Latest Update: Impact of current COVID-19 situation has been considered in this report while making the analysis.
Global Augmented Reality Hardware and Software Market by Type (Augmented Reality Glasses, Augmented Reality Display, Tracking System, Other), By Application (Healthcare, Education, Retail, Entertainment, IT and Telecom, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030-report

Global Augmented Reality Hardware and Software Market by Type (Augmented Reality Glasses, Augmented Reality Display, Tracking System, Other), By Application (Healthcare, Education, Retail, Entertainment, IT and Telecom, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast From 2022 To 2030

Report ID: 289637 4200 Service & Software 377 197 Pages 4.6 (34)
                                          

Industry Growth Insights published a new data on “Augmented Reality Hardware and Software Market”. The research report is titled “Augmented Reality Hardware and Software Market research by Types (Augmented Reality Glasses, Augmented Reality Display, Tracking System, Other), By Applications (Healthcare, Education, Retail, Entertainment, IT and Telecom, Others), By Players/Companies Sony (Japan), Oculus (US), Samsung (South Korea), Google (US), HTC (Taiwan), Microsoft (US), Wikitude (Austria), DAQRI (US), Zugara (US), Blippar (UK), Magic Leap (US), Upskill (US), Continental (Germany), Visteon (US), Eon Reality (US), MAXST (South Korea), Vuzix (US), PTC (US)”.

Scope Of The Report

Report Attributes

Report Details

Report Title

Augmented Reality Hardware and Software Market Research Report

By Type

Augmented Reality Glasses, Augmented Reality Display, Tracking System, Other

By Application

Healthcare, Education, Retail, Entertainment, IT and Telecom, Others

By Companies

Sony (Japan), Oculus (US), Samsung (South Korea), Google (US), HTC (Taiwan), Microsoft (US), Wikitude (Austria), DAQRI (US), Zugara (US), Blippar (UK), Magic Leap (US), Upskill (US), Continental (Germany), Visteon (US), Eon Reality (US), MAXST (South Korea), Vuzix (US), PTC (US)

Regions Covered

North America, Europe, APAC, Latin America, MEA

Base Year

2021

Historical Year

2019 to 2020 (Data from 2010 can be provided as per availability)

Forecast Year

2030

Number of Pages

197

Number of Tables & Figures

138

Customization Available

Yes, the report can be customized as per your need.


Global Augmented Reality Hardware and Software Industry Outlook


Global Augmented Reality Hardware and Software Market Report Segments:

The global Augmented Reality Hardware and Software market is segmented on the basis of:

Types

Augmented Reality Glasses, Augmented Reality Display, Tracking System, Other

The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.

Applications

Healthcare, Education, Retail, Entertainment, IT and Telecom, Others

The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.

Some of the companies that are profiled in this report are:

  1. Sony (Japan)
  2. Oculus (US)
  3. Samsung (South Korea)
  4. Google (US)
  5. HTC (Taiwan)
  6. Microsoft (US)
  7. Wikitude (Austria)
  8. DAQRI (US)
  9. Zugara (US)
  10. Blippar (UK)
  11. Magic Leap (US)
  12. Upskill (US)
  13. Continental (Germany)
  14. Visteon (US)
  15. Eon Reality (US)
  16. MAXST (South Korea)
  17. Vuzix (US)
  18. PTC (US)

Global Augmented Reality Hardware and Software Market Overview


Highlights of The Augmented Reality Hardware and Software Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2030.
  5. Developments and trends in the market.
  6. By Type:

    1. Augmented Reality Glasses
    2. Augmented Reality Display
    3. Tracking System
    4. Other
  1. By Application:

    1. Healthcare
    2. Education
    3. Retail
    4. Entertainment
    5. IT and Telecom
    6. Others
  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Augmented Reality Hardware and Software Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.

Regional Analysis

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • Latin America

Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.

The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Global Augmented Reality Hardware and Software Market Statistics

8 Reasons to Buy This Report

  1. Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
  2. Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
  3. Implemented Robust Methodology to Prepare the Report
  4. Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
  5. Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
  6. Provides Information About the Top-winning Strategies Implemented by Industry Players.
  7. In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
  8. Customization of the Report Available

Frequently Asked Questions?


Augmented Reality Hardware and Software is a technology that uses digital images to superimpose information on a user's view of the physical world.

Some of the major players in the augmented reality hardware and software market are Sony (Japan), Oculus (US), Samsung (South Korea), Google (US), HTC (Taiwan), Microsoft (US), Wikitude (Austria), DAQRI (US), Zugara (US), Blippar (UK), Magic Leap (US), Upskill (US), Continental (Germany), Visteon (US), Eon Reality (US), MAXST (South Korea), Vuzix (US), PTC (US).

                                            
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Augmented Reality Hardware and Software Market Overview    4.1 Introduction       4.1.1 Market Taxonomy       4.1.2 Market Definition       4.1.3 Macro-Economic Factors Impacting the Market Growth    4.2 Augmented Reality Hardware and Software Market Dynamics       4.2.1 Market Drivers       4.2.2 Market Restraints       4.2.3 Market Opportunity    4.3 Augmented Reality Hardware and Software Market - Supply Chain Analysis       4.3.1 List of Key Suppliers       4.3.2 List of Key Distributors       4.3.3 List of Key Consumers    4.4 Key Forces Shaping the Augmented Reality Hardware and Software Market       4.4.1 Bargaining Power of Suppliers       4.4.2 Bargaining Power of Buyers       4.4.3 Threat of Substitution       4.4.4 Threat of New Entrants       4.4.5 Competitive Rivalry    4.5 Global Augmented Reality Hardware and Software Market Size & Forecast, 2018-2028       4.5.1 Augmented Reality Hardware and Software Market Size and Y-o-Y Growth       4.5.2 Augmented Reality Hardware and Software Market Absolute $ Opportunity

Chapter 5 Global Augmented Reality Hardware and Software Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Augmented Reality Hardware and Software Market Size Forecast by Type
      5.2.1 Augmented Reality Glasses
      5.2.2 Augmented Reality Display
      5.2.3 Tracking System
      5.2.4 Other
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Augmented Reality Hardware and Software Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 Augmented Reality Hardware and Software Market Size Forecast by Applications
      6.2.1 Healthcare
      6.2.2 Education
      6.2.3 Retail
      6.2.4 Entertainment
      6.2.5 IT and Telecom
      6.2.6 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global Augmented Reality Hardware and Software Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 Augmented Reality Hardware and Software Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America Augmented Reality Hardware and Software Analysis and Forecast
   9.1 Introduction
   9.2 North America Augmented Reality Hardware and Software Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America Augmented Reality Hardware and Software Market Size Forecast by Type
      9.6.1 Augmented Reality Glasses
      9.6.2 Augmented Reality Display
      9.6.3 Tracking System
      9.6.4 Other
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America Augmented Reality Hardware and Software Market Size Forecast by Applications
      9.10.1 Healthcare
      9.10.2 Education
      9.10.3 Retail
      9.10.4 Entertainment
      9.10.5 IT and Telecom
      9.10.6 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe Augmented Reality Hardware and Software Analysis and Forecast
   10.1 Introduction
   10.2 Europe Augmented Reality Hardware and Software Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe Augmented Reality Hardware and Software Market Size Forecast by Type
      10.6.1 Augmented Reality Glasses
      10.6.2 Augmented Reality Display
      10.6.3 Tracking System
      10.6.4 Other
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe Augmented Reality Hardware and Software Market Size Forecast by Applications
      10.10.1 Healthcare
      10.10.2 Education
      10.10.3 Retail
      10.10.4 Entertainment
      10.10.5 IT and Telecom
      10.10.6 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific Augmented Reality Hardware and Software Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific Augmented Reality Hardware and Software Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific Augmented Reality Hardware and Software Market Size Forecast by Type
      11.6.1 Augmented Reality Glasses
      11.6.2 Augmented Reality Display
      11.6.3 Tracking System
      11.6.4 Other
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific Augmented Reality Hardware and Software Market Size Forecast by Applications
      11.10.1 Healthcare
      11.10.2 Education
      11.10.3 Retail
      11.10.4 Entertainment
      11.10.5 IT and Telecom
      11.10.6 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America Augmented Reality Hardware and Software Analysis and Forecast
   12.1 Introduction
   12.2 Latin America Augmented Reality Hardware and Software Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America Augmented Reality Hardware and Software Market Size Forecast by Type
      12.6.1 Augmented Reality Glasses
      12.6.2 Augmented Reality Display
      12.6.3 Tracking System
      12.6.4 Other
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America Augmented Reality Hardware and Software Market Size Forecast by Applications
      12.10.1 Healthcare
      12.10.2 Education
      12.10.3 Retail
      12.10.4 Entertainment
      12.10.5 IT and Telecom
      12.10.6 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) Augmented Reality Hardware and Software Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) Augmented Reality Hardware and Software Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) Augmented Reality Hardware and Software Market Size Forecast by Type
      13.6.1 Augmented Reality Glasses
      13.6.2 Augmented Reality Display
      13.6.3 Tracking System
      13.6.4 Other
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) Augmented Reality Hardware and Software Market Size Forecast by Applications
      13.10.1 Healthcare
      13.10.2 Education
      13.10.3 Retail
      13.10.4 Entertainment
      13.10.5 IT and Telecom
      13.10.6 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 Augmented Reality Hardware and Software Market: Competitive Dashboard
   14.2 Global Augmented Reality Hardware and Software Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 Sony (Japan)
      14.3.2 Oculus (US)
      14.3.3 Samsung (South Korea)
      14.3.4 Google (US)
      14.3.5 HTC (Taiwan)
      14.3.6 Microsoft (US)
      14.3.7 Wikitude (Austria)
      14.3.8 DAQRI (US)
      14.3.9 Zugara (US)
      14.3.10 Blippar (UK)
      14.3.11 Magic Leap (US)
      14.3.12 Upskill (US)
      14.3.13 Continental (Germany)
      14.3.14 Visteon (US)
      14.3.15 Eon Reality (US)
      14.3.16 MAXST (South Korea)
      14.3.17 Vuzix (US)
      14.3.18 PTC (US)

Our Trusted Clients

Contact Us