
- Apple
- PaleBlue
- RE'FLEKT
- Luxexcel
- Radiant Vision Systems, LLC
- LetinAR
Highlights of The Augmented Reality (AR) Devices Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Processor
- Display
- Sensors
- Input Devices
- Others
- By Application:
- Education
- Communications
- Medicine
- Entertainment
- Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Augmented Reality (AR) Devices Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
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- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
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8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Augmented reality devices are a type of electronic device that overlay digital information on the real world. This technology can be used for a variety of purposes, including gaming, navigation, and advertising.
Some of the key players operating in the augmented reality (ar) devices market are Microsoft, MagicLeap, Epson, Google, Apple, PaleBlue, RE'FLEKT, Luxexcel, Radiant Vision Systems, LLC, LetinAR.
The augmented reality (ar) devices market is expected to grow at a compound annual growth rate of 27%.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Augmented Reality (AR) Devices Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Augmented Reality (AR) Devices Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Augmented Reality (AR) Devices Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Augmented Reality (AR) Devices Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Augmented Reality (AR) Devices Market Size & Forecast, 2018-2028 4.5.1 Augmented Reality (AR) Devices Market Size and Y-o-Y Growth 4.5.2 Augmented Reality (AR) Devices Market Absolute $ Opportunity
Chapter 5 Global Augmented Reality (AR) Devices Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Augmented Reality (AR) Devices Market Size Forecast by Type
5.2.1 Processor
5.2.2 Display
5.2.3 Sensors
5.2.4 Input Devices
5.2.5 Others
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Augmented Reality (AR) Devices Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Augmented Reality (AR) Devices Market Size Forecast by Applications
6.2.1 Education
6.2.2 Communications
6.2.3 Medicine
6.2.4 Entertainment
6.2.5 Others
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Augmented Reality (AR) Devices Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Augmented Reality (AR) Devices Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Augmented Reality (AR) Devices Analysis and Forecast
9.1 Introduction
9.2 North America Augmented Reality (AR) Devices Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Augmented Reality (AR) Devices Market Size Forecast by Type
9.6.1 Processor
9.6.2 Display
9.6.3 Sensors
9.6.4 Input Devices
9.6.5 Others
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Augmented Reality (AR) Devices Market Size Forecast by Applications
9.10.1 Education
9.10.2 Communications
9.10.3 Medicine
9.10.4 Entertainment
9.10.5 Others
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Augmented Reality (AR) Devices Analysis and Forecast
10.1 Introduction
10.2 Europe Augmented Reality (AR) Devices Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Augmented Reality (AR) Devices Market Size Forecast by Type
10.6.1 Processor
10.6.2 Display
10.6.3 Sensors
10.6.4 Input Devices
10.6.5 Others
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Augmented Reality (AR) Devices Market Size Forecast by Applications
10.10.1 Education
10.10.2 Communications
10.10.3 Medicine
10.10.4 Entertainment
10.10.5 Others
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Augmented Reality (AR) Devices Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Augmented Reality (AR) Devices Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Augmented Reality (AR) Devices Market Size Forecast by Type
11.6.1 Processor
11.6.2 Display
11.6.3 Sensors
11.6.4 Input Devices
11.6.5 Others
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Augmented Reality (AR) Devices Market Size Forecast by Applications
11.10.1 Education
11.10.2 Communications
11.10.3 Medicine
11.10.4 Entertainment
11.10.5 Others
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Augmented Reality (AR) Devices Analysis and Forecast
12.1 Introduction
12.2 Latin America Augmented Reality (AR) Devices Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Augmented Reality (AR) Devices Market Size Forecast by Type
12.6.1 Processor
12.6.2 Display
12.6.3 Sensors
12.6.4 Input Devices
12.6.5 Others
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Augmented Reality (AR) Devices Market Size Forecast by Applications
12.10.1 Education
12.10.2 Communications
12.10.3 Medicine
12.10.4 Entertainment
12.10.5 Others
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Augmented Reality (AR) Devices Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Augmented Reality (AR) Devices Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Augmented Reality (AR) Devices Market Size Forecast by Type
13.6.1 Processor
13.6.2 Display
13.6.3 Sensors
13.6.4 Input Devices
13.6.5 Others
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Augmented Reality (AR) Devices Market Size Forecast by Applications
13.10.1 Education
13.10.2 Communications
13.10.3 Medicine
13.10.4 Entertainment
13.10.5 Others
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Augmented Reality (AR) Devices Market: Competitive Dashboard
14.2 Global Augmented Reality (AR) Devices Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Microsoft
14.3.2 MagicLeap
14.3.3 Epson
14.3.4 Google
14.3.5 Apple
14.3.6 PaleBlue
14.3.7 RE'FLEKT
14.3.8 Luxexcel
14.3.9 Radiant Vision Systems, LLC
14.3.10 LetinAR