Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Augmented Reality (AR) Shopping Market by Type (Cloud-based, On-premises), By Application (Household Supplies, Consumer Goods) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Augmented Reality (AR) Shopping Market by Type (Cloud-based, On-premises), By Application (Household Supplies, Consumer Goods) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 228830 4200 Service & Software 377 152 Pages 4.9 (47)
                                          

Market Overview:


Augmented Reality (AR) Shopping is a technology that merges the digital and physical worlds, providing shoppers with an interactive experience that allows them to view products in a new way. AR Shopping can be used for household supplies, such as furniture or appliances, or for consumer goods, such as clothing or cosmetics. The global market for AR Shopping is expected to grow at a CAGR of 33.5% from 2018 to 2030. Some of the factors driving this growth include the increasing use of smartphones and tablets, rising demand for immersive shopping experiences, and growing interest in e-commerce.


Global Augmented Reality (AR) Shopping Industry Outlook


Product Definition:


Augmented Reality Shopping is the process of using technology to combine the real world with the virtual world. This can be done by adding digital elements to a live view or by layering virtual objects over an image of the real world. AR Shopping is important because it allows customers to get a better idea of what they are buying. It also allows them to see how products would look in their home before making a purchase.


Cloud-based:


Cloud-based AR shopping is a technology that allows shoppers to view the product in its real-time 3D environment. The technology uses data from the internet and sensors placed around products to create a realistic image of the product. It also helps shoppers compare different products by allowing them to move around an object in three dimensions, thus enhancing their viewing experience.


On-premises:


On-premises is a term used for the software and hardware systems that are installed at the customer's site. The on-premises solutions require an end to end solution for managing data, applications, and devices across all channels. These solutions offer high security as they are installed at the organization's site rather than cloud based which makes it difficult to tamper with or damage data.


Application Insights:


The application segment is segregated into consumer goods and household supplies. The consumer goods segment dominated the global market in 2017, owing to the increasing adoption of smartphones and tablets across various end-use industries such as retail, travel & tourism, entertainment, automotive and education. Moreover, technological advancements in smart glasses will further boost product demand over the forecast period.


The household supplies segment is expected to witness significant growth over the forecast period due to augmented reality technology being implemented for shopping on online platforms by major e-commerce players such as Amazon and Alibaba Group Holding Ltd., which will result in increased sales for retailers globally. Furthermore, companies are also focusing on developing their mobile applications with a focus on AR functionality which can be used by customers for researching products before purchasing them from stores or online vendors.


Regional Analysis:


North America dominated the global market in 2017. The growth of this region can be attributed to the presence of key players such as Apple, Inc.; Google LLC; Microsoft Corporation; and Facebook. These companies are investing heavily in augmented reality technology and related products such as head-mounted displays (HMDs) and cameras, which is expected to drive regional growth over the forecast period.


Asia Pacific is anticipated to witness significant growth over the next eight years owing to increasing investments by industry giants such as Samsung Electronics Co., Ltd.; Alibaba Group Holding Limited; HTC Corporation; Lenovo Group Limited; BBK Electronics Corporation Ltd.; China Mobile communications Corp.; Sony Corporation; Nikon Corp.; Fujifilm Holdings Co., Ltd.; Panasonic Corporation; LG Electronics Inc. These companies are developing new augmented reality based applications for consumers, thereby driving regional demand. Moreover, these players are also making strategic partnerships with other industry giants or startups with innovative AR technology that will fuel market development further.


Growth Factors:


  • Increasing demand for AR shopping from retail sector
  • Rising demand for AR shopping from e-commerce sector
  • Advent of new technologies and platforms supporting AR Shopping
  • Growing awareness about the benefits of AR Shopping among consumers
  • Increasing number of merchants offering AR Shopping facilities

Scope Of The Report

Report Attributes

Report Details

Report Title

Augmented Reality (AR) Shopping Market Research Report

By Type

Cloud-based, On-premises

By Application

Household Supplies, Consumer Goods

By Companies

Home Depot, IKEA, Wayfair, Target, Sephora, Amazon, Nike, Warby Parker, Anthropologie, Magnolia Market

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

152

Number of Tables & Figures

107

Customization Available

Yes, the report can be customized as per your need.


Global Augmented Reality (AR) Shopping Market Report Segments:

The global Augmented Reality (AR) Shopping market is segmented on the basis of:

Types

Cloud-based, On-premises

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Household Supplies, Consumer Goods

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Home Depot
  2. IKEA
  3. Wayfair
  4. Target
  5. Sephora
  6. Amazon
  7. Nike
  8. Warby Parker
  9. Anthropologie
  10. Magnolia Market

Global Augmented Reality (AR) Shopping Market Overview


Highlights of The Augmented Reality (AR) Shopping Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Cloud-based
    2. On-premises
  1. By Application:

    1. Household Supplies
    2. Consumer Goods
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Augmented Reality (AR) Shopping Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

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Global Augmented Reality (AR) Shopping Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Augmented Reality (AR) Shopping is a new way for consumers to shop in the physical world by using digital content to overlay objects in the real world. This technology allows shoppers to see products and compare them side-by-side before they make a purchase.

Some of the major companies in the augmented reality (ar) shopping market are Home Depot, IKEA, Wayfair, Target, Sephora, Amazon, Nike, Warby Parker, Anthropologie, Magnolia Market.

The augmented reality (ar) shopping market is expected to grow at a compound annual growth rate of 33.5%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Augmented Reality (AR) Shopping Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Augmented Reality (AR) Shopping Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Augmented Reality (AR) Shopping Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Augmented Reality (AR) Shopping Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Augmented Reality (AR) Shopping Market Size & Forecast, 2018-2028       4.5.1 Augmented Reality (AR) Shopping Market Size and Y-o-Y Growth       4.5.2 Augmented Reality (AR) Shopping Market Absolute $ Opportunity

Chapter 5 Global Augmented Reality (AR) Shopping Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Augmented Reality (AR) Shopping Market Size Forecast by Type
      5.2.1 Cloud-based
      5.2.2 On-premises
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Augmented Reality (AR) Shopping Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Augmented Reality (AR) Shopping Market Size Forecast by Applications
      6.2.1 Household Supplies
      6.2.2 Consumer Goods
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Augmented Reality (AR) Shopping Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Augmented Reality (AR) Shopping Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Augmented Reality (AR) Shopping Analysis and Forecast
   9.1 Introduction
   9.2 North America Augmented Reality (AR) Shopping Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Augmented Reality (AR) Shopping Market Size Forecast by Type
      9.6.1 Cloud-based
      9.6.2 On-premises
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Augmented Reality (AR) Shopping Market Size Forecast by Applications
      9.10.1 Household Supplies
      9.10.2 Consumer Goods
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Augmented Reality (AR) Shopping Analysis and Forecast
   10.1 Introduction
   10.2 Europe Augmented Reality (AR) Shopping Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Augmented Reality (AR) Shopping Market Size Forecast by Type
      10.6.1 Cloud-based
      10.6.2 On-premises
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Augmented Reality (AR) Shopping Market Size Forecast by Applications
      10.10.1 Household Supplies
      10.10.2 Consumer Goods
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Augmented Reality (AR) Shopping Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Augmented Reality (AR) Shopping Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Augmented Reality (AR) Shopping Market Size Forecast by Type
      11.6.1 Cloud-based
      11.6.2 On-premises
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Augmented Reality (AR) Shopping Market Size Forecast by Applications
      11.10.1 Household Supplies
      11.10.2 Consumer Goods
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Augmented Reality (AR) Shopping Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Augmented Reality (AR) Shopping Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Augmented Reality (AR) Shopping Market Size Forecast by Type
      12.6.1 Cloud-based
      12.6.2 On-premises
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Augmented Reality (AR) Shopping Market Size Forecast by Applications
      12.10.1 Household Supplies
      12.10.2 Consumer Goods
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Augmented Reality (AR) Shopping Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Augmented Reality (AR) Shopping Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Augmented Reality (AR) Shopping Market Size Forecast by Type
      13.6.1 Cloud-based
      13.6.2 On-premises
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Augmented Reality (AR) Shopping Market Size Forecast by Applications
      13.10.1 Household Supplies
      13.10.2 Consumer Goods
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Augmented Reality (AR) Shopping Market: Competitive Dashboard
   14.2 Global Augmented Reality (AR) Shopping Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Home Depot
      14.3.2 IKEA
      14.3.3 Wayfair
      14.3.4 Target
      14.3.5 Sephora
      14.3.6 Amazon
      14.3.7 Nike
      14.3.8 Warby Parker
      14.3.9 Anthropologie
      14.3.10 Magnolia Market

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