Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Augmented Reality Book Market by Type (Phone, Tablet), By Application (Home Use, Commercial Use) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Augmented Reality Book Market by Type (Phone, Tablet), By Application (Home Use, Commercial Use) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 303016 4200 Service & Software 377 176 Pages 4.7 (46)
                                          

Market Overview:


The global augmented reality book market is expected to grow at a CAGR of over 25% during the forecast period from 2018 to 2030. The increasing demand for AR books from the education sector is one of the major factors driving the growth of this market. Additionally, rising adoption of AR books by commercial establishments for marketing and promotional activities is also propelling the growth of this market. However, high cost associated with development and deployment of AR content may restrain the growth of this market to some extent during the forecast period. On basis on type, phone based augmented reality book segment accounted for majority share in global augmented reality book market in 2017 and it is projected to maintain its dominance throughout forecast period. Tablet-based augmented reality book segment is anticipated to grow at highest CAGR during forecast period owing to increase in demand for such devices across globe. On basis on application, home use segment held largest share in global augmented reality book market in 2017 and it is projected retain its dominance throughout forecast period due growing trend among consumers towards using such technology at home environment .


Global Augmented Reality Book Industry Outlook


Product Definition:


An augmented reality book is a book that uses augmented reality technology to merge digital content with the physical world. This technology allows users to interact with virtual objects that are superimposed onto the pages of a real book. Augmented reality books can be used for educational purposes, as well as for entertainment purposes.


Phone:


The global augmented reality book market size was valued at USD 2.5 billion in 2017 and is expected to register a CAGR of XX% over the forecast period. The industry has witnessed considerable growth owing to rising consumer inclination toward e-books, coupled with increasing penetration of smartphones across the globe.


Tablet:


Tablet is a display device that consists of a flat panel with an input mechanism, which can be used for viewing or editing documents. It has features such as larger screen size and better resolution. The most commonly used tablets are those with 10-inch screens, but they can be found in sizes ranging from 7 inches to 32 inches. They are lightweight and thin compared to the laptops; hence they are easily portable along with offering high portability due to their light weight feature.


Application Insights:


The commercial use of the technology is expected to dominate the global augmented reality book market, accounting for more than 55% share by 2030. The increasing adoption of AR in various industries such as education, training and corporate learning, marketing and advertising, medical education and gaming is expected to drive the segment growth over the forecast period.


The home use segment accounted for a significant share in 2017 owing to rising consumer interest towards advanced technologies such as AR. Consumers are using these devices at home for playing games or watching videos on YouTube or Netflix with their families. Moreover, users can play together using this technology which increases its popularity among children who have access to smartphones or tablets at an early age. This factor is anticipated to increase demand from parents over next few years resulting in increased adoption of these devices at homes globally.


Regional Analysis:


North America is expected to be the key regional market over the forecast period owing to high product demand and usage in education. The U.S.-based companies are focusing on developing AR technology by integrating it with textbooks, e-books, and digital content. These developments are anticipated to boost industry growth in North America during the forecast period.


Asia Pacific is projected to emerge as a lucrative region for augmented reality books due to increasing smartphone penetration coupled with rising disposable income of consumers in countries such as China and India. Furthermore, growing investments by tech giants such as Google LLC; Samsung Electronics Co., Ltd.; HTC Corporation; Alibaba Group Holding Limited; Lenovo Group Ltd.


Growth Factors:


  • Increasing demand for AR books from the education sector
  • Proliferation of AR-enabled devices
  • Growing popularity of eBooks and eReaders
  • Rising demand for interactive books
  • Technological advancements in augmented reality

Scope Of The Report

Report Attributes

Report Details

Report Title

Augmented Reality Book Market Research Report

By Type

Phone, Tablet

By Application

Home Use, Commercial Use

By Companies

Samsung, Microsoft, Google, FaceBook, Carl Zeiss, Baofeng, Sony, Razer, HTC, Daqri, AMD, Atheer, Meta, CastAR, Skully, HP, Antvr, Lumus, Fove, Sulon, JINWEIDU, Virglass, Emaxv

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

176

Number of Tables & Figures

124

Customization Available

Yes, the report can be customized as per your need.


Global Augmented Reality Book Market Report Segments:

The global Augmented Reality Book market is segmented on the basis of:

Types

Phone, Tablet

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Home Use, Commercial Use

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Samsung
  2. Microsoft
  3. Google
  4. FaceBook
  5. Carl Zeiss
  6. Baofeng
  7. Sony
  8. Razer
  9. HTC
  10. Daqri
  11. AMD
  12. Atheer
  13. Meta
  14. CastAR
  15. Skully
  16. HP
  17. Antvr
  18. Lumus
  19. Fove
  20. Sulon
  21. JINWEIDU
  22. Virglass
  23. Emaxv

Global Augmented Reality Book Market Overview


Highlights of The Augmented Reality Book Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Phone
    2. Tablet
  1. By Application:

    1. Home Use
    2. Commercial Use
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Augmented Reality Book Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Augmented Reality Book Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Augmented Reality Book is a digital book that uses augmented reality technology to overlay images and videos on top of the physical pages. This allows readers to see the content in a new way, by adding additional layers of information or entertainment.

Some of the key players operating in the augmented reality book market are Samsung, Microsoft, Google, FaceBook, Carl Zeiss, Baofeng, Sony, Razer, HTC, Daqri, AMD, Atheer, Meta, CastAR, Skully, HP, Antvr, Lumus, Fove, Sulon, JINWEIDU, Virglass, Emaxv.

The augmented reality book market is expected to register a CAGR of 25%.

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Augmented Reality Book Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Augmented Reality Book Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Augmented Reality Book Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Augmented Reality Book Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Augmented Reality Book Market Size & Forecast, 2020-2028       4.5.1 Augmented Reality Book Market Size and Y-o-Y Growth       4.5.2 Augmented Reality Book Market Absolute $ Opportunity

Chapter 5 Global  Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2  Market Size Forecast by Type
      5.2.1 Phone
      5.2.2 Tablet
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global  Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2  Market Size Forecast by Applications
      6.2.1 Home Use
      6.2.2 Commercial Use
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Augmented Reality Book Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Augmented Reality Book Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America  Analysis and Forecast
   9.1 Introduction
   9.2 North America  Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America  Market Size Forecast by Type
      9.6.1 Phone
      9.6.2 Tablet
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America  Market Size Forecast by Applications
      9.10.1 Home Use
      9.10.2 Commercial Use
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe  Analysis and Forecast
   10.1 Introduction
   10.2 Europe  Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe  Market Size Forecast by Type
      10.6.1 Phone
      10.6.2 Tablet
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe  Market Size Forecast by Applications
      10.10.1 Home Use
      10.10.2 Commercial Use
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific  Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific  Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific  Market Size Forecast by Type
      11.6.1 Phone
      11.6.2 Tablet
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific  Market Size Forecast by Applications
      11.10.1 Home Use
      11.10.2 Commercial Use
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America  Analysis and Forecast
   12.1 Introduction
   12.2 Latin America  Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America  Market Size Forecast by Type
      12.6.1 Phone
      12.6.2 Tablet
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America  Market Size Forecast by Applications
      12.10.1 Home Use
      12.10.2 Commercial Use
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA)  Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA)  Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA)  Market Size Forecast by Type
      13.6.1 Phone
      13.6.2 Tablet
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA)  Market Size Forecast by Applications
      13.10.1 Home Use
      13.10.2 Commercial Use
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Augmented Reality Book Market: Competitive Dashboard
   14.2 Global Augmented Reality Book Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Samsung
      14.3.2 Microsoft
      14.3.3 Google
      14.3.4 FaceBook
      14.3.5 Carl Zeiss
      14.3.6 Baofeng
      14.3.7 Sony
      14.3.8 Razer
      14.3.9 HTC
      14.3.10 Daqri
      14.3.11 AMD
      14.3.12 Atheer
      14.3.13 Meta
      14.3.14 CastAR
      14.3.15 Skully
      14.3.16 HP
      14.3.17 Antvr
      14.3.18 Lumus
      14.3.19 Fove
      14.3.20 Sulon
      14.3.21 JINWEIDU
      14.3.22 Virglass
      14.3.23 Emaxv

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