Industry Growth Insights published a new data on “Automotive AR and VR Market”. The research report is titled “Automotive AR and VR Market research by Types (Augmented Reality (AR), Virtual Reality (VR)), By Applications (Research & Development, Manufacturing & Supply, Marketing & Sales, Aftersales, Support Functions, Product), By Players/Companies Continental AG, DAQRI, HTC Corporation, Hyundai Motor Group, Microsoft Corporation, Robert Bosch GmbH, Unity Technologies ApS, Visteon Corporation, Volkswagen AG, WayRay AG”.
Scope Of The Report
Report Attributes
Report Details
Report Title
Automotive AR and VR Market Research Report
By Type
Augmented Reality (AR), Virtual Reality (VR)
By Application
Research & Development, Manufacturing & Supply, Marketing & Sales, Aftersales, Support Functions, Product
By Companies
Continental AG, DAQRI, HTC Corporation, Hyundai Motor Group, Microsoft Corporation, Robert Bosch GmbH, Unity Technologies ApS, Visteon Corporation, Volkswagen AG, WayRay AG
Regions Covered
North America, Europe, APAC, Latin America, MEA
Base Year
2021
Historical Year
2019 to 2020 (Data from 2010 can be provided as per availability)
Forecast Year
2030
Number of Pages
222
Number of Tables & Figures
156
Customization Available
Yes, the report can be customized as per your need.
Global Automotive AR and VR Market Report Segments:
The global Automotive AR and VR market is segmented on the basis of:
Types
Augmented Reality (AR), Virtual Reality (VR)
The product segment provides information about the market share of each product and the respective CAGR during the forecast period. It lays out information about the product pricing parameters, trends, and profits that provides in-depth insights of the market. Furthermore, it discusses latest product developments & innovation in the market.
Applications
Research & Development, Manufacturing & Supply, Marketing & Sales, Aftersales, Support Functions, Product
The application segment fragments various applications of the product and provides information on the market share and growth rate of each application segment. It discusses the potential future applications of the products and driving and restraining factors of each application segment.
Some of the companies that are profiled in this report are:
- Continental AG
- DAQRI
- HTC Corporation
- Hyundai Motor Group
- Microsoft Corporation
- Robert Bosch GmbH
- Unity Technologies ApS
- Visteon Corporation
- Volkswagen AG
- WayRay AG
Highlights of The Automotive AR and VR Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of market.
- Historical data and forecast.
- Estimations for the forecast period 2030.
- Developments and trends in the market.
- By Type:
- Augmented Reality (AR)
- Virtual Reality (VR)
- By Application:
- Research & Development
- Manufacturing & Supply
- Marketing & Sales
- Aftersales
- Support Functions
- Product
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Automotive AR and VR Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2030.
Regional Analysis
- North America
- Europe
- Asia Pacific
- Middle East & Africa
- Latin America
Note: A country of choice can be added in the report at no extra cost. If more than one country needs to be added, the research quote will vary accordingly.
The geographical analysis part of the report provides information about the product sales in terms of volume and revenue in regions. It lays out potential opportunities for the new entrants, emerging players, and major players in the region. The regional analysis is done after considering the socio-economic factors and government regulations of the countries in the regions.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
8 Reasons to Buy This Report
- Includes a Chapter on the Impact of COVID-19 Pandemic On the Market
- Report Prepared After Conducting Interviews with Industry Experts & Top Designates of the Companies in the Market
- Implemented Robust Methodology to Prepare the Report
- Includes Graphs, Statistics, Flowcharts, and Infographics to Save Time
- Industry Growth Insights Provides 24/5 Assistance Regarding the Doubts in the Report
- Provides Information About the Top-winning Strategies Implemented by Industry Players.
- In-depth Insights On the Market Drivers, Restraints, Opportunities, and Threats
- Customization of the Report Available
Frequently Asked Questions?
Automotive AR and VR are technologies that allow drivers to see the world around them in a new way. Automotive AR allows drivers to view 3D models of objects surrounding them, while automotive VR allows drivers to experience virtual reality simulations of different driving scenarios.
Some of the major companies in the automotive ar and vr market are Continental AG, DAQRI, HTC Corporation, Hyundai Motor Group, Microsoft Corporation, Robert Bosch GmbH, Unity Technologies ApS, Visteon Corporation, Volkswagen AG, WayRay AG.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Automotive AR and VR Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Automotive AR and VR Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Automotive AR and VR Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Automotive AR and VR Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Automotive AR and VR Market Size & Forecast, 2018-2028 4.5.1 Automotive AR and VR Market Size and Y-o-Y Growth 4.5.2 Automotive AR and VR Market Absolute $ Opportunity
Chapter 5 Global Automotive AR and VR Market Analysis and Forecast by Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Type
5.1.2 Basis Point Share (BPS) Analysis by Type
5.1.3 Absolute $ Opportunity Assessment by Type
5.2 Automotive AR and VR Market Size Forecast by Type
5.2.1 Augmented Reality (AR)
5.2.2 Virtual Reality (VR)
5.3 Market Attractiveness Analysis by Type
Chapter 6 Global Automotive AR and VR Market Analysis and Forecast by Applications
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Applications
6.1.2 Basis Point Share (BPS) Analysis by Applications
6.1.3 Absolute $ Opportunity Assessment by Applications
6.2 Automotive AR and VR Market Size Forecast by Applications
6.2.1 Research & Development
6.2.2 Manufacturing & Supply
6.2.3 Marketing & Sales
6.2.4 Aftersales
6.2.5 Support Functions
6.2.6 Product
6.3 Market Attractiveness Analysis by Applications
Chapter 7 Global Automotive AR and VR Market Analysis and Forecast by Region
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Region
7.1.2 Basis Point Share (BPS) Analysis by Region
7.1.3 Absolute $ Opportunity Assessment by Region
7.2 Automotive AR and VR Market Size Forecast by Region
7.2.1 North America
7.2.2 Europe
7.2.3 Asia Pacific
7.2.4 Latin America
7.2.5 Middle East & Africa (MEA)
7.3 Market Attractiveness Analysis by Region
Chapter 8 Coronavirus Disease (COVID-19) Impact
8.1 Introduction
8.2 Current & Future Impact Analysis
8.3 Economic Impact Analysis
8.4 Government Policies
8.5 Investment Scenario
Chapter 9 North America Automotive AR and VR Analysis and Forecast
9.1 Introduction
9.2 North America Automotive AR and VR Market Size Forecast by Country
9.2.1 U.S.
9.2.2 Canada
9.3 Basis Point Share (BPS) Analysis by Country
9.4 Absolute $ Opportunity Assessment by Country
9.5 Market Attractiveness Analysis by Country
9.6 North America Automotive AR and VR Market Size Forecast by Type
9.6.1 Augmented Reality (AR)
9.6.2 Virtual Reality (VR)
9.7 Basis Point Share (BPS) Analysis by Type
9.8 Absolute $ Opportunity Assessment by Type
9.9 Market Attractiveness Analysis by Type
9.10 North America Automotive AR and VR Market Size Forecast by Applications
9.10.1 Research & Development
9.10.2 Manufacturing & Supply
9.10.3 Marketing & Sales
9.10.4 Aftersales
9.10.5 Support Functions
9.10.6 Product
9.11 Basis Point Share (BPS) Analysis by Applications
9.12 Absolute $ Opportunity Assessment by Applications
9.13 Market Attractiveness Analysis by Applications
Chapter 10 Europe Automotive AR and VR Analysis and Forecast
10.1 Introduction
10.2 Europe Automotive AR and VR Market Size Forecast by Country
10.2.1 Germany
10.2.2 France
10.2.3 Italy
10.2.4 U.K.
10.2.5 Spain
10.2.6 Russia
10.2.7 Rest of Europe
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 Europe Automotive AR and VR Market Size Forecast by Type
10.6.1 Augmented Reality (AR)
10.6.2 Virtual Reality (VR)
10.7 Basis Point Share (BPS) Analysis by Type
10.8 Absolute $ Opportunity Assessment by Type
10.9 Market Attractiveness Analysis by Type
10.10 Europe Automotive AR and VR Market Size Forecast by Applications
10.10.1 Research & Development
10.10.2 Manufacturing & Supply
10.10.3 Marketing & Sales
10.10.4 Aftersales
10.10.5 Support Functions
10.10.6 Product
10.11 Basis Point Share (BPS) Analysis by Applications
10.12 Absolute $ Opportunity Assessment by Applications
10.13 Market Attractiveness Analysis by Applications
Chapter 11 Asia Pacific Automotive AR and VR Analysis and Forecast
11.1 Introduction
11.2 Asia Pacific Automotive AR and VR Market Size Forecast by Country
11.2.1 China
11.2.2 Japan
11.2.3 South Korea
11.2.4 India
11.2.5 Australia
11.2.6 South East Asia (SEA)
11.2.7 Rest of Asia Pacific (APAC)
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Asia Pacific Automotive AR and VR Market Size Forecast by Type
11.6.1 Augmented Reality (AR)
11.6.2 Virtual Reality (VR)
11.7 Basis Point Share (BPS) Analysis by Type
11.8 Absolute $ Opportunity Assessment by Type
11.9 Market Attractiveness Analysis by Type
11.10 Asia Pacific Automotive AR and VR Market Size Forecast by Applications
11.10.1 Research & Development
11.10.2 Manufacturing & Supply
11.10.3 Marketing & Sales
11.10.4 Aftersales
11.10.5 Support Functions
11.10.6 Product
11.11 Basis Point Share (BPS) Analysis by Applications
11.12 Absolute $ Opportunity Assessment by Applications
11.13 Market Attractiveness Analysis by Applications
Chapter 12 Latin America Automotive AR and VR Analysis and Forecast
12.1 Introduction
12.2 Latin America Automotive AR and VR Market Size Forecast by Country
12.2.1 Brazil
12.2.2 Mexico
12.2.3 Rest of Latin America (LATAM)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Latin America Automotive AR and VR Market Size Forecast by Type
12.6.1 Augmented Reality (AR)
12.6.2 Virtual Reality (VR)
12.7 Basis Point Share (BPS) Analysis by Type
12.8 Absolute $ Opportunity Assessment by Type
12.9 Market Attractiveness Analysis by Type
12.10 Latin America Automotive AR and VR Market Size Forecast by Applications
12.10.1 Research & Development
12.10.2 Manufacturing & Supply
12.10.3 Marketing & Sales
12.10.4 Aftersales
12.10.5 Support Functions
12.10.6 Product
12.11 Basis Point Share (BPS) Analysis by Applications
12.12 Absolute $ Opportunity Assessment by Applications
12.13 Market Attractiveness Analysis by Applications
Chapter 13 Middle East & Africa (MEA) Automotive AR and VR Analysis and Forecast
13.1 Introduction
13.2 Middle East & Africa (MEA) Automotive AR and VR Market Size Forecast by Country
13.2.1 Saudi Arabia
13.2.2 South Africa
13.2.3 UAE
13.2.4 Rest of Middle East & Africa (MEA)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Middle East & Africa (MEA) Automotive AR and VR Market Size Forecast by Type
13.6.1 Augmented Reality (AR)
13.6.2 Virtual Reality (VR)
13.7 Basis Point Share (BPS) Analysis by Type
13.8 Absolute $ Opportunity Assessment by Type
13.9 Market Attractiveness Analysis by Type
13.10 Middle East & Africa (MEA) Automotive AR and VR Market Size Forecast by Applications
13.10.1 Research & Development
13.10.2 Manufacturing & Supply
13.10.3 Marketing & Sales
13.10.4 Aftersales
13.10.5 Support Functions
13.10.6 Product
13.11 Basis Point Share (BPS) Analysis by Applications
13.12 Absolute $ Opportunity Assessment by Applications
13.13 Market Attractiveness Analysis by Applications
Chapter 14 Competition Landscape
14.1 Automotive AR and VR Market: Competitive Dashboard
14.2 Global Automotive AR and VR Market: Market Share Analysis, 2019
14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
14.3.1 Continental AG
14.3.2 DAQRI
14.3.3 HTC Corporation
14.3.4 Hyundai Motor Group
14.3.5 Microsoft Corporation
14.3.6 Robert Bosch GmbH
14.3.7 Unity Technologies ApS
14.3.8 Visteon Corporation
14.3.9 Volkswagen AG
14.3.10 WayRay AG